Added bullets

This commit is contained in:
MaddoScientisto 2024-04-18 23:49:42 +02:00
commit 3f4c6afde3
2 changed files with 103 additions and 51 deletions

View file

@ -6,55 +6,61 @@ version 2
:: sfx/ :: sfx/
:: gfx/0.gfx :: gfx/0.gfx
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fQ==
:: gfx/.info.pod :: gfx/.info.pod
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MG5pbA== MG5pbA==
:: map/0.map :: map/0.map
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:: map/.info.pod :: map/.info.pod
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MG5pbA== MG5pbA==
:: sfx/0.sfx :: sfx/0.sfx
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@ -63,10 +69,10 @@ L-AAMAD--4If-wEAzPEd6A9AAA1ADxcACxoIBggQAgMQBQAGAAgASRcAJggJUP--CfEX-gn8F-4J
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:: sfx/.info.pod :: sfx/.info.pod
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MG5pbA== MG5pbA==
:: main.lua :: main.lua
--[[pod_format="raw",created="2024-04-04 07:19:33",modified="2024-04-18 17:11:48",revision=453]] --[[pod_format="raw",created="2024-04-04 07:19:33",modified="2024-04-18 21:49:27",revision=496]]
--cd("/cirnofarm/src") --cd("/cirnofarm/src")
include("/cirnofarm/src/cirno.lua") include("/cirnofarm/src/cirno.lua")
--function _init() --function _init()
@ -97,8 +103,8 @@ include("/cirnofarm/src/cirno.lua")
--end --end
:: .info.pod :: .info.pod
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NH19XV1sejQABAAAAAMAAAAwbmls NH19XV1sejQABAAAAAMAAAAwbmls

View file

@ -1,4 +1,4 @@
--[[pod_format="raw",created="2024-04-14 14:05:11",modified="2024-04-18 17:11:46",revision=281]] --[[pod_format="raw",created="2024-04-14 14:05:11",modified="2024-04-18 21:49:23",revision=310]]
--include("/cirnofarm/src/actor.lua") --include("/cirnofarm/src/actor.lua")
last_coll=0 last_coll=0
mouse_debug = true mouse_debug = true
@ -11,12 +11,45 @@ LAYERS_COUNT=4
LAYERS = { LAYERS = {
{index=4, name="background", render=true, render_objects=false, spawn_objects=false}, {index=4, name="background", render=true, render_objects=false, spawn_objects=false},
{index=3, name="solid", render=true, render_objects=false, spawn_objects=false}, {index=3, name="solid", render=true, render_objects=true, spawn_objects=false},
{index=2, name="foreground", render=true, render_objects=true, spawn_objects=false}, {index=2, name="foreground", render=true, render_objects=false, spawn_objects=false},
{index=1, name="objects", render=false, render_objects=false, spawn_objects=true} {index=1, name="objects", render=false, render_objects=false, spawn_objects=true}
} }
function create_bullet(new_x,new_y)
add(bullets, {
x=new_x,
y=new_y,
dx=2,
dy=2,
spriteIndex=80,
destroy_sprite_index=66,
life=100,
draw=function(self)
--pset(self.x,self.y,8)
spr(self.spriteIndex,self.x,self.y)
end,
update=function(self)
self.x+=self.dx
self.y+=self.dy
self.life-=1
if self.life<0 then
del(bullets,self)
-- TODO: Create particle
end
self.check_collision(self)
end,
check_collision=function(self)
-- If Collide with wall destroy self and create particle
end
})
end
function _init() function _init()
bullets={}
player={} player={}
add(player, { add(player, {
@ -26,7 +59,7 @@ function _init()
h=16, h=16,
speed=0.05, speed=0.05,
hflip=false, hflip=false,
spriteIndex=64, spriteIndex=65,
move_x=0, move_x=0,
move_y=0, move_y=0,
noclip=false, noclip=false,
@ -34,10 +67,15 @@ function _init()
cb=true, -- Collide with world bounds cb=true, -- Collide with world bounds
draw=function(self) draw=function(self)
spr(self.spriteIndex,self.x,self.y, self.hflip) spr(self.spriteIndex,self.x,self.y, self.hflip)
print(string.format("x:%.2f y:%.2f mx:%.2f my:%.2f coll:%d",self.x,self.y, print(string.format("x:%.2f y:%.2f mx:%.2f my:%.2f bls:%s",self.x,self.y,
self.move_x,self.move_y,last_coll),0,0,1) self.move_x,self.move_y,count(bullets)),0,0,1)
end, end,
update=function(self) update=function(self)
self.move_character(self)
if (btn(4)) then create_bullet(self.x,self.y) end
end,
move_character=function(self)
local hitbox_x = 4 local hitbox_x = 4
local hitbox_y = 8 local hitbox_y = 8
@ -50,7 +88,7 @@ function _init()
if (btn(1)) self.move_x += self.speed self.hflip = false if (btn(1)) self.move_x += self.speed self.hflip = false
if (btn(2)) self.move_y -= self.speed if (btn(2)) self.move_y -= self.speed
if (btn(3)) self.move_y += self.speed if (btn(3)) self.move_y += self.speed
if (check_collision(self.x+self.move_x+hitbox_x, if (check_collision(self.x+self.move_x+hitbox_x,
self.y+hitbox_y, self.y+hitbox_y,
hitbox_w, hitbox_w,
@ -96,6 +134,10 @@ function render_layer(layer)
for p in all(player) do for p in all(player) do
p:draw() p:draw()
end end
for b in all(bullets) do
b:draw()
end
end end
end end
@ -110,6 +152,10 @@ function _update()
for p in all(player) do for p in all(player) do
p:update() p:update()
end end
for b in all(bullets) do
b:update()
end
end end
function check_collision(x,y,w,h) function check_collision(x,y,w,h)