Pseudocode decompialtion improvements and docs

This commit is contained in:
MaddoScientisto 2026-03-26 22:10:48 +01:00
commit 589bfc31ef
1898 changed files with 60634 additions and 6597 deletions

View file

@ -17,10 +17,10 @@ function fffloor2_gotHit() /* entry=96 class_id=0x01C8 slot=0x06 */
if (Item.getFrame(arg_06) == 1) {
return;
}
class_0A0C_slot_20(pid, 8);
spawn class_0A11_slot_2D(retval, *(arg_06), n);
FREE.slot_20(pid, 8);
spawn NPC.slot_2D(retval, *(arg_06), n);
suspend;
spawn class_0A0C_slot_32(pid, 2, 0x00000000);
spawn FREE.waitNTimerTicks(pid, 2, 0x00000000);
suspend;
}
}

View file

@ -9,71 +9,44 @@ function fffloor2_equip() /* entry=96 class_id=0x01C8 slot=0x0A */
set_info(0x0211, *(arg_06));
process_exclude();
if (var == 0) {
/* loopscr value_u8=0x24 */
/* loopscr value_u8=0x3D */
/* loopscr value_u8=0x40 */
/* loopscr value_u8=0x25 */
/* loop current_var=0xFE string_bytes=0x6 loop_type=0x2 */
while (!condition) {
for egg in nearby_items(shape=17, origin=arg_06) {
/* loopnext */
}
return;
}
else if (var == 1) {
/* loopscr value_u8=0x24 */
/* loopscr value_u8=0x3D */
/* loopscr value_u8=0x40 */
/* loopscr value_u8=0x25 */
/* loop current_var=0xFE string_bytes=0x6 loop_type=0x2 */
while (!condition) {
for egg in nearby_items(shape=17, origin=arg_06) {
/* loopnext */
}
/* bit_not */
return;
}
else if (var == 29) {
spawn class_0A0C_slot_32(pid, 10, 0x00000000);
spawn FREE.waitNTimerTicks(pid, 10, 0x00000000);
suspend;
/* loopscr value_u8=0x24 */
/* loopscr value_u8=0x3D */
/* loopscr value_u8=0x40 */
/* loopscr value_u8=0x25 */
/* loop current_var=0xFC string_bytes=0x6 loop_type=0x2 */
/* loop_selector fffloor in nearby_items(shape=0x0135, origin=arg_06) */
while (!condition) {
/* loopnext */
}
return;
}
else if (var == 30) {
spawn class_0A0C_slot_32(pid, 10, 0x00000000);
spawn FREE.waitNTimerTicks(pid, 10, 0x00000000);
suspend;
/* loopscr value_u8=0x24 */
/* loopscr value_u8=0x3D */
/* loopscr value_u8=0x40 */
/* loopscr value_u8=0x25 */
/* loop current_var=0xFE string_bytes=0x6 loop_type=0x2 */
/* loop_selector egg in nearby_items(shape=17, origin=arg_06) */
while (!condition) {
/* loopnext */
}
spawn class_0A0C_slot_32(pid, 10, 0x00000000);
spawn FREE.waitNTimerTicks(pid, 10, 0x00000000);
suspend;
/* loopscr value_u8=0x24 */
/* loopscr value_u8=0x3D */
/* loopscr value_u8=0x40 */
/* loopscr value_u8=0x25 */
/* loop current_var=0xFC string_bytes=0x6 loop_type=0x2 */
/* loop_selector fffloor in nearby_items(shape=WHITE_GRID, origin=arg_06) */
while (!condition) {
/* loopnext */
}
return;
}
else if (var == 31) {
/* loopscr value_u8=0x24 */
/* loopscr value_u8=0x3D */
/* loopscr value_u8=0x40 */
/* loopscr value_u8=0x25 */
/* loop current_var=0xFE string_bytes=0x6 loop_type=0x2 */
while (!condition) {
for egg in nearby_items(shape=17, origin=arg_06) {
/* loopnext */
}
return;

View file

@ -11,16 +11,11 @@ function fffloor2_unequip() /* entry=96 class_id=0x01C8 slot=0x0B */
return;
}
else {
/* loopscr value_u8=0x24 */
/* loopscr value_u8=0x3D */
/* loopscr value_u8=0x3A */
/* loopscr value_u8=0x25 */
/* loop current_var=0xFE string_bytes=0x6 loop_type=0x2 */
while (!condition) {
for item in nearby_items(family=6, origin=arg_06) {
if (Actor.isNPC(item) == 1) {
if (!Item.overlaps(item, arg_06)) {
class_0A0C_slot_20(pid, 8);
spawn class_0A11_slot_2D(retval, *(arg_06), item);
FREE.slot_20(pid, 8);
spawn NPC.slot_2D(retval, *(arg_06), item);
suspend;
}
}