function monster_enterFastArea() /* entry=274 class_id=0x04D0 slot=0x0F */ { var referent, /* [BP+00h] type=0x69 */ a; /* [BP-02h] type=0x69 */ entry: set_info(0x021B, *(arg_06)); process_exclude(); if (Item.getFrame(arg_06) != 0) goto block_014A; block_00FD: a = Item.getMapNum(arg_06); if (a & 8) goto block_014A; block_0116: spawn class_04D0_equip(pid, 0, arg_06); suspend; block_014A: return; }