Documentation improvements
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@ -104,6 +104,32 @@ That does not prove every shape-id use of `0x04D0` is literally a monster actor
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This is the strongest reason not to read `ALARMHAT` as just a decorative siren hat sprite. The script is actively scanning for nearby `0x04D0` objects and equipping them.
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## Follow-up: what controls immediate spawn versus waiting
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The nearby `ALARMHAT` logic is only one half of the `0x04D0` story. The matching `MONSTER` class now adds one verified activation rule:
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- `MONSTER::enterFastArea` only checks `0x04D0` objects when `Item.getFrame(arg_06) == 0`
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- inside that frame-0 lane it reads `Item.getMapNum(arg_06)` and only auto-runs `MONSTER.equip(pid, 0, arg_06)` when `(mapNum & 0x08) == 0`
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Current safest read:
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- `frame 0` = the only state that participates in the automatic `enterFastArea` spawn lane
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- `mapNum bit 0x08` = suppresses that automatic lane without changing DTABLE row selection
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- `frame 1` = skips `enterFastArea` entirely and is therefore more likely to be used in paired or externally signaled setups
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That fits the recurring authored pairs already visible in exported map data:
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- Remorse map 246: frame-0 `item:162` uses `mapNum = 8`, `npcNum = 0`, while colocated frame-1 `item:163` uses `mapNum = 1`, `npcNum = 8`
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- Remorse map 9: frame-0 `item:338` uses `mapNum = 0`, `npcNum = 0`, while colocated frame-1 `item:339` uses `mapNum = 7`, `npcNum = 2`
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This follow-up also narrows one tempting overread: `quality` low byte is not the primary `spawn now vs wait` control in `MONSTER::enterFastArea`. The current Regret `ALARMHAT` body does still compare nearby `0x04D0` `Item.getQLo(...)` values against difficulty lanes `0/1/2`, so low quality remains relevant as a secondary filter, just not as the automatic-enter-area gate.
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The wider exported corpus now supports keeping that claim local but real. Additional `0x04D0`-adjacent bodies in `ITEM.slot_2D`, `FUSPAC.slot_01`, and `MISS8.slot_20` also scan nearby `0x04D0` objects and branch on frame and/or `Item.getQLo(...)`. Current safest synthesis is therefore:
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- `frame` plus `mapNum bit 0x08` controls the automatic `MONSTER.enterFastArea` lane
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- `quality` low byte is still a real local signal key used by several authored trigger/alarm/helper families
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- but that low byte is not yet proven to be a single universal direct-link field across every `0x04D0` interaction
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## Comparison to the rest of the alarm family
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`ALARMHAT` fits the broader alarm family, but it is not identical to the other alarm classes.
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