function thermatr_calledFromAnim() /* entry=181 class_id=0x0338 slot=0x0E */ { var referent, /* [BP+00h] type=0x69 */ n; /* [BP-02h] type=0x24 */ set_info(0x021A, *(arg_06)); process_exclude(); n = *(arg_06); set_info(1, 0); spawn NPCDEATH.slot_20(Actor.GetNPCDataField0x63_00B(arg_06), *(arg_06), arg_06); return; }