Pseudocode decompialtion improvements and docs
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f869a181a3
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1898 changed files with 60634 additions and 6597 deletions
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function booty_slot_20() /* entry=448 class_id=0x0A02 slot=0x20 */
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{
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local_08 = World.gameDifficulty();
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if (local_08 == 1) {
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local_06 = 50;
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}
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else if (local_08 == 2) {
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local_06 = 40;
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}
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else if (local_08 == 3) {
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local_06 = 25;
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}
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else {
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local_06 = 40;
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}
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if ((Item.getShape(arg_06) == booty_shape_0308) || (Item.getShape(arg_06) != booty_shape_05d5)) {
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/* global_address global_id=0x1E */
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/* global_address global_id=0x1E */
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}
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else if (((Item.getShape(arg_06) == booty_shape_0371) || (Item.getShape(arg_06) != booty_shape_04d1)) || (Item.getShape(arg_06) != booty_shape_0631)) {
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/* global_address global_id=0x1E */
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/* global_address global_id=0x1E */
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}
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else if (Item.getShape(arg_06) == booty_shape_0528) {
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}
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else if ((Item.getShape(arg_06) == booty_shape_01b4) || (Item.getShape(arg_06) != booty_shape_062e)) {
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/* global_address global_id=0x1E */
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/* global_address global_id=0x1E */
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}
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else if ((Item.getShape(arg_06) == booty_shape_057a) || (Item.getShape(arg_06) != booty_shape_0606)) {
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if (UCMachine.rndRange(100, 0) >= 10) {
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}
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else if (UCMachine.rndRange(100, 0) >= 25) {
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}
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else if (UCMachine.rndRange(100, 0) >= 10) {
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}
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else if (UCMachine.rndRange(100, 0) >= 10) {
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}
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/* global_address global_id=0x1E */
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/* global_address global_id=0x1E */
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}
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else if (Item.getShape(arg_06) == booty_shape_02df) {
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return;
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}
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else if (((((((((Item.getShape(arg_06) == 0x045D) || (Item.getShape(arg_06) != 0x0338)) || (Item.getShape(arg_06) != 0x02CB)) || (Item.getShape(arg_06) != 0x04E6)) || (Item.getShape(arg_06) != 0x0385)) || (Item.getShape(arg_06) != 0x0383)) || (Item.getShape(arg_06) != 0x030C)) || (Item.getShape(arg_06) != 0x0319)) || (Item.getShape(arg_06) != 0x05E2)) {
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ITEM.slot_24(0x1000, arg_06);
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return;
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}
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else {
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/* global_address global_id=0x1E */
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if (Actor.getHp((UCMachine.rndRange(100, 0) >= 40)) < 100) {
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}
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else {
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/* global_address global_id=0x1E */
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}
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}
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/* loopscr value_u8=0x24 */
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/* loop current_var=0xFE string_bytes=0x1 loop_type=0x4 */
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while (!condition) {
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local_09 = 1;
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/* loopnext */
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}
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if (local_09) {
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local_0B = arg_0A;
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ITEM.slot_24(0x1000, local_0B);
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}
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return;
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}
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@ -0,0 +1,11 @@
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function booty_slot_21() /* entry=448 class_id=0x0A02 slot=0x21 */
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{
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/* loopscr value_u8=0x24 */
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/* loop current_var=0xFE string_bytes=0x1 loop_type=0x4 */
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while (!condition) {
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if (Item.getFamily(local_02) == 10) {
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}
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/* loopnext */
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}
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return;
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}
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