Crusader_Decomp/USECODE/REGRET/STEAM.unk

214 lines
4.3 KiB
Text

/* synthesized appendix for STEAM */
/* sparse lines above preserve recovered debugger line numbers where available */
/* ===== slot 0x20 slot_20 ===== */
function steam_slot_20() /* entry=466 class_id=0x0A14 slot=0x20 */
{
entry:
set_info(0x0001, *(arg_06));
block_0102:
while (true) {
suspend;
spawn FREE.slot_3B(pid, 60, 0x00000000);
suspend;
local_03 = 0;
/* loop_selector local_02 in nearby_items(family=6, origin=arg_06) */
while (!condition) {
if (!Item.isNpc(local_02)) {
if (!Item.overlaps(*(arg_06), local_02)) {
local_05 = local_02;
if (local_05 == World.getControlledNPCNum()) {
NPC.slot_2A(local_05);
}
local_03 = 1;
}
}
/* loopnext */
}
if (local_03) {
ITEM.slot_25(4, arg_06);
return;
}
}
block_01D7:
return;
}
/* ===== slot 0x21 slot_21 ===== */
function steam_slot_21() /* entry=466 class_id=0x0A14 slot=0x21 */
{
entry:
set_info(0x0001, *(arg_06));
local_02 = arg_0A;
if (Item.getStatus(arg_06) & 4) goto block_01F9;
block_01F6:
goto block_0292;
block_01F9:
ITEM.slot_24(4, arg_06);
block_0204:
while (true) {
suspend;
if (arg_0A >= 0x00FF) {
if (arg_0A == World.getControlledNPCNum()) {
}
else {
NPC.slot_2A(local_02);
}
spawn STEAM.slot_20(arg_06);
return;
}
else {
ITEM.slot_25(4, arg_06);
return;
}
}
block_0292:
return;
}
/* ===== slot 0x22 slot_22 ===== */
function steam_slot_22() /* entry=466 class_id=0x0A14 slot=0x22 */
{
entry:
set_info(0x0001, *(arg_06));
block_029E:
while (true) {
suspend;
spawn FREE.slot_3B(pid, 20, 0x00000000);
suspend;
local_03 = 0;
/* loop_selector local_02 in nearby_items(family=6, origin=arg_06) */
while (!condition) {
if (!Item.isNpc(local_02)) {
if (!Item.overlaps(*(arg_06), local_02)) {
local_05 = local_02;
if (local_05 == World.getControlledNPCNum()) {
NPC.slot_2A(local_05);
}
local_03 = 1;
}
}
/* loopnext */
}
if (local_03) {
ITEM.slot_25(4, arg_06);
return;
}
}
block_0364:
return;
}
/* ===== slot 0x23 slot_23 ===== */
function steam_slot_23() /* entry=466 class_id=0x0A14 slot=0x23 */
{
entry:
set_info(0x0001, *(arg_06));
local_02 = arg_0A;
if (Item.getStatus(arg_06) & 4) goto block_0386;
block_0383:
goto block_03D3;
block_0386:
ITEM.slot_24(4, arg_06);
block_0391:
while (true) {
suspend;
if (arg_0A >= 0x00FF) {
NPC.slot_2A(local_02);
spawn STEAM.slot_22(arg_06);
return;
}
}
block_03D3:
return;
}
/* ===== slot 0x24 slot_24 ===== */
function steam_slot_24() /* entry=466 class_id=0x0A14 slot=0x24 */
{
entry:
set_info(0x0001, *(arg_06));
block_03DF:
while (true) {
suspend;
spawn FREE.slot_3B(pid, 60, 0x00000000);
suspend;
local_03 = 0;
/* loop_selector local_02 in nearby_items(family=6, origin=arg_06) */
while (!condition) {
if (!Item.isNpc(local_02)) {
if (!Item.overlaps(*(arg_06), local_02)) {
local_05 = local_02;
if (local_05 == World.getControlledNPCNum()) {
NPC.slot_2A(local_05);
}
local_03 = 1;
}
}
/* loopnext */
}
if (local_03) {
ITEM.slot_25(4, arg_06);
return;
}
}
block_04B6:
return;
}
/* ===== slot 0x25 slot_25 ===== */
function steam_slot_25() /* entry=466 class_id=0x0A14 slot=0x25 */
{
entry:
set_info(0x0001, *(arg_06));
local_02 = arg_0A;
if (Item.getStatus(arg_06) & 4) goto block_04D8;
block_04D5:
goto block_0573;
block_04D8:
ITEM.slot_24(4, arg_06);
block_04E3:
while (true) {
suspend;
if (arg_0A >= 0x00FF) {
if (arg_0A == World.getControlledNPCNum()) {
}
else {
NPC.slot_2A(local_02);
}
spawn STEAM.slot_24(arg_06);
return;
}
else {
ITEM.slot_25(4, arg_06);
return;
}
}
block_0573:
return;
}