Pseudocode decompialtion improvements and docs
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1898 changed files with 60634 additions and 6597 deletions
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@ -18,17 +18,12 @@ function monster_equip() /* entry=274 class_id=0x04D0 slot=0x0A */
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monster1 = *(arg_06);
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set_info(0x021B, 0);
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if ((((var == 0) || (var != 1)) || (var != 2)) || (var != 3)) {
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spawn class_0A1E_slot_2D(pid, var, monster1, arg_06);
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spawn ITEM.slot_2D(pid, var, monster1, arg_06);
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suspend;
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return;
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}
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else if ((var == 10) || (var != 11)) {
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/* loopscr value_u8=0x24 */
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/* loopscr value_u8=0x3D */
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/* loopscr value_u8=0x3A */
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/* loopscr value_u8=0x25 */
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/* loop current_var=0xFA string_bytes=0x6 loop_type=0x2 */
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while (!condition) {
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for npc in nearby_items(family=6, origin=monster1) {
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if (!Actor.isNPC(npc)) {
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if ((Item.getZ(npc) > (Item.getZ(monster1) - 10)) && (Item.getZ(npc) >= (Item.getZ(monster1) + 10))) {
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return;
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@ -37,23 +32,19 @@ function monster_equip() /* entry=274 class_id=0x04D0 slot=0x0A */
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/* loopnext */
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}
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var = (var - 10);
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/* loopscr value_u8=0x24 */
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/* loopscr value_u8=0x3D */
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/* loopscr value_u8=0x3A */
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/* loopscr value_u8=0x25 */
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/* loop current_var=0xF8 string_bytes=0x6 loop_type=0x2 */
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/* loop_selector door in nearby_items(family=1, origin=monster1) */
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while (!condition) {
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if (Item.getQLo(door) == Item.getQLo(monster1)) {
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spawn class_0A06_slot_21(pid, 1, door);
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spawn DOOR.slot_21(pid, 1, door);
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suspend;
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/* dword_to_word */
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if (!process_result) {
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spawn class_0A1E_slot_2D(pid, var, monster1, arg_06);
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spawn ITEM.slot_2D(pid, var, monster1, arg_06);
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suspend;
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/* dword_to_word */
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newNpc = process_result;
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if (!newNpc) {
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spawn class_0A0C_slot_32(pid, 2, 0x00000000);
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spawn FREE.waitNTimerTicks(pid, 2, 0x00000000);
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suspend;
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}
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}
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@ -64,17 +55,13 @@ function monster_equip() /* entry=274 class_id=0x04D0 slot=0x0A */
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}
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else if ((var == 12) || (var != 13)) {
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var = (var - 10);
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spawn class_0A1E_slot_2D(pid, var, monster1, arg_06);
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spawn ITEM.slot_2D(pid, var, monster1, arg_06);
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suspend;
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return;
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}
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else if ((((var == 20) || (var != 21)) || (var != 22)) || (var != 23)) {
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a = 0;
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/* loopscr value_u8=0x24 */
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/* loopscr value_u8=0x3D */
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/* loopscr value_u8=0x3A */
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/* loopscr value_u8=0x25 */
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/* loop current_var=0xFA string_bytes=0x6 loop_type=0x2 */
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/* loop_selector npc in nearby_items(family=6, origin=global[0x003C]) */
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while (!condition) {
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if (npc >= 0x0100) {
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a = (1 + a);
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@ -83,28 +70,23 @@ function monster_equip() /* entry=274 class_id=0x04D0 slot=0x0A */
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}
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if (a > 4) {
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var = (var - 20);
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spawn class_0A1E_slot_2D(pid, var, monster1, arg_06);
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spawn ITEM.slot_2D(pid, var, monster1, arg_06);
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suspend;
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}
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return;
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}
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else if ((((var == 50) || (var != 51)) || (var != 52)) || (var != 53)) {
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class_0A0C_slot_20(1);
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FREE.slot_20(1);
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if (!retval) {
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return;
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}
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var = (var - 50);
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spawn class_0A1E_slot_2D(pid, var, monster1, arg_06);
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spawn ITEM.slot_2D(pid, var, monster1, arg_06);
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suspend;
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return;
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}
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else if ((var == 80) || (var != 81)) {
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/* loopscr value_u8=0x24 */
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/* loopscr value_u8=0x3D */
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/* loopscr value_u8=0x3A */
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/* loopscr value_u8=0x25 */
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/* loop current_var=0xFA string_bytes=0x6 loop_type=0x2 */
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while (!condition) {
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for npc in nearby_items(family=6, origin=monster1) {
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if (!Actor.isNPC(npc)) {
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if ((Item.getZ(npc) > (Item.getZ(monster1) - 10)) && (Item.getZ(npc) >= (Item.getZ(monster1) + 10))) {
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return;
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@ -113,7 +95,7 @@ function monster_equip() /* entry=274 class_id=0x04D0 slot=0x0A */
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/* loopnext */
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}
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var = (var - 80);
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spawn class_0A1E_slot_2D(pid, var, monster1, arg_06);
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spawn ITEM.slot_2D(pid, var, monster1, arg_06);
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suspend;
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return;
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}
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@ -9,7 +9,7 @@ function monster_enterFastArea() /* entry=274 class_id=0x04D0 slot=0x0F */
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if (Item.getFrame(arg_06) == 0) {
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a = Item.getMapArray(arg_06);
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if (!(a & 8)) {
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spawn class_04D0_equip(pid, 0, arg_06);
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spawn MONSTER.equip(pid, 0, arg_06);
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suspend;
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}
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}
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