# Crusader: No Remorse — Decompilation Notes This file is an index. Detailed notes have been split into the `docs/` folder by topic. ## Documentation Structure | File | Contents | |------|----------| | [docs/overview.md](docs/overview.md) | Binary overview, installed copy findings, address space layout, NE fixup placeholder, segment map, NE import details, next steps | | [docs/phar-lap-extender.md](docs/phar-lap-extender.md) | DOS extender architecture, named functions (entry, loading, memory, I/O, interrupts), key string references | | [docs/ne-segment1.md](docs/ne-segment1.md) | NE Segment 1 full analysis: cursor, input, entity system, shot lifecycle, combat, weapons, AI, player/HUD, destruction, entity constants, vtable index, cheat system | | [docs/raw-porting-progress.md](docs/raw-porting-progress.md) | seg091 RNG, 0x4588 callback lifecycle batches 1-6, 0007 gameplay helper batches, snap_entity_to_ground, AI sweep, animation/range/command globals, seg043 boundary recovery | | [docs/raw-000e.md](docs/raw-000e.md) | 000e parser helper cluster (record table init/parse/dispatch), 000e RIFF/animation cluster (animation object field map, RIFF format, constructor variants) | | [docs/raw-0007-rendering.md](docs/raw-0007-rendering.md) | Draw list node format and functions, world-to-screen isometric, tile visibility system, scroll/camera functions, scroll region table, save slot system, string/memory utilities, coordinate transform deep analysis | | [docs/raw-0008-000c.md](docs/raw-0008-000c.md) | 0008 dispatch helpers (init, pair-sync, flag helpers, word-list, gate-callbacks) and 000c state machine (tick dispatch, flag guards, palette fade, mini-VM, cursor nav) | | [docs/raw-000a-000d.md](docs/raw-000a-000d.md) | 000d proximity/visibility buckets, 000a tracked handles, cache manager, init/shutdown, seg082 allocator, seg137/138 palette helpers, seg004/005 startup, 0x4588 object-role evidence, 000d VM owner/resource loader follow-up | | [docs/far-call-targets.md](docs/far-call-targets.md) | Top-104 most-called far-call targets (Tiers 1-5, ranks 1-104), supporting functions discovered, analysis gaps and seg043 reconciliation | | [docs/scummvm-crusader-reference.md](docs/scummvm-crusader-reference.md) | ScummVM Ultima8/Pentagram Crusader integration survey: USECODE/event tables, FLEX/resource formats, world/map loaders, HUD/media, and RE follow-up priorities | | [docs/pentagram-crusader-reference.md](docs/pentagram-crusader-reference.md) | Pentagram-source Crusader/U8 reference: direct Crusader USECODE parser and VM evidence, U8 usecode docs, runtime-confidence limits, and cross-checks against the ScummVM note | | [docs/usecode-roundtrip-ir.md](docs/usecode-roundtrip-ir.md) | ScummVM-to-binary USECODE cross-walk, owner-loaded class-layout and header/event-count reconciliation, conservative IR v0 plan, and the generated class-event/body-window outputs that now ground reversible `_BOOT`, `SURCAM*`, and environmental family decompile artifacts plus repeated-family regression checks | | [docs/usecode-pentagram-ghidra-path.md](docs/usecode-pentagram-ghidra-path.md) | Pentagram-derived Crusader USECODE parser plan, proof-of-concept workflow, canonical IR v1 goals, and the Ghidra-side annotation import path |