intrinsics = [ "byte World::I_getAlertActive(void)", "int16 Item::I_getFrame(Item *)", "void Item::I_setFrame(Item *, frame)", "int16 Item::I_getMapArray(Item *)", "int16 Item::I_getStatus(Item *)", "void Item::I_orStatus(Item *, uint16 flags)", "int16 Item::I_equip(6 bytes)", "byte Item::I_isOnScreen(Item *)", "byte Actor::I_isNPC(Item *)", "byte Item::I_getZ(Item *)", "void Item::I_destroy(Item *)", "int16 Actor::I_GetNPCDataField0x63_00B(Actor *)", "void Ultima8Engine::I_setAvatarInStasis(int)", "byte Item::I_getDirToItem(Item *, itemno)", "int16 Actor::I_turnToward(Actor *, direction, unk)", "void I_playFlic(void), int16 I_playFlic(Item *, char *name, int16 sizex, int16 sizey)", "int16 Item::I_getQLo(Item *)", "int16 Actor::I_getMap(4 bytes)", "void MusicProcess:I_playMusic(int trackno)", "int16 Item::I_getX(Item *)", "int16 Item::I_getY(Item *)", "void AudioProcess::I_playSFXCru(Item *, uint16 sfxnum)", "int16 Item::I_getShape(Item *)", "void Item::I_explode(Item *, exptype, destroy_item)", "int16 UCMachine::I_rndRange(uint16 x, uint16 y)", "byte Item::I_legalCreateAtCoords(Item *, int16 shapeno, int16 frame, int16 x, int16 y, int16 z)", "void Item::I_andStatus(Item *, uint16 status)", "int16 I_getTargetNPCNumMaybe(void)", "byte Actor::I_getDir(4 bytes)", "int16 Actor::I_getLastAnimSet(4 bytes)", "int16 Actor::I_maybeFire(Actor *, x, y, z, byte, int, byte)", "byte Item::I_create(Item *, uint16 shapenum, uint16 framenum)", "void Item::I_popToCoords(Item *, uint16 x, uint16 y, uint16 z)", "void Actor::I_setDead(4 bytes)", "void I_push(Item *)", "int16 Item::I_getEtherealTop(void)", "void Item::I_setShape(Item *, int16 shapeno)", "void Item::I_touch(Item *)", "int16 Item::I_getQHi(Item *)", "int16 I_getClosestDirectionInRange(x1, y1, x2, y2, numdirs, mindir, maxdir)", "int16 Item::I_hurl(Item *,8 bytes)", "int16 Game::I_getDifficultyLevel(void)", "void AudioProcess::I_playAmbientSFXCru(Item *, sndno)", "int16 Item::I_getQLo(Item *)", "byte Item::I_inFastArea(Item *)", "void Item::I_setQHi(Item *, uint16 qhi)", "byte I_legalMoveToPoint(Item *, Point *, int16 force)", "byte Intrinsic02F(int, int, shapeno, Point *)", "void Item::I_pop(Item *)", "void Item::I_andStatus(Item *, uint16 status)", "void Item::I_receiveHit(Item *, other, dir, damage, damagetype)", "byte Actor::I_isBusy(4 bytes)", "int16 Item::I_getDirFromTo16(x1, y1, x2, y2)", "byte Actor::I_getSomeFlagProbablyCrouch(Item *)", "int16 Actor::I_doAnim(12 bytes)", "byte MainActor::I_addItemCru(4 bytes)", "void AudioProcess::I_stopSFXCru(Item *, int16 sndno)", "byte Actor::I_isDead(Item *)", "byte AudioProcess::I_isSFXPlayingForObject(Item *, int16 unk)", "void Item::I_setQLo(Item *, int16 qlo)", "int16 Item::I_getItemFamily(Item *)", "void Container::I_destroyContents(Item *)", "void Item::I_fallProbably_03E(Item *)", "int16 Egg::I_getEggId(Item *)", "void CameraProcess::I_moveTo(x, y, z)", "void CameraProcess::I_setCenterOn(objid)", "byte Item::I_getRangeIfVisible(Item *, otheritem)", "void AudioProcess::I_playSFXCru(Item *, soundno)", "byte Item::I_IsOn(Item *, uint16 itemno)", "int16 Item::I_getQHi(Item *)", "byte Item::I_IsOn(Item *, uint16 itemno))", "int16 Item::I_getQHi(Item *)", "byte Item::I_IsOn(Item *, uint16 itemno)", "int16 Item::I_getQHi(Item *)", "byte Item::I_IsOn(Item *, uint16 itemno)", "int16 Item::I_getQHi(Item *)", "byte Item::I_IsOn(Item *, uint16 itemno)", "int16 Item::I_getQHi(Item *)", "byte Item::I_IsOn(Item *, uint16 itemno)", "int16 Item::I_getQHi(Item *)", "int16 I_GetNPCDataField0x2_050(Actor *)", "void Actor::I_clrInCombat(Actor *)", "void Actor::I_setDefaultActivity0(Actor *, int)", "void Actor::I_setDefaultActivity1(Actor *, int)", "void Actor::I_setDefaultActivity2(Actor *, int)", "void Actor::I_setActivity(Actor *, int)", "void Intrinsic056(int itemno)", "int16 Item::I_getSurfaceWeight(Item *)", "byte Item::I_isCentreOn(Item *, uint16 other)", "void Item::I_setFrame(Item *, frame)", "int16 Actor::I_getLastAnimSet(4 bytes)", "byte Item::I_legalCreateAtPoint(Item *, int16 shape, int16 frame, Point *)", "void Item::I_getPoint(Item *, Point *)", "void I_mouseSomethingOffMaybe05D(void)", "int16 I_playFlicsomething(uint32, char *, int16 a, int16 b)", "void I_mouseSomethingResume05F(void)", "void Actor::I_setDead(4 bytes)", "void Actor::I_create(8 bytes)", "void CameraProcess::I_somethingAboutCameraUpdate(void)", "void Actor::I_teleport(12 bytes)", "void Item::I_getFootpad(Item *, uint *, uint *, uint *)", "byte Item::I_isInNPC(Item *)", "int16 Item::I_getQLo(Item *)", "int16 Item::I_getNPCNum(Item *)", "void Item::I_setNpcNum(Item *, uint16 npcnum)", "void Item::I_andStatus(Item *, uint16 status)", "void Item::I_move(Item *, int16 x, int16 y, uint16 z)", "int16 Game::I_isViolenceEnabled(void)", "void Kernel::I_resetRef(int16, int16)", "int16 Item::I_getNPCNum(Item *)", "void Item::I_andStatus(Item *, uint16 status)", "byte Item::I_isCompletelyOn(Item *, uint16 other)", "byte Ultima8Engine::I_getUnkCrusaderFlag(void)", "void Ultima8Engine::I_setUnkCrusaderFlag(void)", "void Ultima8Engine::I_setCruStasis(void)", "void Actor::I_setDead(4 bytes)", "void Ultima8Engine::I_clrUnkCrusaderFlag(void)", "void Ultima8Engine::I_clrCruStasis(void)", "void AudioProcess::I_stopSFX(Item *)", "int16 PaletteFaderProcess::I_fadeToBlack(void)", "void MainActor::I_clrKeycards(void)", "int16 MainActor::I_teleportToEgg(int, int, int)", "int16 PaletteFaderProcess::I_fadeFromBlack(void)", "void Actor::I_clrImmortal(Actor *)", "int16 Actor::I_getHp(Actor *)", "void Actor::I_setActivity(Actor *, int)", "int16 Item::I_getQuality(Item *)", "void Item::I_setQuality(Item *, int)", "int16 Item::I_use(Item *)", "int16 MainActor::I_getMaxEnergy(Actor *)", "int16 Actor::I_getMana(Actor *)", "void Actor::I_setMana(Actor *, int)", "int16 Item::I_getQLo(Item *)", "void Actor::I_setImmortal(Actor *)", "int16 CameraProcess::I_getCameraX(void)", "int16 CameraProcess::I_getCameraY(void)", "void Item::I_setMapArray(Item *, uint16 maparray)", "int16 Item::I_getNpcNum(Item *)", "void Intrinsic08A(12 bytes)", "int16 Item::I_enterFastArea(Item *)", "void Item::I_setIsBroken(Item *)", "int16 Item::I_hurl(Item *,8 bytes)", "int16 Item::I_getNPCNum(Item *)", "void PaletteFaderProcess::I_setPalToAllBlack(void)", "void MusicProcess::I_musicStop(void)", "void I_setSomeMovieGlobal(void)", "void I_playFlic092(char *)", "void I_clearSomeMovieGlobal(void)", "void Game::I_playCredits(void)", "byte Kernel::I_getCurrentKeyDown(void)", "int16 MainActor::I_teleportToEgg(int, int)", "void PaletteFaderProcess:I_setScreenGreyscale(void)", "void I_resetVargasHealthTo500(void)", "void Item::I_andStatus(Item *, uint16 status)", "void PaletteFaderProcess::I_stopFadesAndResetToGamePal(void)", "int16 PaletteFaderProcess::I_fadeFromBlack(nsteps)", "int16 PaletteFaderProcess::I_fadeFromBlackWithParam(nsteps, unk)", "int16 PaletteFaderProcess::I_fadeToBlack(nsteps)", "int16 PaletteFaderProcess::I_fadeToBlackWithParam(nsteps, unk)", "int16 PaletteFaderProcess::I_fadeToColor(r, g, b, nsteps, unk)", "void Actor::I_setDead(Actor *)", "int16 Item::I_getQLo(Item *)", "int16 Item::I_getUnkEggType(Item *)", "void Egg::I_setEggXRange(Egg *, int)", "byte Item::I_overlaps(Item *, uint16 unk)", "byte Item::I_isOn(Item *, itemno)", "int16 I_getAnimationsDisabled(void)", "int16 Egg::I_getEggXRange(Egg *)", "void Actor::I_setDead(Actor *)", "void I_playFlic0A9(char *)", "void I_playSFX(2 bytes)", "byte Actor::I_NPCGetField0x59Flag1_0AB(Actor *)", "int16 Item::I_getFamilyOfType(Item *)", "int16 Item::I_getNPCNum(Item *)", "int16 Item::I_getQLo(Item *)", "int16 Item::I_getQHi(Item *)", "int16 Item::I_unequip(6 bytes)", "int16 Item::I_spawnUsecodeEvent0x13(Item *, 2 bytes)", "void Item::I_andStatus(Item *, uint16 status)", "int32 I_getCurrentTimerTick(void)", "void Ultima8Engine::I_setAlertActive(void)", "int16 Item::I_equip(6 bytes)", "void Ultima8Engine::I_clrAlertActive(void)", "int16 Ultima8Engine::I_getAvatarInStasis(void)", "byte MainActor::I_addItemCru(4 bytes)", "int16 Actor::I_getLastAnimSet(4 bytes)", "void Item::I_setQuality(Item *, int)", "byte Intrinsic0BB(8 bytes)", "byte Item::I_isOn(Item *, itemno)", "int16 Item::I_hurl(Item *,8 bytes)", "int16 Item::I_getQHi(Item *)", "void Item::I_andStatus(Item *, uint16 status)", "int16 Item::I_hurl(Item *,8 bytes)", "void Item::I_andStatus(Item *, uint16 status)", "int16 Item::I_hurl(Item *,8 bytes)", "void Item::I_andStatus(Item *, uint16 status)", "int16 KeypadGump::I_showKeypad(int targetCode)", "byte Item::I_isOn(Item *, itemno)", "void SpriteProcess::I_createSprite(word, word, word, word, uword, uword, ubyte)", "byte Item::I_getDirFromItem(Item *, itemno)", "int16 Item::I_hurl(Item *,8 bytes)", "int16 Item::I_getQHi(Item *)", "byte Actor::I_addHp(Actor *, int)", "void I_createMapJumpProcess(int16 mapnum)", "byte Actor::I_getInCombat(Actor *)", "void Actor::I_setActivity(Actor *, int)", "int16 Game::I_isReleaseBuild(void)", "void Item::I_setQAndCombine(Item *, int16 q)", "int16 Item::I_use(Item *)", "void AudioProcess:I_stopAllSFX(void)", "void I_playFlic0D2(int *item,char *flicname,word sizex,word sizey)", "void Intrinsic0D3(void)", "void I_playSFX(2 bytes)", "int16 Item::I_use(Item *)", "byte CameraProcess::I_getCameraZ(void)", "int16 Actor::I_getLastAnimSet(4 bytes)", "void Actor::I_setDead(4 bytes)", "int16 Item::I_getQLo(Item *)", "void PaletteFaderProcess::I_setPalToAllGrey(void)", "void Actor::I_setActivity(Actor *, int)", "byte Item::I_isOn(Item *, itemno)", "int16 Actor::I_GetNPCDataField0x4_0DD(Actor *)", "void Actor::I_setCombatTactic(Actor *, int)", "int16 Actor::I_getEquip(6 bytes)", "void Actor::I_setEquip(8 bytes)", "int16 Actor::I_getDefaultActivity0(Actor *)", "int16 Actor::I_getDefaultActivity1(Actor *)", "int16 Actor::I_getDefaultActivity2(Actor *)", "int16 Actor::I_getLastAnimSet(4 bytes)", "void Actor::I_attack(Actor *, uint16 target)", "void Actor::I_SetNPCDataField0x63_0E6(Actor *, int)", "void Actor::I_setDead(4 bytes)", "int16 Item::I_cast(6 bytes)", "void Item::I_andStatus(Item *, uint16 status)", "int16 Item::I_getQLo(Item *)", "int16 I_GetQOfAvatarInventoryItem0x4ed_0EB(void)", "void Item::I_popToEnd(Item*, int)", "void Item::I_popToContainer(Item*, int)", "void BatteryChargerProcess::I_create(void)", "int16 Kernel::I_getNumProcesses(int, int)", "int16 Item::I_getQHi(Item *)", "byte Item::I_isOn(Item *, itemno)", "void Actor::I_setActivity(Actor *, int)", "int16 Item::I_getQHi(Item *)", "int16 Item::I_getQ(Item *)", "void Item::I_setQ(Item *, uint16 q)", "void CruHealer::I_create_0F6(void)", "int16 Item::I_hurl(Item *,8 bytes)", "int16 Item::I_getNPCNum(Item *)", "int16 Item::I_hurl(Item *,8 bytes)", "byte Item::I_isOn(Item *, itemno)", "int16 Item::I_getQHi(Item *)", "void Item::I_andStatus(Item *, uint16 status)", "byte MainActor::I_hasKeycard(int)", "void ComputerGump::I_readComputer(char *)", "int16 UCMachine::I_numToStr(int16 num)", "int16 Item::I_getNPCNum(Item *)", "void Item::I_andStatus(Item *, uint16 status)", "int16 Item::I_getNPCNum(Item *)", "byte Item::I_isCrusTypeNPC(uint16 shapenum)", "void Item::I_andStatus(Item *, uint16 status)", "int16 Item::I_getNPCNum(Item *)", "void Item::I_andStatus(Item *, uint16 status)", "int16 Item::I_getNPCNum(Item *)", "void Item::I_andStatus(Item *, uint16 status)", "int16 Item::I_getNPCNum(Item *)", "void Item::I_andStatus(Item *, uint16 status)", "int16 Item::I_getNPCNum(Item *)", "void Item::I_andStatus(Item *, uint16 status)", "int16 Item::I_getNPCNum(Item *)", "void Item::I_andStatus(Item *, uint16 status)", "int16 Item::I_getNPCNum(Item *)", "void Item::I_andStatus(Item *, uint16 status)", "int16 Item::I_getNPCNum(Item *)", "byte Actor::I_getDir(Actor *)", "int16 UCMachine::I_numToStr(int16 num)", "void Item::I_andStatus(Item *, uint16 status)", "int16 Item::I_getNPCNum(Item *)", "byte Intrinsic116(14 bytes)", "void Item::I_andStatus(Item *, uint16 status)", "int16 Item::I_hurl(Item *,8 bytes)", "void Item::I_setIsBroken(Item *)", "void Item::I_andStatus(Item *, uint16 status)", "byte Item::I_getTypeFlag(Item *, uint16 shift)", "int16 Item::I_getNPCNum(Item *)", "int16 Item::I_hurl(Item *,8 bytes)", "int16 Item::I_getCY(Item *)", "byte Item::I_getCZ(Item *)", "int16 Item::I_getCX(Item *)", "byte Actor::I_getDir(4 bytes)", "byte Actor::I_isDead(Item *)", "int16 Item::I_getNPCNum(Item *)", "int16 Actor::I_getLastAnimSet(4 bytes)", "void Item::I_setQuality(Item *, int)", "int16 UCMachine::I_numToStr(int16 num)", "byte Item::I_getDirToCoords(Item *, uin16 x, uint16 y)", "void Item::I_andStatus(Item *, uint16 status)", "int16 Item::I_getNPCNum(Item *)", "void Item::I_setIsBroken(Item *)", "int16 IItem::I_getCY(Item *)", "byte Item::I_isOn(Item *, itemno)", "void Item::I_getFootpadData(Item *, uint *, uint *, uint *)", "byte Actor::I_isDead(Item *)", "int16 Actor::I_createActorCru(Item *, uint16 other_itemno)", "void Actor::I_clrImmortal(Actor *)", "void Actor::I_setActivity(Actor *, int)", "void Item::I_andStatus(Item *, int16 status)", "int16 Item::I_getQHi(Item *)", "void Intrinsic134(2 bytes)", "void Actor::I_setDead(Actor *)", "void UNUSEDInt136()", "void UNUSEDInt137()" ]