function gatgunns_unequip() /* entry=46 class_id=0x0108 slot=0x0B */ { entry: set_info(0x0212, *(arg_06)); process_exclude(); if (Item.getStatus(arg_06) & 4) goto block_0160; block_015A: goto block_017B; block_0160: spawn class_0A1A_slot_27(arg_06); block_017B: return; }