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# Crusader Ghidra Workflow
- Active target is the raw full-EXE Ghidra program `CRUSADER-RAW.EXE` unless explicitly stated otherwise.
- Use Ghidra MCP tools for analysis, decompilation, renaming, comments, and xref work.
- Keep analysis batches small: prefer 1-5 functions, labels, or comments at a time.
- Avoid speculative renames. Prefer names that are supported by one of these:
- verified raw mapping from standalone segment work
- direct string evidence
- clear call/field behavior in decompiler or disassembly
- xref relationships to already-named functions
- When porting names from standalone segment extracts into `CRUSADER-RAW.EXE`, use only verified base mappings.
# Verified Raw Mapping Rules
- `seg001` raw base = `0x6E570`
- `seg021` raw base = `0x87170`
- Porting formula: `raw_full_exe_flat = verified_segment_base + standalone_segment_relative_offset`
- `seg001` and `seg021` both contain a keyboard handler; keep the seg001 name as `seg001_input_keyboard_handler` to avoid collision.
# Working Method
- Prefer a single decompile call first.
- If the decompiler collapses to thunk-heavy output, use one disassembly lookup to confirm the wrapper or parameter setup.
- Add a short decompiler comment when a rename is mapped from verified notes so the provenance stays visible in Ghidra.
- Keep `crusader_decompilation_notes.md` updated after each verified batch.
- Record raw-import addresses alongside original segment-relative offsets when porting names.
# Current Verified Raw-Import Ports
- `0006:e5d0` = `cursor_update_hover` from seg001 `0x0060`
- `0008:7377` = `entity_count_by_type_a` from seg021 `0x0207`
- `0007:28ce` = `shot_entity_alloc` from seg001 `0x435e`
- `0007:2a19` = `shot_entity_free` from seg001 `0x44a9`
- `0007:2bc9` = `projectile_init_vector` from seg001 `0x4659`
- `0007:3001` = `entity_fire_weapon` from seg001 `0x4a91`
- `0007:3088` = `fire_weapon_from_cursor` from seg001 `0x4b18`
- `0007:30e8` = `projectile_check_hit` from seg001 `0x4b78`
- `0007:319e` = `projectile_step_update` from seg001 `0x4c2e`
- `0007:3298` = `projectile_trace_ray` from seg001 `0x4d28`
- `0007:371d` = `projectile_update_tick` from seg001 `0x51ad`
- `0007:4009` = `projectile_apply_hit` from seg001 `0x5a99`
# Named 000e: Functions (direct analysis — not segment-ported)
## Parser Cluster (`000e:34xx38xx`)
- `000e:345e` = `record_table_init`
- `000e:34cc` = `record_table_destroy`
- `000e:35c6` = `record_table_release_buffer`
- `000e:35ef` = `record_table_next_slot`
- `000e:3639` = `record_table_parse_buffer`
- `000e:3798` = `record_parser_read_line`
- `000e:38f8` = `record_parser_find_marker`
## RIFF/Animation Cluster (`000e:03xx2xxx`)
- `000e:2a28` = `riff_find_chunk_by_type` (RIFF LIST/RIFF walker; FourCC match at chunk+8)
- `000e:2104` = `animation_start` (finds "movi" chunk, inits timing ring buffer, kicks advance)
- `000e:12f4` = `animation_advance_frame` (fixed-point 0x1000 timer stepper, ring buffer update)
- `000e:103f` = `animation_tick` (guard wrapper — checks +0xd4 != -1, calls advance_frame)
- `000e:06f7` = `anim_load_audio_frame` (checks "01wb" chunk tag 0x62773130, copies audio into ring buffer)
## Constructor/Assert Helpers (`000e:22xx29xx`)
- `000e:223d` = `assert_alive_sentinel` (expects +0xd4 == -1; traps on mismatch)
- `000e:2777` = `animation_ctor_variant_a` (alloc + init flags + chained init/assert/finalize)
- `000e:2860` = `animation_ctor_variant_b` (variant A with extra +0x109 init)
- `000e:2969` = `animation_ctor_variant_c` (default static flag profile +0x4c=0xd)