function sentry_calledFromAnim() /* entry=100 class_id=0x01CD slot=0x0E */ { var referent, /* [BP+00h] type=0x69 */ n, /* [BP-02h] type=0x24 */ dir; /* [BP-04h] type=0x69 */ set_info(0x021A, *(arg_06)); process_exclude(); n = *(arg_06); dir = Actor.getDir(n); return; }