function eyecamns_gotHit() /* entry=134 class_id=0x025F slot=0x06 */ { var referent, /* [BP+00h] type=0x69 */ ref, /* [BP+0Ah] type=0x69 */ vel; /* [BP+0Ch] type=0x69 */ set_info(0x020C, *(arg_06)); process_exclude(); /* bit_not */ spawn WALLGUN.slot_49(vel, ref, arg_06); return; }