deepened understanding
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@ -13,12 +13,14 @@ The implementation uses extracted `class_event_index.tsv` results plus existing
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| `MONITNS` (`0x0102`) | `MONITNS::use` (`slot 0x01`) | Existing gameplay notes tie shape `258` / `0x0102` to a live monitor/computer-adjacent use handler, making it a strong non-editor first-view script target. |
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| `MONITEW` (`0x0165`) | `MONITEW::use` (`slot 0x01`) | Disasm crosswalks shape `0x0165` to the east-west monitor variant, which keeps the same live computer-adjacent use handler family. |
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| `PANELNS` (`0x00A1`) | `PANELNS::use` (`slot 0x01`) | Verified panel-switch wrapper for the same nearby trigger-helper chain. |
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| `PANELEW` (`0x00A2`) | `PANELEW::use` (`slot 0x01`) | East-west panel-switch counterpart to `PANELNS`; nonzero frames with clear map state forward the panel's local `QLo` into `TRIGGER.slot_20` lane `0`. |
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| `CRUMORPH` (`0x0318`) | `CRUMORPH::equip` (`slot 0x0A`) | Recovered control-transfer pad body scans nearby NPCs for a local-`QLo` control key match, temporarily hands control to the first live hit, and then dispatches `TRIGGER.slot_20` lane `0` or `1`. |
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| `NPCTRIG` (`0x0363`) | `NPCTRIG::equip` (`slot 0x0A`) | Crosswalked shape/class match; the compact slot-`0x0A` body is still the strongest active-event frontier for this trigger family. |
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| `CRUZTRIG` (`0x0365`) | `CRUZTRIG::gotHit` (`slot 0x06`) | Disasm crosswalks shape `0x0365` to CRUZTRIG, and `gotHit` is the recovered live body for this trigger/helper family. |
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| `VMAIL` (`0x0367`) | `VMAIL::slot_0a` (`slot 0x0A`) | Disasm crosswalks shape `0x0367` to VMAIL; slot `0x0A` is the active helper body even though its final semantic label is still weaker than the slot number. |
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| `CARD_NS` (`0x031D`) | `CARD_NS::use` (`slot 0x01`) | Thin wrapper into the downstream `SWITCH` / `TRIGGER` path. Regret also exposes `cast`, but `use` remains the stable first inspection point. |
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| `SPANEL` (`0x03AA`) | `SPANEL::use` (`slot 0x01`) | Same local `QLo`-keyed switch/controller family as `PANELNS` and `CARD_NS`. |
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| `GENERATR` (`0x03C1`) | `GENERATR::gotHit` (`slot 0x06`) | Destroyable generator/controller lane; the recovered body immediately excludes the source item and dispatches `TRIGGER.slot_20` lane `0`, making it the right first inspection point for power-node objects. |
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| `FASTSKIL` (`0x0120`) | `FASTSKIL::enterFastArea` (`slot 0x0F`) | Difficulty-gated trigger router, including the verified `QLo`, `QLo + 1`, and `QLo + 2` remap lane. |
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| `SKILLBOX` (`0x04E3`) | `SKILLBOX::equip` (`slot 0x0A`) | Corpus-backed skill-gated controller body; this is the active recovered lane, not `enterFastArea`. |
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| `CHEST_NS` (`0x054F`) | `CHEST_NS::use` (`slot 0x01`) | The live chest-open handler runs the animation/audio path and the same general FREE-backed content-spawn flow as the east-west chest family. |
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