80 lines
2.4 KiB
Text
80 lines
2.4 KiB
Text
function satarg_use() /* entry=312 class_id=0x0549 slot=0x01 */
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{
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var
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referent, /* [BP+00h] type=0x69 */
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item, /* [BP-02h] type=0x24 */
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counter; /* [BP-04h] type=0x69 */
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set_info(0x0207, *(arg_06));
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process_exclude();
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if (!Item.getFrame(arg_06)) {
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return;
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}
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else {
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/* global_address global_id=0x3C */
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while (!Actor.isBusy()) {
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spawn FREE.waitNTimerTicks(pid, 2, 0x00000000);
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suspend;
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}
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/* global_address global_id=0x3C */
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/* global_address global_id=0x3C */
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suspend;
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spawn FREE.waitNTimerTicks(pid, 30, 0x00000000);
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suspend;
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spawn FREE.waitNTimerTicks(pid, 60, 0x00000000);
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suspend;
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/* str_to_ptr */
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/* free_stack_string value_u8=0x4 target=[SP+04h] */
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suspend;
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spawn FREE.waitNTimerTicks(pid, 60, 0x00000000);
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suspend;
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spawn ITEM.slot_28(pid, 0, 1, arg_06);
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suspend;
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spawn FREE.slot_3B(0x00000000);
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/* loop_selector item in nearby_items(shape=NUMBERS, origin=arg_06) */
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while (!condition) {
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if (Item.getQLo(item) == 0) {
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spawn FREE.waitNTimerTicks(UCMachine.rndRange(pid, 30, 20), 0x00000000);
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suspend;
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}
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/* loopnext */
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}
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for item in nearby_items(shape=0x03C1, origin=arg_06) {
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spawn ITEM.slot_28(pid, 0, 1, item);
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suspend;
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spawn FREE.waitNTimerTicks(UCMachine.rndRange(pid, 40, 20), 0x00000000);
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suspend;
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/* loopnext */
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}
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for item in nearby_items(shape=0x03BF, origin=arg_06) {
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spawn ITEM.slot_28(pid, 0, 1, item);
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suspend;
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spawn FREE.waitNTimerTicks(UCMachine.rndRange(pid, 50, 30), 0x00000000);
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suspend;
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/* loopnext */
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}
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spawn FREE.waitNTimerTicks(pid, 0x00C8, 0x00000000);
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suspend;
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spawn FREE.slot_26(pid, "15d", 0x00000000);
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/* free_stack_string value_u8=0x0 target=[SP+00h] */
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suspend;
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spawn FREE.waitNTimerTicks(pid, 0x00C8, 0x00000000);
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suspend;
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/* pop_global global_id=0x38 size=0x1 */
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spawn TRIGGER.slot_20(1, pid, 0, *(arg_06), arg_06);
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suspend;
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spawn FREE.waitNTimerTicks(pid, 0x00C8, 0x00000000);
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suspend;
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if (Game.getDifficultyLevel() <= 1) {
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spawn TRIGGER.slot_20(pid, 1, *(arg_06), arg_06);
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suspend;
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}
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spawn FREE.waitNTimerTicks(pid, 0x00C8, 0x00000000);
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suspend;
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/* loop_selector item in nearby_items(shape=TELEPORTER_LIGHTS, origin=arg_06) */
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while (!condition) {
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/* loopnext */
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}
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}
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return;
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}
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