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https://gitlab.com/MaddoScientisto/cirnofarm.git
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weapon cooldown
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parent
9afa5195b9
commit
3057ee8725
4 changed files with 31 additions and 18 deletions
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@ -35,6 +35,10 @@ function Cirno:update()
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self:move()
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if (self.weapon != nil) then
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self.weapon:update()
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end
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if (btn(4)) then
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self.weapon:shoot(self.x+8,self.y+8,self.move_x,self.move_y)
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end
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@ -100,6 +100,7 @@ function _update()
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{"text_box",{text=string.format("%.4f %dfps",stat(1),stat(7)),margin=2,stroke=true,active=false,hover=false}},
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{"text_box",{text=string.format("Bullets: %d", count(bullets)),margin=2,stroke=true,active=false,hover=false}},
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{"text_box",{text=string.format("Weapon: %s", cirnoInstance.weapon.data.name),margin=2,stroke=true,active=false,hover=false}},
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{"text_box",{text=string.format("Weapon timer: %d", cirnoInstance.weapon.timer),margin=2,stroke=true,active=false,hover=false}},
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{"sprite_box",{sprite=cirnoInstance.weapon.data.spriteIndex,margin=2,stroke=true,active=false,hover=false}},
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}})
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@ -17,7 +17,7 @@ local bullets_list = {
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local weapons_list = {
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ICE_BLASTER={
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name = "Ice Blaster",
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rate_of_fire = 0.2,
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rate_of_fire = 8,
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bullet=bullets_list.BASIC,
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spriteIndex=104,
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--shoot=function(self,x,y,dir_x,dir_y)
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@ -26,7 +26,7 @@ local weapons_list = {
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},
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SPAGHETTI={
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name = "Spaghetti",
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rate_of_fire = 0.2,
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rate_of_fire = 80,
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bullet=bullets_list.BASIC,
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spriteIndex=105,
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}
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@ -51,8 +51,16 @@ function Weapon:new(data)
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end
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function Weapon:shoot(x,y,dir_x,dir_y)
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create_bullet(self.data.bullet, x, y, dir_x, dir_y)
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if (self.timer >= self.data.rate_of_fire) then
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self.timer = 0
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create_bullet(self.data.bullet, x, y, dir_x, dir_y)
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end
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end
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function Weapon:update()
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if (self.timer < self.data.rate_of_fire) then
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self.timer+=1
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end
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end
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-- Particle
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