- Implemented `formats.py` to define data structures and functions for handling map data, including reading and decoding shape and map items. - Created `png.py` for generating PNG images from shape frames and pixel data. - Developed `sorting.py` to manage the sorting and rendering order of map items based on their properties and spatial relationships. - Introduced `render_all_maps.py` to facilitate the rendering of all maps for specified games, including command-line argument parsing and subprocess management for rendering tasks.
15 lines
488 B
XML
15 lines
488 B
XML
<?xml version="1.0" encoding="UTF-8"?>
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<PROJECT>
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<PROJECT_DATA_XML_NAME NAME="DISPLAY_DATA">
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<SAVE_STATE>
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<ARRAY NAME="EXPANDED_PATHS" TYPE="string">
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<A VALUE="Crusader:" />
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</ARRAY>
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<STATE NAME="SHOW_TABLE" TYPE="boolean" VALUE="false" />
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</SAVE_STATE>
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</PROJECT_DATA_XML_NAME>
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<TOOL_MANAGER ACTIVE_WORKSPACE="Workspace">
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<WORKSPACE NAME="Workspace" ACTIVE="true" />
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</TOOL_MANAGER>
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</PROJECT>
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