Pseudocode decompialtion improvements and docs

This commit is contained in:
MaddoScientisto 2026-03-26 22:10:48 +01:00
commit 589bfc31ef
1898 changed files with 60634 additions and 6597 deletions

View file

@ -6,7 +6,7 @@ function opc_use() /* entry=220 class_id=0x03BC slot=0x01 */
set_info(0x0207, *(arg_06));
process_exclude();
class_0A1E_slot_23(0x1000, arg_06);
ITEM.slot_23(0x1000, arg_06);
/* global_address global_id=0x3C */
if (Actor.getMap() == 21) {
/* global_address global_id=0x3C */
@ -16,24 +16,19 @@ function opc_use() /* entry=220 class_id=0x03BC slot=0x01 */
/* free_stack_string value_u8=0x4 target=[SP+04h] */
suspend;
/* pop_global global_id=0x2A size=0x1 */
spawn class_0A0C_slot_32(1, pid, 20, 0x00000000);
spawn FREE.waitNTimerTicks(1, pid, 20, 0x00000000);
suspend;
spawn class_0A18_slot_20(pid, 0, *(arg_06), arg_06);
spawn TRIGGER.slot_20(pid, 0, *(arg_06), arg_06);
suspend;
spawn class_0A0C_slot_32(pid, 0x00B4, 0x00000000);
spawn FREE.waitNTimerTicks(pid, 0x00B4, 0x00000000);
suspend;
/* global_address global_id=0x3C */
if (Actor.isDead()) {
spawn class_0A0C_slot_26(pid, "11g", 0x00000000);
spawn FREE.slot_26(pid, "11g", 0x00000000);
/* free_stack_string value_u8=0x0 target=[SP+00h] */
suspend;
}
/* loopscr value_u8=0x24 */
/* loopscr value_u8=0x3D */
/* loopscr value_u8=0x40 */
/* loopscr value_u8=0x25 */
/* loop current_var=0xFE string_bytes=0x6 loop_type=0x2 */
while (!condition) {
for item in nearby_items(shape=TELEPORTER_LIGHTS, origin=arg_06) {
/* loopnext */
}
return;
@ -46,15 +41,11 @@ function opc_use() /* entry=220 class_id=0x03BC slot=0x01 */
/* free_stack_string value_u8=0x4 target=[SP+04h] */
suspend;
/* pop_global global_id=0x2B size=0x1 */
spawn class_0A0C_slot_32(1, pid, 20, 0x00000000);
spawn FREE.waitNTimerTicks(1, pid, 20, 0x00000000);
suspend;
spawn class_0A18_slot_20(pid, 0, *(arg_06), arg_06);
spawn TRIGGER.slot_20(pid, 0, *(arg_06), arg_06);
suspend;
/* loopscr value_u8=0x24 */
/* loopscr value_u8=0x3D */
/* loopscr value_u8=0x40 */
/* loopscr value_u8=0x25 */
/* loop current_var=0xFE string_bytes=0x6 loop_type=0x2 */
/* loop_selector item in nearby_items(shape=TELEPORTER_LIGHTS, origin=arg_06) */
while (!condition) {
/* loopnext */
}