function wshockew_unequip() /* entry=245 class_id=0x044E slot=0x0B */ { var referent, /* [BP+00h] type=0x69 */ var, /* [BP+0Ah] type=0x69 */ item; /* [BP-02h] type=0x24 */ set_info(0x0212, *(arg_06)); process_exclude(); /* loop_selector item in nearby_items(family=6, origin=arg_06) */ while (!condition) { if (!Actor.isNPC(item)) { if (Item.overlaps(item, arg_06) == 1) { spawn WSHOCKEW.gotHit(0, item, arg_06); return; } } /* loopnext */ } return; }