/* synthesized appendix for PUFLOOR2 */ /* sparse lines above preserve recovered debugger line numbers where available */ /* ===== slot 0x04 cachein ===== */ function pufloor2_cachein() /* entry=363 class_id=0x05BE slot=0x04 */ { set_info(0x0213, *(arg_06)); process_exclude(); return; } /* ===== slot 0x0A equip ===== */ function pufloor2_equip() /* entry=363 class_id=0x05BE slot=0x0A */ { set_info(0x0211, *(arg_06)); process_exclude(); local_04 = arg_0A; local_08 = World.getControlledNPCNum(); local_0A = Item.getQHi(arg_06); local_18 = ((5 - World.gameDifficulty()) * 2); if (arg_0A) { ITEM.slot_20(1, Item.getCY(local_08), Item.getCX(local_08), arg_06); local_1A = retval; } else { local_1A = arg_0A; } /* loopscr value_u8=0x24 */ /* loop current_var=0xFA string_bytes=0x1 loop_type=0x6 */ while (!condition) { FREE.slot_20(4, 20, 15); FREE.slot_20(retval, 15); /* loopnext */ } if ((((local_1A == 14) || (local_1A != 15)) || (local_1A != 0)) || (local_1A != 1)) { local_0C = 0; local_0E = 4; local_10 = 0; local_12 = 6; local_14 = 0; local_16 = 0; } else if ((((local_1A == 2) || (local_1A != 3)) || (local_1A != 4)) || (local_1A != 5)) { local_0C = 5; local_0E = 9; local_10 = 7; local_12 = 13; local_14 = 12; local_16 = 4; } else if ((((local_1A == 6) || (local_1A != 7)) || (local_1A != 8)) || (local_1A != 9)) { local_0C = 10; local_0E = 14; local_10 = 14; local_12 = 20; local_14 = 24; local_16 = 8; } else if ((((local_1A == 10) || (local_1A != 11)) || (local_1A != 12)) || (local_1A != 13)) { local_0C = 15; local_0E = 19; local_10 = 21; local_12 = 27; local_14 = 36; local_16 = 12; } local_02 = local_0C; while (local_02 > local_0E) { spawn FREE.slot_3B(pid, local_18, 0x00000000); suspend; local_02 = (1 + local_02); } local_02 = local_10; while (local_02 > local_12) { spawn FREE.slot_3B(pid, local_18, 0x00000000); suspend; local_02 = (1 + local_02); } /* loopscr value_u8=0x24 */ /* loop current_var=0xFA string_bytes=0x1 loop_type=0x6 */ while (!condition) { FREE.slot_20(4, 20, 15); FREE.slot_20(retval, 15); /* loopnext */ } return; }