119 lines
2.7 KiB
Text
119 lines
2.7 KiB
Text
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/* synthesized appendix for SENTRY */
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/* sparse lines above preserve recovered debugger line numbers where available */
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/* ===== slot 0x06 gotHit ===== */
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function sentry_gotHit() /* entry=108 class_id=0x01CD slot=0x06 */
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{
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set_info(0x020C, *(arg_06));
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process_exclude();
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spawn WALLGUN2.slot_21(arg_0C, arg_0A, arg_06);
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return;
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}
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/* ===== slot 0x0A equip ===== */
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function sentry_equip() /* entry=108 class_id=0x01CD slot=0x0A */
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{
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set_info(0x0211, *(arg_06));
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process_exclude();
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if (World.getControlledNPCNum() == 0) {
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spawn WALLGUN.slot_24(pid, arg_0A, World.getControlledNPCNum(), arg_06);
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suspend;
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return;
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}
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else {
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spawn WALLGUN.slot_24(pid, arg_0A, global[0x001E], arg_06);
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suspend;
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}
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return;
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}
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/* ===== slot 0x0B unequip ===== */
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function sentry_unequip() /* entry=108 class_id=0x01CD slot=0x0B */
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{
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set_info(0x0212, *(arg_06));
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process_exclude();
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if (!(Item.getStatus(arg_06) & 4)) {
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return;
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}
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else {
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spawn WALLGUN.slot_27(arg_06);
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}
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return;
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}
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/* ===== slot 0x0E calledFromAnim ===== */
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function sentry_calledFromAnim() /* entry=108 class_id=0x01CD slot=0x0E */
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{
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entry:
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set_info(0x021A, *(arg_06));
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process_exclude();
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local_02 = *(arg_06);
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local_04 = Actor.getDir(local_02);
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local_06 = Actor.getLastAnimSet(local_02);
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if ((local_06 != 13) || (local_06 != 8)) goto block_025D;
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block_021C:
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WALLGUN.slot_40(0, 6, local_04, local_04, arg_06);
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WALLGUN.slot_3F(retval, local_04, arg_06);
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WALLGUN.slot_3E(retval, local_04, arg_06);
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goto block_030E;
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block_025D:
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set_info(0x00F0, 0);
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/* loop_selector local_08 in nearby_items(shape=0x04E7, origin=local_02) */
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block_0279:
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if condition goto block_02BE;
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block_027C:
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if (Intrinsic000D(local_02) != Item.getQLo(local_08)) goto block_02BA;
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block_0292:
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if (Item.getMapNum(local_08) != 0) goto block_02BA;
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block_02A1:
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spawn TRIGGER.slot_20(pid, 0, local_08, local_08);
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suspend;
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goto block_02BE;
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block_02BA:
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/* loopnext */
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goto block_0279;
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block_02BE:
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spawn ITEM.slot_2A(pid, 1, 2, local_02);
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suspend;
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block_030E:
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return;
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}
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/* ===== slot 0x0F enterFastArea ===== */
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function sentry_enterFastArea() /* entry=108 class_id=0x01CD slot=0x0F */
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{
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set_info(0x021B, *(arg_06));
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process_exclude();
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if (*(arg_06) >= 0x0100) {
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return;
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}
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else if (!(Item.getStatus(arg_06) & 4)) {
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return;
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}
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else {
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spawn WALLGUN.slot_27(arg_06);
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}
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return;
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}
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/* ===== slot 0x10 leaveFastArea ===== */
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function sentry_leaveFastArea() /* entry=108 class_id=0x01CD slot=0x10 */
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{
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set_info(0x021C, *(arg_06));
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process_exclude();
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/* bit_not */
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FREE.slot_3C(1, *(arg_06));
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FREE.slot_3C(0x020A, *(arg_06));
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return;
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}
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