- Implemented `formats.py` to define data structures and functions for handling map data, including reading and decoding shape and map items. - Created `png.py` for generating PNG images from shape frames and pixel data. - Developed `sorting.py` to manage the sorting and rendering order of map items based on their properties and spatial relationships. - Introduced `render_all_maps.py` to facilitate the rendering of all maps for specified games, including command-line argument parsing and subprocess management for rendering tasks.
46 lines
622 B
Text
46 lines
622 B
Text
# Ghidra caches and temporary files
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ghidra_*/**
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*.bak
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*.tmp
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*.swp
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*.lock
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*.lock~
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.tmp_*
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# IDE and OS files
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.vscode/
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.idea/
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.DS_Store
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Thumbs.db
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# Local Python environments
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.venv-pyghidra311/
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# Python caches, bytecode, and tooling state
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__pycache__/
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*.py[cod]
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*$py.class
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.python-version
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.pytest_cache/
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.mypy_cache/
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.ruff_cache/
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.pyre/
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.hypothesis/
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.tox/
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.nox/
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.coverage
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.coverage.*
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htmlcov/
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build/
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dist/
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*.egg-info/
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# Local scratch and probe files
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.tmp_*.txt
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.tmp_*.py
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USECODE/EUSECODE_extracted/chunks/**
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tools/pyghidra_crusader/__pycache__/**
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bin/**
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USECODE/REGRET/REGRET_USECODE_extracted/chunks/**
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exports/**
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out/**
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