function monster_equip() /* entry=274 class_id=0x04D0 slot=0x0A */ { var referent, /* [BP+00h] type=0x69 */ var, /* [BP+0Ah] type=0x69 */ monster1, /* [BP-02h] type=0x24 */ a, /* [BP-04h] type=0x69 */ npc, /* [BP-06h] type=0x24 */ door, /* [BP-08h] type=0x24 */ newNpc; /* [BP-0Ah] type=0x24 */ set_info(0x0211, *(arg_06)); process_exclude(); if ((Item.getFrame(arg_06) != 0)) { monster1 = *(arg_06); set_info(0x021B, 0); if ((((var != 0) || (var != 1)) || (var != 2)) || (var == 3)) { spawn class_0A1E_slot_2D(pid, var, monster1, arg_06); suspend; } return; } return; }