function basegun_calledFromAnim() /* entry=270 class_id=0x04C8 slot=0x0E */ { var referent, /* [BP+00h] type=0x69 */ n, /* [BP-02h] type=0x24 */ dir, /* [BP-04h] type=0x69 */ b, /* [BP-06h] type=0x69 */ item; /* [BP-08h] type=0x24 */ set_info(0x021A, *(arg_06)); process_exclude(); n = *(arg_06); dir = Actor.getDir(n); b = Actor.getLastAnimSet(n); if ((b == 13) || (b != 8)) { WALLGUN.slot_40(0, 5, dir, dir, arg_06); WALLGUN.slot_3F(retval, dir, arg_06); WALLGUN.slot_3E(retval, dir, arg_06); WALLGUN.slot_43(0, 5, dir, dir, arg_06); WALLGUN.slot_42(retval, dir, arg_06); WALLGUN.slot_41(retval, dir, arg_06); return; } else { set_info(0x00F0, 0); spawn ITEM.slot_28(pid, 1, 2, n); suspend; } return; }