Pseudocode and stuff
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7310c4fe96
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466 changed files with 27770 additions and 276 deletions
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@ -0,0 +1,14 @@
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function basegun_gotHit() /* entry=270 class_id=0x04C8 slot=0x06 */
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{
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var
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referent, /* [BP+00h] type=0x69 */
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ref, /* [BP+0Ah] type=0x69 */
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vel; /* [BP+0Ch] type=0x69 */
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entry:
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set_info(0x020C, *(arg_06));
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process_exclude();
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spawn class_0A1A_slot_49(vel, ref, arg_06);
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return;
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}
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@ -0,0 +1,20 @@
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function basegun_equip() /* entry=270 class_id=0x04C8 slot=0x0A */
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{
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entry:
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set_info(0x0211, *(arg_06));
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process_exclude();
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if (Item.pop() != 0) goto block_0290;
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block_0265:
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spawn class_0A1A_slot_24(pid, arg_0A, Item.pop(), arg_06);
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suspend;
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goto block_02B7;
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block_0290:
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spawn class_0A1A_slot_24(pid, arg_0A, global[0x003C], arg_06);
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suspend;
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block_02B7:
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return;
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}
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@ -0,0 +1,17 @@
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function basegun_unequip() /* entry=270 class_id=0x04C8 slot=0x0B */
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{
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entry:
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set_info(0x0212, *(arg_06));
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process_exclude();
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if (Item.getStatus(arg_06) & 4) goto block_0160;
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block_015A:
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goto block_017B;
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block_0160:
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spawn class_0A1A_slot_27(arg_06);
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block_017B:
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return;
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}
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@ -0,0 +1,35 @@
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function basegun_calledFromAnim() /* entry=270 class_id=0x04C8 slot=0x0E */
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{
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var
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referent, /* [BP+00h] type=0x69 */
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n, /* [BP-02h] type=0x24 */
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dir, /* [BP-04h] type=0x69 */
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b, /* [BP-06h] type=0x69 */
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item; /* [BP-08h] type=0x24 */
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entry:
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set_info(0x021A, *(arg_06));
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process_exclude();
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n = *(arg_06);
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dir = Intrinsic00FA(n);
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b = Item.push(n);
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if ((b != 13) || (b != 8)) goto block_03A3;
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block_0325:
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class_0A1A_slot_40(0, 5, dir, dir, arg_06);
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class_0A1A_slot_3F(retval, dir, arg_06);
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class_0A1A_slot_3E(retval, dir, arg_06);
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class_0A1A_slot_43(0, 5, dir, dir, arg_06);
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class_0A1A_slot_42(retval, dir, arg_06);
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class_0A1A_slot_41(retval, dir, arg_06);
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goto block_0412;
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block_03A3:
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set_info(0x00F0, 0);
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spawn class_0A1E_slot_28(pid, 1, 2, n);
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suspend;
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block_0412:
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return;
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}
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@ -0,0 +1,17 @@
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function basegun_enterFastArea() /* entry=270 class_id=0x04C8 slot=0x0F */
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{
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entry:
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set_info(0x021B, *(arg_06));
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process_exclude();
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if (Item.getStatus(arg_06) & 4) goto block_0103;
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block_00FD:
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goto block_011E;
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block_0103:
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spawn class_0A1A_slot_27(arg_06);
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block_011E:
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return;
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}
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@ -0,0 +1,11 @@
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function basegun_leaveFastArea() /* entry=270 class_id=0x04C8 slot=0x10 */
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{
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entry:
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set_info(0x021C, *(arg_06));
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process_exclude();
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/* bit_not */
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class_0A0C_slot_33(1, *(arg_06));
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class_0A0C_slot_33(0x020A, *(arg_06));
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return;
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}
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