PSX Decompilation

This commit is contained in:
MaddoScientisto 2026-04-07 00:15:44 +02:00
commit bbd29b1f10
25 changed files with 1921 additions and 701 deletions

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@ -17,4 +17,5 @@ applyTo: '**'
- Validate reverse-engineering and tooling changes with the narrowest relevant check.
- Keep read-only analysis separate from any explicit writable workflow.
- For authored map-placement or link investigation in Crusader-Map-Viewer, prefer decompressed `.cache/scene-cache/<game>/map-*/<hash>/scene.json` over `site/data`; the cache scenes preserve direct item objects and world coordinates.
- Never write documentation into `k:\ghidra\crusader_map_viewer` unless the user explicitly asks for documentation changes in that repo.
- If the shell becomes stuck on multiline input or otherwise unhealthy, you could try to press esc in the shell to see if it gets unstuck, otherwise immediately use `vscode_askQuestions` to ask the user to fix the terminal state, then continue the task once the user confirms it is fixed.