Crusader_Decomp/USECODE/EUSECODE_extracted/pseudocode/SATARG/slot_01_use.txt

80 lines
2.4 KiB
Text

function satarg_use() /* entry=312 class_id=0x0549 slot=0x01 */
{
var
referent, /* [BP+00h] type=0x69 */
item, /* [BP-02h] type=0x24 */
counter; /* [BP-04h] type=0x69 */
set_info(0x0207, *(arg_06));
process_exclude();
if (!Item.getFrame(arg_06)) {
return;
}
else {
/* global_address global_id=0x3C */
while (!Actor.isBusy()) {
spawn FREE.waitNTimerTicks(pid, 2, 0x00000000);
suspend;
}
/* global_address global_id=0x3C */
/* global_address global_id=0x3C */
suspend;
spawn FREE.waitNTimerTicks(pid, 30, 0x00000000);
suspend;
spawn FREE.waitNTimerTicks(pid, 60, 0x00000000);
suspend;
/* str_to_ptr */
/* free_stack_string value_u8=0x4 target=[SP+04h] */
suspend;
spawn FREE.waitNTimerTicks(pid, 60, 0x00000000);
suspend;
spawn ITEM.slot_28(pid, 0, 1, arg_06);
suspend;
spawn FREE.slot_3B(0x00000000);
/* loop_selector item in nearby_items(shape=NUMBERS, origin=arg_06) */
while (!condition) {
if (Item.getQLo(item) == 0) {
spawn FREE.waitNTimerTicks(UCMachine.rndRange(pid, 30, 20), 0x00000000);
suspend;
}
/* loopnext */
}
for item in nearby_items(shape=0x03C1, origin=arg_06) {
spawn ITEM.slot_28(pid, 0, 1, item);
suspend;
spawn FREE.waitNTimerTicks(UCMachine.rndRange(pid, 40, 20), 0x00000000);
suspend;
/* loopnext */
}
for item in nearby_items(shape=0x03BF, origin=arg_06) {
spawn ITEM.slot_28(pid, 0, 1, item);
suspend;
spawn FREE.waitNTimerTicks(UCMachine.rndRange(pid, 50, 30), 0x00000000);
suspend;
/* loopnext */
}
spawn FREE.waitNTimerTicks(pid, 0x00C8, 0x00000000);
suspend;
spawn FREE.slot_26(pid, "15d", 0x00000000);
/* free_stack_string value_u8=0x0 target=[SP+00h] */
suspend;
spawn FREE.waitNTimerTicks(pid, 0x00C8, 0x00000000);
suspend;
/* pop_global global_id=0x38 size=0x1 */
spawn TRIGGER.slot_20(1, pid, 0, *(arg_06), arg_06);
suspend;
spawn FREE.waitNTimerTicks(pid, 0x00C8, 0x00000000);
suspend;
if (Game.getDifficultyLevel() <= 1) {
spawn TRIGGER.slot_20(pid, 1, *(arg_06), arg_06);
suspend;
}
spawn FREE.waitNTimerTicks(pid, 0x00C8, 0x00000000);
suspend;
/* loop_selector item in nearby_items(shape=TELEPORTER_LIGHTS, origin=arg_06) */
while (!condition) {
/* loopnext */
}
}
return;
}