Self contained weapons

This commit is contained in:
MaddoScientisto 2024-04-28 15:57:46 +02:00
commit 9afa5195b9
4 changed files with 54 additions and 20 deletions

View file

@ -99,8 +99,8 @@ function _update()
{"text_box",{text=string.format("Actors: %d", count(actors)),margin=2,stroke=true,active=false,hover=false}},
{"text_box",{text=string.format("%.4f %dfps",stat(1),stat(7)),margin=2,stroke=true,active=false,hover=false}},
{"text_box",{text=string.format("Bullets: %d", count(bullets)),margin=2,stroke=true,active=false,hover=false}},
{"text_box",{text=string.format("Weapon: %s", cirnoInstance.weapon.name),margin=2,stroke=true,active=false,hover=false}},
{"sprite_box",{sprite=cirnoInstance.weapon.spriteIndex,margin=2,stroke=true,active=false,hover=false}},
{"text_box",{text=string.format("Weapon: %s", cirnoInstance.weapon.data.name),margin=2,stroke=true,active=false,hover=false}},
{"sprite_box",{sprite=cirnoInstance.weapon.data.spriteIndex,margin=2,stroke=true,active=false,hover=false}},
}})
--pgui:component("text_box",{text=string.format("Actors: %d", count(actors)),margin=2,stroke=true,active=false,hover=false})