Add new modules for Crusader map rendering and processing
- Implemented `formats.py` to define data structures and functions for handling map data, including reading and decoding shape and map items. - Created `png.py` for generating PNG images from shape frames and pixel data. - Developed `sorting.py` to manage the sorting and rendering order of map items based on their properties and spatial relationships. - Introduced `render_all_maps.py` to facilitate the rendering of all maps for specified games, including command-line argument parsing and subprocess management for rendering tasks.
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STATIC_REGRET/ANIM.DAT
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STATIC_REGRET/COMBAT.DAT
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STATIC_REGRET/CRED.DAT
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STATIC_REGRET/CRED.PAL
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STATIC_REGRET/CREDITS.DAT
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STATIC_REGRET/DAMAGE.FLX
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STATIC_REGRET/DIFF.PAL
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STATIC_REGRET/DTABLE.FLX
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STATIC_REGRET/FIXED.DAT
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STATIC_REGRET/FONTS.DAT
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STATIC_REGRET/FONTS.FLX
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STATIC_REGRET/GAMEPAL.PAL
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STATIC_REGRET/GLOB.FLX
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STATIC_REGRET/GUMPS.FLX
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STATIC_REGRET/HELP1.BMP
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STATIC_REGRET/HELP2.BMP
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STATIC_REGRET/HELP3.BMP
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STATIC_REGRET/HELP4.BMP
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STATIC_REGRET/HELP5.BMP
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STATIC_REGRET/ICONS.DAT
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STATIC_REGRET/LOAD.BMP
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STATIC_REGRET/MISC.PAL
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STATIC_REGRET/MISC2.PAL
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STATIC_REGRET/MOUSE.SHP
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STATIC_REGRET/MUSIC.AMF
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STATIC_REGRET/PALETTE.DAT
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STATIC_REGRET/SAVE.BMP
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