function wshockew_gotHit() /* entry=245 class_id=0x044E slot=0x06 */ { var referent, /* [BP+00h] type=0x69 */ ref, /* [BP+0Ah] type=0x69 */ vel, /* [BP+0Ch] type=0x69 */ item, /* [BP-02h] type=0x24 */ n, /* [BP-04h] type=0x24 */ x, /* [BP-06h] type=0x69 */ y, /* [BP-08h] type=0x69 */ y1, /* [BP-0Ah] type=0x69 */ z, /* [BP-0Ch] type=0x69 */ z1, /* [BP-0Eh] type=0x69 */ shocker, /* [BP-10h] type=0x24 */ a, /* [BP-12h] type=0x69 */ b, /* [BP-14h] type=0x69 */ c, /* [BP-16h] type=0x69 */ d, /* [BP-18h] type=0x69 */ e, /* [BP-1Ah] type=0x69 */ shockCount; /* [BP-1Ch] type=0x69 */ set_info(0x020C, *(arg_06)); process_exclude(); item = ref; if (!Actor.isNPC(item)) { n = item; while (Item.overlaps(ref, arg_06) == 1) { x = Item.getX(arg_06); y = Item.getCY(arg_06); y1 = Item.getY(arg_06); z = Item.getCZ(item); z1 = Item.getZ(item); a = (y1 - y); a = (a * 2); b = (z - z1); b = ((b / 2) * 3); FREE.slot_20(2); c = (retval + 1); while (c == 0) { FREE.slot_20(a); d = retval; d = (y1 - d); y = d; FREE.slot_20(b); e = retval; e = (e + z1); z = e; if (!Item.create(0, 0x045A, shocker)) { c = 1; shockCount = (1 + shockCount); } FREE.slot_20(pid, 30); spawn FREE.waitNTimerTicks(retval, 0x00000000); suspend; c = (c - 1); } spawn FREE.waitNTimerTicks(pid, 60, 0x00000000); suspend; } spawn FREE.waitNTimerTicks(pid, 2, 0x00000000); suspend; } return; }