/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef WORLD_ACTORS_COMBAT_DAT_H #define WORLD_ACTORS_COMBAT_DAT_H #include "common/stream.h" #include "common/str.h" namespace Ultima { namespace Ultima8 { /** * A single entry in the Crusader combat.dat flex. The files consist of 3 parts: * 1. human-readable name (zero-padded 16 bytes) * 2. offset table (10x2-byte offsets, in practice only the first 2 offsets are ever used) * 3. tactic blocks starting at the offsets given in the offset (in practice only 2 blocks are used) * * The tactic blocks are a sequence of opcodes of things the NPC should * do - eg, turn towards direction X. */ class CombatDat { public: CombatDat(Common::SeekableReadStream &rs); ~CombatDat(); const Common::String &getName() const { return _name; }; const uint8 *getData() const { return _data; } uint16 getOffset(int block) const { assert(block < ARRAYSIZE(_offsets)); return _offsets[block]; } uint16 getDataLen() const { return _dataLen; } private: Common::String _name; uint16 _offsets[4]; uint8 *_data; uint16 _dataLen; }; } // End of namespace Ultima8 } // End of namespace Ultima #endif