Stuff
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function mdoor_n_gotHit() /* entry=33 class_id=0x00A9 slot=0x06 */
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{
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var
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referent, /* [BP+00h] type=0x69 */
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ref, /* [BP+0Ah] type=0x69 */
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vel; /* [BP+0Ch] type=0x69 */
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entry:
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set_info(0x020C, *(arg_06));
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process_exclude();
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spawn class_0A06_slot_23(pid, vel, ref, arg_06);
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suspend;
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return;
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}
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function mdoor_n_enterFastArea() /* entry=33 class_id=0x00A9 slot=0x0F */
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{
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var
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referent, /* [BP+00h] type=0x69 */
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item; /* [BP-02h] type=0x24 */
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entry:
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set_info(0x021B, *(arg_06));
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process_exclude();
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if (Item.callEvent0A(arg_06) != 0x00FF) goto block_0145;
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block_0101:
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block_0145:
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return;
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}
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@ -0,0 +1,18 @@
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function mdoor_n_avatarStoleSomething() /* entry=33 class_id=0x00A9 slot=0x13 */
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{
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var
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referent, /* [BP+00h] type=0x69 */
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num, /* [BP+0Ah] type=0x69 */
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item, /* [BP-02h] type=0x24 */
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item2, /* [BP-04h] type=0x24 */
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door; /* [BP-06h] type=0x24 */
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entry:
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set_info(0x022E, *(arg_06));
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process_exclude();
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door = *(arg_06);
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spawn class_0A06_slot_22(pid, door);
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suspend;
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return;
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}
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