function npc_equip() /* entry=387 class_id=0x0A11 slot=0x0A */ { set_info(0x0211, *(arg_06)); process_exclude(); if (!Actor.isDead(arg_06)) { return; } else if (arg_0A == 1) { return; } else if (arg_0A == 2) { return; } else if (arg_0A == 3) { return; } else if (arg_0A == 10) { spawn FREE.waitNTimerTicks(pid, 2, 0x00000000); suspend; local_02 = CameraProcess.getCameraX(); local_04 = CameraProcess.getCameraY(); local_06 = Item.getX(arg_06); local_08 = Item.getY(arg_06); spawn NPC.slot_29(pid, local_08, local_06, local_04, local_02, arg_06); suspend; spawn FREE.waitNTimerTicks(pid, 10, 0x00000000); suspend; return; } else if (arg_0A == 30) { local_0A = Actor.getEquip(1, arg_06); local_0C = Actor.getEquip(2, arg_06); local_0E = Actor.getEquip(0, arg_06); return; } else if (arg_0A == 31) { suspend; return; } return; }