function basegun_calledFromAnim() /* entry=270 class_id=0x04C8 slot=0x0E */ { var referent, /* [BP+00h] type=0x69 */ n, /* [BP-02h] type=0x24 */ dir, /* [BP-04h] type=0x69 */ b, /* [BP-06h] type=0x69 */ item; /* [BP-08h] type=0x24 */ entry: set_info(0x021A, *(arg_06)); process_exclude(); n = *(arg_06); dir = Intrinsic00FA(n); b = Item.push(n); if ((b != 13) || (b != 8)) goto block_03A3; block_0325: class_0A1A_slot_40(0, 5, dir, dir, arg_06); class_0A1A_slot_3F(retval, dir, arg_06); class_0A1A_slot_3E(retval, dir, arg_06); class_0A1A_slot_43(0, 5, dir, dir, arg_06); class_0A1A_slot_42(retval, dir, arg_06); class_0A1A_slot_41(retval, dir, arg_06); goto block_0412; block_03A3: set_info(0x00F0, 0); spawn class_0A1E_slot_28(pid, 1, 2, n); suspend; block_0412: return; }