Pseudocode decompialtion improvements and docs

This commit is contained in:
MaddoScientisto 2026-03-26 22:10:48 +01:00
commit 589bfc31ef
1898 changed files with 60634 additions and 6597 deletions

View file

@ -34,14 +34,14 @@ function wshockew_gotHit() /* entry=245 class_id=0x044E slot=0x06 */
a = (a * 2);
b = (z - z1);
b = ((b / 2) * 3);
class_0A0C_slot_20(2);
FREE.slot_20(2);
c = (retval + 1);
while (c == 0) {
class_0A0C_slot_20(a);
FREE.slot_20(a);
d = retval;
d = (y1 - d);
y = d;
class_0A0C_slot_20(b);
FREE.slot_20(b);
e = retval;
e = (e + z1);
z = e;
@ -49,15 +49,15 @@ function wshockew_gotHit() /* entry=245 class_id=0x044E slot=0x06 */
c = 1;
shockCount = (1 + shockCount);
}
class_0A0C_slot_20(pid, 30);
spawn class_0A0C_slot_32(retval, 0x00000000);
FREE.slot_20(pid, 30);
spawn FREE.waitNTimerTicks(retval, 0x00000000);
suspend;
c = (c - 1);
}
spawn class_0A0C_slot_32(pid, 60, 0x00000000);
spawn FREE.waitNTimerTicks(pid, 60, 0x00000000);
suspend;
}
spawn class_0A0C_slot_32(pid, 2, 0x00000000);
spawn FREE.waitNTimerTicks(pid, 2, 0x00000000);
suspend;
}
return;

View file

@ -7,15 +7,11 @@ function wshockew_unequip() /* entry=245 class_id=0x044E slot=0x0B */
set_info(0x0212, *(arg_06));
process_exclude();
/* loopscr value_u8=0x24 */
/* loopscr value_u8=0x3D */
/* loopscr value_u8=0x3A */
/* loopscr value_u8=0x25 */
/* loop current_var=0xFE string_bytes=0x6 loop_type=0x2 */
/* loop_selector item in nearby_items(family=6, origin=arg_06) */
while (!condition) {
if (!Actor.isNPC(item)) {
if (Item.overlaps(item, arg_06) == 1) {
spawn class_044E_gotHit(0, item, arg_06);
spawn WSHOCKEW.gotHit(0, item, arg_06);
return;
}
}