- Implemented `formats.py` to define data structures and functions for handling map data, including reading and decoding shape and map items. - Created `png.py` for generating PNG images from shape frames and pixel data. - Developed `sorting.py` to manage the sorting and rendering order of map items based on their properties and spatial relationships. - Introduced `render_all_maps.py` to facilitate the rendering of all maps for specified games, including command-line argument parsing and subprocess management for rendering tasks. |
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|---|---|---|
| .. | ||
| __pycache__ | ||
| crusader_map | ||
| pyghidra_crusader | ||
| tests | ||
| unkcoffs | ||
| __init__.py | ||
| export_usecode_pseudocode.py | ||
| extract_eusecode_flx.py | ||
| poc_crusader_usecode_parser.py | ||
| render_all_maps.py | ||
| render_crusader_map.py | ||
| temp_usecode_sample.ps1 | ||
| update_usecode_shape_catalog.py | ||
| usecode_family_compare.py | ||