diff --git a/Crusader.rep/idata/00/~00000006.db/db.126.gbf b/Crusader.rep/idata/00/~00000006.db/db.137.gbf similarity index 98% rename from Crusader.rep/idata/00/~00000006.db/db.126.gbf rename to Crusader.rep/idata/00/~00000006.db/db.137.gbf index b380a27..f4b50ec 100644 Binary files a/Crusader.rep/idata/00/~00000006.db/db.126.gbf and b/Crusader.rep/idata/00/~00000006.db/db.137.gbf differ diff --git a/Crusader.rep/idata/00/~00000006.db/db.125.gbf b/Crusader.rep/idata/00/~00000006.db/db.138.gbf similarity index 98% rename from Crusader.rep/idata/00/~00000006.db/db.125.gbf rename to Crusader.rep/idata/00/~00000006.db/db.138.gbf index 05e63e0..6059902 100644 Binary files a/Crusader.rep/idata/00/~00000006.db/db.125.gbf and b/Crusader.rep/idata/00/~00000006.db/db.138.gbf differ diff --git a/Crusader.rep/projectState b/Crusader.rep/projectState index 20f8e5e..6244408 100644 --- a/Crusader.rep/projectState +++ b/Crusader.rep/projectState @@ -9,644 +9,7 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 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Candidate entries: 403 @@ -423,7 +423,9 @@ ASCII: `........................................................................ - `.strings.txt` files are the main human-readable output for now; `.txt` files are emitted only for chunks that look text-like. - `descriptor_index.tsv` summarizes guessed class labels, field names, and compact tag patterns for descriptor-like chunks. - `class_layout_index.tsv` records the conservative owner-loaded class parsing state: object index, class id, class-name hint, raw bytes-8..11 field, derived code-base-minus-one, and event-count/table-end values when the local divisibility and bounds checks succeed. -- `class_event_index.tsv` expands parsed owner-loaded classes into raw 6-byte event rows with slot numbers, ScummVM event-name hints for `0x00..0x1f`, unresolved leading words, and raw code-offset dwords for round-trip tooling work. +- `class_event_index.tsv` now also emits derived body-window columns (`derived_body_start`, `derived_body_end`, `derived_body_length`) plus conservative `repeated_template_status` tags for verified repeated families. +- `boot_family_decompile.md` / `.tsv`, `callback_family_decompile.md` / `.tsv`, and `environmental_family_decompile.md` / `.tsv` now provide reversible per-class decompile artifacts for the `_BOOT`, `SURCAM*`, and environmental repeated-family lanes. +- `repeated_family_regressions.tsv` enforces the current repeated-family slot sets plus the verified raw-row and derived body-window fields for `JELYHACK/JELYH2`, `_BOOT`, `SURCAM*`, and `FLAMEBOX/NOSTRIL/STEAMBOX`. - `descriptor_neighborhoods.tsv` captures local table neighborhoods around trigger/event-related classes such as `JELYHACK`, `NPCTRIG`, `CRUZTRIG`, `TRIGPAD`, and `SPECIAL`. - `referent_anchor_event_graph.tsv` groups referent-bearing descriptors with nearby event-bearing neighbors so the attachment model can be inspected without ad hoc grepping. - `jelyhack_island_graph.md` now uses a wider local window so the `JELYHACK` / `JELYH2` anchors can be inspected alongside the nearby event-bearing `REE_BOOT`, `SURCAMEW`, and `SFXTRIG` descriptors rather than stopping at the referent-only neighbors. diff --git a/USECODE/EUSECODE_extracted/boot_family_decompile.md b/USECODE/EUSECODE_extracted/boot_family_decompile.md new file mode 100644 index 0000000..bdf9279 --- /dev/null +++ b/USECODE/EUSECODE_extracted/boot_family_decompile.md @@ -0,0 +1,239 @@ +# _BOOT Family Decompiled Event Sketches + +This is a reversible per-class rendering derived directly from `class_event_index.tsv` plus the raw extracted chunk bytes. +ScummVM event labels remain hints only; the authoritative data here is the slot id, raw row bytes, and derived body window. + +## AND_BOOT + +```yaml +class: + entry_index: 0x0AB + class_id: 0x314 + class_name: AND_BOOT + class_object_index: 0x316 + raw_code_base_u32: 0xD4 + code_base_minus_one: 0xD3 + conservative_event_count: 32 + events: + - slot: 0x0a + event_name_hint: equip + raw_event_entry_word: 0x0253 + raw_code_offset: 0x00000001 + derived_body_start: 0x00d4 + derived_body_end: 0x0327 + derived_body_length: 595 + repeated_template_status: boot-event-core/shared-slot-0x0A/shared-slot-template + body_sha1: d7a28ffc24ab488970328a576f16af20f76d2a71 + body_prefix_hex: 5a025c2902414e44 + body_suffix_hex: 6f756e746572007a + - slot: 0x0f + event_name_hint: enterFastArea + raw_event_entry_word: 0x0237 + raw_code_offset: 0x00000254 + derived_body_start: 0x0327 + derived_body_end: 0x055e + derived_body_length: 567 + repeated_template_status: boot-event-core/shared-slot-0x0F/shared-slot-template + body_sha1: 29fa661d1f7934f505c9efa6e7ec0bcbb7506b77 + body_prefix_hex: 5a045c0e02414e44 + body_suffix_hex: 6f756e746572007a + - slot: 0x10 + event_name_hint: leaveFastArea + raw_event_entry_word: 0x003b + raw_code_offset: 0x0000048b + derived_body_start: 0x055e + derived_body_end: 0x0599 + derived_body_length: 59 + repeated_template_status: boot-event-core/shared-slot-0x10/same-length-template + body_sha1: 7e3cc8034632df1963951b6c26e8cef2f18e2616 + body_prefix_hex: 5a005c2700414e44 + body_suffix_hex: 666572656e74007a +``` + +## BRO_BOOT + +```yaml +class: + entry_index: 0x0AC + class_id: 0x316 + class_name: BRO_BOOT + class_object_index: 0x318 + raw_code_base_u32: 0xD4 + code_base_minus_one: 0xD3 + conservative_event_count: 32 + events: + - slot: 0x0a + event_name_hint: equip + raw_event_entry_word: 0x02d5 + raw_code_offset: 0x00000001 + derived_body_start: 0x00d4 + derived_body_end: 0x03a9 + derived_body_length: 725 + repeated_template_status: boot-event-core/shared-slot-0x0A/shared-slot-template + body_sha1: bd08c6f4b1201d500ee2722b9cd4a2e3eb89af5f + body_prefix_hex: 5a025cab0242524f + body_suffix_hex: 6f756e746572007a + - slot: 0x0f + event_name_hint: enterFastArea + raw_event_entry_word: 0x024c + raw_code_offset: 0x000002d6 + derived_body_start: 0x03a9 + derived_body_end: 0x05f5 + derived_body_length: 588 + repeated_template_status: boot-event-core/shared-slot-0x0F/shared-slot-template + body_sha1: 8b22769c8386fb4f8592aaf958820a452679a6b0 + body_prefix_hex: 5a045c230242524f + body_suffix_hex: 6f756e746572007a + - slot: 0x10 + event_name_hint: leaveFastArea + raw_event_entry_word: 0x003b + raw_code_offset: 0x00000522 + derived_body_start: 0x05f5 + derived_body_end: 0x0630 + derived_body_length: 59 + repeated_template_status: boot-event-core/shared-slot-0x10/same-length-template + body_sha1: dd5ecced3b31dda2e5cd6a8d8cb2e9df41669ebd + body_prefix_hex: 5a005c270042524f + body_suffix_hex: 666572656e74007a +``` + +## COR_BOOT + +```yaml +class: + entry_index: 0x0BD + class_id: 0x360 + class_name: COR_BOOT + class_object_index: 0x362 + raw_code_base_u32: 0xD4 + code_base_minus_one: 0xD3 + conservative_event_count: 32 + events: + - slot: 0x0a + event_name_hint: equip + raw_event_entry_word: 0x0227 + raw_code_offset: 0x00000001 + derived_body_start: 0x00d4 + derived_body_end: 0x02fb + derived_body_length: 551 + repeated_template_status: boot-event-core/shared-slot-0x0A/shared-slot-template + body_sha1: 97f1df8d8e6c9c7e151904d9ac1296f27d93581d + body_prefix_hex: 5a025cfd01434f52 + body_suffix_hex: 6f756e746572007a + - slot: 0x0f + event_name_hint: enterFastArea + raw_event_entry_word: 0x0234 + raw_code_offset: 0x00000228 + derived_body_start: 0x02fb + derived_body_end: 0x052f + derived_body_length: 564 + repeated_template_status: boot-event-core/shared-slot-0x0F/shared-slot-template + body_sha1: 7b2509b86cd4228c2a06efbdcabe5b3b660fba4d + body_prefix_hex: 5a045c0b02434f52 + body_suffix_hex: 6f756e746572007a + - slot: 0x10 + event_name_hint: leaveFastArea + raw_event_entry_word: 0x003b + raw_code_offset: 0x0000045c + derived_body_start: 0x052f + derived_body_end: 0x056a + derived_body_length: 59 + repeated_template_status: boot-event-core/shared-slot-0x10/same-length-template + body_sha1: c0958d58cd7492fdc4b809db0634325f70fea009 + body_prefix_hex: 5a005c2700434f52 + body_suffix_hex: 666572656e74007a +``` + +## REE_BOOT + +```yaml +class: + entry_index: 0x11B + class_id: 0x4DB + class_name: REE_BOOT + class_object_index: 0x4DD + raw_code_base_u32: 0xD4 + code_base_minus_one: 0xD3 + conservative_event_count: 32 + events: + - slot: 0x0a + event_name_hint: equip + raw_event_entry_word: 0x034b + raw_code_offset: 0x00000001 + derived_body_start: 0x00d4 + derived_body_end: 0x041f + derived_body_length: 843 + repeated_template_status: boot-event-core/shared-slot-0x0A/shared-slot-template + body_sha1: bae629a3de3884d6919863daab5fe25dfc24cf13 + body_prefix_hex: 5a025c2103524545 + body_suffix_hex: 6f756e746572007a + - slot: 0x0f + event_name_hint: enterFastArea + raw_event_entry_word: 0x025c + raw_code_offset: 0x0000034c + derived_body_start: 0x041f + derived_body_end: 0x067b + derived_body_length: 604 + repeated_template_status: boot-event-core/shared-slot-0x0F/shared-slot-template + body_sha1: fb0e1e9e0a7b508f635df648aa8d3e3c72b6d0a2 + body_prefix_hex: 5a045c3302524545 + body_suffix_hex: 6f756e746572007a + - slot: 0x10 + event_name_hint: leaveFastArea + raw_event_entry_word: 0x003b + raw_code_offset: 0x000005a8 + derived_body_start: 0x067b + derived_body_end: 0x06b6 + derived_body_length: 59 + repeated_template_status: boot-event-core/shared-slot-0x10/same-length-template + body_sha1: 577c61e9c4c6fb3e8b38f1e998699184b8e6e4f5 + body_prefix_hex: 5a005c2700524545 + body_suffix_hex: 666572656e74007a +``` + +## VAR_BOOT + +```yaml +class: + entry_index: 0x0FC + class_id: 0x45C + class_name: VAR_BOOT + class_object_index: 0x45E + raw_code_base_u32: 0xD4 + code_base_minus_one: 0xD3 + conservative_event_count: 32 + events: + - slot: 0x0a + event_name_hint: equip + raw_event_entry_word: 0x029a + raw_code_offset: 0x00000001 + derived_body_start: 0x00d4 + derived_body_end: 0x036e + derived_body_length: 666 + repeated_template_status: boot-event-core/shared-slot-0x0A/shared-slot-template + body_sha1: edc529e375d63cc79454b66c00acef51c5a0bd8a + body_prefix_hex: 5a025c7002564152 + body_suffix_hex: 6f756e746572007a + - slot: 0x0f + event_name_hint: enterFastArea + raw_event_entry_word: 0x0244 + raw_code_offset: 0x0000029b + derived_body_start: 0x036e + derived_body_end: 0x05b2 + derived_body_length: 580 + repeated_template_status: boot-event-core/shared-slot-0x0F/shared-slot-template + body_sha1: 6cdb54664e36def9bb6770e19632cdccbdf280a1 + body_prefix_hex: 5a045c1b02564152 + body_suffix_hex: 6f756e746572007a + - slot: 0x10 + event_name_hint: leaveFastArea + raw_event_entry_word: 0x003b + raw_code_offset: 0x000004df + derived_body_start: 0x05b2 + derived_body_end: 0x05ed + derived_body_length: 59 + repeated_template_status: boot-event-core/shared-slot-0x10/same-length-template + body_sha1: 83c328a3cadc280a1798c2362f8d1e9ccbe3f78e + body_prefix_hex: 5a005c2700564152 + body_suffix_hex: 666572656e74007a +``` diff --git a/USECODE/EUSECODE_extracted/boot_family_decompile.tsv b/USECODE/EUSECODE_extracted/boot_family_decompile.tsv new file mode 100644 index 0000000..fc73cf5 --- /dev/null +++ b/USECODE/EUSECODE_extracted/boot_family_decompile.tsv @@ -0,0 +1,16 @@ +entry_index class_id class_name slot event_name_hint raw_event_entry_word raw_code_offset derived_body_start derived_body_end derived_body_length repeated_template_status body_sha1 body_prefix_hex body_suffix_hex +171 0x314 AND_BOOT 0x0A equip 0x0253 0x00000001 0x00D4 0x0327 595 boot-event-core/shared-slot-0x0A/shared-slot-template d7a28ffc24ab488970328a576f16af20f76d2a71 5a025c2902414e44 6f756e746572007a +171 0x314 AND_BOOT 0x0F enterFastArea 0x0237 0x00000254 0x0327 0x055E 567 boot-event-core/shared-slot-0x0F/shared-slot-template 29fa661d1f7934f505c9efa6e7ec0bcbb7506b77 5a045c0e02414e44 6f756e746572007a +171 0x314 AND_BOOT 0x10 leaveFastArea 0x003B 0x0000048B 0x055E 0x0599 59 boot-event-core/shared-slot-0x10/same-length-template 7e3cc8034632df1963951b6c26e8cef2f18e2616 5a005c2700414e44 666572656e74007a +172 0x316 BRO_BOOT 0x0A equip 0x02D5 0x00000001 0x00D4 0x03A9 725 boot-event-core/shared-slot-0x0A/shared-slot-template bd08c6f4b1201d500ee2722b9cd4a2e3eb89af5f 5a025cab0242524f 6f756e746572007a +172 0x316 BRO_BOOT 0x0F enterFastArea 0x024C 0x000002D6 0x03A9 0x05F5 588 boot-event-core/shared-slot-0x0F/shared-slot-template 8b22769c8386fb4f8592aaf958820a452679a6b0 5a045c230242524f 6f756e746572007a +172 0x316 BRO_BOOT 0x10 leaveFastArea 0x003B 0x00000522 0x05F5 0x0630 59 boot-event-core/shared-slot-0x10/same-length-template dd5ecced3b31dda2e5cd6a8d8cb2e9df41669ebd 5a005c270042524f 666572656e74007a +189 0x360 COR_BOOT 0x0A equip 0x0227 0x00000001 0x00D4 0x02FB 551 boot-event-core/shared-slot-0x0A/shared-slot-template 97f1df8d8e6c9c7e151904d9ac1296f27d93581d 5a025cfd01434f52 6f756e746572007a +189 0x360 COR_BOOT 0x0F enterFastArea 0x0234 0x00000228 0x02FB 0x052F 564 boot-event-core/shared-slot-0x0F/shared-slot-template 7b2509b86cd4228c2a06efbdcabe5b3b660fba4d 5a045c0b02434f52 6f756e746572007a +189 0x360 COR_BOOT 0x10 leaveFastArea 0x003B 0x0000045C 0x052F 0x056A 59 boot-event-core/shared-slot-0x10/same-length-template c0958d58cd7492fdc4b809db0634325f70fea009 5a005c2700434f52 666572656e74007a +283 0x4DB REE_BOOT 0x0A equip 0x034B 0x00000001 0x00D4 0x041F 843 boot-event-core/shared-slot-0x0A/shared-slot-template bae629a3de3884d6919863daab5fe25dfc24cf13 5a025c2103524545 6f756e746572007a +283 0x4DB REE_BOOT 0x0F enterFastArea 0x025C 0x0000034C 0x041F 0x067B 604 boot-event-core/shared-slot-0x0F/shared-slot-template fb0e1e9e0a7b508f635df648aa8d3e3c72b6d0a2 5a045c3302524545 6f756e746572007a +283 0x4DB REE_BOOT 0x10 leaveFastArea 0x003B 0x000005A8 0x067B 0x06B6 59 boot-event-core/shared-slot-0x10/same-length-template 577c61e9c4c6fb3e8b38f1e998699184b8e6e4f5 5a005c2700524545 666572656e74007a +252 0x45C VAR_BOOT 0x0A equip 0x029A 0x00000001 0x00D4 0x036E 666 boot-event-core/shared-slot-0x0A/shared-slot-template edc529e375d63cc79454b66c00acef51c5a0bd8a 5a025c7002564152 6f756e746572007a +252 0x45C VAR_BOOT 0x0F enterFastArea 0x0244 0x0000029B 0x036E 0x05B2 580 boot-event-core/shared-slot-0x0F/shared-slot-template 6cdb54664e36def9bb6770e19632cdccbdf280a1 5a045c1b02564152 6f756e746572007a +252 0x45C VAR_BOOT 0x10 leaveFastArea 0x003B 0x000004DF 0x05B2 0x05ED 59 boot-event-core/shared-slot-0x10/same-length-template 83c328a3cadc280a1798c2362f8d1e9ccbe3f78e 5a005c2700564152 666572656e74007a diff --git a/USECODE/EUSECODE_extracted/callback_family_decompile.md b/USECODE/EUSECODE_extracted/callback_family_decompile.md new file mode 100644 index 0000000..1c420f7 --- /dev/null +++ b/USECODE/EUSECODE_extracted/callback_family_decompile.md @@ -0,0 +1,142 @@ +# SURCAM Callback Family Decompiled Event Sketches + +This is a reversible per-class rendering derived directly from `class_event_index.tsv` plus the raw extracted chunk bytes. +ScummVM event labels remain hints only; the authoritative data here is the slot id, raw row bytes, and derived body window. + +## SURCAMEW + +```yaml +class: + entry_index: 0x11C + class_id: 0x4DE + class_name: SURCAMEW + class_object_index: 0x4E0 + raw_code_base_u32: 0xE6 + code_base_minus_one: 0xE5 + conservative_event_count: 35 + events: + - slot: 0x01 + event_name_hint: use + raw_event_entry_word: 0x00f7 + raw_code_offset: 0x000000d2 + derived_body_start: 0x01b7 + derived_body_end: 0x02ae + derived_body_length: 247 + repeated_template_status: callback-eventtrigger/shared-slot-0x01/shared-slot-template + body_sha1: a132370f9360cae36a81dd0372108c555a964d88 + body_prefix_hex: 5a005ce300535552 + body_suffix_hex: 666572656e74007a + - slot: 0x0a + event_name_hint: equip + raw_event_entry_word: 0x00d1 + raw_code_offset: 0x00000001 + derived_body_start: 0x00e6 + derived_body_end: 0x01b7 + derived_body_length: 209 + repeated_template_status: callback-eventtrigger/shared-slot-0x0A/same-length-template + body_sha1: 61ffc6347df026ded22dfebd2afe55826f1e9ad2 + body_prefix_hex: 5a005cb500535552 + body_suffix_hex: 690a00766172007a + - slot: 0x20 + event_name_hint: + raw_event_entry_word: 0x02ba + raw_code_offset: 0x000001c9 + derived_body_start: 0x02ae + derived_body_end: 0x0568 + derived_body_length: 698 + repeated_template_status: callback-eventtrigger/shared-slot-0x20/same-length-template + body_sha1: 155c3cf663c03a6f53846938ac7c289aeb3c4c26 + body_prefix_hex: 5a0b5c6302535552 + body_suffix_hex: f500636f6465007a + - slot: 0x21 + event_name_hint: + raw_event_entry_word: 0x0655 + raw_code_offset: 0x00000483 + derived_body_start: 0x0568 + derived_body_end: 0x0bbd + derived_body_length: 1621 + repeated_template_status: callback-eventtrigger/shared-slot-0x21/shared-slot-template + body_sha1: dd8da26eae780920efc8ae8c51db5e9e8151914c + body_prefix_hex: 5a145ce205535552 + body_suffix_hex: 000062ec007a007a + - slot: 0x22 + event_name_hint: + raw_event_entry_word: 0x01a3 + raw_code_offset: 0x00000ad8 + derived_body_start: 0x0bbd + derived_body_end: 0x0d60 + derived_body_length: 419 + repeated_template_status: callback-eventtrigger/shared-slot-0x22/same-length-template + body_sha1: 0dd40a9416581d71aed72d5cdb63656468f50d43 + body_prefix_hex: 5a035c6b01535552 + body_suffix_hex: 756e6447756e007a +``` + +## SURCAMNS + +```yaml +class: + entry_index: 0x10D + class_id: 0x4C6 + class_name: SURCAMNS + class_object_index: 0x4C8 + raw_code_base_u32: 0xE6 + code_base_minus_one: 0xE5 + conservative_event_count: 35 + events: + - slot: 0x01 + event_name_hint: use + raw_event_entry_word: 0x0051 + raw_code_offset: 0x000000d2 + derived_body_start: 0x01b7 + derived_body_end: 0x0208 + derived_body_length: 81 + repeated_template_status: callback-eventtrigger/shared-slot-0x01/shared-slot-template + body_sha1: af6e6f93e4879920b189bfdeede69bb18e3307d5 + body_prefix_hex: 5a005c3d00535552 + body_suffix_hex: 666572656e74007a + - slot: 0x0a + event_name_hint: equip + raw_event_entry_word: 0x00d1 + raw_code_offset: 0x00000001 + derived_body_start: 0x00e6 + derived_body_end: 0x01b7 + derived_body_length: 209 + repeated_template_status: callback-eventtrigger/shared-slot-0x0A/same-length-template + body_sha1: bb2bc85fb9064de32bb1d2807ab41d0634fba228 + body_prefix_hex: 5a005cb500535552 + body_suffix_hex: 690a00766172007a + - slot: 0x20 + event_name_hint: + raw_event_entry_word: 0x02ba + raw_code_offset: 0x00000123 + derived_body_start: 0x0208 + derived_body_end: 0x04c2 + derived_body_length: 698 + repeated_template_status: callback-eventtrigger/shared-slot-0x20/same-length-template + body_sha1: 137f2bb8750946fa2c84750edcc6866fb77b2874 + body_prefix_hex: 5a0b5c6302535552 + body_suffix_hex: f500636f6465007a + - slot: 0x21 + event_name_hint: + raw_event_entry_word: 0x0709 + raw_code_offset: 0x000003dd + derived_body_start: 0x04c2 + derived_body_end: 0x0bcb + derived_body_length: 1801 + repeated_template_status: callback-eventtrigger/shared-slot-0x21/shared-slot-template + body_sha1: 215c83fb3e76bf447b8768b537edfb99f58e600b + body_prefix_hex: 5a145c9606535552 + body_suffix_hex: 000062ec007a007a + - slot: 0x22 + event_name_hint: + raw_event_entry_word: 0x01a3 + raw_code_offset: 0x00000ae6 + derived_body_start: 0x0bcb + derived_body_end: 0x0d6e + derived_body_length: 419 + repeated_template_status: callback-eventtrigger/shared-slot-0x22/same-length-template + body_sha1: e01ce4b7741b642ddc4ebd220aafe847bd07300b + body_prefix_hex: 5a035c6b01535552 + body_suffix_hex: 756e6447756e007a +``` diff --git a/USECODE/EUSECODE_extracted/callback_family_decompile.tsv b/USECODE/EUSECODE_extracted/callback_family_decompile.tsv new file mode 100644 index 0000000..fa2f162 --- /dev/null +++ b/USECODE/EUSECODE_extracted/callback_family_decompile.tsv @@ -0,0 +1,11 @@ +entry_index class_id class_name slot event_name_hint raw_event_entry_word raw_code_offset derived_body_start derived_body_end derived_body_length repeated_template_status body_sha1 body_prefix_hex body_suffix_hex +284 0x4DE SURCAMEW 0x01 use 0x00F7 0x000000D2 0x01B7 0x02AE 247 callback-eventtrigger/shared-slot-0x01/shared-slot-template a132370f9360cae36a81dd0372108c555a964d88 5a005ce300535552 666572656e74007a +284 0x4DE SURCAMEW 0x0A equip 0x00D1 0x00000001 0x00E6 0x01B7 209 callback-eventtrigger/shared-slot-0x0A/same-length-template 61ffc6347df026ded22dfebd2afe55826f1e9ad2 5a005cb500535552 690a00766172007a +284 0x4DE SURCAMEW 0x20 0x02BA 0x000001C9 0x02AE 0x0568 698 callback-eventtrigger/shared-slot-0x20/same-length-template 155c3cf663c03a6f53846938ac7c289aeb3c4c26 5a0b5c6302535552 f500636f6465007a +284 0x4DE SURCAMEW 0x21 0x0655 0x00000483 0x0568 0x0BBD 1621 callback-eventtrigger/shared-slot-0x21/shared-slot-template dd8da26eae780920efc8ae8c51db5e9e8151914c 5a145ce205535552 000062ec007a007a +284 0x4DE SURCAMEW 0x22 0x01A3 0x00000AD8 0x0BBD 0x0D60 419 callback-eventtrigger/shared-slot-0x22/same-length-template 0dd40a9416581d71aed72d5cdb63656468f50d43 5a035c6b01535552 756e6447756e007a +269 0x4C6 SURCAMNS 0x01 use 0x0051 0x000000D2 0x01B7 0x0208 81 callback-eventtrigger/shared-slot-0x01/shared-slot-template af6e6f93e4879920b189bfdeede69bb18e3307d5 5a005c3d00535552 666572656e74007a +269 0x4C6 SURCAMNS 0x0A equip 0x00D1 0x00000001 0x00E6 0x01B7 209 callback-eventtrigger/shared-slot-0x0A/same-length-template bb2bc85fb9064de32bb1d2807ab41d0634fba228 5a005cb500535552 690a00766172007a +269 0x4C6 SURCAMNS 0x20 0x02BA 0x00000123 0x0208 0x04C2 698 callback-eventtrigger/shared-slot-0x20/same-length-template 137f2bb8750946fa2c84750edcc6866fb77b2874 5a0b5c6302535552 f500636f6465007a +269 0x4C6 SURCAMNS 0x21 0x0709 0x000003DD 0x04C2 0x0BCB 1801 callback-eventtrigger/shared-slot-0x21/shared-slot-template 215c83fb3e76bf447b8768b537edfb99f58e600b 5a145c9606535552 000062ec007a007a +269 0x4C6 SURCAMNS 0x22 0x01A3 0x00000AE6 0x0BCB 0x0D6E 419 callback-eventtrigger/shared-slot-0x22/same-length-template e01ce4b7741b642ddc4ebd220aafe847bd07300b 5a035c6b01535552 756e6447756e007a diff --git a/USECODE/EUSECODE_extracted/class_event_index.tsv b/USECODE/EUSECODE_extracted/class_event_index.tsv index b193039..873e166 100644 --- a/USECODE/EUSECODE_extracted/class_event_index.tsv +++ b/USECODE/EUSECODE_extracted/class_event_index.tsv @@ -1,13163 +1,13163 @@ -entry_index object_index class_id class_name_hint slot event_name_hint raw_event_entry_word raw_code_offset -1 0x5 0x3 BLACK8 0x00 look 0x0000 0x00000000 -1 0x5 0x3 BLACK8 0x01 use 0x0000 0x00000000 -1 0x5 0x3 BLACK8 0x02 anim 0x0000 0x00000000 -1 0x5 0x3 BLACK8 0x03 setActivity 0x0000 0x00000000 -1 0x5 0x3 BLACK8 0x04 cachein 0x0000 0x00000000 -1 0x5 0x3 BLACK8 0x05 hit 0x0000 0x00000000 -1 0x5 0x3 BLACK8 0x06 gotHit 0x0139 0x00000001 -1 0x5 0x3 BLACK8 0x07 hatch 0x0000 0x00000000 -1 0x5 0x3 BLACK8 0x08 schedule 0x0000 0x00000000 -1 0x5 0x3 BLACK8 0x09 release 0x0000 0x00000000 -1 0x5 0x3 BLACK8 0x0A equip 0x0000 0x00000000 -1 0x5 0x3 BLACK8 0x0B unequip 0x0000 0x00000000 -1 0x5 0x3 BLACK8 0x0C combine 0x0000 0x00000000 -1 0x5 0x3 BLACK8 0x0D func0D 0x0000 0x00000000 -1 0x5 0x3 BLACK8 0x0E calledFromAnim 0x0000 0x00000000 -1 0x5 0x3 BLACK8 0x0F enterFastArea 0x0000 0x00000000 -1 0x5 0x3 BLACK8 0x10 leaveFastArea 0x0000 0x00000000 -1 0x5 0x3 BLACK8 0x11 cast 0x0000 0x00000000 -1 0x5 0x3 BLACK8 0x12 justMoved 0x0000 0x00000000 -1 0x5 0x3 BLACK8 0x13 avatarStoleSomething 0x0000 0x00000000 -1 0x5 0x3 BLACK8 0x14 animGetHit 0x0000 0x00000000 -1 0x5 0x3 BLACK8 0x15 unhatch 0x0000 0x00000000 -1 0x5 0x3 BLACK8 0x16 func16 0x0000 0x00000000 -1 0x5 0x3 BLACK8 0x17 func17 0x0000 0x00000000 -1 0x5 0x3 BLACK8 0x18 func18 0x0000 0x00000000 -1 0x5 0x3 BLACK8 0x19 func19 0x0000 0x00000000 -1 0x5 0x3 BLACK8 0x1A func1A 0x0000 0x00000000 -1 0x5 0x3 BLACK8 0x1B func1B 0x0000 0x00000000 -1 0x5 0x3 BLACK8 0x1C func1C 0x0000 0x00000000 -1 0x5 0x3 BLACK8 0x1D func1D 0x0000 0x00000000 -1 0x5 0x3 BLACK8 0x1E func1E 0x0000 0x00000000 -1 0x5 0x3 BLACK8 0x1F func1F 0x0000 0x00000000 -2 0x7 0x5 RDOOR_N 0x00 look 0x0000 0x00000000 -2 0x7 0x5 RDOOR_N 0x01 use 0x0000 0x00000000 -2 0x7 0x5 RDOOR_N 0x02 anim 0x0000 0x00000000 -2 0x7 0x5 RDOOR_N 0x03 setActivity 0x0000 0x00000000 -2 0x7 0x5 RDOOR_N 0x04 cachein 0x0000 0x00000000 -2 0x7 0x5 RDOOR_N 0x05 hit 0x0000 0x00000000 -2 0x7 0x5 RDOOR_N 0x06 gotHit 0x005F 0x00000001 -2 0x7 0x5 RDOOR_N 0x07 hatch 0x0000 0x00000000 -2 0x7 0x5 RDOOR_N 0x08 schedule 0x0000 0x00000000 -2 0x7 0x5 RDOOR_N 0x09 release 0x0000 0x00000000 -2 0x7 0x5 RDOOR_N 0x0A equip 0x0000 0x00000000 -2 0x7 0x5 RDOOR_N 0x0B unequip 0x0000 0x00000000 -2 0x7 0x5 RDOOR_N 0x0C combine 0x0000 0x00000000 -2 0x7 0x5 RDOOR_N 0x0D func0D 0x0000 0x00000000 -2 0x7 0x5 RDOOR_N 0x0E calledFromAnim 0x0000 0x00000000 -2 0x7 0x5 RDOOR_N 0x0F enterFastArea 0x0000 0x00000000 -2 0x7 0x5 RDOOR_N 0x10 leaveFastArea 0x0000 0x00000000 -2 0x7 0x5 RDOOR_N 0x11 cast 0x0000 0x00000000 -2 0x7 0x5 RDOOR_N 0x12 justMoved 0x0000 0x00000000 -2 0x7 0x5 RDOOR_N 0x13 avatarStoleSomething 0x0000 0x00000000 -2 0x7 0x5 RDOOR_N 0x14 animGetHit 0x0000 0x00000000 -2 0x7 0x5 RDOOR_N 0x15 unhatch 0x0000 0x00000000 -2 0x7 0x5 RDOOR_N 0x16 func16 0x0000 0x00000000 -2 0x7 0x5 RDOOR_N 0x17 func17 0x0000 0x00000000 -2 0x7 0x5 RDOOR_N 0x18 func18 0x0000 0x00000000 -2 0x7 0x5 RDOOR_N 0x19 func19 0x0000 0x00000000 -2 0x7 0x5 RDOOR_N 0x1A func1A 0x0000 0x00000000 -2 0x7 0x5 RDOOR_N 0x1B func1B 0x0000 0x00000000 -2 0x7 0x5 RDOOR_N 0x1C func1C 0x0000 0x00000000 -2 0x7 0x5 RDOOR_N 0x1D func1D 0x0000 0x00000000 -2 0x7 0x5 RDOOR_N 0x1E func1E 0x0000 0x00000000 -2 0x7 0x5 RDOOR_N 0x1F func1F 0x0000 0x00000000 -3 0x11 0xF BLACK16 0x00 look 0x0000 0x00000000 -3 0x11 0xF BLACK16 0x01 use 0x0000 0x00000000 -3 0x11 0xF BLACK16 0x02 anim 0x0000 0x00000000 -3 0x11 0xF BLACK16 0x03 setActivity 0x0000 0x00000000 -3 0x11 0xF BLACK16 0x04 cachein 0x0000 0x00000000 -3 0x11 0xF BLACK16 0x05 hit 0x0000 0x00000000 -3 0x11 0xF BLACK16 0x06 gotHit 0x0139 0x00000001 -3 0x11 0xF BLACK16 0x07 hatch 0x0000 0x00000000 -3 0x11 0xF BLACK16 0x08 schedule 0x0000 0x00000000 -3 0x11 0xF BLACK16 0x09 release 0x0000 0x00000000 -3 0x11 0xF BLACK16 0x0A equip 0x0000 0x00000000 -3 0x11 0xF BLACK16 0x0B unequip 0x0000 0x00000000 -3 0x11 0xF BLACK16 0x0C combine 0x0000 0x00000000 -3 0x11 0xF BLACK16 0x0D func0D 0x0000 0x00000000 -3 0x11 0xF BLACK16 0x0E calledFromAnim 0x0000 0x00000000 -3 0x11 0xF BLACK16 0x0F enterFastArea 0x0000 0x00000000 -3 0x11 0xF BLACK16 0x10 leaveFastArea 0x0000 0x00000000 -3 0x11 0xF BLACK16 0x11 cast 0x0000 0x00000000 -3 0x11 0xF BLACK16 0x12 justMoved 0x0000 0x00000000 -3 0x11 0xF BLACK16 0x13 avatarStoleSomething 0x0000 0x00000000 -3 0x11 0xF BLACK16 0x14 animGetHit 0x0000 0x00000000 -3 0x11 0xF BLACK16 0x15 unhatch 0x0000 0x00000000 -3 0x11 0xF BLACK16 0x16 func16 0x0000 0x00000000 -3 0x11 0xF BLACK16 0x17 func17 0x0000 0x00000000 -3 0x11 0xF BLACK16 0x18 func18 0x0000 0x00000000 -3 0x11 0xF BLACK16 0x19 func19 0x0000 0x00000000 -3 0x11 0xF BLACK16 0x1A func1A 0x0000 0x00000000 -3 0x11 0xF BLACK16 0x1B func1B 0x0000 0x00000000 -3 0x11 0xF BLACK16 0x1C func1C 0x0000 0x00000000 -3 0x11 0xF BLACK16 0x1D func1D 0x0000 0x00000000 -3 0x11 0xF BLACK16 0x1E func1E 0x0000 0x00000000 -3 0x11 0xF BLACK16 0x1F func1F 0x0000 0x00000000 -4 0x23 0x21 ALARM_EW 0x00 look 0x0000 0x00000000 -4 0x23 0x21 ALARM_EW 0x01 use 0x0000 0x00000000 -4 0x23 0x21 ALARM_EW 0x02 anim 0x0000 0x00000000 -4 0x23 0x21 ALARM_EW 0x03 setActivity 0x0000 0x00000000 -4 0x23 0x21 ALARM_EW 0x04 cachein 0x0000 0x00000000 -4 0x23 0x21 ALARM_EW 0x05 hit 0x0000 0x00000000 -4 0x23 0x21 ALARM_EW 0x06 gotHit 0x0000 0x00000000 -4 0x23 0x21 ALARM_EW 0x07 hatch 0x0000 0x00000000 -4 0x23 0x21 ALARM_EW 0x08 schedule 0x0000 0x00000000 -4 0x23 0x21 ALARM_EW 0x09 release 0x0000 0x00000000 -4 0x23 0x21 ALARM_EW 0x0A equip 0x0000 0x00000000 -4 0x23 0x21 ALARM_EW 0x0B unequip 0x0000 0x00000000 -4 0x23 0x21 ALARM_EW 0x0C combine 0x0000 0x00000000 -4 0x23 0x21 ALARM_EW 0x0D func0D 0x0000 0x00000000 -4 0x23 0x21 ALARM_EW 0x0E calledFromAnim 0x0000 0x00000000 -4 0x23 0x21 ALARM_EW 0x0F enterFastArea 0x0052 0x00000001 -4 0x23 0x21 ALARM_EW 0x10 leaveFastArea 0x0000 0x00000000 -4 0x23 0x21 ALARM_EW 0x11 cast 0x0000 0x00000000 -4 0x23 0x21 ALARM_EW 0x12 justMoved 0x0000 0x00000000 -4 0x23 0x21 ALARM_EW 0x13 avatarStoleSomething 0x0000 0x00000000 -4 0x23 0x21 ALARM_EW 0x14 animGetHit 0x0000 0x00000000 -4 0x23 0x21 ALARM_EW 0x15 unhatch 0x0000 0x00000000 -4 0x23 0x21 ALARM_EW 0x16 func16 0x0000 0x00000000 -4 0x23 0x21 ALARM_EW 0x17 func17 0x0000 0x00000000 -4 0x23 0x21 ALARM_EW 0x18 func18 0x0000 0x00000000 -4 0x23 0x21 ALARM_EW 0x19 func19 0x0000 0x00000000 -4 0x23 0x21 ALARM_EW 0x1A func1A 0x0000 0x00000000 -4 0x23 0x21 ALARM_EW 0x1B func1B 0x0000 0x00000000 -4 0x23 0x21 ALARM_EW 0x1C func1C 0x0000 0x00000000 -4 0x23 0x21 ALARM_EW 0x1D func1D 0x0000 0x00000000 -4 0x23 0x21 ALARM_EW 0x1E func1E 0x0000 0x00000000 -4 0x23 0x21 ALARM_EW 0x1F func1F 0x0000 0x00000000 -5 0x2F 0x2D SMALLTAB 0x00 look 0x0000 0x00000000 -5 0x2F 0x2D SMALLTAB 0x01 use 0x0000 0x00000000 -5 0x2F 0x2D SMALLTAB 0x02 anim 0x0000 0x00000000 -5 0x2F 0x2D SMALLTAB 0x03 setActivity 0x0000 0x00000000 -5 0x2F 0x2D SMALLTAB 0x04 cachein 0x0000 0x00000000 -5 0x2F 0x2D SMALLTAB 0x05 hit 0x0000 0x00000000 -5 0x2F 0x2D SMALLTAB 0x06 gotHit 0x00E6 0x00000001 -5 0x2F 0x2D SMALLTAB 0x07 hatch 0x0000 0x00000000 -5 0x2F 0x2D SMALLTAB 0x08 schedule 0x0000 0x00000000 -5 0x2F 0x2D SMALLTAB 0x09 release 0x0000 0x00000000 -5 0x2F 0x2D SMALLTAB 0x0A equip 0x0000 0x00000000 -5 0x2F 0x2D SMALLTAB 0x0B unequip 0x0000 0x00000000 -5 0x2F 0x2D SMALLTAB 0x0C combine 0x0000 0x00000000 -5 0x2F 0x2D SMALLTAB 0x0D func0D 0x0000 0x00000000 -5 0x2F 0x2D SMALLTAB 0x0E calledFromAnim 0x0000 0x00000000 -5 0x2F 0x2D SMALLTAB 0x0F enterFastArea 0x0000 0x00000000 -5 0x2F 0x2D SMALLTAB 0x10 leaveFastArea 0x0000 0x00000000 -5 0x2F 0x2D SMALLTAB 0x11 cast 0x0000 0x00000000 -5 0x2F 0x2D SMALLTAB 0x12 justMoved 0x0000 0x00000000 -5 0x2F 0x2D SMALLTAB 0x13 avatarStoleSomething 0x0000 0x00000000 -5 0x2F 0x2D SMALLTAB 0x14 animGetHit 0x0000 0x00000000 -5 0x2F 0x2D SMALLTAB 0x15 unhatch 0x0000 0x00000000 -5 0x2F 0x2D SMALLTAB 0x16 func16 0x0000 0x00000000 -5 0x2F 0x2D SMALLTAB 0x17 func17 0x0000 0x00000000 -5 0x2F 0x2D SMALLTAB 0x18 func18 0x0000 0x00000000 -5 0x2F 0x2D SMALLTAB 0x19 func19 0x0000 0x00000000 -5 0x2F 0x2D SMALLTAB 0x1A func1A 0x0000 0x00000000 -5 0x2F 0x2D SMALLTAB 0x1B func1B 0x0000 0x00000000 -5 0x2F 0x2D SMALLTAB 0x1C func1C 0x0000 0x00000000 -5 0x2F 0x2D SMALLTAB 0x1D func1D 0x0000 0x00000000 -5 0x2F 0x2D SMALLTAB 0x1E func1E 0x0000 0x00000000 -5 0x2F 0x2D SMALLTAB 0x1F func1F 0x0000 0x00000000 -6 0x32 0x30 VALVE 0x00 look 0x0000 0x00000000 -6 0x32 0x30 VALVE 0x01 use 0x021A 0x00000001 -6 0x32 0x30 VALVE 0x02 anim 0x0000 0x00000000 -6 0x32 0x30 VALVE 0x03 setActivity 0x0000 0x00000000 -6 0x32 0x30 VALVE 0x04 cachein 0x0000 0x00000000 -6 0x32 0x30 VALVE 0x05 hit 0x0000 0x00000000 -6 0x32 0x30 VALVE 0x06 gotHit 0x0000 0x00000000 -6 0x32 0x30 VALVE 0x07 hatch 0x0000 0x00000000 -6 0x32 0x30 VALVE 0x08 schedule 0x0000 0x00000000 -6 0x32 0x30 VALVE 0x09 release 0x0000 0x00000000 -6 0x32 0x30 VALVE 0x0A equip 0x0000 0x00000000 -6 0x32 0x30 VALVE 0x0B unequip 0x0000 0x00000000 -6 0x32 0x30 VALVE 0x0C combine 0x0000 0x00000000 -6 0x32 0x30 VALVE 0x0D func0D 0x0000 0x00000000 -6 0x32 0x30 VALVE 0x0E calledFromAnim 0x0000 0x00000000 -6 0x32 0x30 VALVE 0x0F enterFastArea 0x0000 0x00000000 -6 0x32 0x30 VALVE 0x10 leaveFastArea 0x0000 0x00000000 -6 0x32 0x30 VALVE 0x11 cast 0x0000 0x00000000 -6 0x32 0x30 VALVE 0x12 justMoved 0x0000 0x00000000 -6 0x32 0x30 VALVE 0x13 avatarStoleSomething 0x0000 0x00000000 -6 0x32 0x30 VALVE 0x14 animGetHit 0x0000 0x00000000 -6 0x32 0x30 VALVE 0x15 unhatch 0x0000 0x00000000 -6 0x32 0x30 VALVE 0x16 func16 0x0000 0x00000000 -6 0x32 0x30 VALVE 0x17 func17 0x0000 0x00000000 -6 0x32 0x30 VALVE 0x18 func18 0x0000 0x00000000 -6 0x32 0x30 VALVE 0x19 func19 0x0000 0x00000000 -6 0x32 0x30 VALVE 0x1A func1A 0x0000 0x00000000 -6 0x32 0x30 VALVE 0x1B func1B 0x0000 0x00000000 -6 0x32 0x30 VALVE 0x1C func1C 0x0000 0x00000000 -6 0x32 0x30 VALVE 0x1D func1D 0x0000 0x00000000 -6 0x32 0x30 VALVE 0x1E func1E 0x0000 0x00000000 -6 0x32 0x30 VALVE 0x1F func1F 0x0000 0x00000000 -7 0x48 0x46 MDOOR_E 0x00 look 0x0000 0x00000000 -7 0x48 0x46 MDOOR_E 0x01 use 0x0000 0x00000000 -7 0x48 0x46 MDOOR_E 0x02 anim 0x0000 0x00000000 -7 0x48 0x46 MDOOR_E 0x03 setActivity 0x0000 0x00000000 -7 0x48 0x46 MDOOR_E 0x04 cachein 0x0000 0x00000000 -7 0x48 0x46 MDOOR_E 0x05 hit 0x0000 0x00000000 -7 0x48 0x46 MDOOR_E 0x06 gotHit 0x005F 0x0000008E -7 0x48 0x46 MDOOR_E 0x07 hatch 0x0000 0x00000000 -7 0x48 0x46 MDOOR_E 0x08 schedule 0x0000 0x00000000 -7 0x48 0x46 MDOOR_E 0x09 release 0x0000 0x00000000 -7 0x48 0x46 MDOOR_E 0x0A equip 0x0000 0x00000000 -7 0x48 0x46 MDOOR_E 0x0B unequip 0x0000 0x00000000 -7 0x48 0x46 MDOOR_E 0x0C combine 0x0000 0x00000000 -7 0x48 0x46 MDOOR_E 0x0D func0D 0x0000 0x00000000 -7 0x48 0x46 MDOOR_E 0x0E calledFromAnim 0x0000 0x00000000 -7 0x48 0x46 MDOOR_E 0x0F enterFastArea 0x008D 0x00000001 -7 0x48 0x46 MDOOR_E 0x10 leaveFastArea 0x0000 0x00000000 -7 0x48 0x46 MDOOR_E 0x11 cast 0x0000 0x00000000 -7 0x48 0x46 MDOOR_E 0x12 justMoved 0x0000 0x00000000 -7 0x48 0x46 MDOOR_E 0x13 avatarStoleSomething 0x00E9 0x000000ED -7 0x48 0x46 MDOOR_E 0x14 animGetHit 0x0000 0x00000000 -7 0x48 0x46 MDOOR_E 0x15 unhatch 0x0000 0x00000000 -7 0x48 0x46 MDOOR_E 0x16 func16 0x0000 0x00000000 -7 0x48 0x46 MDOOR_E 0x17 func17 0x0000 0x00000000 -7 0x48 0x46 MDOOR_E 0x18 func18 0x0000 0x00000000 -7 0x48 0x46 MDOOR_E 0x19 func19 0x0000 0x00000000 -7 0x48 0x46 MDOOR_E 0x1A func1A 0x0000 0x00000000 -7 0x48 0x46 MDOOR_E 0x1B func1B 0x0000 0x00000000 -7 0x48 0x46 MDOOR_E 0x1C func1C 0x0000 0x00000000 -7 0x48 0x46 MDOOR_E 0x1D func1D 0x0000 0x00000000 -7 0x48 0x46 MDOOR_E 0x1E func1E 0x0000 0x00000000 -7 0x48 0x46 MDOOR_E 0x1F func1F 0x0000 0x00000000 -8 0x4B 0x49 ALARM_NS 0x00 look 0x0000 0x00000000 -8 0x4B 0x49 ALARM_NS 0x01 use 0x0000 0x00000000 -8 0x4B 0x49 ALARM_NS 0x02 anim 0x0000 0x00000000 -8 0x4B 0x49 ALARM_NS 0x03 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0xAC 0xAA BARRELUP 0x1F func1F 0x0000 0x00000000 -35 0xBC 0xBA SIGNEW 0x00 look 0x0000 0x00000000 -35 0xBC 0xBA SIGNEW 0x01 use 0x0000 0x00000000 -35 0xBC 0xBA SIGNEW 0x02 anim 0x0000 0x00000000 -35 0xBC 0xBA SIGNEW 0x03 setActivity 0x0000 0x00000000 -35 0xBC 0xBA SIGNEW 0x04 cachein 0x0060 0x00000001 -35 0xBC 0xBA SIGNEW 0x05 hit 0x0000 0x00000000 -35 0xBC 0xBA SIGNEW 0x06 gotHit 0x0000 0x00000000 -35 0xBC 0xBA SIGNEW 0x07 hatch 0x0000 0x00000000 -35 0xBC 0xBA SIGNEW 0x08 schedule 0x0000 0x00000000 -35 0xBC 0xBA SIGNEW 0x09 release 0x0000 0x00000000 -35 0xBC 0xBA SIGNEW 0x0A equip 0x0000 0x00000000 -35 0xBC 0xBA SIGNEW 0x0B unequip 0x0000 0x00000000 -35 0xBC 0xBA SIGNEW 0x0C combine 0x0000 0x00000000 -35 0xBC 0xBA SIGNEW 0x0D func0D 0x0000 0x00000000 -35 0xBC 0xBA SIGNEW 0x0E calledFromAnim 0x0000 0x00000000 -35 0xBC 0xBA SIGNEW 0x0F enterFastArea 0x0000 0x00000000 -35 0xBC 0xBA SIGNEW 0x10 leaveFastArea 0x0000 0x00000000 -35 0xBC 0xBA SIGNEW 0x11 cast 0x0000 0x00000000 -35 0xBC 0xBA 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0xBB SIGNNS 0x18 func18 0x0000 0x00000000 -36 0xBD 0xBB SIGNNS 0x19 func19 0x0000 0x00000000 -36 0xBD 0xBB SIGNNS 0x1A func1A 0x0000 0x00000000 -36 0xBD 0xBB SIGNNS 0x1B func1B 0x0000 0x00000000 -36 0xBD 0xBB SIGNNS 0x1C func1C 0x0000 0x00000000 -36 0xBD 0xBB SIGNNS 0x1D func1D 0x0000 0x00000000 -36 0xBD 0xBB SIGNNS 0x1E func1E 0x0000 0x00000000 -36 0xBD 0xBB SIGNNS 0x1F func1F 0x0000 0x00000000 -37 0xBF 0xBD RFANNS 0x00 look 0x0000 0x00000000 -37 0xBF 0xBD RFANNS 0x01 use 0x0000 0x00000000 -37 0xBF 0xBD RFANNS 0x02 anim 0x0000 0x00000000 -37 0xBF 0xBD RFANNS 0x03 setActivity 0x0000 0x00000000 -37 0xBF 0xBD RFANNS 0x04 cachein 0x0000 0x00000000 -37 0xBF 0xBD RFANNS 0x05 hit 0x0000 0x00000000 -37 0xBF 0xBD RFANNS 0x06 gotHit 0x00D4 0x00000038 -37 0xBF 0xBD RFANNS 0x07 hatch 0x0000 0x00000000 -37 0xBF 0xBD RFANNS 0x08 schedule 0x0000 0x00000000 -37 0xBF 0xBD RFANNS 0x09 release 0x0000 0x00000000 -37 0xBF 0xBD RFANNS 0x0A equip 0x0253 0x0000010C -37 0xBF 0xBD RFANNS 0x0B unequip 0x0000 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RDOOR4_E 0x1F func1F 0x0000 0x00000000 -42 0xC9 0xC7 RDOOR5_E 0x00 look 0x0000 0x00000000 -42 0xC9 0xC7 RDOOR5_E 0x01 use 0x0000 0x00000000 -42 0xC9 0xC7 RDOOR5_E 0x02 anim 0x0000 0x00000000 -42 0xC9 0xC7 RDOOR5_E 0x03 setActivity 0x0000 0x00000000 -42 0xC9 0xC7 RDOOR5_E 0x04 cachein 0x0000 0x00000000 -42 0xC9 0xC7 RDOOR5_E 0x05 hit 0x0000 0x00000000 -42 0xC9 0xC7 RDOOR5_E 0x06 gotHit 0x005F 0x00000038 -42 0xC9 0xC7 RDOOR5_E 0x07 hatch 0x0000 0x00000000 -42 0xC9 0xC7 RDOOR5_E 0x08 schedule 0x0000 0x00000000 -42 0xC9 0xC7 RDOOR5_E 0x09 release 0x0000 0x00000000 -42 0xC9 0xC7 RDOOR5_E 0x0A equip 0x0000 0x00000000 -42 0xC9 0xC7 RDOOR5_E 0x0B unequip 0x0000 0x00000000 -42 0xC9 0xC7 RDOOR5_E 0x0C combine 0x0000 0x00000000 -42 0xC9 0xC7 RDOOR5_E 0x0D func0D 0x0000 0x00000000 -42 0xC9 0xC7 RDOOR5_E 0x0E calledFromAnim 0x0000 0x00000000 -42 0xC9 0xC7 RDOOR5_E 0x0F enterFastArea 0x0037 0x00000001 -42 0xC9 0xC7 RDOOR5_E 0x10 leaveFastArea 0x0000 0x00000000 -42 0xC9 0xC7 RDOOR5_E 0x11 cast 0x0000 0x00000000 -42 0xC9 0xC7 RDOOR5_E 0x12 justMoved 0x0000 0x00000000 -42 0xC9 0xC7 RDOOR5_E 0x13 avatarStoleSomething 0x0000 0x00000000 -42 0xC9 0xC7 RDOOR5_E 0x14 animGetHit 0x0000 0x00000000 -42 0xC9 0xC7 RDOOR5_E 0x15 unhatch 0x0000 0x00000000 -42 0xC9 0xC7 RDOOR5_E 0x16 func16 0x0000 0x00000000 -42 0xC9 0xC7 RDOOR5_E 0x17 func17 0x0000 0x00000000 -42 0xC9 0xC7 RDOOR5_E 0x18 func18 0x0000 0x00000000 -42 0xC9 0xC7 RDOOR5_E 0x19 func19 0x0000 0x00000000 -42 0xC9 0xC7 RDOOR5_E 0x1A func1A 0x0000 0x00000000 -42 0xC9 0xC7 RDOOR5_E 0x1B func1B 0x0000 0x00000000 -42 0xC9 0xC7 RDOOR5_E 0x1C func1C 0x0000 0x00000000 -42 0xC9 0xC7 RDOOR5_E 0x1D func1D 0x0000 0x00000000 -42 0xC9 0xC7 RDOOR5_E 0x1E func1E 0x0000 0x00000000 -42 0xC9 0xC7 RDOOR5_E 0x1F func1F 0x0000 0x00000000 -43 0xD3 0xD1 BROKENCW 0x00 look 0x0000 0x00000000 -43 0xD3 0xD1 BROKENCW 0x01 use 0x0000 0x00000000 -43 0xD3 0xD1 BROKENCW 0x02 anim 0x0000 0x00000000 -43 0xD3 0xD1 BROKENCW 0x03 setActivity 0x0000 0x00000000 -43 0xD3 0xD1 BROKENCW 0x04 cachein 0x0000 0x00000000 -43 0xD3 0xD1 BROKENCW 0x05 hit 0x0000 0x00000000 -43 0xD3 0xD1 BROKENCW 0x06 gotHit 0x00E2 0x00000001 -43 0xD3 0xD1 BROKENCW 0x07 hatch 0x0000 0x00000000 -43 0xD3 0xD1 BROKENCW 0x08 schedule 0x0000 0x00000000 -43 0xD3 0xD1 BROKENCW 0x09 release 0x0000 0x00000000 -43 0xD3 0xD1 BROKENCW 0x0A equip 0x0000 0x00000000 -43 0xD3 0xD1 BROKENCW 0x0B unequip 0x0000 0x00000000 -43 0xD3 0xD1 BROKENCW 0x0C combine 0x0000 0x00000000 -43 0xD3 0xD1 BROKENCW 0x0D func0D 0x0000 0x00000000 -43 0xD3 0xD1 BROKENCW 0x0E calledFromAnim 0x0000 0x00000000 -43 0xD3 0xD1 BROKENCW 0x0F enterFastArea 0x0000 0x00000000 -43 0xD3 0xD1 BROKENCW 0x10 leaveFastArea 0x0000 0x00000000 -43 0xD3 0xD1 BROKENCW 0x11 cast 0x0000 0x00000000 -43 0xD3 0xD1 BROKENCW 0x12 justMoved 0x0000 0x00000000 -43 0xD3 0xD1 BROKENCW 0x13 avatarStoleSomething 0x0000 0x00000000 -43 0xD3 0xD1 BROKENCW 0x14 animGetHit 0x0000 0x00000000 -43 0xD3 0xD1 BROKENCW 0x15 unhatch 0x0000 0x00000000 -43 0xD3 0xD1 BROKENCW 0x16 func16 0x0000 0x00000000 -43 0xD3 0xD1 BROKENCW 0x17 func17 0x0000 0x00000000 -43 0xD3 0xD1 BROKENCW 0x18 func18 0x0000 0x00000000 -43 0xD3 0xD1 BROKENCW 0x19 func19 0x0000 0x00000000 -43 0xD3 0xD1 BROKENCW 0x1A func1A 0x0000 0x00000000 -43 0xD3 0xD1 BROKENCW 0x1B func1B 0x0000 0x00000000 -43 0xD3 0xD1 BROKENCW 0x1C func1C 0x0000 0x00000000 -43 0xD3 0xD1 BROKENCW 0x1D func1D 0x0000 0x00000000 -43 0xD3 0xD1 BROKENCW 0x1E func1E 0x0000 0x00000000 -43 0xD3 0xD1 BROKENCW 0x1F func1F 0x0000 0x00000000 -44 0xF1 0xEF STELEPAD 0x00 look 0x0000 0x00000000 -44 0xF1 0xEF STELEPAD 0x01 use 0x0000 0x00000000 -44 0xF1 0xEF STELEPAD 0x02 anim 0x0000 0x00000000 -44 0xF1 0xEF STELEPAD 0x03 setActivity 0x0000 0x00000000 -44 0xF1 0xEF STELEPAD 0x04 cachein 0x0000 0x00000000 -44 0xF1 0xEF STELEPAD 0x05 hit 0x0000 0x00000000 -44 0xF1 0xEF STELEPAD 0x06 gotHit 0x00F8 0x00000001 -44 0xF1 0xEF STELEPAD 0x07 hatch 0x0000 0x00000000 -44 0xF1 0xEF STELEPAD 0x08 schedule 0x0000 0x00000000 -44 0xF1 0xEF STELEPAD 0x09 release 0x0108 0x000000F9 -44 0xF1 0xEF STELEPAD 0x0A equip 0x0000 0x00000000 -44 0xF1 0xEF STELEPAD 0x0B unequip 0x0000 0x00000000 -44 0xF1 0xEF STELEPAD 0x0C combine 0x0000 0x00000000 -44 0xF1 0xEF STELEPAD 0x0D func0D 0x0000 0x00000000 -44 0xF1 0xEF STELEPAD 0x0E calledFromAnim 0x0000 0x00000000 -44 0xF1 0xEF STELEPAD 0x0F enterFastArea 0x0000 0x00000000 -44 0xF1 0xEF STELEPAD 0x10 leaveFastArea 0x0000 0x00000000 -44 0xF1 0xEF STELEPAD 0x11 cast 0x0000 0x00000000 -44 0xF1 0xEF STELEPAD 0x12 justMoved 0x0000 0x00000000 -44 0xF1 0xEF STELEPAD 0x13 avatarStoleSomething 0x0000 0x00000000 -44 0xF1 0xEF STELEPAD 0x14 animGetHit 0x0000 0x00000000 -44 0xF1 0xEF STELEPAD 0x15 unhatch 0x0000 0x00000000 -44 0xF1 0xEF STELEPAD 0x16 func16 0x0000 0x00000000 -44 0xF1 0xEF STELEPAD 0x17 func17 0x0000 0x00000000 -44 0xF1 0xEF STELEPAD 0x18 func18 0x0000 0x00000000 -44 0xF1 0xEF STELEPAD 0x19 func19 0x0000 0x00000000 -44 0xF1 0xEF STELEPAD 0x1A func1A 0x0000 0x00000000 -44 0xF1 0xEF STELEPAD 0x1B func1B 0x0000 0x00000000 -44 0xF1 0xEF STELEPAD 0x1C func1C 0x0000 0x00000000 -44 0xF1 0xEF STELEPAD 0x1D func1D 0x0000 0x00000000 -44 0xF1 0xEF STELEPAD 0x1E func1E 0x0000 0x00000000 -44 0xF1 0xEF STELEPAD 0x1F func1F 0x0000 0x00000000 -45 0x104 0x102 MONITNS 0x00 look 0x0000 0x00000000 -45 0x104 0x102 MONITNS 0x01 use 0x0262 0x00000001 -45 0x104 0x102 MONITNS 0x02 anim 0x0000 0x00000000 -45 0x104 0x102 MONITNS 0x03 setActivity 0x0000 0x00000000 -45 0x104 0x102 MONITNS 0x04 cachein 0x0000 0x00000000 -45 0x104 0x102 MONITNS 0x05 hit 0x0000 0x00000000 -45 0x104 0x102 MONITNS 0x06 gotHit 0x003A 0x00000263 -45 0x104 0x102 MONITNS 0x07 hatch 0x0000 0x00000000 -45 0x104 0x102 MONITNS 0x08 schedule 0x0000 0x00000000 -45 0x104 0x102 MONITNS 0x09 release 0x0000 0x00000000 -45 0x104 0x102 MONITNS 0x0A equip 0x0000 0x00000000 -45 0x104 0x102 MONITNS 0x0B unequip 0x0000 0x00000000 -45 0x104 0x102 MONITNS 0x0C combine 0x0000 0x00000000 -45 0x104 0x102 MONITNS 0x0D func0D 0x0000 0x00000000 -45 0x104 0x102 MONITNS 0x0E calledFromAnim 0x0000 0x00000000 -45 0x104 0x102 MONITNS 0x0F enterFastArea 0x0000 0x00000000 -45 0x104 0x102 MONITNS 0x10 leaveFastArea 0x0000 0x00000000 -45 0x104 0x102 MONITNS 0x11 cast 0x0000 0x00000000 -45 0x104 0x102 MONITNS 0x12 justMoved 0x0000 0x00000000 -45 0x104 0x102 MONITNS 0x13 avatarStoleSomething 0x0000 0x00000000 -45 0x104 0x102 MONITNS 0x14 animGetHit 0x0000 0x00000000 -45 0x104 0x102 MONITNS 0x15 unhatch 0x0000 0x00000000 -45 0x104 0x102 MONITNS 0x16 func16 0x0000 0x00000000 -45 0x104 0x102 MONITNS 0x17 func17 0x0000 0x00000000 -45 0x104 0x102 MONITNS 0x18 func18 0x0000 0x00000000 -45 0x104 0x102 MONITNS 0x19 func19 0x0000 0x00000000 -45 0x104 0x102 MONITNS 0x1A func1A 0x0000 0x00000000 -45 0x104 0x102 MONITNS 0x1B func1B 0x0000 0x00000000 -45 0x104 0x102 MONITNS 0x1C func1C 0x0000 0x00000000 -45 0x104 0x102 MONITNS 0x1D func1D 0x0000 0x00000000 -45 0x104 0x102 MONITNS 0x1E func1E 0x0000 0x00000000 -45 0x104 0x102 MONITNS 0x1F func1F 0x0000 0x00000000 -46 0x10A 0x108 GATGUNNS 0x00 look 0x0000 0x00000000 -46 0x10A 0x108 GATGUNNS 0x01 use 0x0000 0x00000000 -46 0x10A 0x108 GATGUNNS 0x02 anim 0x0000 0x00000000 -46 0x10A 0x108 GATGUNNS 0x03 setActivity 0x0000 0x00000000 -46 0x10A 0x108 GATGUNNS 0x04 cachein 0x0000 0x00000000 -46 0x10A 0x108 GATGUNNS 0x05 hit 0x0000 0x00000000 -46 0x10A 0x108 GATGUNNS 0x06 gotHit 0x004E 0x0000011C -46 0x10A 0x108 GATGUNNS 0x07 hatch 0x0000 0x00000000 -46 0x10A 0x108 GATGUNNS 0x08 schedule 0x0000 0x00000000 -46 0x10A 0x108 GATGUNNS 0x09 release 0x0000 0x00000000 -46 0x10A 0x108 GATGUNNS 0x0A equip 0x0095 0x0000016A -46 0x10A 0x108 GATGUNNS 0x0B unequip 0x0065 0x0000005E -46 0x10A 0x108 GATGUNNS 0x0C combine 0x0000 0x00000000 -46 0x10A 0x108 GATGUNNS 0x0D func0D 0x0000 0x00000000 -46 0x10A 0x108 GATGUNNS 0x0E calledFromAnim 0x0000 0x00000000 -46 0x10A 0x108 GATGUNNS 0x0F enterFastArea 0x005D 0x00000001 -46 0x10A 0x108 GATGUNNS 0x10 leaveFastArea 0x0059 0x000000C3 -46 0x10A 0x108 GATGUNNS 0x11 cast 0x0000 0x00000000 -46 0x10A 0x108 GATGUNNS 0x12 justMoved 0x0000 0x00000000 -46 0x10A 0x108 GATGUNNS 0x13 avatarStoleSomething 0x0000 0x00000000 -46 0x10A 0x108 GATGUNNS 0x14 animGetHit 0x0000 0x00000000 -46 0x10A 0x108 GATGUNNS 0x15 unhatch 0x0000 0x00000000 -46 0x10A 0x108 GATGUNNS 0x16 func16 0x0000 0x00000000 -46 0x10A 0x108 GATGUNNS 0x17 func17 0x0000 0x00000000 -46 0x10A 0x108 GATGUNNS 0x18 func18 0x0000 0x00000000 -46 0x10A 0x108 GATGUNNS 0x19 func19 0x0000 0x00000000 -46 0x10A 0x108 GATGUNNS 0x1A func1A 0x0000 0x00000000 -46 0x10A 0x108 GATGUNNS 0x1B func1B 0x0000 0x00000000 -46 0x10A 0x108 GATGUNNS 0x1C func1C 0x0000 0x00000000 -46 0x10A 0x108 GATGUNNS 0x1D func1D 0x0000 0x00000000 -46 0x10A 0x108 GATGUNNS 0x1E func1E 0x0000 0x00000000 -46 0x10A 0x108 GATGUNNS 0x1F func1F 0x0000 0x00000000 -47 0x10F 0x10D GTELEPAD 0x00 look 0x0000 0x00000000 -47 0x10F 0x10D GTELEPAD 0x01 use 0x0000 0x00000000 -47 0x10F 0x10D GTELEPAD 0x02 anim 0x0000 0x00000000 -47 0x10F 0x10D GTELEPAD 0x03 setActivity 0x0000 0x00000000 -47 0x10F 0x10D GTELEPAD 0x04 cachein 0x0000 0x00000000 -47 0x10F 0x10D GTELEPAD 0x05 hit 0x0000 0x00000000 -47 0x10F 0x10D GTELEPAD 0x06 gotHit 0x00F8 0x00000001 -47 0x10F 0x10D GTELEPAD 0x07 hatch 0x0000 0x00000000 -47 0x10F 0x10D GTELEPAD 0x08 schedule 0x0000 0x00000000 -47 0x10F 0x10D GTELEPAD 0x09 release 0x0108 0x000000F9 -47 0x10F 0x10D GTELEPAD 0x0A equip 0x0000 0x00000000 -47 0x10F 0x10D GTELEPAD 0x0B unequip 0x0000 0x00000000 -47 0x10F 0x10D GTELEPAD 0x0C combine 0x0000 0x00000000 -47 0x10F 0x10D GTELEPAD 0x0D func0D 0x0000 0x00000000 -47 0x10F 0x10D GTELEPAD 0x0E calledFromAnim 0x0000 0x00000000 -47 0x10F 0x10D GTELEPAD 0x0F enterFastArea 0x0000 0x00000000 -47 0x10F 0x10D GTELEPAD 0x10 leaveFastArea 0x0000 0x00000000 -47 0x10F 0x10D GTELEPAD 0x11 cast 0x0000 0x00000000 -47 0x10F 0x10D GTELEPAD 0x12 justMoved 0x0000 0x00000000 -47 0x10F 0x10D GTELEPAD 0x13 avatarStoleSomething 0x0000 0x00000000 -47 0x10F 0x10D GTELEPAD 0x14 animGetHit 0x0000 0x00000000 -47 0x10F 0x10D GTELEPAD 0x15 unhatch 0x0000 0x00000000 -47 0x10F 0x10D GTELEPAD 0x16 func16 0x0000 0x00000000 -47 0x10F 0x10D GTELEPAD 0x17 func17 0x0000 0x00000000 -47 0x10F 0x10D GTELEPAD 0x18 func18 0x0000 0x00000000 -47 0x10F 0x10D GTELEPAD 0x19 func19 0x0000 0x00000000 -47 0x10F 0x10D GTELEPAD 0x1A func1A 0x0000 0x00000000 -47 0x10F 0x10D GTELEPAD 0x1B func1B 0x0000 0x00000000 -47 0x10F 0x10D GTELEPAD 0x1C func1C 0x0000 0x00000000 -47 0x10F 0x10D GTELEPAD 0x1D func1D 0x0000 0x00000000 -47 0x10F 0x10D GTELEPAD 0x1E func1E 0x0000 0x00000000 -47 0x10F 0x10D GTELEPAD 0x1F func1F 0x0000 0x00000000 -48 0x115 0x113 GATGUNEW 0x00 look 0x0000 0x00000000 -48 0x115 0x113 GATGUNEW 0x01 use 0x0000 0x00000000 -48 0x115 0x113 GATGUNEW 0x02 anim 0x0000 0x00000000 -48 0x115 0x113 GATGUNEW 0x03 setActivity 0x0000 0x00000000 -48 0x115 0x113 GATGUNEW 0x04 cachein 0x0000 0x00000000 -48 0x115 0x113 GATGUNEW 0x05 hit 0x0000 0x00000000 -48 0x115 0x113 GATGUNEW 0x06 gotHit 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0x120 FASTSKIL 0x0A equip 0x0000 0x00000000 -49 0x122 0x120 FASTSKIL 0x0B unequip 0x0000 0x00000000 -49 0x122 0x120 FASTSKIL 0x0C combine 0x0000 0x00000000 -49 0x122 0x120 FASTSKIL 0x0D func0D 0x0000 0x00000000 -49 0x122 0x120 FASTSKIL 0x0E calledFromAnim 0x0000 0x00000000 -49 0x122 0x120 FASTSKIL 0x0F enterFastArea 0x01E3 0x00000001 -49 0x122 0x120 FASTSKIL 0x10 leaveFastArea 0x0000 0x00000000 -49 0x122 0x120 FASTSKIL 0x11 cast 0x0000 0x00000000 -49 0x122 0x120 FASTSKIL 0x12 justMoved 0x0000 0x00000000 -49 0x122 0x120 FASTSKIL 0x13 avatarStoleSomething 0x0000 0x00000000 -49 0x122 0x120 FASTSKIL 0x14 animGetHit 0x0000 0x00000000 -49 0x122 0x120 FASTSKIL 0x15 unhatch 0x0000 0x00000000 -49 0x122 0x120 FASTSKIL 0x16 func16 0x0000 0x00000000 -49 0x122 0x120 FASTSKIL 0x17 func17 0x0000 0x00000000 -49 0x122 0x120 FASTSKIL 0x18 func18 0x0000 0x00000000 -49 0x122 0x120 FASTSKIL 0x19 func19 0x0000 0x00000000 -49 0x122 0x120 FASTSKIL 0x1A func1A 0x0000 0x00000000 -49 0x122 0x120 FASTSKIL 0x1B func1B 0x0000 0x00000000 -49 0x122 0x120 FASTSKIL 0x1C func1C 0x0000 0x00000000 -49 0x122 0x120 FASTSKIL 0x1D func1D 0x0000 0x00000000 -49 0x122 0x120 FASTSKIL 0x1E func1E 0x0000 0x00000000 -49 0x122 0x120 FASTSKIL 0x1F func1F 0x0000 0x00000000 -50 0x131 0x12F ELEVPLAT 0x00 look 0x0000 0x00000000 -50 0x131 0x12F ELEVPLAT 0x01 use 0x0000 0x00000000 -50 0x131 0x12F ELEVPLAT 0x02 anim 0x0000 0x00000000 -50 0x131 0x12F ELEVPLAT 0x03 setActivity 0x0000 0x00000000 -50 0x131 0x12F ELEVPLAT 0x04 cachein 0x0000 0x00000000 -50 0x131 0x12F ELEVPLAT 0x05 hit 0x00B5 0x00000001 -50 0x131 0x12F ELEVPLAT 0x06 gotHit 0x0000 0x00000000 -50 0x131 0x12F ELEVPLAT 0x07 hatch 0x0000 0x00000000 -50 0x131 0x12F ELEVPLAT 0x08 schedule 0x0000 0x00000000 -50 0x131 0x12F ELEVPLAT 0x09 release 0x0000 0x00000000 -50 0x131 0x12F ELEVPLAT 0x0A equip 0x021C 0x000000B6 -50 0x131 0x12F ELEVPLAT 0x0B unequip 0x0000 0x00000000 -50 0x131 0x12F ELEVPLAT 0x0C combine 0x0000 0x00000000 -50 0x131 0x12F ELEVPLAT 0x0D func0D 0x0000 0x00000000 -50 0x131 0x12F ELEVPLAT 0x0E calledFromAnim 0x0000 0x00000000 -50 0x131 0x12F ELEVPLAT 0x0F enterFastArea 0x006A 0x0000030B -50 0x131 0x12F ELEVPLAT 0x10 leaveFastArea 0x0039 0x000002D2 -50 0x131 0x12F ELEVPLAT 0x11 cast 0x0000 0x00000000 -50 0x131 0x12F ELEVPLAT 0x12 justMoved 0x0000 0x00000000 -50 0x131 0x12F ELEVPLAT 0x13 avatarStoleSomething 0x0000 0x00000000 -50 0x131 0x12F ELEVPLAT 0x14 animGetHit 0x0000 0x00000000 -50 0x131 0x12F ELEVPLAT 0x15 unhatch 0x0000 0x00000000 -50 0x131 0x12F ELEVPLAT 0x16 func16 0x0000 0x00000000 -50 0x131 0x12F ELEVPLAT 0x17 func17 0x0000 0x00000000 -50 0x131 0x12F ELEVPLAT 0x18 func18 0x0000 0x00000000 -50 0x131 0x12F ELEVPLAT 0x19 func19 0x0000 0x00000000 -50 0x131 0x12F ELEVPLAT 0x1A func1A 0x0000 0x00000000 -50 0x131 0x12F ELEVPLAT 0x1B func1B 0x0000 0x00000000 -50 0x131 0x12F ELEVPLAT 0x1C func1C 0x0000 0x00000000 -50 0x131 0x12F ELEVPLAT 0x1D func1D 0x0000 0x00000000 -50 0x131 0x12F ELEVPLAT 0x1E func1E 0x0000 0x00000000 -50 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0x295 0x293 CONV_EL 0x01 use 0x0000 0x00000000 -140 0x295 0x293 CONV_EL 0x02 anim 0x0000 0x00000000 -140 0x295 0x293 CONV_EL 0x03 setActivity 0x0000 0x00000000 -140 0x295 0x293 CONV_EL 0x04 cachein 0x0000 0x00000000 -140 0x295 0x293 CONV_EL 0x05 hit 0x0000 0x00000000 -140 0x295 0x293 CONV_EL 0x06 gotHit 0x010E 0x00000103 -140 0x295 0x293 CONV_EL 0x07 hatch 0x0000 0x00000000 -140 0x295 0x293 CONV_EL 0x08 schedule 0x0000 0x00000000 -140 0x295 0x293 CONV_EL 0x09 release 0x0000 0x00000000 -140 0x295 0x293 CONV_EL 0x0A equip 0x0102 0x00000001 -140 0x295 0x293 CONV_EL 0x0B unequip 0x0000 0x00000000 -140 0x295 0x293 CONV_EL 0x0C combine 0x0000 0x00000000 -140 0x295 0x293 CONV_EL 0x0D func0D 0x0000 0x00000000 -140 0x295 0x293 CONV_EL 0x0E calledFromAnim 0x0000 0x00000000 -140 0x295 0x293 CONV_EL 0x0F enterFastArea 0x0000 0x00000000 -140 0x295 0x293 CONV_EL 0x10 leaveFastArea 0x0000 0x00000000 -140 0x295 0x293 CONV_EL 0x11 cast 0x0000 0x00000000 -140 0x295 0x293 CONV_EL 0x12 justMoved 0x0000 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0x00000000 -147 0x2B0 0x2AE MGR_EW 0x18 func18 0x0000 0x00000000 -147 0x2B0 0x2AE MGR_EW 0x19 func19 0x0000 0x00000000 -147 0x2B0 0x2AE MGR_EW 0x1A func1A 0x0000 0x00000000 -147 0x2B0 0x2AE MGR_EW 0x1B func1B 0x0000 0x00000000 -147 0x2B0 0x2AE MGR_EW 0x1C func1C 0x0000 0x00000000 -147 0x2B0 0x2AE MGR_EW 0x1D func1D 0x0000 0x00000000 -147 0x2B0 0x2AE MGR_EW 0x1E func1E 0x0000 0x00000000 -147 0x2B0 0x2AE MGR_EW 0x1F func1F 0x0000 0x00000000 -148 0x2B5 0x2B3 SSBOX_EW 0x00 look 0x0000 0x00000000 -148 0x2B5 0x2B3 SSBOX_EW 0x01 use 0x0000 0x00000000 -148 0x2B5 0x2B3 SSBOX_EW 0x02 anim 0x0000 0x00000000 -148 0x2B5 0x2B3 SSBOX_EW 0x03 setActivity 0x0000 0x00000000 -148 0x2B5 0x2B3 SSBOX_EW 0x04 cachein 0x0000 0x00000000 -148 0x2B5 0x2B3 SSBOX_EW 0x05 hit 0x0000 0x00000000 -148 0x2B5 0x2B3 SSBOX_EW 0x06 gotHit 0x0141 0x00000001 -148 0x2B5 0x2B3 SSBOX_EW 0x07 hatch 0x0000 0x00000000 -148 0x2B5 0x2B3 SSBOX_EW 0x08 schedule 0x0000 0x00000000 -148 0x2B5 0x2B3 SSBOX_EW 0x09 release 0x0000 0x00000000 -148 0x2B5 0x2B3 SSBOX_EW 0x0A equip 0x0000 0x00000000 -148 0x2B5 0x2B3 SSBOX_EW 0x0B unequip 0x0000 0x00000000 -148 0x2B5 0x2B3 SSBOX_EW 0x0C combine 0x0000 0x00000000 -148 0x2B5 0x2B3 SSBOX_EW 0x0D func0D 0x0000 0x00000000 -148 0x2B5 0x2B3 SSBOX_EW 0x0E calledFromAnim 0x0000 0x00000000 -148 0x2B5 0x2B3 SSBOX_EW 0x0F enterFastArea 0x0000 0x00000000 -148 0x2B5 0x2B3 SSBOX_EW 0x10 leaveFastArea 0x0000 0x00000000 -148 0x2B5 0x2B3 SSBOX_EW 0x11 cast 0x0000 0x00000000 -148 0x2B5 0x2B3 SSBOX_EW 0x12 justMoved 0x0000 0x00000000 -148 0x2B5 0x2B3 SSBOX_EW 0x13 avatarStoleSomething 0x0000 0x00000000 -148 0x2B5 0x2B3 SSBOX_EW 0x14 animGetHit 0x0000 0x00000000 -148 0x2B5 0x2B3 SSBOX_EW 0x15 unhatch 0x0000 0x00000000 -148 0x2B5 0x2B3 SSBOX_EW 0x16 func16 0x0000 0x00000000 -148 0x2B5 0x2B3 SSBOX_EW 0x17 func17 0x0000 0x00000000 -148 0x2B5 0x2B3 SSBOX_EW 0x18 func18 0x0000 0x00000000 -148 0x2B5 0x2B3 SSBOX_EW 0x19 func19 0x0000 0x00000000 -148 0x2B5 0x2B3 SSBOX_EW 0x1A func1A 0x0000 0x00000000 -148 0x2B5 0x2B3 SSBOX_EW 0x1B func1B 0x0000 0x00000000 -148 0x2B5 0x2B3 SSBOX_EW 0x1C func1C 0x0000 0x00000000 -148 0x2B5 0x2B3 SSBOX_EW 0x1D func1D 0x0000 0x00000000 -148 0x2B5 0x2B3 SSBOX_EW 0x1E func1E 0x0000 0x00000000 -148 0x2B5 0x2B3 SSBOX_EW 0x1F func1F 0x0000 0x00000000 -149 0x2C5 0x2C3 BLASERNS 0x00 look 0x0000 0x00000000 -149 0x2C5 0x2C3 BLASERNS 0x01 use 0x0000 0x00000000 -149 0x2C5 0x2C3 BLASERNS 0x02 anim 0x0000 0x00000000 -149 0x2C5 0x2C3 BLASERNS 0x03 setActivity 0x0000 0x00000000 -149 0x2C5 0x2C3 BLASERNS 0x04 cachein 0x0000 0x00000000 -149 0x2C5 0x2C3 BLASERNS 0x05 hit 0x005E 0x00000187 -149 0x2C5 0x2C3 BLASERNS 0x06 gotHit 0x005E 0x000001E5 -149 0x2C5 0x2C3 BLASERNS 0x07 hatch 0x0000 0x00000000 -149 0x2C5 0x2C3 BLASERNS 0x08 schedule 0x0000 0x00000000 -149 0x2C5 0x2C3 BLASERNS 0x09 release 0x0000 0x00000000 -149 0x2C5 0x2C3 BLASERNS 0x0A equip 0x0090 0x0000006A -149 0x2C5 0x2C3 BLASERNS 0x0B unequip 0x0069 0x00000001 -149 0x2C5 0x2C3 BLASERNS 0x0C combine 0x0000 0x00000000 -149 0x2C5 0x2C3 BLASERNS 0x0D func0D 0x0000 0x00000000 -149 0x2C5 0x2C3 BLASERNS 0x0E calledFromAnim 0x0000 0x00000000 -149 0x2C5 0x2C3 BLASERNS 0x0F enterFastArea 0x0054 0x000000FA -149 0x2C5 0x2C3 BLASERNS 0x10 leaveFastArea 0x0039 0x0000014E -149 0x2C5 0x2C3 BLASERNS 0x11 cast 0x0000 0x00000000 -149 0x2C5 0x2C3 BLASERNS 0x12 justMoved 0x0000 0x00000000 -149 0x2C5 0x2C3 BLASERNS 0x13 avatarStoleSomething 0x0000 0x00000000 -149 0x2C5 0x2C3 BLASERNS 0x14 animGetHit 0x0000 0x00000000 -149 0x2C5 0x2C3 BLASERNS 0x15 unhatch 0x0000 0x00000000 -149 0x2C5 0x2C3 BLASERNS 0x16 func16 0x0000 0x00000000 -149 0x2C5 0x2C3 BLASERNS 0x17 func17 0x0000 0x00000000 -149 0x2C5 0x2C3 BLASERNS 0x18 func18 0x0000 0x00000000 -149 0x2C5 0x2C3 BLASERNS 0x19 func19 0x0000 0x00000000 -149 0x2C5 0x2C3 BLASERNS 0x1A func1A 0x0000 0x00000000 -149 0x2C5 0x2C3 BLASERNS 0x1B func1B 0x0000 0x00000000 -149 0x2C5 0x2C3 BLASERNS 0x1C func1C 0x0000 0x00000000 -149 0x2C5 0x2C3 BLASERNS 0x1D func1D 0x0000 0x00000000 -149 0x2C5 0x2C3 BLASERNS 0x1E func1E 0x0000 0x00000000 -149 0x2C5 0x2C3 BLASERNS 0x1F func1F 0x0000 0x00000000 -150 0x2C6 0x2C4 BLASEREW 0x00 look 0x0000 0x00000000 -150 0x2C6 0x2C4 BLASEREW 0x01 use 0x0000 0x00000000 -150 0x2C6 0x2C4 BLASEREW 0x02 anim 0x0000 0x00000000 -150 0x2C6 0x2C4 BLASEREW 0x03 setActivity 0x0000 0x00000000 -150 0x2C6 0x2C4 BLASEREW 0x04 cachein 0x0000 0x00000000 -150 0x2C6 0x2C4 BLASEREW 0x05 hit 0x005E 0x00000187 -150 0x2C6 0x2C4 BLASEREW 0x06 gotHit 0x005E 0x000001E5 -150 0x2C6 0x2C4 BLASEREW 0x07 hatch 0x0000 0x00000000 -150 0x2C6 0x2C4 BLASEREW 0x08 schedule 0x0000 0x00000000 -150 0x2C6 0x2C4 BLASEREW 0x09 release 0x0000 0x00000000 -150 0x2C6 0x2C4 BLASEREW 0x0A equip 0x0090 0x0000006A -150 0x2C6 0x2C4 BLASEREW 0x0B unequip 0x0069 0x00000001 -150 0x2C6 0x2C4 BLASEREW 0x0C combine 0x0000 0x00000000 -150 0x2C6 0x2C4 BLASEREW 0x0D func0D 0x0000 0x00000000 -150 0x2C6 0x2C4 BLASEREW 0x0E calledFromAnim 0x0000 0x00000000 -150 0x2C6 0x2C4 BLASEREW 0x0F enterFastArea 0x0054 0x000000FA -150 0x2C6 0x2C4 BLASEREW 0x10 leaveFastArea 0x0039 0x0000014E -150 0x2C6 0x2C4 BLASEREW 0x11 cast 0x0000 0x00000000 -150 0x2C6 0x2C4 BLASEREW 0x12 justMoved 0x0000 0x00000000 -150 0x2C6 0x2C4 BLASEREW 0x13 avatarStoleSomething 0x0000 0x00000000 -150 0x2C6 0x2C4 BLASEREW 0x14 animGetHit 0x0000 0x00000000 -150 0x2C6 0x2C4 BLASEREW 0x15 unhatch 0x0000 0x00000000 -150 0x2C6 0x2C4 BLASEREW 0x16 func16 0x0000 0x00000000 -150 0x2C6 0x2C4 BLASEREW 0x17 func17 0x0000 0x00000000 -150 0x2C6 0x2C4 BLASEREW 0x18 func18 0x0000 0x00000000 -150 0x2C6 0x2C4 BLASEREW 0x19 func19 0x0000 0x00000000 -150 0x2C6 0x2C4 BLASEREW 0x1A func1A 0x0000 0x00000000 -150 0x2C6 0x2C4 BLASEREW 0x1B func1B 0x0000 0x00000000 -150 0x2C6 0x2C4 BLASEREW 0x1C func1C 0x0000 0x00000000 -150 0x2C6 0x2C4 BLASEREW 0x1D func1D 0x0000 0x00000000 -150 0x2C6 0x2C4 BLASEREW 0x1E func1E 0x0000 0x00000000 -150 0x2C6 0x2C4 BLASEREW 0x1F func1F 0x0000 0x00000000 -151 0x2CB 0x2C9 BETTYUP 0x00 look 0x0000 0x00000000 -151 0x2CB 0x2C9 BETTYUP 0x01 use 0x0000 0x00000000 -151 0x2CB 0x2C9 BETTYUP 0x02 anim 0x0000 0x00000000 -151 0x2CB 0x2C9 BETTYUP 0x03 setActivity 0x0000 0x00000000 -151 0x2CB 0x2C9 BETTYUP 0x04 cachein 0x0000 0x00000000 -151 0x2CB 0x2C9 BETTYUP 0x05 hit 0x0000 0x00000000 -151 0x2CB 0x2C9 BETTYUP 0x06 gotHit 0x00BF 0x00000039 -151 0x2CB 0x2C9 BETTYUP 0x07 hatch 0x0000 0x00000000 -151 0x2CB 0x2C9 BETTYUP 0x08 schedule 0x0000 0x00000000 -151 0x2CB 0x2C9 BETTYUP 0x09 release 0x0000 0x00000000 -151 0x2CB 0x2C9 BETTYUP 0x0A equip 0x00B1 0x000000F8 -151 0x2CB 0x2C9 BETTYUP 0x0B unequip 0x0000 0x00000000 -151 0x2CB 0x2C9 BETTYUP 0x0C combine 0x0000 0x00000000 -151 0x2CB 0x2C9 BETTYUP 0x0D func0D 0x0000 0x00000000 -151 0x2CB 0x2C9 BETTYUP 0x0E calledFromAnim 0x0000 0x00000000 -151 0x2CB 0x2C9 BETTYUP 0x0F enterFastArea 0x0038 0x00000001 -151 0x2CB 0x2C9 BETTYUP 0x10 leaveFastArea 0x0000 0x00000000 -151 0x2CB 0x2C9 BETTYUP 0x11 cast 0x0000 0x00000000 -151 0x2CB 0x2C9 BETTYUP 0x12 justMoved 0x0000 0x00000000 -151 0x2CB 0x2C9 BETTYUP 0x13 avatarStoleSomething 0x0000 0x00000000 -151 0x2CB 0x2C9 BETTYUP 0x14 animGetHit 0x0000 0x00000000 -151 0x2CB 0x2C9 BETTYUP 0x15 unhatch 0x0000 0x00000000 -151 0x2CB 0x2C9 BETTYUP 0x16 func16 0x0000 0x00000000 -151 0x2CB 0x2C9 BETTYUP 0x17 func17 0x0000 0x00000000 -151 0x2CB 0x2C9 BETTYUP 0x18 func18 0x0000 0x00000000 -151 0x2CB 0x2C9 BETTYUP 0x19 func19 0x0000 0x00000000 -151 0x2CB 0x2C9 BETTYUP 0x1A func1A 0x0000 0x00000000 -151 0x2CB 0x2C9 BETTYUP 0x1B func1B 0x0000 0x00000000 -151 0x2CB 0x2C9 BETTYUP 0x1C func1C 0x0000 0x00000000 -151 0x2CB 0x2C9 BETTYUP 0x1D func1D 0x0000 0x00000000 -151 0x2CB 0x2C9 BETTYUP 0x1E func1E 0x0000 0x00000000 -151 0x2CB 0x2C9 BETTYUP 0x1F func1F 0x0000 0x00000000 -152 0x2CC 0x2CA SSBOX_NS 0x00 look 0x0000 0x00000000 -152 0x2CC 0x2CA SSBOX_NS 0x01 use 0x0000 0x00000000 -152 0x2CC 0x2CA SSBOX_NS 0x02 anim 0x0000 0x00000000 -152 0x2CC 0x2CA SSBOX_NS 0x03 setActivity 0x0000 0x00000000 -152 0x2CC 0x2CA SSBOX_NS 0x04 cachein 0x0000 0x00000000 -152 0x2CC 0x2CA SSBOX_NS 0x05 hit 0x0000 0x00000000 -152 0x2CC 0x2CA SSBOX_NS 0x06 gotHit 0x0141 0x00000001 -152 0x2CC 0x2CA SSBOX_NS 0x07 hatch 0x0000 0x00000000 -152 0x2CC 0x2CA SSBOX_NS 0x08 schedule 0x0000 0x00000000 -152 0x2CC 0x2CA SSBOX_NS 0x09 release 0x0000 0x00000000 -152 0x2CC 0x2CA SSBOX_NS 0x0A equip 0x0000 0x00000000 -152 0x2CC 0x2CA SSBOX_NS 0x0B unequip 0x0000 0x00000000 -152 0x2CC 0x2CA SSBOX_NS 0x0C combine 0x0000 0x00000000 -152 0x2CC 0x2CA SSBOX_NS 0x0D func0D 0x0000 0x00000000 -152 0x2CC 0x2CA SSBOX_NS 0x0E calledFromAnim 0x0000 0x00000000 -152 0x2CC 0x2CA SSBOX_NS 0x0F enterFastArea 0x0000 0x00000000 -152 0x2CC 0x2CA SSBOX_NS 0x10 leaveFastArea 0x0000 0x00000000 -152 0x2CC 0x2CA SSBOX_NS 0x11 cast 0x0000 0x00000000 -152 0x2CC 0x2CA SSBOX_NS 0x12 justMoved 0x0000 0x00000000 -152 0x2CC 0x2CA SSBOX_NS 0x13 avatarStoleSomething 0x0000 0x00000000 -152 0x2CC 0x2CA SSBOX_NS 0x14 animGetHit 0x0000 0x00000000 -152 0x2CC 0x2CA SSBOX_NS 0x15 unhatch 0x0000 0x00000000 -152 0x2CC 0x2CA SSBOX_NS 0x16 func16 0x0000 0x00000000 -152 0x2CC 0x2CA SSBOX_NS 0x17 func17 0x0000 0x00000000 -152 0x2CC 0x2CA SSBOX_NS 0x18 func18 0x0000 0x00000000 -152 0x2CC 0x2CA SSBOX_NS 0x19 func19 0x0000 0x00000000 -152 0x2CC 0x2CA SSBOX_NS 0x1A func1A 0x0000 0x00000000 -152 0x2CC 0x2CA SSBOX_NS 0x1B func1B 0x0000 0x00000000 -152 0x2CC 0x2CA SSBOX_NS 0x1C func1C 0x0000 0x00000000 -152 0x2CC 0x2CA SSBOX_NS 0x1D func1D 0x0000 0x00000000 -152 0x2CC 0x2CA SSBOX_NS 0x1E func1E 0x0000 0x00000000 -152 0x2CC 0x2CA SSBOX_NS 0x1F func1F 0x0000 0x00000000 -153 0x2CD 0x2CB ROAMING 0x00 look 0x0000 0x00000000 -153 0x2CD 0x2CB ROAMING 0x01 use 0x0000 0x00000000 -153 0x2CD 0x2CB ROAMING 0x02 anim 0x0000 0x00000000 -153 0x2CD 0x2CB ROAMING 0x03 setActivity 0x0000 0x00000000 -153 0x2CD 0x2CB ROAMING 0x04 cachein 0x0000 0x00000000 -153 0x2CD 0x2CB ROAMING 0x05 hit 0x0000 0x00000000 -153 0x2CD 0x2CB ROAMING 0x06 gotHit 0x0000 0x00000000 -153 0x2CD 0x2CB ROAMING 0x07 hatch 0x0000 0x00000000 -153 0x2CD 0x2CB ROAMING 0x08 schedule 0x0000 0x00000000 -153 0x2CD 0x2CB ROAMING 0x09 release 0x0000 0x00000000 -153 0x2CD 0x2CB ROAMING 0x0A equip 0x0000 0x00000000 -153 0x2CD 0x2CB ROAMING 0x0B unequip 0x0000 0x00000000 -153 0x2CD 0x2CB ROAMING 0x0C combine 0x0000 0x00000000 -153 0x2CD 0x2CB ROAMING 0x0D func0D 0x0000 0x00000000 -153 0x2CD 0x2CB ROAMING 0x0E calledFromAnim 0x006B 0x00000001 -153 0x2CD 0x2CB ROAMING 0x0F enterFastArea 0x0000 0x00000000 -153 0x2CD 0x2CB ROAMING 0x10 leaveFastArea 0x0000 0x00000000 -153 0x2CD 0x2CB ROAMING 0x11 cast 0x0000 0x00000000 -153 0x2CD 0x2CB ROAMING 0x12 justMoved 0x0000 0x00000000 -153 0x2CD 0x2CB ROAMING 0x13 avatarStoleSomething 0x0000 0x00000000 -153 0x2CD 0x2CB ROAMING 0x14 animGetHit 0x0000 0x00000000 -153 0x2CD 0x2CB ROAMING 0x15 unhatch 0x0000 0x00000000 -153 0x2CD 0x2CB ROAMING 0x16 func16 0x0000 0x00000000 -153 0x2CD 0x2CB ROAMING 0x17 func17 0x0000 0x00000000 -153 0x2CD 0x2CB ROAMING 0x18 func18 0x0000 0x00000000 -153 0x2CD 0x2CB ROAMING 0x19 func19 0x0000 0x00000000 -153 0x2CD 0x2CB ROAMING 0x1A func1A 0x0000 0x00000000 -153 0x2CD 0x2CB ROAMING 0x1B func1B 0x0000 0x00000000 -153 0x2CD 0x2CB ROAMING 0x1C func1C 0x0000 0x00000000 -153 0x2CD 0x2CB ROAMING 0x1D func1D 0x0000 0x00000000 -153 0x2CD 0x2CB ROAMING 0x1E func1E 0x0000 0x00000000 -153 0x2CD 0x2CB ROAMING 0x1F func1F 0x0000 0x00000000 -154 0x2DE 0x2DC STABLE 0x00 look 0x0000 0x00000000 -154 0x2DE 0x2DC STABLE 0x01 use 0x0000 0x00000000 -154 0x2DE 0x2DC STABLE 0x02 anim 0x0000 0x00000000 -154 0x2DE 0x2DC STABLE 0x03 setActivity 0x0000 0x00000000 -154 0x2DE 0x2DC STABLE 0x04 cachein 0x0000 0x00000000 -154 0x2DE 0x2DC STABLE 0x05 hit 0x0000 0x00000000 -154 0x2DE 0x2DC STABLE 0x06 gotHit 0x01DB 0x00000001 -154 0x2DE 0x2DC STABLE 0x07 hatch 0x0000 0x00000000 -154 0x2DE 0x2DC STABLE 0x08 schedule 0x0000 0x00000000 -154 0x2DE 0x2DC STABLE 0x09 release 0x0000 0x00000000 -154 0x2DE 0x2DC STABLE 0x0A equip 0x0000 0x00000000 -154 0x2DE 0x2DC STABLE 0x0B unequip 0x0000 0x00000000 -154 0x2DE 0x2DC STABLE 0x0C combine 0x0000 0x00000000 -154 0x2DE 0x2DC STABLE 0x0D func0D 0x0000 0x00000000 -154 0x2DE 0x2DC STABLE 0x0E calledFromAnim 0x0000 0x00000000 -154 0x2DE 0x2DC STABLE 0x0F enterFastArea 0x0000 0x00000000 -154 0x2DE 0x2DC STABLE 0x10 leaveFastArea 0x0000 0x00000000 -154 0x2DE 0x2DC STABLE 0x11 cast 0x0000 0x00000000 -154 0x2DE 0x2DC STABLE 0x12 justMoved 0x0000 0x00000000 -154 0x2DE 0x2DC STABLE 0x13 avatarStoleSomething 0x0000 0x00000000 -154 0x2DE 0x2DC STABLE 0x14 animGetHit 0x0000 0x00000000 -154 0x2DE 0x2DC STABLE 0x15 unhatch 0x0000 0x00000000 -154 0x2DE 0x2DC STABLE 0x16 func16 0x0000 0x00000000 -154 0x2DE 0x2DC STABLE 0x17 func17 0x0000 0x00000000 -154 0x2DE 0x2DC STABLE 0x18 func18 0x0000 0x00000000 -154 0x2DE 0x2DC STABLE 0x19 func19 0x0000 0x00000000 -154 0x2DE 0x2DC STABLE 0x1A func1A 0x0000 0x00000000 -154 0x2DE 0x2DC STABLE 0x1B func1B 0x0000 0x00000000 -154 0x2DE 0x2DC STABLE 0x1C func1C 0x0000 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MAINTMAN 0x06 gotHit 0x0000 0x00000000 -164 0x2F7 0x2F5 MAINTMAN 0x07 hatch 0x0000 0x00000000 -164 0x2F7 0x2F5 MAINTMAN 0x08 schedule 0x0000 0x00000000 -164 0x2F7 0x2F5 MAINTMAN 0x09 release 0x0000 0x00000000 -164 0x2F7 0x2F5 MAINTMAN 0x0A equip 0x0000 0x00000000 -164 0x2F7 0x2F5 MAINTMAN 0x0B unequip 0x0000 0x00000000 -164 0x2F7 0x2F5 MAINTMAN 0x0C combine 0x0000 0x00000000 -164 0x2F7 0x2F5 MAINTMAN 0x0D func0D 0x0000 0x00000000 -164 0x2F7 0x2F5 MAINTMAN 0x0E calledFromAnim 0x0047 0x00000001 -164 0x2F7 0x2F5 MAINTMAN 0x0F enterFastArea 0x0000 0x00000000 -164 0x2F7 0x2F5 MAINTMAN 0x10 leaveFastArea 0x0000 0x00000000 -164 0x2F7 0x2F5 MAINTMAN 0x11 cast 0x0000 0x00000000 -164 0x2F7 0x2F5 MAINTMAN 0x12 justMoved 0x0000 0x00000000 -164 0x2F7 0x2F5 MAINTMAN 0x13 avatarStoleSomething 0x0000 0x00000000 -164 0x2F7 0x2F5 MAINTMAN 0x14 animGetHit 0x0000 0x00000000 -164 0x2F7 0x2F5 MAINTMAN 0x15 unhatch 0x0000 0x00000000 -164 0x2F7 0x2F5 MAINTMAN 0x16 func16 0x0000 0x00000000 -164 0x2F7 0x2F5 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0x2F6 CHEMSUIT 0x09 release 0x0000 0x00000000 -165 0x2F8 0x2F6 CHEMSUIT 0x0A equip 0x0000 0x00000000 -165 0x2F8 0x2F6 CHEMSUIT 0x0B unequip 0x0000 0x00000000 -165 0x2F8 0x2F6 CHEMSUIT 0x0C combine 0x0000 0x00000000 -165 0x2F8 0x2F6 CHEMSUIT 0x0D func0D 0x0000 0x00000000 -165 0x2F8 0x2F6 CHEMSUIT 0x0E calledFromAnim 0x0047 0x00000001 -165 0x2F8 0x2F6 CHEMSUIT 0x0F enterFastArea 0x0000 0x00000000 -165 0x2F8 0x2F6 CHEMSUIT 0x10 leaveFastArea 0x0000 0x00000000 -165 0x2F8 0x2F6 CHEMSUIT 0x11 cast 0x0000 0x00000000 -165 0x2F8 0x2F6 CHEMSUIT 0x12 justMoved 0x0000 0x00000000 -165 0x2F8 0x2F6 CHEMSUIT 0x13 avatarStoleSomething 0x0000 0x00000000 -165 0x2F8 0x2F6 CHEMSUIT 0x14 animGetHit 0x0000 0x00000000 -165 0x2F8 0x2F6 CHEMSUIT 0x15 unhatch 0x0000 0x00000000 -165 0x2F8 0x2F6 CHEMSUIT 0x16 func16 0x0000 0x00000000 -165 0x2F8 0x2F6 CHEMSUIT 0x17 func17 0x0000 0x00000000 -165 0x2F8 0x2F6 CHEMSUIT 0x18 func18 0x0000 0x00000000 -165 0x2F8 0x2F6 CHEMSUIT 0x19 func19 0x0000 0x00000000 -165 0x2F8 0x2F6 CHEMSUIT 0x1A func1A 0x0000 0x00000000 -165 0x2F8 0x2F6 CHEMSUIT 0x1B func1B 0x0000 0x00000000 -165 0x2F8 0x2F6 CHEMSUIT 0x1C func1C 0x0000 0x00000000 -165 0x2F8 0x2F6 CHEMSUIT 0x1D func1D 0x0000 0x00000000 -165 0x2F8 0x2F6 CHEMSUIT 0x1E func1E 0x0000 0x00000000 -165 0x2F8 0x2F6 CHEMSUIT 0x1F func1F 0x0000 0x00000000 -166 0x2F9 0x2F7 OFFWORK 0x00 look 0x0000 0x00000000 -166 0x2F9 0x2F7 OFFWORK 0x01 use 0x0000 0x00000000 -166 0x2F9 0x2F7 OFFWORK 0x02 anim 0x0000 0x00000000 -166 0x2F9 0x2F7 OFFWORK 0x03 setActivity 0x0000 0x00000000 -166 0x2F9 0x2F7 OFFWORK 0x04 cachein 0x0000 0x00000000 -166 0x2F9 0x2F7 OFFWORK 0x05 hit 0x0000 0x00000000 -166 0x2F9 0x2F7 OFFWORK 0x06 gotHit 0x0000 0x00000000 -166 0x2F9 0x2F7 OFFWORK 0x07 hatch 0x0000 0x00000000 -166 0x2F9 0x2F7 OFFWORK 0x08 schedule 0x0000 0x00000000 -166 0x2F9 0x2F7 OFFWORK 0x09 release 0x0000 0x00000000 -166 0x2F9 0x2F7 OFFWORK 0x0A equip 0x0000 0x00000000 -166 0x2F9 0x2F7 OFFWORK 0x0B unequip 0x0000 0x00000000 -166 0x2F9 0x2F7 OFFWORK 0x0C combine 0x0000 0x00000000 -166 0x2F9 0x2F7 OFFWORK 0x0D func0D 0x0000 0x00000000 -166 0x2F9 0x2F7 OFFWORK 0x0E calledFromAnim 0x0047 0x00000001 -166 0x2F9 0x2F7 OFFWORK 0x0F enterFastArea 0x0000 0x00000000 -166 0x2F9 0x2F7 OFFWORK 0x10 leaveFastArea 0x0000 0x00000000 -166 0x2F9 0x2F7 OFFWORK 0x11 cast 0x0000 0x00000000 -166 0x2F9 0x2F7 OFFWORK 0x12 justMoved 0x0000 0x00000000 -166 0x2F9 0x2F7 OFFWORK 0x13 avatarStoleSomething 0x0000 0x00000000 -166 0x2F9 0x2F7 OFFWORK 0x14 animGetHit 0x0000 0x00000000 -166 0x2F9 0x2F7 OFFWORK 0x15 unhatch 0x0000 0x00000000 -166 0x2F9 0x2F7 OFFWORK 0x16 func16 0x0000 0x00000000 -166 0x2F9 0x2F7 OFFWORK 0x17 func17 0x0000 0x00000000 -166 0x2F9 0x2F7 OFFWORK 0x18 func18 0x0000 0x00000000 -166 0x2F9 0x2F7 OFFWORK 0x19 func19 0x0000 0x00000000 -166 0x2F9 0x2F7 OFFWORK 0x1A func1A 0x0000 0x00000000 -166 0x2F9 0x2F7 OFFWORK 0x1B func1B 0x0000 0x00000000 -166 0x2F9 0x2F7 OFFWORK 0x1C func1C 0x0000 0x00000000 -166 0x2F9 0x2F7 OFFWORK 0x1D func1D 0x0000 0x00000000 -166 0x2F9 0x2F7 OFFWORK 0x1E func1E 0x0000 0x00000000 -166 0x2F9 0x2F7 OFFWORK 0x1F func1F 0x0000 0x00000000 -167 0x2FF 0x2FD GUARD 0x00 look 0x0000 0x00000000 -167 0x2FF 0x2FD GUARD 0x01 use 0x0000 0x00000000 -167 0x2FF 0x2FD GUARD 0x02 anim 0x0000 0x00000000 -167 0x2FF 0x2FD GUARD 0x03 setActivity 0x0000 0x00000000 -167 0x2FF 0x2FD GUARD 0x04 cachein 0x0000 0x00000000 -167 0x2FF 0x2FD GUARD 0x05 hit 0x0000 0x00000000 -167 0x2FF 0x2FD GUARD 0x06 gotHit 0x0000 0x00000000 -167 0x2FF 0x2FD GUARD 0x07 hatch 0x0000 0x00000000 -167 0x2FF 0x2FD GUARD 0x08 schedule 0x0000 0x00000000 -167 0x2FF 0x2FD GUARD 0x09 release 0x0000 0x00000000 -167 0x2FF 0x2FD GUARD 0x0A equip 0x0000 0x00000000 -167 0x2FF 0x2FD GUARD 0x0B unequip 0x0000 0x00000000 -167 0x2FF 0x2FD GUARD 0x0C combine 0x0000 0x00000000 -167 0x2FF 0x2FD GUARD 0x0D func0D 0x0000 0x00000000 -167 0x2FF 0x2FD GUARD 0x0E calledFromAnim 0x0047 0x00000001 -167 0x2FF 0x2FD GUARD 0x0F enterFastArea 0x0000 0x00000000 -167 0x2FF 0x2FD GUARD 0x10 leaveFastArea 0x0000 0x00000000 -167 0x2FF 0x2FD GUARD 0x11 cast 0x0000 0x00000000 -167 0x2FF 0x2FD GUARD 0x12 justMoved 0x0000 0x00000000 -167 0x2FF 0x2FD GUARD 0x13 avatarStoleSomething 0x0000 0x00000000 -167 0x2FF 0x2FD GUARD 0x14 animGetHit 0x0000 0x00000000 -167 0x2FF 0x2FD GUARD 0x15 unhatch 0x0000 0x00000000 -167 0x2FF 0x2FD GUARD 0x16 func16 0x0000 0x00000000 -167 0x2FF 0x2FD GUARD 0x17 func17 0x0000 0x00000000 -167 0x2FF 0x2FD GUARD 0x18 func18 0x0000 0x00000000 -167 0x2FF 0x2FD GUARD 0x19 func19 0x0000 0x00000000 -167 0x2FF 0x2FD GUARD 0x1A func1A 0x0000 0x00000000 -167 0x2FF 0x2FD GUARD 0x1B func1B 0x0000 0x00000000 -167 0x2FF 0x2FD GUARD 0x1C func1C 0x0000 0x00000000 -167 0x2FF 0x2FD GUARD 0x1D func1D 0x0000 0x00000000 -167 0x2FF 0x2FD GUARD 0x1E func1E 0x0000 0x00000000 -167 0x2FF 0x2FD GUARD 0x1F func1F 0x0000 0x00000000 -168 0x30C 0x30A GDOOR_N 0x00 look 0x0000 0x00000000 -168 0x30C 0x30A GDOOR_N 0x01 use 0x0000 0x00000000 -168 0x30C 0x30A GDOOR_N 0x02 anim 0x0000 0x00000000 -168 0x30C 0x30A GDOOR_N 0x03 setActivity 0x0000 0x00000000 -168 0x30C 0x30A GDOOR_N 0x04 cachein 0x0000 0x00000000 -168 0x30C 0x30A GDOOR_N 0x05 hit 0x0000 0x00000000 -168 0x30C 0x30A GDOOR_N 0x06 gotHit 0x005F 0x00000001 -168 0x30C 0x30A GDOOR_N 0x07 hatch 0x0000 0x00000000 -168 0x30C 0x30A GDOOR_N 0x08 schedule 0x0000 0x00000000 -168 0x30C 0x30A GDOOR_N 0x09 release 0x0000 0x00000000 -168 0x30C 0x30A GDOOR_N 0x0A equip 0x0000 0x00000000 -168 0x30C 0x30A GDOOR_N 0x0B unequip 0x0000 0x00000000 -168 0x30C 0x30A GDOOR_N 0x0C combine 0x0000 0x00000000 -168 0x30C 0x30A GDOOR_N 0x0D func0D 0x0000 0x00000000 -168 0x30C 0x30A GDOOR_N 0x0E calledFromAnim 0x0000 0x00000000 -168 0x30C 0x30A GDOOR_N 0x0F enterFastArea 0x0000 0x00000000 -168 0x30C 0x30A GDOOR_N 0x10 leaveFastArea 0x0000 0x00000000 -168 0x30C 0x30A GDOOR_N 0x11 cast 0x0000 0x00000000 -168 0x30C 0x30A GDOOR_N 0x12 justMoved 0x0000 0x00000000 -168 0x30C 0x30A GDOOR_N 0x13 avatarStoleSomething 0x0000 0x00000000 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0x30D 0x30B GDOOR_E 0x06 gotHit 0x005F 0x00000001 -169 0x30D 0x30B GDOOR_E 0x07 hatch 0x0000 0x00000000 -169 0x30D 0x30B GDOOR_E 0x08 schedule 0x0000 0x00000000 -169 0x30D 0x30B GDOOR_E 0x09 release 0x0000 0x00000000 -169 0x30D 0x30B GDOOR_E 0x0A equip 0x0000 0x00000000 -169 0x30D 0x30B GDOOR_E 0x0B unequip 0x0000 0x00000000 -169 0x30D 0x30B GDOOR_E 0x0C combine 0x0000 0x00000000 -169 0x30D 0x30B GDOOR_E 0x0D func0D 0x0000 0x00000000 -169 0x30D 0x30B GDOOR_E 0x0E calledFromAnim 0x0000 0x00000000 -169 0x30D 0x30B GDOOR_E 0x0F enterFastArea 0x0000 0x00000000 -169 0x30D 0x30B GDOOR_E 0x10 leaveFastArea 0x0000 0x00000000 -169 0x30D 0x30B GDOOR_E 0x11 cast 0x0000 0x00000000 -169 0x30D 0x30B GDOOR_E 0x12 justMoved 0x0000 0x00000000 -169 0x30D 0x30B GDOOR_E 0x13 avatarStoleSomething 0x0000 0x00000000 -169 0x30D 0x30B GDOOR_E 0x14 animGetHit 0x0000 0x00000000 -169 0x30D 0x30B GDOOR_E 0x15 unhatch 0x0000 0x00000000 -169 0x30D 0x30B GDOOR_E 0x16 func16 0x0000 0x00000000 -169 0x30D 0x30B GDOOR_E 0x17 func17 0x0000 0x00000000 -169 0x30D 0x30B GDOOR_E 0x18 func18 0x0000 0x00000000 -169 0x30D 0x30B GDOOR_E 0x19 func19 0x0000 0x00000000 -169 0x30D 0x30B GDOOR_E 0x1A func1A 0x0000 0x00000000 -169 0x30D 0x30B GDOOR_E 0x1B func1B 0x0000 0x00000000 -169 0x30D 0x30B GDOOR_E 0x1C func1C 0x0000 0x00000000 -169 0x30D 0x30B GDOOR_E 0x1D func1D 0x0000 0x00000000 -169 0x30D 0x30B GDOOR_E 0x1E func1E 0x0000 0x00000000 -169 0x30D 0x30B GDOOR_E 0x1F func1F 0x0000 0x00000000 -170 0x315 0x313 BIGCAN 0x00 look 0x0000 0x00000000 -170 0x315 0x313 BIGCAN 0x01 use 0x0000 0x00000000 -170 0x315 0x313 BIGCAN 0x02 anim 0x0000 0x00000000 -170 0x315 0x313 BIGCAN 0x03 setActivity 0x0000 0x00000000 -170 0x315 0x313 BIGCAN 0x04 cachein 0x0000 0x00000000 -170 0x315 0x313 BIGCAN 0x05 hit 0x0000 0x00000000 -170 0x315 0x313 BIGCAN 0x06 gotHit 0x0148 0x00000001 -170 0x315 0x313 BIGCAN 0x07 hatch 0x0000 0x00000000 -170 0x315 0x313 BIGCAN 0x08 schedule 0x0000 0x00000000 -170 0x315 0x313 BIGCAN 0x09 release 0x0000 0x00000000 -170 0x315 0x313 BIGCAN 0x0A equip 0x0000 0x00000000 -170 0x315 0x313 BIGCAN 0x0B unequip 0x0000 0x00000000 -170 0x315 0x313 BIGCAN 0x0C combine 0x0000 0x00000000 -170 0x315 0x313 BIGCAN 0x0D func0D 0x0000 0x00000000 -170 0x315 0x313 BIGCAN 0x0E calledFromAnim 0x0000 0x00000000 -170 0x315 0x313 BIGCAN 0x0F enterFastArea 0x0000 0x00000000 -170 0x315 0x313 BIGCAN 0x10 leaveFastArea 0x0000 0x00000000 -170 0x315 0x313 BIGCAN 0x11 cast 0x0000 0x00000000 -170 0x315 0x313 BIGCAN 0x12 justMoved 0x0000 0x00000000 -170 0x315 0x313 BIGCAN 0x13 avatarStoleSomething 0x0000 0x00000000 -170 0x315 0x313 BIGCAN 0x14 animGetHit 0x0000 0x00000000 -170 0x315 0x313 BIGCAN 0x15 unhatch 0x0000 0x00000000 -170 0x315 0x313 BIGCAN 0x16 func16 0x0000 0x00000000 -170 0x315 0x313 BIGCAN 0x17 func17 0x0000 0x00000000 -170 0x315 0x313 BIGCAN 0x18 func18 0x0000 0x00000000 -170 0x315 0x313 BIGCAN 0x19 func19 0x0000 0x00000000 -170 0x315 0x313 BIGCAN 0x1A func1A 0x0000 0x00000000 -170 0x315 0x313 BIGCAN 0x1B func1B 0x0000 0x00000000 -170 0x315 0x313 BIGCAN 0x1C func1C 0x0000 0x00000000 -170 0x315 0x313 BIGCAN 0x1D func1D 0x0000 0x00000000 -170 0x315 0x313 BIGCAN 0x1E func1E 0x0000 0x00000000 -170 0x315 0x313 BIGCAN 0x1F func1F 0x0000 0x00000000 -171 0x316 0x314 AND_BOOT 0x00 look 0x0000 0x00000000 -171 0x316 0x314 AND_BOOT 0x01 use 0x0000 0x00000000 -171 0x316 0x314 AND_BOOT 0x02 anim 0x0000 0x00000000 -171 0x316 0x314 AND_BOOT 0x03 setActivity 0x0000 0x00000000 -171 0x316 0x314 AND_BOOT 0x04 cachein 0x0000 0x00000000 -171 0x316 0x314 AND_BOOT 0x05 hit 0x0000 0x00000000 -171 0x316 0x314 AND_BOOT 0x06 gotHit 0x0000 0x00000000 -171 0x316 0x314 AND_BOOT 0x07 hatch 0x0000 0x00000000 -171 0x316 0x314 AND_BOOT 0x08 schedule 0x0000 0x00000000 -171 0x316 0x314 AND_BOOT 0x09 release 0x0000 0x00000000 -171 0x316 0x314 AND_BOOT 0x0A equip 0x0253 0x00000001 -171 0x316 0x314 AND_BOOT 0x0B unequip 0x0000 0x00000000 -171 0x316 0x314 AND_BOOT 0x0C combine 0x0000 0x00000000 -171 0x316 0x314 AND_BOOT 0x0D func0D 0x0000 0x00000000 -171 0x316 0x314 AND_BOOT 0x0E calledFromAnim 0x0000 0x00000000 -171 0x316 0x314 AND_BOOT 0x0F enterFastArea 0x0237 0x00000254 -171 0x316 0x314 AND_BOOT 0x10 leaveFastArea 0x003B 0x0000048B -171 0x316 0x314 AND_BOOT 0x11 cast 0x0000 0x00000000 -171 0x316 0x314 AND_BOOT 0x12 justMoved 0x0000 0x00000000 -171 0x316 0x314 AND_BOOT 0x13 avatarStoleSomething 0x0000 0x00000000 -171 0x316 0x314 AND_BOOT 0x14 animGetHit 0x0000 0x00000000 -171 0x316 0x314 AND_BOOT 0x15 unhatch 0x0000 0x00000000 -171 0x316 0x314 AND_BOOT 0x16 func16 0x0000 0x00000000 -171 0x316 0x314 AND_BOOT 0x17 func17 0x0000 0x00000000 -171 0x316 0x314 AND_BOOT 0x18 func18 0x0000 0x00000000 -171 0x316 0x314 AND_BOOT 0x19 func19 0x0000 0x00000000 -171 0x316 0x314 AND_BOOT 0x1A func1A 0x0000 0x00000000 -171 0x316 0x314 AND_BOOT 0x1B func1B 0x0000 0x00000000 -171 0x316 0x314 AND_BOOT 0x1C func1C 0x0000 0x00000000 -171 0x316 0x314 AND_BOOT 0x1D func1D 0x0000 0x00000000 -171 0x316 0x314 AND_BOOT 0x1E func1E 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calledFromAnim 0x0000 0x00000000 -204 0x399 0x397 SPIDPAD 0x0F enterFastArea 0x0000 0x00000000 -204 0x399 0x397 SPIDPAD 0x10 leaveFastArea 0x0049 0x00000001 -204 0x399 0x397 SPIDPAD 0x11 cast 0x0000 0x00000000 -204 0x399 0x397 SPIDPAD 0x12 justMoved 0x0000 0x00000000 -204 0x399 0x397 SPIDPAD 0x13 avatarStoleSomething 0x0000 0x00000000 -204 0x399 0x397 SPIDPAD 0x14 animGetHit 0x0000 0x00000000 -204 0x399 0x397 SPIDPAD 0x15 unhatch 0x0000 0x00000000 -204 0x399 0x397 SPIDPAD 0x16 func16 0x0000 0x00000000 -204 0x399 0x397 SPIDPAD 0x17 func17 0x0000 0x00000000 -204 0x399 0x397 SPIDPAD 0x18 func18 0x0000 0x00000000 -204 0x399 0x397 SPIDPAD 0x19 func19 0x0000 0x00000000 -204 0x399 0x397 SPIDPAD 0x1A func1A 0x0000 0x00000000 -204 0x399 0x397 SPIDPAD 0x1B func1B 0x0000 0x00000000 -204 0x399 0x397 SPIDPAD 0x1C func1C 0x0000 0x00000000 -204 0x399 0x397 SPIDPAD 0x1D func1D 0x0000 0x00000000 -204 0x399 0x397 SPIDPAD 0x1E func1E 0x0000 0x00000000 -204 0x399 0x397 SPIDPAD 0x1F func1F 0x0000 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0x45C VAR_BOOT 0x09 release 0x0000 0x00000000 -252 0x45E 0x45C VAR_BOOT 0x0A equip 0x029A 0x00000001 -252 0x45E 0x45C VAR_BOOT 0x0B unequip 0x0000 0x00000000 -252 0x45E 0x45C VAR_BOOT 0x0C combine 0x0000 0x00000000 -252 0x45E 0x45C VAR_BOOT 0x0D func0D 0x0000 0x00000000 -252 0x45E 0x45C VAR_BOOT 0x0E calledFromAnim 0x0000 0x00000000 -252 0x45E 0x45C VAR_BOOT 0x0F enterFastArea 0x0244 0x0000029B -252 0x45E 0x45C VAR_BOOT 0x10 leaveFastArea 0x003B 0x000004DF -252 0x45E 0x45C VAR_BOOT 0x11 cast 0x0000 0x00000000 -252 0x45E 0x45C VAR_BOOT 0x12 justMoved 0x0000 0x00000000 -252 0x45E 0x45C VAR_BOOT 0x13 avatarStoleSomething 0x0000 0x00000000 -252 0x45E 0x45C VAR_BOOT 0x14 animGetHit 0x0000 0x00000000 -252 0x45E 0x45C VAR_BOOT 0x15 unhatch 0x0000 0x00000000 -252 0x45E 0x45C VAR_BOOT 0x16 func16 0x0000 0x00000000 -252 0x45E 0x45C VAR_BOOT 0x17 func17 0x0000 0x00000000 -252 0x45E 0x45C VAR_BOOT 0x18 func18 0x0000 0x00000000 -252 0x45E 0x45C VAR_BOOT 0x19 func19 0x0000 0x00000000 -252 0x45E 0x45C VAR_BOOT 0x1A func1A 0x0000 0x00000000 -252 0x45E 0x45C VAR_BOOT 0x1B func1B 0x0000 0x00000000 -252 0x45E 0x45C VAR_BOOT 0x1C func1C 0x0000 0x00000000 -252 0x45E 0x45C VAR_BOOT 0x1D func1D 0x0000 0x00000000 -252 0x45E 0x45C VAR_BOOT 0x1E func1E 0x0000 0x00000000 -252 0x45E 0x45C VAR_BOOT 0x1F func1F 0x0000 0x00000000 -253 0x45F 0x45D COURIER 0x00 look 0x0000 0x00000000 -253 0x45F 0x45D COURIER 0x01 use 0x0000 0x00000000 -253 0x45F 0x45D COURIER 0x02 anim 0x0000 0x00000000 -253 0x45F 0x45D COURIER 0x03 setActivity 0x0000 0x00000000 -253 0x45F 0x45D COURIER 0x04 cachein 0x0000 0x00000000 -253 0x45F 0x45D COURIER 0x05 hit 0x0000 0x00000000 -253 0x45F 0x45D COURIER 0x06 gotHit 0x0000 0x00000000 -253 0x45F 0x45D COURIER 0x07 hatch 0x0000 0x00000000 -253 0x45F 0x45D COURIER 0x08 schedule 0x0000 0x00000000 -253 0x45F 0x45D COURIER 0x09 release 0x0000 0x00000000 -253 0x45F 0x45D COURIER 0x0A equip 0x0000 0x00000000 -253 0x45F 0x45D COURIER 0x0B unequip 0x0000 0x00000000 -253 0x45F 0x45D COURIER 0x0C combine 0x0000 0x00000000 -253 0x45F 0x45D COURIER 0x0D func0D 0x0000 0x00000000 -253 0x45F 0x45D COURIER 0x0E calledFromAnim 0x006B 0x00000001 -253 0x45F 0x45D COURIER 0x0F enterFastArea 0x0000 0x00000000 -253 0x45F 0x45D COURIER 0x10 leaveFastArea 0x0000 0x00000000 -253 0x45F 0x45D COURIER 0x11 cast 0x0000 0x00000000 -253 0x45F 0x45D COURIER 0x12 justMoved 0x0000 0x00000000 -253 0x45F 0x45D COURIER 0x13 avatarStoleSomething 0x0000 0x00000000 -253 0x45F 0x45D COURIER 0x14 animGetHit 0x0000 0x00000000 -253 0x45F 0x45D COURIER 0x15 unhatch 0x0000 0x00000000 -253 0x45F 0x45D COURIER 0x16 func16 0x0000 0x00000000 -253 0x45F 0x45D COURIER 0x17 func17 0x0000 0x00000000 -253 0x45F 0x45D COURIER 0x18 func18 0x0000 0x00000000 -253 0x45F 0x45D COURIER 0x19 func19 0x0000 0x00000000 -253 0x45F 0x45D COURIER 0x1A func1A 0x0000 0x00000000 -253 0x45F 0x45D COURIER 0x1B func1B 0x0000 0x00000000 -253 0x45F 0x45D COURIER 0x1C func1C 0x0000 0x00000000 -253 0x45F 0x45D COURIER 0x1D func1D 0x0000 0x00000000 -253 0x45F 0x45D COURIER 0x1E func1E 0x0000 0x00000000 -253 0x45F 0x45D COURIER 0x1F func1F 0x0000 0x00000000 -254 0x468 0x466 LWPLATE4 0x00 look 0x0000 0x00000000 -254 0x468 0x466 LWPLATE4 0x01 use 0x0000 0x00000000 -254 0x468 0x466 LWPLATE4 0x02 anim 0x0000 0x00000000 -254 0x468 0x466 LWPLATE4 0x03 setActivity 0x0000 0x00000000 -254 0x468 0x466 LWPLATE4 0x04 cachein 0x0000 0x00000000 -254 0x468 0x466 LWPLATE4 0x05 hit 0x0000 0x00000000 -254 0x468 0x466 LWPLATE4 0x06 gotHit 0x0091 0x00000001 -254 0x468 0x466 LWPLATE4 0x07 hatch 0x0000 0x00000000 -254 0x468 0x466 LWPLATE4 0x08 schedule 0x0000 0x00000000 -254 0x468 0x466 LWPLATE4 0x09 release 0x0000 0x00000000 -254 0x468 0x466 LWPLATE4 0x0A equip 0x0000 0x00000000 -254 0x468 0x466 LWPLATE4 0x0B unequip 0x0000 0x00000000 -254 0x468 0x466 LWPLATE4 0x0C combine 0x0000 0x00000000 -254 0x468 0x466 LWPLATE4 0x0D func0D 0x0000 0x00000000 -254 0x468 0x466 LWPLATE4 0x0E calledFromAnim 0x0000 0x00000000 -254 0x468 0x466 LWPLATE4 0x0F enterFastArea 0x0000 0x00000000 -254 0x468 0x466 LWPLATE4 0x10 leaveFastArea 0x0000 0x00000000 -254 0x468 0x466 LWPLATE4 0x11 cast 0x0000 0x00000000 -254 0x468 0x466 LWPLATE4 0x12 justMoved 0x0000 0x00000000 -254 0x468 0x466 LWPLATE4 0x13 avatarStoleSomething 0x0000 0x00000000 -254 0x468 0x466 LWPLATE4 0x14 animGetHit 0x0000 0x00000000 -254 0x468 0x466 LWPLATE4 0x15 unhatch 0x0000 0x00000000 -254 0x468 0x466 LWPLATE4 0x16 func16 0x0000 0x00000000 -254 0x468 0x466 LWPLATE4 0x17 func17 0x0000 0x00000000 -254 0x468 0x466 LWPLATE4 0x18 func18 0x0000 0x00000000 -254 0x468 0x466 LWPLATE4 0x19 func19 0x0000 0x00000000 -254 0x468 0x466 LWPLATE4 0x1A func1A 0x0000 0x00000000 -254 0x468 0x466 LWPLATE4 0x1B func1B 0x0000 0x00000000 -254 0x468 0x466 LWPLATE4 0x1C func1C 0x0000 0x00000000 -254 0x468 0x466 LWPLATE4 0x1D func1D 0x0000 0x00000000 -254 0x468 0x466 LWPLATE4 0x1E func1E 0x0000 0x00000000 -254 0x468 0x466 LWPLATE4 0x1F func1F 0x0000 0x00000000 -255 0x469 0x467 LWPLATE8 0x00 look 0x0000 0x00000000 -255 0x469 0x467 LWPLATE8 0x01 use 0x0000 0x00000000 -255 0x469 0x467 LWPLATE8 0x02 anim 0x0000 0x00000000 -255 0x469 0x467 LWPLATE8 0x03 setActivity 0x0000 0x00000000 -255 0x469 0x467 LWPLATE8 0x04 cachein 0x0000 0x00000000 -255 0x469 0x467 LWPLATE8 0x05 hit 0x0000 0x00000000 -255 0x469 0x467 LWPLATE8 0x06 gotHit 0x0091 0x00000001 -255 0x469 0x467 LWPLATE8 0x07 hatch 0x0000 0x00000000 -255 0x469 0x467 LWPLATE8 0x08 schedule 0x0000 0x00000000 -255 0x469 0x467 LWPLATE8 0x09 release 0x0000 0x00000000 -255 0x469 0x467 LWPLATE8 0x0A equip 0x0000 0x00000000 -255 0x469 0x467 LWPLATE8 0x0B unequip 0x0000 0x00000000 -255 0x469 0x467 LWPLATE8 0x0C combine 0x0000 0x00000000 -255 0x469 0x467 LWPLATE8 0x0D func0D 0x0000 0x00000000 -255 0x469 0x467 LWPLATE8 0x0E calledFromAnim 0x0000 0x00000000 -255 0x469 0x467 LWPLATE8 0x0F enterFastArea 0x0000 0x00000000 -255 0x469 0x467 LWPLATE8 0x10 leaveFastArea 0x0000 0x00000000 -255 0x469 0x467 LWPLATE8 0x11 cast 0x0000 0x00000000 -255 0x469 0x467 LWPLATE8 0x12 justMoved 0x0000 0x00000000 -255 0x469 0x467 LWPLATE8 0x13 avatarStoleSomething 0x0000 0x00000000 -255 0x469 0x467 LWPLATE8 0x14 animGetHit 0x0000 0x00000000 -255 0x469 0x467 LWPLATE8 0x15 unhatch 0x0000 0x00000000 -255 0x469 0x467 LWPLATE8 0x16 func16 0x0000 0x00000000 -255 0x469 0x467 LWPLATE8 0x17 func17 0x0000 0x00000000 -255 0x469 0x467 LWPLATE8 0x18 func18 0x0000 0x00000000 -255 0x469 0x467 LWPLATE8 0x19 func19 0x0000 0x00000000 -255 0x469 0x467 LWPLATE8 0x1A func1A 0x0000 0x00000000 -255 0x469 0x467 LWPLATE8 0x1B func1B 0x0000 0x00000000 -255 0x469 0x467 LWPLATE8 0x1C func1C 0x0000 0x00000000 -255 0x469 0x467 LWPLATE8 0x1D func1D 0x0000 0x00000000 -255 0x469 0x467 LWPLATE8 0x1E func1E 0x0000 0x00000000 -255 0x469 0x467 LWPLATE8 0x1F func1F 0x0000 0x00000000 -256 0x479 0x477 ALARMBOX 0x00 look 0x0000 0x00000000 -256 0x479 0x477 ALARMBOX 0x01 use 0x00C6 0x000000B5 -256 0x479 0x477 ALARMBOX 0x02 anim 0x0000 0x00000000 -256 0x479 0x477 ALARMBOX 0x03 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0x0000 0x00000000 -261 0x4BE 0x4BC D_OWORK 0x05 hit 0x0000 0x00000000 -261 0x4BE 0x4BC D_OWORK 0x06 gotHit 0x011F 0x00000001 -261 0x4BE 0x4BC D_OWORK 0x07 hatch 0x0000 0x00000000 -261 0x4BE 0x4BC D_OWORK 0x08 schedule 0x0000 0x00000000 -261 0x4BE 0x4BC D_OWORK 0x09 release 0x0000 0x00000000 -261 0x4BE 0x4BC D_OWORK 0x0A equip 0x0000 0x00000000 -261 0x4BE 0x4BC D_OWORK 0x0B unequip 0x0000 0x00000000 -261 0x4BE 0x4BC D_OWORK 0x0C combine 0x0000 0x00000000 -261 0x4BE 0x4BC D_OWORK 0x0D func0D 0x0000 0x00000000 -261 0x4BE 0x4BC D_OWORK 0x0E calledFromAnim 0x0000 0x00000000 -261 0x4BE 0x4BC D_OWORK 0x0F enterFastArea 0x0000 0x00000000 -261 0x4BE 0x4BC D_OWORK 0x10 leaveFastArea 0x0000 0x00000000 -261 0x4BE 0x4BC D_OWORK 0x11 cast 0x0000 0x00000000 -261 0x4BE 0x4BC D_OWORK 0x12 justMoved 0x0000 0x00000000 -261 0x4BE 0x4BC D_OWORK 0x13 avatarStoleSomething 0x0000 0x00000000 -261 0x4BE 0x4BC D_OWORK 0x14 animGetHit 0x0000 0x00000000 -261 0x4BE 0x4BC D_OWORK 0x15 unhatch 0x0000 0x00000000 -261 0x4BE 0x4BC D_OWORK 0x16 func16 0x0000 0x00000000 -261 0x4BE 0x4BC D_OWORK 0x17 func17 0x0000 0x00000000 -261 0x4BE 0x4BC D_OWORK 0x18 func18 0x0000 0x00000000 -261 0x4BE 0x4BC D_OWORK 0x19 func19 0x0000 0x00000000 -261 0x4BE 0x4BC D_OWORK 0x1A func1A 0x0000 0x00000000 -261 0x4BE 0x4BC D_OWORK 0x1B func1B 0x0000 0x00000000 -261 0x4BE 0x4BC D_OWORK 0x1C func1C 0x0000 0x00000000 -261 0x4BE 0x4BC D_OWORK 0x1D func1D 0x0000 0x00000000 -261 0x4BE 0x4BC D_OWORK 0x1E func1E 0x0000 0x00000000 -261 0x4BE 0x4BC D_OWORK 0x1F func1F 0x0000 0x00000000 -262 0x4BF 0x4BD D_SCIEN 0x00 look 0x0000 0x00000000 -262 0x4BF 0x4BD D_SCIEN 0x01 use 0x0064 0x00000120 -262 0x4BF 0x4BD D_SCIEN 0x02 anim 0x0000 0x00000000 -262 0x4BF 0x4BD D_SCIEN 0x03 setActivity 0x0000 0x00000000 -262 0x4BF 0x4BD D_SCIEN 0x04 cachein 0x0000 0x00000000 -262 0x4BF 0x4BD D_SCIEN 0x05 hit 0x0000 0x00000000 -262 0x4BF 0x4BD D_SCIEN 0x06 gotHit 0x011F 0x00000001 -262 0x4BF 0x4BD D_SCIEN 0x07 hatch 0x0000 0x00000000 -262 0x4BF 0x4BD D_SCIEN 0x08 schedule 0x0000 0x00000000 -262 0x4BF 0x4BD D_SCIEN 0x09 release 0x0000 0x00000000 -262 0x4BF 0x4BD D_SCIEN 0x0A equip 0x0000 0x00000000 -262 0x4BF 0x4BD D_SCIEN 0x0B unequip 0x0000 0x00000000 -262 0x4BF 0x4BD D_SCIEN 0x0C combine 0x0000 0x00000000 -262 0x4BF 0x4BD D_SCIEN 0x0D func0D 0x0000 0x00000000 -262 0x4BF 0x4BD D_SCIEN 0x0E calledFromAnim 0x0000 0x00000000 -262 0x4BF 0x4BD D_SCIEN 0x0F enterFastArea 0x0000 0x00000000 -262 0x4BF 0x4BD D_SCIEN 0x10 leaveFastArea 0x0000 0x00000000 -262 0x4BF 0x4BD D_SCIEN 0x11 cast 0x0000 0x00000000 -262 0x4BF 0x4BD D_SCIEN 0x12 justMoved 0x0000 0x00000000 -262 0x4BF 0x4BD D_SCIEN 0x13 avatarStoleSomething 0x0000 0x00000000 -262 0x4BF 0x4BD D_SCIEN 0x14 animGetHit 0x0000 0x00000000 -262 0x4BF 0x4BD D_SCIEN 0x15 unhatch 0x0000 0x00000000 -262 0x4BF 0x4BD D_SCIEN 0x16 func16 0x0000 0x00000000 -262 0x4BF 0x4BD D_SCIEN 0x17 func17 0x0000 0x00000000 -262 0x4BF 0x4BD D_SCIEN 0x18 func18 0x0000 0x00000000 -262 0x4BF 0x4BD D_SCIEN 0x19 func19 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0x00000000 -263 0x4C0 0x4BE D_STORM 0x0C combine 0x0000 0x00000000 -263 0x4C0 0x4BE D_STORM 0x0D func0D 0x0000 0x00000000 -263 0x4C0 0x4BE D_STORM 0x0E calledFromAnim 0x0000 0x00000000 -263 0x4C0 0x4BE D_STORM 0x0F enterFastArea 0x0000 0x00000000 -263 0x4C0 0x4BE D_STORM 0x10 leaveFastArea 0x0000 0x00000000 -263 0x4C0 0x4BE D_STORM 0x11 cast 0x0000 0x00000000 -263 0x4C0 0x4BE D_STORM 0x12 justMoved 0x0000 0x00000000 -263 0x4C0 0x4BE D_STORM 0x13 avatarStoleSomething 0x0000 0x00000000 -263 0x4C0 0x4BE D_STORM 0x14 animGetHit 0x0000 0x00000000 -263 0x4C0 0x4BE D_STORM 0x15 unhatch 0x0000 0x00000000 -263 0x4C0 0x4BE D_STORM 0x16 func16 0x0000 0x00000000 -263 0x4C0 0x4BE D_STORM 0x17 func17 0x0000 0x00000000 -263 0x4C0 0x4BE D_STORM 0x18 func18 0x0000 0x00000000 -263 0x4C0 0x4BE D_STORM 0x19 func19 0x0000 0x00000000 -263 0x4C0 0x4BE D_STORM 0x1A func1A 0x0000 0x00000000 -263 0x4C0 0x4BE D_STORM 0x1B func1B 0x0000 0x00000000 -263 0x4C0 0x4BE D_STORM 0x1C func1C 0x0000 0x00000000 -263 0x4C0 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0x90C 0x90A DOOREGG 0x19 func19 0x0000 0x00000000 -350 0x90C 0x90A DOOREGG 0x1A func1A 0x0000 0x00000000 -350 0x90C 0x90A DOOREGG 0x1B func1B 0x0000 0x00000000 -350 0x90C 0x90A DOOREGG 0x1C func1C 0x0000 0x00000000 -350 0x90C 0x90A DOOREGG 0x1D func1D 0x0000 0x00000000 -350 0x90C 0x90A DOOREGG 0x1E func1E 0x0000 0x00000000 -350 0x90C 0x90A DOOREGG 0x1F func1F 0x0000 0x00000000 -350 0x90C 0x90A DOOREGG 0x20 0x0086 0x00000093 -350 0x90C 0x90A DOOREGG 0x21 0x0086 0x00000119 -351 0x90D 0x90B BBTRIP 0x00 look 0x0000 0x00000000 -351 0x90D 0x90B BBTRIP 0x01 use 0x0000 0x00000000 -351 0x90D 0x90B BBTRIP 0x02 anim 0x0000 0x00000000 -351 0x90D 0x90B BBTRIP 0x03 setActivity 0x0000 0x00000000 -351 0x90D 0x90B BBTRIP 0x04 cachein 0x0000 0x00000000 -351 0x90D 0x90B BBTRIP 0x05 hit 0x0000 0x00000000 -351 0x90D 0x90B BBTRIP 0x06 gotHit 0x0000 0x00000000 -351 0x90D 0x90B BBTRIP 0x07 hatch 0x009E 0x00000001 -351 0x90D 0x90B BBTRIP 0x08 schedule 0x0000 0x00000000 -351 0x90D 0x90B BBTRIP 0x09 release 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0x00000000 -373 0xA05 0xA03 BRIDGE 0x15 unhatch 0x0000 0x00000000 -373 0xA05 0xA03 BRIDGE 0x16 func16 0x0000 0x00000000 -373 0xA05 0xA03 BRIDGE 0x17 func17 0x0000 0x00000000 -373 0xA05 0xA03 BRIDGE 0x18 func18 0x0000 0x00000000 -373 0xA05 0xA03 BRIDGE 0x19 func19 0x0000 0x00000000 -373 0xA05 0xA03 BRIDGE 0x1A func1A 0x0000 0x00000000 -373 0xA05 0xA03 BRIDGE 0x1B func1B 0x0000 0x00000000 -373 0xA05 0xA03 BRIDGE 0x1C func1C 0x0000 0x00000000 -373 0xA05 0xA03 BRIDGE 0x1D func1D 0x0000 0x00000000 -373 0xA05 0xA03 BRIDGE 0x1E func1E 0x0000 0x00000000 -373 0xA05 0xA03 BRIDGE 0x1F func1F 0x0000 0x00000000 -373 0xA05 0xA03 BRIDGE 0x20 0x0122 0x00000001 -373 0xA05 0xA03 BRIDGE 0x21 0x0091 0x00000123 -373 0xA05 0xA03 BRIDGE 0x22 0x00BB 0x000001B4 -373 0xA05 0xA03 BRIDGE 0x23 0x021C 0x0000026F -373 0xA05 0xA03 BRIDGE 0x24 0x027B 0x0000048B -373 0xA05 0xA03 BRIDGE 0x25 0x04C3 0x00000706 -373 0xA05 0xA03 BRIDGE 0x26 0x06CF 0x00000BC9 -374 0xA06 0xA04 CONVEYOR 0x00 look 0x0000 0x00000000 -374 0xA06 0xA04 CONVEYOR 0x01 use 0x0000 0x00000000 -374 0xA06 0xA04 CONVEYOR 0x02 anim 0x0000 0x00000000 -374 0xA06 0xA04 CONVEYOR 0x03 setActivity 0x0000 0x00000000 -374 0xA06 0xA04 CONVEYOR 0x04 cachein 0x0000 0x00000000 -374 0xA06 0xA04 CONVEYOR 0x05 hit 0x0000 0x00000000 -374 0xA06 0xA04 CONVEYOR 0x06 gotHit 0x0000 0x00000000 -374 0xA06 0xA04 CONVEYOR 0x07 hatch 0x0000 0x00000000 -374 0xA06 0xA04 CONVEYOR 0x08 schedule 0x0000 0x00000000 -374 0xA06 0xA04 CONVEYOR 0x09 release 0x0000 0x00000000 -374 0xA06 0xA04 CONVEYOR 0x0A equip 0x0000 0x00000000 -374 0xA06 0xA04 CONVEYOR 0x0B unequip 0x0000 0x00000000 -374 0xA06 0xA04 CONVEYOR 0x0C combine 0x0000 0x00000000 -374 0xA06 0xA04 CONVEYOR 0x0D func0D 0x0000 0x00000000 -374 0xA06 0xA04 CONVEYOR 0x0E calledFromAnim 0x0000 0x00000000 -374 0xA06 0xA04 CONVEYOR 0x0F enterFastArea 0x0000 0x00000000 -374 0xA06 0xA04 CONVEYOR 0x10 leaveFastArea 0x0048 0x0000031A -374 0xA06 0xA04 CONVEYOR 0x11 cast 0x0000 0x00000000 -374 0xA06 0xA04 CONVEYOR 0x12 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DEATHFL 0x03 setActivity 0x0000 0x00000000 -375 0xA07 0xA05 DEATHFL 0x04 cachein 0x0000 0x00000000 -375 0xA07 0xA05 DEATHFL 0x05 hit 0x0000 0x00000000 -375 0xA07 0xA05 DEATHFL 0x06 gotHit 0x0000 0x00000000 -375 0xA07 0xA05 DEATHFL 0x07 hatch 0x0000 0x00000000 -375 0xA07 0xA05 DEATHFL 0x08 schedule 0x0000 0x00000000 -375 0xA07 0xA05 DEATHFL 0x09 release 0x0000 0x00000000 -375 0xA07 0xA05 DEATHFL 0x0A equip 0x0000 0x00000000 -375 0xA07 0xA05 DEATHFL 0x0B unequip 0x0000 0x00000000 -375 0xA07 0xA05 DEATHFL 0x0C combine 0x0000 0x00000000 -375 0xA07 0xA05 DEATHFL 0x0D func0D 0x0000 0x00000000 -375 0xA07 0xA05 DEATHFL 0x0E calledFromAnim 0x0000 0x00000000 -375 0xA07 0xA05 DEATHFL 0x0F enterFastArea 0x0000 0x00000000 -375 0xA07 0xA05 DEATHFL 0x10 leaveFastArea 0x0000 0x00000000 -375 0xA07 0xA05 DEATHFL 0x11 cast 0x0000 0x00000000 -375 0xA07 0xA05 DEATHFL 0x12 justMoved 0x0000 0x00000000 -375 0xA07 0xA05 DEATHFL 0x13 avatarStoleSomething 0x0000 0x00000000 -375 0xA07 0xA05 DEATHFL 0x14 animGetHit 0x0000 0x00000000 -375 0xA07 0xA05 DEATHFL 0x15 unhatch 0x0000 0x00000000 -375 0xA07 0xA05 DEATHFL 0x16 func16 0x0000 0x00000000 -375 0xA07 0xA05 DEATHFL 0x17 func17 0x0000 0x00000000 -375 0xA07 0xA05 DEATHFL 0x18 func18 0x0000 0x00000000 -375 0xA07 0xA05 DEATHFL 0x19 func19 0x0000 0x00000000 -375 0xA07 0xA05 DEATHFL 0x1A func1A 0x0000 0x00000000 -375 0xA07 0xA05 DEATHFL 0x1B func1B 0x0000 0x00000000 -375 0xA07 0xA05 DEATHFL 0x1C func1C 0x0000 0x00000000 -375 0xA07 0xA05 DEATHFL 0x1D func1D 0x0000 0x00000000 -375 0xA07 0xA05 DEATHFL 0x1E func1E 0x0000 0x00000000 -375 0xA07 0xA05 DEATHFL 0x1F func1F 0x0000 0x00000000 -375 0xA07 0xA05 DEATHFL 0x20 0x06D4 0x00000001 -376 0xA08 0xA06 DOOR 0x00 look 0x0000 0x00000000 -376 0xA08 0xA06 DOOR 0x01 use 0x0000 0x00000000 -376 0xA08 0xA06 DOOR 0x02 anim 0x0000 0x00000000 -376 0xA08 0xA06 DOOR 0x03 setActivity 0x0000 0x00000000 -376 0xA08 0xA06 DOOR 0x04 cachein 0x0000 0x00000000 -376 0xA08 0xA06 DOOR 0x05 hit 0x0000 0x00000000 -376 0xA08 0xA06 DOOR 0x06 gotHit 0x0000 0x00000000 -376 0xA08 0xA06 DOOR 0x07 hatch 0x0000 0x00000000 -376 0xA08 0xA06 DOOR 0x08 schedule 0x0000 0x00000000 -376 0xA08 0xA06 DOOR 0x09 release 0x0000 0x00000000 -376 0xA08 0xA06 DOOR 0x0A equip 0x0000 0x00000000 -376 0xA08 0xA06 DOOR 0x0B unequip 0x0000 0x00000000 -376 0xA08 0xA06 DOOR 0x0C combine 0x0000 0x00000000 -376 0xA08 0xA06 DOOR 0x0D func0D 0x0000 0x00000000 -376 0xA08 0xA06 DOOR 0x0E calledFromAnim 0x0000 0x00000000 -376 0xA08 0xA06 DOOR 0x0F enterFastArea 0x0000 0x00000000 -376 0xA08 0xA06 DOOR 0x10 leaveFastArea 0x0000 0x00000000 -376 0xA08 0xA06 DOOR 0x11 cast 0x0000 0x00000000 -376 0xA08 0xA06 DOOR 0x12 justMoved 0x0000 0x00000000 -376 0xA08 0xA06 DOOR 0x13 avatarStoleSomething 0x0000 0x00000000 -376 0xA08 0xA06 DOOR 0x14 animGetHit 0x0000 0x00000000 -376 0xA08 0xA06 DOOR 0x15 unhatch 0x0000 0x00000000 -376 0xA08 0xA06 DOOR 0x16 func16 0x0000 0x00000000 -376 0xA08 0xA06 DOOR 0x17 func17 0x0000 0x00000000 -376 0xA08 0xA06 DOOR 0x18 func18 0x0000 0x00000000 -376 0xA08 0xA06 DOOR 0x19 func19 0x0000 0x00000000 -376 0xA08 0xA06 DOOR 0x1A func1A 0x0000 0x00000000 -376 0xA08 0xA06 DOOR 0x1B func1B 0x0000 0x00000000 -376 0xA08 0xA06 DOOR 0x1C func1C 0x0000 0x00000000 -376 0xA08 0xA06 DOOR 0x1D func1D 0x0000 0x00000000 -376 0xA08 0xA06 DOOR 0x1E func1E 0x0000 0x00000000 -376 0xA08 0xA06 DOOR 0x1F func1F 0x0000 0x00000000 -376 0xA08 0xA06 DOOR 0x20 0x008E 0x00000001 -376 0xA08 0xA06 DOOR 0x21 0x153F 0x0000008F -376 0xA08 0xA06 DOOR 0x22 0x0148 0x000015CE -376 0xA08 0xA06 DOOR 0x23 0x0927 0x00001716 -377 0xA09 0xA07 DOOR2 0x00 look 0x0000 0x00000000 -377 0xA09 0xA07 DOOR2 0x01 use 0x0000 0x00000000 -377 0xA09 0xA07 DOOR2 0x02 anim 0x0000 0x00000000 -377 0xA09 0xA07 DOOR2 0x03 setActivity 0x0000 0x00000000 -377 0xA09 0xA07 DOOR2 0x04 cachein 0x0000 0x00000000 -377 0xA09 0xA07 DOOR2 0x05 hit 0x0000 0x00000000 -377 0xA09 0xA07 DOOR2 0x06 gotHit 0x0000 0x00000000 -377 0xA09 0xA07 DOOR2 0x07 hatch 0x0000 0x00000000 -377 0xA09 0xA07 DOOR2 0x08 schedule 0x0000 0x00000000 -377 0xA09 0xA07 DOOR2 0x09 release 0x0000 0x00000000 -377 0xA09 0xA07 DOOR2 0x0A equip 0x0000 0x00000000 -377 0xA09 0xA07 DOOR2 0x0B unequip 0x0000 0x00000000 -377 0xA09 0xA07 DOOR2 0x0C combine 0x0000 0x00000000 -377 0xA09 0xA07 DOOR2 0x0D func0D 0x0000 0x00000000 -377 0xA09 0xA07 DOOR2 0x0E calledFromAnim 0x0000 0x00000000 -377 0xA09 0xA07 DOOR2 0x0F enterFastArea 0x0000 0x00000000 -377 0xA09 0xA07 DOOR2 0x10 leaveFastArea 0x0000 0x00000000 -377 0xA09 0xA07 DOOR2 0x11 cast 0x0000 0x00000000 -377 0xA09 0xA07 DOOR2 0x12 justMoved 0x0000 0x00000000 -377 0xA09 0xA07 DOOR2 0x13 avatarStoleSomething 0x0000 0x00000000 -377 0xA09 0xA07 DOOR2 0x14 animGetHit 0x0000 0x00000000 -377 0xA09 0xA07 DOOR2 0x15 unhatch 0x0000 0x00000000 -377 0xA09 0xA07 DOOR2 0x16 func16 0x0000 0x00000000 -377 0xA09 0xA07 DOOR2 0x17 func17 0x0000 0x00000000 -377 0xA09 0xA07 DOOR2 0x18 func18 0x0000 0x00000000 -377 0xA09 0xA07 DOOR2 0x19 func19 0x0000 0x00000000 -377 0xA09 0xA07 DOOR2 0x1A func1A 0x0000 0x00000000 -377 0xA09 0xA07 DOOR2 0x1B func1B 0x0000 0x00000000 -377 0xA09 0xA07 DOOR2 0x1C func1C 0x0000 0x00000000 -377 0xA09 0xA07 DOOR2 0x1D func1D 0x0000 0x00000000 -377 0xA09 0xA07 DOOR2 0x1E func1E 0x0000 0x00000000 -377 0xA09 0xA07 DOOR2 0x1F func1F 0x0000 0x00000000 -377 0xA09 0xA07 DOOR2 0x20 0x0177 0x00000001 -377 0xA09 0xA07 DOOR2 0x21 0x0224 0x00000178 -377 0xA09 0xA07 DOOR2 0x22 0x0170 0x0000039C -377 0xA09 0xA07 DOOR2 0x23 0x0220 0x0000050C -377 0xA09 0xA07 DOOR2 0x24 0x0123 0x0000072C -377 0xA09 0xA07 DOOR2 0x25 0x013D 0x0000084F -377 0xA09 0xA07 DOOR2 0x26 0x0123 0x0000098C -377 0xA09 0xA07 DOOR2 0x27 0x013D 0x00000AAF -377 0xA09 0xA07 DOOR2 0x28 0x0167 0x00000BEC -377 0xA09 0xA07 DOOR2 0x29 0x01FD 0x00000D53 -377 0xA09 0xA07 DOOR2 0x2A 0x015C 0x00000F50 -377 0xA09 0xA07 DOOR2 0x2B 0x01FD 0x000010AC -377 0xA09 0xA07 DOOR2 0x2C 0x0116 0x000012A9 -377 0xA09 0xA07 DOOR2 0x2D 0x011D 0x000013BF -377 0xA09 0xA07 DOOR2 0x2E 0x00EC 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0x000003E0 -382 0xA0E 0xA0C FREE 0x24 0x0141 0x0000040D -382 0xA0E 0xA0C FREE 0x25 0x0037 0x0000054E -382 0xA0E 0xA0C FREE 0x26 0x0162 0x00000585 -382 0xA0E 0xA0C FREE 0x27 0x00DF 0x000006E7 -382 0xA0E 0xA0C FREE 0x28 0x01C8 0x000007C6 -382 0xA0E 0xA0C FREE 0x29 0x0053 0x0000098E -382 0xA0E 0xA0C FREE 0x2A 0x00E0 0x000009E1 -382 0xA0E 0xA0C FREE 0x2B 0x0049 0x00000AC1 -382 0xA0E 0xA0C FREE 0x2C 0x004F 0x00000B0A -382 0xA0E 0xA0C FREE 0x2D 0x0108 0x00000B59 -382 0xA0E 0xA0C FREE 0x2E 0x0125 0x00000C61 -382 0xA0E 0xA0C FREE 0x2F 0x013A 0x00000D86 -382 0xA0E 0xA0C FREE 0x30 0x00F9 0x00000EC0 -382 0xA0E 0xA0C FREE 0x31 0x018E 0x00000FB9 -382 0xA0E 0xA0C FREE 0x32 0x00B5 0x00001147 -382 0xA0E 0xA0C FREE 0x33 0x0031 0x000011FC -382 0xA0E 0xA0C FREE 0x34 0x0088 0x0000122D -382 0xA0E 0xA0C FREE 0x35 0x0061 0x000012B5 -382 0xA0E 0xA0C FREE 0x36 0x005B 0x00001316 -382 0xA0E 0xA0C FREE 0x37 0x0059 0x00001371 -382 0xA0E 0xA0C FREE 0x38 0x004E 0x000013CA -382 0xA0E 0xA0C FREE 0x39 0x006A 0x00001418 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0xA0F 0xA0D HOVER 0x0C combine 0x0000 0x00000000 -383 0xA0F 0xA0D HOVER 0x0D func0D 0x0000 0x00000000 -383 0xA0F 0xA0D HOVER 0x0E calledFromAnim 0x0000 0x00000000 -383 0xA0F 0xA0D HOVER 0x0F enterFastArea 0x0000 0x00000000 -383 0xA0F 0xA0D HOVER 0x10 leaveFastArea 0x0000 0x00000000 -383 0xA0F 0xA0D HOVER 0x11 cast 0x0000 0x00000000 -383 0xA0F 0xA0D HOVER 0x12 justMoved 0x0000 0x00000000 -383 0xA0F 0xA0D HOVER 0x13 avatarStoleSomething 0x0000 0x00000000 -383 0xA0F 0xA0D HOVER 0x14 animGetHit 0x0000 0x00000000 -383 0xA0F 0xA0D HOVER 0x15 unhatch 0x0000 0x00000000 -383 0xA0F 0xA0D HOVER 0x16 func16 0x0000 0x00000000 -383 0xA0F 0xA0D HOVER 0x17 func17 0x0000 0x00000000 -383 0xA0F 0xA0D HOVER 0x18 func18 0x0000 0x00000000 -383 0xA0F 0xA0D HOVER 0x19 func19 0x0000 0x00000000 -383 0xA0F 0xA0D HOVER 0x1A func1A 0x0000 0x00000000 -383 0xA0F 0xA0D HOVER 0x1B func1B 0x0000 0x00000000 -383 0xA0F 0xA0D HOVER 0x1C func1C 0x0000 0x00000000 -383 0xA0F 0xA0D HOVER 0x1D func1D 0x0000 0x00000000 -383 0xA0F 0xA0D HOVER 0x1E func1E 0x0000 0x00000000 -383 0xA0F 0xA0D HOVER 0x1F func1F 0x0000 0x00000000 -383 0xA0F 0xA0D HOVER 0x20 0x0E30 0x00000001 -383 0xA0F 0xA0D HOVER 0x21 0x03B5 0x00000E31 -383 0xA0F 0xA0D HOVER 0x22 0x020F 0x000011E6 -383 0xA0F 0xA0D HOVER 0x23 0x0211 0x000013F5 -383 0xA0F 0xA0D HOVER 0x24 0x01DD 0x00001606 -384 0xA10 0xA0E KEYPAD 0x00 look 0x0000 0x00000000 -384 0xA10 0xA0E KEYPAD 0x01 use 0x0000 0x00000000 -384 0xA10 0xA0E KEYPAD 0x02 anim 0x0000 0x00000000 -384 0xA10 0xA0E KEYPAD 0x03 setActivity 0x0000 0x00000000 -384 0xA10 0xA0E KEYPAD 0x04 cachein 0x0000 0x00000000 -384 0xA10 0xA0E KEYPAD 0x05 hit 0x0000 0x00000000 -384 0xA10 0xA0E KEYPAD 0x06 gotHit 0x0000 0x00000000 -384 0xA10 0xA0E KEYPAD 0x07 hatch 0x0000 0x00000000 -384 0xA10 0xA0E KEYPAD 0x08 schedule 0x0000 0x00000000 -384 0xA10 0xA0E KEYPAD 0x09 release 0x0000 0x00000000 -384 0xA10 0xA0E KEYPAD 0x0A equip 0x0000 0x00000000 -384 0xA10 0xA0E KEYPAD 0x0B unequip 0x0000 0x00000000 -384 0xA10 0xA0E KEYPAD 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0xA10 0xA0E KEYPAD 0x1E func1E 0x0000 0x00000000 -384 0xA10 0xA0E KEYPAD 0x1F func1F 0x0000 0x00000000 -384 0xA10 0xA0E KEYPAD 0x20 0x024E 0x00000001 -385 0xA11 0xA0F LAZER 0x00 look 0x0000 0x00000000 -385 0xA11 0xA0F LAZER 0x01 use 0x0000 0x00000000 -385 0xA11 0xA0F LAZER 0x02 anim 0x0000 0x00000000 -385 0xA11 0xA0F LAZER 0x03 setActivity 0x0000 0x00000000 -385 0xA11 0xA0F LAZER 0x04 cachein 0x0000 0x00000000 -385 0xA11 0xA0F LAZER 0x05 hit 0x0000 0x00000000 -385 0xA11 0xA0F LAZER 0x06 gotHit 0x0000 0x00000000 -385 0xA11 0xA0F LAZER 0x07 hatch 0x0000 0x00000000 -385 0xA11 0xA0F LAZER 0x08 schedule 0x0000 0x00000000 -385 0xA11 0xA0F LAZER 0x09 release 0x0000 0x00000000 -385 0xA11 0xA0F LAZER 0x0A equip 0x0000 0x00000000 -385 0xA11 0xA0F LAZER 0x0B unequip 0x0000 0x00000000 -385 0xA11 0xA0F LAZER 0x0C combine 0x0000 0x00000000 -385 0xA11 0xA0F LAZER 0x0D func0D 0x0000 0x00000000 -385 0xA11 0xA0F LAZER 0x0E calledFromAnim 0x0000 0x00000000 -385 0xA11 0xA0F LAZER 0x0F enterFastArea 0x0000 0x00000000 -385 0xA11 0xA0F LAZER 0x10 leaveFastArea 0x0000 0x00000000 -385 0xA11 0xA0F LAZER 0x11 cast 0x0000 0x00000000 -385 0xA11 0xA0F LAZER 0x12 justMoved 0x0000 0x00000000 -385 0xA11 0xA0F LAZER 0x13 avatarStoleSomething 0x0000 0x00000000 -385 0xA11 0xA0F LAZER 0x14 animGetHit 0x0000 0x00000000 -385 0xA11 0xA0F LAZER 0x15 unhatch 0x0000 0x00000000 -385 0xA11 0xA0F LAZER 0x16 func16 0x0000 0x00000000 -385 0xA11 0xA0F LAZER 0x17 func17 0x0000 0x00000000 -385 0xA11 0xA0F LAZER 0x18 func18 0x0000 0x00000000 -385 0xA11 0xA0F LAZER 0x19 func19 0x0000 0x00000000 -385 0xA11 0xA0F LAZER 0x1A func1A 0x0000 0x00000000 -385 0xA11 0xA0F LAZER 0x1B func1B 0x0000 0x00000000 -385 0xA11 0xA0F LAZER 0x1C func1C 0x0000 0x00000000 -385 0xA11 0xA0F LAZER 0x1D func1D 0x0000 0x00000000 -385 0xA11 0xA0F LAZER 0x1E func1E 0x0000 0x00000000 -385 0xA11 0xA0F LAZER 0x1F func1F 0x0000 0x00000000 -385 0xA11 0xA0F LAZER 0x20 0x0257 0x00000001 -386 0xA12 0xA10 LITEWALL 0x00 look 0x0000 0x00000000 -386 0xA12 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0xA14 0xA12 NPCS 0x0F enterFastArea 0x0000 0x00000000 -388 0xA14 0xA12 NPCS 0x10 leaveFastArea 0x0000 0x00000000 -388 0xA14 0xA12 NPCS 0x11 cast 0x0000 0x00000000 -388 0xA14 0xA12 NPCS 0x12 justMoved 0x0000 0x00000000 -388 0xA14 0xA12 NPCS 0x13 avatarStoleSomething 0x0000 0x00000000 -388 0xA14 0xA12 NPCS 0x14 animGetHit 0x0000 0x00000000 -388 0xA14 0xA12 NPCS 0x15 unhatch 0x0000 0x00000000 -388 0xA14 0xA12 NPCS 0x16 func16 0x0000 0x00000000 -388 0xA14 0xA12 NPCS 0x17 func17 0x0000 0x00000000 -388 0xA14 0xA12 NPCS 0x18 func18 0x0000 0x00000000 -388 0xA14 0xA12 NPCS 0x19 func19 0x0000 0x00000000 -388 0xA14 0xA12 NPCS 0x1A func1A 0x0000 0x00000000 -388 0xA14 0xA12 NPCS 0x1B func1B 0x0000 0x00000000 -388 0xA14 0xA12 NPCS 0x1C func1C 0x0000 0x00000000 -388 0xA14 0xA12 NPCS 0x1D func1D 0x0000 0x00000000 -388 0xA14 0xA12 NPCS 0x1E func1E 0x0000 0x00000000 -388 0xA14 0xA12 NPCS 0x1F func1F 0x0000 0x00000000 -389 0xA15 0xA13 SHOCKER 0x00 look 0x0000 0x00000000 -389 0xA15 0xA13 SHOCKER 0x01 use 0x0000 0x00000000 -389 0xA15 0xA13 SHOCKER 0x02 anim 0x0000 0x00000000 -389 0xA15 0xA13 SHOCKER 0x03 setActivity 0x0000 0x00000000 -389 0xA15 0xA13 SHOCKER 0x04 cachein 0x0000 0x00000000 -389 0xA15 0xA13 SHOCKER 0x05 hit 0x0000 0x00000000 -389 0xA15 0xA13 SHOCKER 0x06 gotHit 0x0000 0x00000000 -389 0xA15 0xA13 SHOCKER 0x07 hatch 0x0000 0x00000000 -389 0xA15 0xA13 SHOCKER 0x08 schedule 0x0000 0x00000000 -389 0xA15 0xA13 SHOCKER 0x09 release 0x0000 0x00000000 -389 0xA15 0xA13 SHOCKER 0x0A equip 0x0000 0x00000000 -389 0xA15 0xA13 SHOCKER 0x0B unequip 0x0000 0x00000000 -389 0xA15 0xA13 SHOCKER 0x0C combine 0x0000 0x00000000 -389 0xA15 0xA13 SHOCKER 0x0D func0D 0x0000 0x00000000 -389 0xA15 0xA13 SHOCKER 0x0E calledFromAnim 0x0000 0x00000000 -389 0xA15 0xA13 SHOCKER 0x0F enterFastArea 0x0000 0x00000000 -389 0xA15 0xA13 SHOCKER 0x10 leaveFastArea 0x0000 0x00000000 -389 0xA15 0xA13 SHOCKER 0x11 cast 0x0000 0x00000000 -389 0xA15 0xA13 SHOCKER 0x12 justMoved 0x0000 0x00000000 -389 0xA15 0xA13 SHOCKER 0x13 avatarStoleSomething 0x0000 0x00000000 -389 0xA15 0xA13 SHOCKER 0x14 animGetHit 0x0000 0x00000000 -389 0xA15 0xA13 SHOCKER 0x15 unhatch 0x0000 0x00000000 -389 0xA15 0xA13 SHOCKER 0x16 func16 0x0000 0x00000000 -389 0xA15 0xA13 SHOCKER 0x17 func17 0x0000 0x00000000 -389 0xA15 0xA13 SHOCKER 0x18 func18 0x0000 0x00000000 -389 0xA15 0xA13 SHOCKER 0x19 func19 0x0000 0x00000000 -389 0xA15 0xA13 SHOCKER 0x1A func1A 0x0000 0x00000000 -389 0xA15 0xA13 SHOCKER 0x1B func1B 0x0000 0x00000000 -389 0xA15 0xA13 SHOCKER 0x1C func1C 0x0000 0x00000000 -389 0xA15 0xA13 SHOCKER 0x1D func1D 0x0000 0x00000000 -389 0xA15 0xA13 SHOCKER 0x1E func1E 0x0000 0x00000000 -389 0xA15 0xA13 SHOCKER 0x1F func1F 0x0000 0x00000000 -389 0xA15 0xA13 SHOCKER 0x20 0x0265 0x00000001 -389 0xA15 0xA13 SHOCKER 0x21 0x0140 0x00000266 -390 0xA16 0xA14 SPIDER 0x00 look 0x0000 0x00000000 -390 0xA16 0xA14 SPIDER 0x01 use 0x0000 0x00000000 -390 0xA16 0xA14 SPIDER 0x02 anim 0x0000 0x00000000 -390 0xA16 0xA14 SPIDER 0x03 setActivity 0x0000 0x00000000 -390 0xA16 0xA14 SPIDER 0x04 cachein 0x0000 0x00000000 -390 0xA16 0xA14 SPIDER 0x05 hit 0x0000 0x00000000 -390 0xA16 0xA14 SPIDER 0x06 gotHit 0x0000 0x00000000 -390 0xA16 0xA14 SPIDER 0x07 hatch 0x0000 0x00000000 -390 0xA16 0xA14 SPIDER 0x08 schedule 0x0000 0x00000000 -390 0xA16 0xA14 SPIDER 0x09 release 0x0000 0x00000000 -390 0xA16 0xA14 SPIDER 0x0A equip 0x0000 0x00000000 -390 0xA16 0xA14 SPIDER 0x0B unequip 0x0000 0x00000000 -390 0xA16 0xA14 SPIDER 0x0C combine 0x0000 0x00000000 -390 0xA16 0xA14 SPIDER 0x0D func0D 0x0000 0x00000000 -390 0xA16 0xA14 SPIDER 0x0E calledFromAnim 0x0000 0x00000000 -390 0xA16 0xA14 SPIDER 0x0F enterFastArea 0x0000 0x00000000 -390 0xA16 0xA14 SPIDER 0x10 leaveFastArea 0x0000 0x00000000 -390 0xA16 0xA14 SPIDER 0x11 cast 0x0000 0x00000000 -390 0xA16 0xA14 SPIDER 0x12 justMoved 0x0000 0x00000000 -390 0xA16 0xA14 SPIDER 0x13 avatarStoleSomething 0x0000 0x00000000 -390 0xA16 0xA14 SPIDER 0x14 animGetHit 0x0000 0x00000000 -390 0xA16 0xA14 SPIDER 0x15 unhatch 0x0000 0x00000000 -390 0xA16 0xA14 SPIDER 0x16 func16 0x0000 0x00000000 -390 0xA16 0xA14 SPIDER 0x17 func17 0x0000 0x00000000 -390 0xA16 0xA14 SPIDER 0x18 func18 0x0000 0x00000000 -390 0xA16 0xA14 SPIDER 0x19 func19 0x0000 0x00000000 -390 0xA16 0xA14 SPIDER 0x1A func1A 0x0000 0x00000000 -390 0xA16 0xA14 SPIDER 0x1B func1B 0x0000 0x00000000 -390 0xA16 0xA14 SPIDER 0x1C func1C 0x0000 0x00000000 -390 0xA16 0xA14 SPIDER 0x1D func1D 0x0000 0x00000000 -390 0xA16 0xA14 SPIDER 0x1E func1E 0x0000 0x00000000 -390 0xA16 0xA14 SPIDER 0x1F func1F 0x0000 0x00000000 -390 0xA16 0xA14 SPIDER 0x20 0x0348 0x00000001 -390 0xA16 0xA14 SPIDER 0x21 0x0182 0x00000349 -390 0xA16 0xA14 SPIDER 0x22 0x0487 0x000004CB -391 0xA17 0xA15 STEAM 0x00 look 0x0000 0x00000000 -391 0xA17 0xA15 STEAM 0x01 use 0x0000 0x00000000 -391 0xA17 0xA15 STEAM 0x02 anim 0x0000 0x00000000 -391 0xA17 0xA15 STEAM 0x03 setActivity 0x0000 0x00000000 -391 0xA17 0xA15 STEAM 0x04 cachein 0x0000 0x00000000 -391 0xA17 0xA15 STEAM 0x05 hit 0x0000 0x00000000 -391 0xA17 0xA15 STEAM 0x06 gotHit 0x0000 0x00000000 -391 0xA17 0xA15 STEAM 0x07 hatch 0x0000 0x00000000 -391 0xA17 0xA15 STEAM 0x08 schedule 0x0000 0x00000000 -391 0xA17 0xA15 STEAM 0x09 release 0x0000 0x00000000 -391 0xA17 0xA15 STEAM 0x0A equip 0x0000 0x00000000 -391 0xA17 0xA15 STEAM 0x0B unequip 0x0000 0x00000000 -391 0xA17 0xA15 STEAM 0x0C combine 0x0000 0x00000000 -391 0xA17 0xA15 STEAM 0x0D func0D 0x0000 0x00000000 -391 0xA17 0xA15 STEAM 0x0E calledFromAnim 0x0000 0x00000000 -391 0xA17 0xA15 STEAM 0x0F enterFastArea 0x0000 0x00000000 -391 0xA17 0xA15 STEAM 0x10 leaveFastArea 0x0000 0x00000000 -391 0xA17 0xA15 STEAM 0x11 cast 0x0000 0x00000000 -391 0xA17 0xA15 STEAM 0x12 justMoved 0x0000 0x00000000 -391 0xA17 0xA15 STEAM 0x13 avatarStoleSomething 0x0000 0x00000000 -391 0xA17 0xA15 STEAM 0x14 animGetHit 0x0000 0x00000000 -391 0xA17 0xA15 STEAM 0x15 unhatch 0x0000 0x00000000 -391 0xA17 0xA15 STEAM 0x16 func16 0x0000 0x00000000 -391 0xA17 0xA15 STEAM 0x17 func17 0x0000 0x00000000 -391 0xA17 0xA15 STEAM 0x18 func18 0x0000 0x00000000 -391 0xA17 0xA15 STEAM 0x19 func19 0x0000 0x00000000 -391 0xA17 0xA15 STEAM 0x1A func1A 0x0000 0x00000000 -391 0xA17 0xA15 STEAM 0x1B func1B 0x0000 0x00000000 -391 0xA17 0xA15 STEAM 0x1C func1C 0x0000 0x00000000 -391 0xA17 0xA15 STEAM 0x1D func1D 0x0000 0x00000000 -391 0xA17 0xA15 STEAM 0x1E func1E 0x0000 0x00000000 -391 0xA17 0xA15 STEAM 0x1F func1F 0x0000 0x00000000 -391 0xA17 0xA15 STEAM 0x20 0x0163 0x00000001 -391 0xA17 0xA15 STEAM 0x21 0x0111 0x00000164 -392 0xA18 0xA16 SWITCH 0x00 look 0x0000 0x00000000 -392 0xA18 0xA16 SWITCH 0x01 use 0x0000 0x00000000 -392 0xA18 0xA16 SWITCH 0x02 anim 0x0000 0x00000000 -392 0xA18 0xA16 SWITCH 0x03 setActivity 0x0000 0x00000000 -392 0xA18 0xA16 SWITCH 0x04 cachein 0x0000 0x00000000 -392 0xA18 0xA16 SWITCH 0x05 hit 0x0000 0x00000000 -392 0xA18 0xA16 SWITCH 0x06 gotHit 0x0000 0x00000000 -392 0xA18 0xA16 SWITCH 0x07 hatch 0x0000 0x00000000 -392 0xA18 0xA16 SWITCH 0x08 schedule 0x0000 0x00000000 -392 0xA18 0xA16 SWITCH 0x09 release 0x0000 0x00000000 -392 0xA18 0xA16 SWITCH 0x0A equip 0x0000 0x00000000 -392 0xA18 0xA16 SWITCH 0x0B unequip 0x0000 0x00000000 -392 0xA18 0xA16 SWITCH 0x0C combine 0x0000 0x00000000 -392 0xA18 0xA16 SWITCH 0x0D func0D 0x0000 0x00000000 -392 0xA18 0xA16 SWITCH 0x0E calledFromAnim 0x0000 0x00000000 -392 0xA18 0xA16 SWITCH 0x0F enterFastArea 0x0000 0x00000000 -392 0xA18 0xA16 SWITCH 0x10 leaveFastArea 0x0000 0x00000000 -392 0xA18 0xA16 SWITCH 0x11 cast 0x0000 0x00000000 -392 0xA18 0xA16 SWITCH 0x12 justMoved 0x0000 0x00000000 -392 0xA18 0xA16 SWITCH 0x13 avatarStoleSomething 0x0000 0x00000000 -392 0xA18 0xA16 SWITCH 0x14 animGetHit 0x0000 0x00000000 -392 0xA18 0xA16 SWITCH 0x15 unhatch 0x0000 0x00000000 -392 0xA18 0xA16 SWITCH 0x16 func16 0x0000 0x00000000 -392 0xA18 0xA16 SWITCH 0x17 func17 0x0000 0x00000000 -392 0xA18 0xA16 SWITCH 0x18 func18 0x0000 0x00000000 -392 0xA18 0xA16 SWITCH 0x19 func19 0x0000 0x00000000 -392 0xA18 0xA16 SWITCH 0x1A func1A 0x0000 0x00000000 -392 0xA18 0xA16 SWITCH 0x1B func1B 0x0000 0x00000000 -392 0xA18 0xA16 SWITCH 0x1C func1C 0x0000 0x00000000 -392 0xA18 0xA16 SWITCH 0x1D func1D 0x0000 0x00000000 -392 0xA18 0xA16 SWITCH 0x1E func1E 0x0000 0x00000000 -392 0xA18 0xA16 SWITCH 0x1F func1F 0x0000 0x00000000 -392 0xA18 0xA16 SWITCH 0x20 0x0104 0x00000001 -392 0xA18 0xA16 SWITCH 0x21 0x0273 0x00000105 -393 0xA19 0xA17 TEXTFILE 0x00 look 0x0000 0x00000000 -393 0xA19 0xA17 TEXTFILE 0x01 use 0x0000 0x00000000 -393 0xA19 0xA17 TEXTFILE 0x02 anim 0x0000 0x00000000 -393 0xA19 0xA17 TEXTFILE 0x03 setActivity 0x0000 0x00000000 -393 0xA19 0xA17 TEXTFILE 0x04 cachein 0x0000 0x00000000 -393 0xA19 0xA17 TEXTFILE 0x05 hit 0x0000 0x00000000 -393 0xA19 0xA17 TEXTFILE 0x06 gotHit 0x0000 0x00000000 -393 0xA19 0xA17 TEXTFILE 0x07 hatch 0x0000 0x00000000 -393 0xA19 0xA17 TEXTFILE 0x08 schedule 0x0000 0x00000000 -393 0xA19 0xA17 TEXTFILE 0x09 release 0x0000 0x00000000 -393 0xA19 0xA17 TEXTFILE 0x0A equip 0x0000 0x00000000 -393 0xA19 0xA17 TEXTFILE 0x0B unequip 0x0000 0x00000000 -393 0xA19 0xA17 TEXTFILE 0x0C combine 0x0000 0x00000000 -393 0xA19 0xA17 TEXTFILE 0x0D func0D 0x0000 0x00000000 -393 0xA19 0xA17 TEXTFILE 0x0E calledFromAnim 0x0000 0x00000000 -393 0xA19 0xA17 TEXTFILE 0x0F enterFastArea 0x0000 0x00000000 -393 0xA19 0xA17 TEXTFILE 0x10 leaveFastArea 0x0000 0x00000000 -393 0xA19 0xA17 TEXTFILE 0x11 cast 0x0000 0x00000000 -393 0xA19 0xA17 TEXTFILE 0x12 justMoved 0x0000 0x00000000 -393 0xA19 0xA17 TEXTFILE 0x13 avatarStoleSomething 0x0000 0x00000000 -393 0xA19 0xA17 TEXTFILE 0x14 animGetHit 0x0000 0x00000000 -393 0xA19 0xA17 TEXTFILE 0x15 unhatch 0x0000 0x00000000 -393 0xA19 0xA17 TEXTFILE 0x16 func16 0x0000 0x00000000 -393 0xA19 0xA17 TEXTFILE 0x17 func17 0x0000 0x00000000 -393 0xA19 0xA17 TEXTFILE 0x18 func18 0x0000 0x00000000 -393 0xA19 0xA17 TEXTFILE 0x19 func19 0x0000 0x00000000 -393 0xA19 0xA17 TEXTFILE 0x1A func1A 0x0000 0x00000000 -393 0xA19 0xA17 TEXTFILE 0x1B func1B 0x0000 0x00000000 -393 0xA19 0xA17 TEXTFILE 0x1C func1C 0x0000 0x00000000 -393 0xA19 0xA17 TEXTFILE 0x1D func1D 0x0000 0x00000000 -393 0xA19 0xA17 TEXTFILE 0x1E func1E 0x0000 0x00000000 -393 0xA19 0xA17 TEXTFILE 0x1F func1F 0x0000 0x00000000 -393 0xA19 0xA17 TEXTFILE 0x20 0x0045 0x00000001 -393 0xA19 0xA17 TEXTFILE 0x21 0x009F 0x00000046 -393 0xA19 0xA17 TEXTFILE 0x22 0x00E5 0x000000E5 -393 0xA19 0xA17 TEXTFILE 0x23 0x2277 0x000001CA -394 0xA1A 0xA18 TRIGGER 0x00 look 0x0000 0x00000000 -394 0xA1A 0xA18 TRIGGER 0x01 use 0x0000 0x00000000 -394 0xA1A 0xA18 TRIGGER 0x02 anim 0x0000 0x00000000 -394 0xA1A 0xA18 TRIGGER 0x03 setActivity 0x0000 0x00000000 -394 0xA1A 0xA18 TRIGGER 0x04 cachein 0x0000 0x00000000 -394 0xA1A 0xA18 TRIGGER 0x05 hit 0x0000 0x00000000 -394 0xA1A 0xA18 TRIGGER 0x06 gotHit 0x0000 0x00000000 -394 0xA1A 0xA18 TRIGGER 0x07 hatch 0x0000 0x00000000 -394 0xA1A 0xA18 TRIGGER 0x08 schedule 0x0000 0x00000000 -394 0xA1A 0xA18 TRIGGER 0x09 release 0x0000 0x00000000 -394 0xA1A 0xA18 TRIGGER 0x0A equip 0x0000 0x00000000 -394 0xA1A 0xA18 TRIGGER 0x0B unequip 0x0000 0x00000000 -394 0xA1A 0xA18 TRIGGER 0x0C combine 0x0000 0x00000000 -394 0xA1A 0xA18 TRIGGER 0x0D func0D 0x0000 0x00000000 -394 0xA1A 0xA18 TRIGGER 0x0E calledFromAnim 0x0000 0x00000000 -394 0xA1A 0xA18 TRIGGER 0x0F enterFastArea 0x0000 0x00000000 -394 0xA1A 0xA18 TRIGGER 0x10 leaveFastArea 0x0000 0x00000000 -394 0xA1A 0xA18 TRIGGER 0x11 cast 0x0000 0x00000000 -394 0xA1A 0xA18 TRIGGER 0x12 justMoved 0x0000 0x00000000 -394 0xA1A 0xA18 TRIGGER 0x13 avatarStoleSomething 0x0000 0x00000000 -394 0xA1A 0xA18 TRIGGER 0x14 animGetHit 0x0000 0x00000000 -394 0xA1A 0xA18 TRIGGER 0x15 unhatch 0x0000 0x00000000 -394 0xA1A 0xA18 TRIGGER 0x16 func16 0x0000 0x00000000 -394 0xA1A 0xA18 TRIGGER 0x17 func17 0x0000 0x00000000 -394 0xA1A 0xA18 TRIGGER 0x18 func18 0x0000 0x00000000 -394 0xA1A 0xA18 TRIGGER 0x19 func19 0x0000 0x00000000 -394 0xA1A 0xA18 TRIGGER 0x1A func1A 0x0000 0x00000000 -394 0xA1A 0xA18 TRIGGER 0x1B func1B 0x0000 0x00000000 -394 0xA1A 0xA18 TRIGGER 0x1C func1C 0x0000 0x00000000 -394 0xA1A 0xA18 TRIGGER 0x1D func1D 0x0000 0x00000000 -394 0xA1A 0xA18 TRIGGER 0x1E func1E 0x0000 0x00000000 -394 0xA1A 0xA18 TRIGGER 0x1F func1F 0x0000 0x00000000 -394 0xA1A 0xA18 TRIGGER 0x20 0x057D 0x00000001 -394 0xA1A 0xA18 TRIGGER 0x21 0x0365 0x0000057E -394 0xA1A 0xA18 TRIGGER 0x22 0x00DA 0x000008E3 -394 0xA1A 0xA18 TRIGGER 0x23 0x062F 0x000009BD -394 0xA1A 0xA18 TRIGGER 0x24 0x065A 0x00000FEC -394 0xA1A 0xA18 TRIGGER 0x25 0x059F 0x00001646 -394 0xA1A 0xA18 TRIGGER 0x26 0x05ED 0x00001BE5 -394 0xA1A 0xA18 TRIGGER 0x27 0x0618 0x000021D2 -394 0xA1A 0xA18 TRIGGER 0x28 0x055D 0x000027EA -394 0xA1A 0xA18 TRIGGER 0x29 0x06B4 0x00002D47 -394 0xA1A 0xA18 TRIGGER 0x2A 0x0591 0x000033FB -394 0xA1A 0xA18 TRIGGER 0x2B 0x06F9 0x0000398C -395 0xA1B 0xA19 VALBOX 0x00 look 0x0000 0x00000000 -395 0xA1B 0xA19 VALBOX 0x01 use 0x0000 0x00000000 -395 0xA1B 0xA19 VALBOX 0x02 anim 0x0000 0x00000000 -395 0xA1B 0xA19 VALBOX 0x03 setActivity 0x0000 0x00000000 -395 0xA1B 0xA19 VALBOX 0x04 cachein 0x0000 0x00000000 -395 0xA1B 0xA19 VALBOX 0x05 hit 0x0000 0x00000000 -395 0xA1B 0xA19 VALBOX 0x06 gotHit 0x0000 0x00000000 -395 0xA1B 0xA19 VALBOX 0x07 hatch 0x0000 0x00000000 -395 0xA1B 0xA19 VALBOX 0x08 schedule 0x0000 0x00000000 -395 0xA1B 0xA19 VALBOX 0x09 release 0x0000 0x00000000 -395 0xA1B 0xA19 VALBOX 0x0A equip 0x0000 0x00000000 -395 0xA1B 0xA19 VALBOX 0x0B unequip 0x0000 0x00000000 -395 0xA1B 0xA19 VALBOX 0x0C combine 0x0000 0x00000000 -395 0xA1B 0xA19 VALBOX 0x0D func0D 0x0000 0x00000000 -395 0xA1B 0xA19 VALBOX 0x0E calledFromAnim 0x0000 0x00000000 -395 0xA1B 0xA19 VALBOX 0x0F enterFastArea 0x0000 0x00000000 -395 0xA1B 0xA19 VALBOX 0x10 leaveFastArea 0x0000 0x00000000 -395 0xA1B 0xA19 VALBOX 0x11 cast 0x0000 0x00000000 -395 0xA1B 0xA19 VALBOX 0x12 justMoved 0x0000 0x00000000 -395 0xA1B 0xA19 VALBOX 0x13 avatarStoleSomething 0x0000 0x00000000 -395 0xA1B 0xA19 VALBOX 0x14 animGetHit 0x0000 0x00000000 -395 0xA1B 0xA19 VALBOX 0x15 unhatch 0x0000 0x00000000 -395 0xA1B 0xA19 VALBOX 0x16 func16 0x0000 0x00000000 -395 0xA1B 0xA19 VALBOX 0x17 func17 0x0000 0x00000000 -395 0xA1B 0xA19 VALBOX 0x18 func18 0x0000 0x00000000 -395 0xA1B 0xA19 VALBOX 0x19 func19 0x0000 0x00000000 -395 0xA1B 0xA19 VALBOX 0x1A func1A 0x0000 0x00000000 -395 0xA1B 0xA19 VALBOX 0x1B func1B 0x0000 0x00000000 -395 0xA1B 0xA19 VALBOX 0x1C func1C 0x0000 0x00000000 -395 0xA1B 0xA19 VALBOX 0x1D func1D 0x0000 0x00000000 -395 0xA1B 0xA19 VALBOX 0x1E func1E 0x0000 0x00000000 -395 0xA1B 0xA19 VALBOX 0x1F func1F 0x0000 0x00000000 -395 0xA1B 0xA19 VALBOX 0x20 0x009E 0x00000001 -396 0xA1C 0xA1A WALLGUN 0x00 look 0x0000 0x00000000 -396 0xA1C 0xA1A WALLGUN 0x01 use 0x0000 0x00000000 -396 0xA1C 0xA1A WALLGUN 0x02 anim 0x0000 0x00000000 -396 0xA1C 0xA1A WALLGUN 0x03 setActivity 0x0000 0x00000000 -396 0xA1C 0xA1A WALLGUN 0x04 cachein 0x0000 0x00000000 -396 0xA1C 0xA1A WALLGUN 0x05 hit 0x0000 0x00000000 -396 0xA1C 0xA1A WALLGUN 0x06 gotHit 0x0000 0x00000000 -396 0xA1C 0xA1A WALLGUN 0x07 hatch 0x0000 0x00000000 -396 0xA1C 0xA1A WALLGUN 0x08 schedule 0x0000 0x00000000 -396 0xA1C 0xA1A WALLGUN 0x09 release 0x0000 0x00000000 -396 0xA1C 0xA1A WALLGUN 0x0A equip 0x0000 0x00000000 -396 0xA1C 0xA1A WALLGUN 0x0B unequip 0x0000 0x00000000 -396 0xA1C 0xA1A WALLGUN 0x0C combine 0x0000 0x00000000 -396 0xA1C 0xA1A WALLGUN 0x0D func0D 0x0000 0x00000000 -396 0xA1C 0xA1A WALLGUN 0x0E calledFromAnim 0x0000 0x00000000 -396 0xA1C 0xA1A WALLGUN 0x0F enterFastArea 0x0000 0x00000000 -396 0xA1C 0xA1A WALLGUN 0x10 leaveFastArea 0x0000 0x00000000 -396 0xA1C 0xA1A WALLGUN 0x11 cast 0x0000 0x00000000 -396 0xA1C 0xA1A WALLGUN 0x12 justMoved 0x0000 0x00000000 -396 0xA1C 0xA1A WALLGUN 0x13 avatarStoleSomething 0x0000 0x00000000 -396 0xA1C 0xA1A WALLGUN 0x14 animGetHit 0x0000 0x00000000 -396 0xA1C 0xA1A WALLGUN 0x15 unhatch 0x0000 0x00000000 -396 0xA1C 0xA1A WALLGUN 0x16 func16 0x0000 0x00000000 -396 0xA1C 0xA1A WALLGUN 0x17 func17 0x0000 0x00000000 -396 0xA1C 0xA1A WALLGUN 0x18 func18 0x0000 0x00000000 -396 0xA1C 0xA1A WALLGUN 0x19 func19 0x0000 0x00000000 -396 0xA1C 0xA1A WALLGUN 0x1A func1A 0x0000 0x00000000 -396 0xA1C 0xA1A WALLGUN 0x1B func1B 0x0000 0x00000000 -396 0xA1C 0xA1A WALLGUN 0x1C func1C 0x0000 0x00000000 -396 0xA1C 0xA1A WALLGUN 0x1D func1D 0x0000 0x00000000 -396 0xA1C 0xA1A WALLGUN 0x1E func1E 0x0000 0x00000000 -396 0xA1C 0xA1A WALLGUN 0x1F func1F 0x0000 0x00000000 -396 0xA1C 0xA1A WALLGUN 0x20 0x0058 0x00000001 -396 0xA1C 0xA1A WALLGUN 0x21 0x0058 0x00000059 -396 0xA1C 0xA1A WALLGUN 0x22 0x0044 0x000000B1 -396 0xA1C 0xA1A WALLGUN 0x23 0x0044 0x000000F5 -396 0xA1C 0xA1A WALLGUN 0x24 0x011B 0x00000139 -396 0xA1C 0xA1A WALLGUN 0x25 0x00F1 0x00000254 -396 0xA1C 0xA1A WALLGUN 0x26 0x006A 0x00000345 -396 0xA1C 0xA1A WALLGUN 0x27 0x012B 0x000003AF -396 0xA1C 0xA1A WALLGUN 0x28 0x0581 0x000004DA -396 0xA1C 0xA1A WALLGUN 0x29 0x0057 0x00000A5B -396 0xA1C 0xA1A WALLGUN 0x2A 0x0060 0x00000AB2 -396 0xA1C 0xA1A WALLGUN 0x2B 0x0057 0x00000B12 -396 0xA1C 0xA1A WALLGUN 0x2C 0x009F 0x00000B69 -396 0xA1C 0xA1A WALLGUN 0x2D 0x01CF 0x00000C08 -396 0xA1C 0xA1A WALLGUN 0x2E 0x0188 0x00000DD7 -396 0xA1C 0xA1A WALLGUN 0x2F 0x012A 0x00000F5F -396 0xA1C 0xA1A WALLGUN 0x30 0x008E 0x00001089 -396 0xA1C 0xA1A WALLGUN 0x31 0x0377 0x00001117 -396 0xA1C 0xA1A WALLGUN 0x32 0x02FF 0x0000148E -396 0xA1C 0xA1A WALLGUN 0x33 0x0302 0x0000178D -396 0xA1C 0xA1A WALLGUN 0x34 0x024C 0x00001A8F -396 0xA1C 0xA1A WALLGUN 0x35 0x024E 0x00001CDB -396 0xA1C 0xA1A WALLGUN 0x36 0x02BF 0x00001F29 -396 0xA1C 0xA1A WALLGUN 0x37 0x02C2 0x000021E8 -396 0xA1C 0xA1A WALLGUN 0x38 0x02D8 0x000024AA -396 0xA1C 0xA1A WALLGUN 0x39 0x02D8 0x00002782 -396 0xA1C 0xA1A WALLGUN 0x3A 0x0324 0x00002A5A -396 0xA1C 0xA1A WALLGUN 0x3B 0x032A 0x00002D7E -396 0xA1C 0xA1A WALLGUN 0x3C 0x02B7 0x000030A8 -396 0xA1C 0xA1A WALLGUN 0x3D 0x0123 0x0000335F -396 0xA1C 0xA1A WALLGUN 0x3E 0x0937 0x00003482 -396 0xA1C 0xA1A WALLGUN 0x3F 0x094B 0x00003DB9 -396 0xA1C 0xA1A WALLGUN 0x40 0x011A 0x00004704 -396 0xA1C 0xA1A WALLGUN 0x41 0x0182 0x0000481E -396 0xA1C 0xA1A WALLGUN 0x42 0x0182 0x000049A0 -396 0xA1C 0xA1A WALLGUN 0x43 0x0057 0x00004B22 -396 0xA1C 0xA1A WALLGUN 0x44 0x006D 0x00004B79 -396 0xA1C 0xA1A WALLGUN 0x45 0x0615 0x00004BE6 -396 0xA1C 0xA1A WALLGUN 0x46 0x0611 0x000051FB -396 0xA1C 0xA1A WALLGUN 0x47 0x01AA 0x0000580C -396 0xA1C 0xA1A WALLGUN 0x48 0x0216 0x000059B6 -396 0xA1C 0xA1A WALLGUN 0x49 0x07A1 0x00005BCC -396 0xA1C 0xA1A WALLGUN 0x4A 0x0611 0x0000636D -396 0xA1C 0xA1A WALLGUN 0x4B 0x01AA 0x0000697E -397 0xA1D 0xA1B YELRAIL 0x00 look 0x0000 0x00000000 -397 0xA1D 0xA1B YELRAIL 0x01 use 0x0000 0x00000000 -397 0xA1D 0xA1B YELRAIL 0x02 anim 0x0000 0x00000000 -397 0xA1D 0xA1B YELRAIL 0x03 setActivity 0x0000 0x00000000 -397 0xA1D 0xA1B YELRAIL 0x04 cachein 0x0000 0x00000000 -397 0xA1D 0xA1B YELRAIL 0x05 hit 0x0000 0x00000000 -397 0xA1D 0xA1B YELRAIL 0x06 gotHit 0x0000 0x00000000 -397 0xA1D 0xA1B YELRAIL 0x07 hatch 0x0000 0x00000000 -397 0xA1D 0xA1B YELRAIL 0x08 schedule 0x0000 0x00000000 -397 0xA1D 0xA1B YELRAIL 0x09 release 0x0000 0x00000000 -397 0xA1D 0xA1B YELRAIL 0x0A equip 0x0000 0x00000000 -397 0xA1D 0xA1B YELRAIL 0x0B unequip 0x0000 0x00000000 -397 0xA1D 0xA1B YELRAIL 0x0C combine 0x0000 0x00000000 -397 0xA1D 0xA1B YELRAIL 0x0D func0D 0x0000 0x00000000 -397 0xA1D 0xA1B YELRAIL 0x0E calledFromAnim 0x0000 0x00000000 -397 0xA1D 0xA1B YELRAIL 0x0F enterFastArea 0x0000 0x00000000 -397 0xA1D 0xA1B YELRAIL 0x10 leaveFastArea 0x0000 0x00000000 -397 0xA1D 0xA1B YELRAIL 0x11 cast 0x0000 0x00000000 -397 0xA1D 0xA1B YELRAIL 0x12 justMoved 0x0000 0x00000000 -397 0xA1D 0xA1B YELRAIL 0x13 avatarStoleSomething 0x0000 0x00000000 -397 0xA1D 0xA1B YELRAIL 0x14 animGetHit 0x0000 0x00000000 -397 0xA1D 0xA1B YELRAIL 0x15 unhatch 0x0000 0x00000000 -397 0xA1D 0xA1B YELRAIL 0x16 func16 0x0000 0x00000000 -397 0xA1D 0xA1B YELRAIL 0x17 func17 0x0000 0x00000000 -397 0xA1D 0xA1B YELRAIL 0x18 func18 0x0000 0x00000000 -397 0xA1D 0xA1B YELRAIL 0x19 func19 0x0000 0x00000000 -397 0xA1D 0xA1B YELRAIL 0x1A func1A 0x0000 0x00000000 -397 0xA1D 0xA1B YELRAIL 0x1B func1B 0x0000 0x00000000 -397 0xA1D 0xA1B YELRAIL 0x1C func1C 0x0000 0x00000000 -397 0xA1D 0xA1B YELRAIL 0x1D func1D 0x0000 0x00000000 -397 0xA1D 0xA1B YELRAIL 0x1E func1E 0x0000 0x00000000 -397 0xA1D 0xA1B YELRAIL 0x1F func1F 0x0000 0x00000000 -397 0xA1D 0xA1B YELRAIL 0x20 0x03B2 0x00000001 -398 0xA1E 0xA1C NPCDEATH 0x00 look 0x0000 0x00000000 -398 0xA1E 0xA1C NPCDEATH 0x01 use 0x0000 0x00000000 -398 0xA1E 0xA1C NPCDEATH 0x02 anim 0x0000 0x00000000 -398 0xA1E 0xA1C NPCDEATH 0x03 setActivity 0x0000 0x00000000 -398 0xA1E 0xA1C NPCDEATH 0x04 cachein 0x0000 0x00000000 -398 0xA1E 0xA1C NPCDEATH 0x05 hit 0x0000 0x00000000 -398 0xA1E 0xA1C NPCDEATH 0x06 gotHit 0x0000 0x00000000 -398 0xA1E 0xA1C NPCDEATH 0x07 hatch 0x0000 0x00000000 -398 0xA1E 0xA1C NPCDEATH 0x08 schedule 0x0000 0x00000000 -398 0xA1E 0xA1C NPCDEATH 0x09 release 0x0000 0x00000000 -398 0xA1E 0xA1C NPCDEATH 0x0A equip 0x0000 0x00000000 -398 0xA1E 0xA1C NPCDEATH 0x0B unequip 0x0000 0x00000000 -398 0xA1E 0xA1C NPCDEATH 0x0C combine 0x0000 0x00000000 -398 0xA1E 0xA1C NPCDEATH 0x0D func0D 0x0000 0x00000000 -398 0xA1E 0xA1C NPCDEATH 0x0E calledFromAnim 0x0000 0x00000000 -398 0xA1E 0xA1C NPCDEATH 0x0F enterFastArea 0x0000 0x00000000 -398 0xA1E 0xA1C NPCDEATH 0x10 leaveFastArea 0x0000 0x00000000 -398 0xA1E 0xA1C NPCDEATH 0x11 cast 0x0000 0x00000000 -398 0xA1E 0xA1C NPCDEATH 0x12 justMoved 0x0000 0x00000000 -398 0xA1E 0xA1C NPCDEATH 0x13 avatarStoleSomething 0x0000 0x00000000 -398 0xA1E 0xA1C NPCDEATH 0x14 animGetHit 0x0000 0x00000000 -398 0xA1E 0xA1C NPCDEATH 0x15 unhatch 0x0000 0x00000000 -398 0xA1E 0xA1C NPCDEATH 0x16 func16 0x0000 0x00000000 -398 0xA1E 0xA1C NPCDEATH 0x17 func17 0x0000 0x00000000 -398 0xA1E 0xA1C NPCDEATH 0x18 func18 0x0000 0x00000000 -398 0xA1E 0xA1C NPCDEATH 0x19 func19 0x0000 0x00000000 -398 0xA1E 0xA1C NPCDEATH 0x1A func1A 0x0000 0x00000000 -398 0xA1E 0xA1C NPCDEATH 0x1B func1B 0x0000 0x00000000 -398 0xA1E 0xA1C NPCDEATH 0x1C func1C 0x0000 0x00000000 -398 0xA1E 0xA1C NPCDEATH 0x1D func1D 0x0000 0x00000000 -398 0xA1E 0xA1C NPCDEATH 0x1E func1E 0x0000 0x00000000 -398 0xA1E 0xA1C NPCDEATH 0x1F func1F 0x0000 0x00000000 -398 0xA1E 0xA1C NPCDEATH 0x20 0x134C 0x00000001 -398 0xA1E 0xA1C NPCDEATH 0x21 0x0096 0x0000134D -398 0xA1E 0xA1C NPCDEATH 0x22 0x0A15 0x000013E3 -399 0xA1F 0xA1D TEXTFIL1 0x00 look 0x0000 0x00000000 -399 0xA1F 0xA1D TEXTFIL1 0x01 use 0x0000 0x00000000 -399 0xA1F 0xA1D TEXTFIL1 0x02 anim 0x0000 0x00000000 -399 0xA1F 0xA1D TEXTFIL1 0x03 setActivity 0x0000 0x00000000 -399 0xA1F 0xA1D TEXTFIL1 0x04 cachein 0x0000 0x00000000 -399 0xA1F 0xA1D TEXTFIL1 0x05 hit 0x0000 0x00000000 -399 0xA1F 0xA1D TEXTFIL1 0x06 gotHit 0x0000 0x00000000 -399 0xA1F 0xA1D TEXTFIL1 0x07 hatch 0x0000 0x00000000 -399 0xA1F 0xA1D TEXTFIL1 0x08 schedule 0x0000 0x00000000 -399 0xA1F 0xA1D TEXTFIL1 0x09 release 0x0000 0x00000000 -399 0xA1F 0xA1D TEXTFIL1 0x0A equip 0x0000 0x00000000 -399 0xA1F 0xA1D TEXTFIL1 0x0B unequip 0x0000 0x00000000 -399 0xA1F 0xA1D TEXTFIL1 0x0C combine 0x0000 0x00000000 -399 0xA1F 0xA1D TEXTFIL1 0x0D func0D 0x0000 0x00000000 -399 0xA1F 0xA1D TEXTFIL1 0x0E calledFromAnim 0x0000 0x00000000 -399 0xA1F 0xA1D TEXTFIL1 0x0F enterFastArea 0x0000 0x00000000 -399 0xA1F 0xA1D TEXTFIL1 0x10 leaveFastArea 0x0000 0x00000000 -399 0xA1F 0xA1D TEXTFIL1 0x11 cast 0x0000 0x00000000 -399 0xA1F 0xA1D TEXTFIL1 0x12 justMoved 0x0000 0x00000000 -399 0xA1F 0xA1D TEXTFIL1 0x13 avatarStoleSomething 0x0000 0x00000000 -399 0xA1F 0xA1D TEXTFIL1 0x14 animGetHit 0x0000 0x00000000 -399 0xA1F 0xA1D TEXTFIL1 0x15 unhatch 0x0000 0x00000000 -399 0xA1F 0xA1D TEXTFIL1 0x16 func16 0x0000 0x00000000 -399 0xA1F 0xA1D TEXTFIL1 0x17 func17 0x0000 0x00000000 -399 0xA1F 0xA1D TEXTFIL1 0x18 func18 0x0000 0x00000000 -399 0xA1F 0xA1D TEXTFIL1 0x19 func19 0x0000 0x00000000 -399 0xA1F 0xA1D TEXTFIL1 0x1A func1A 0x0000 0x00000000 -399 0xA1F 0xA1D TEXTFIL1 0x1B func1B 0x0000 0x00000000 -399 0xA1F 0xA1D TEXTFIL1 0x1C func1C 0x0000 0x00000000 -399 0xA1F 0xA1D TEXTFIL1 0x1D func1D 0x0000 0x00000000 -399 0xA1F 0xA1D TEXTFIL1 0x1E func1E 0x0000 0x00000000 -399 0xA1F 0xA1D TEXTFIL1 0x1F func1F 0x0000 0x00000000 -399 0xA1F 0xA1D TEXTFIL1 0x20 0x248D 0x00000001 -400 0xA20 0xA1E ITEM 0x00 look 0x0000 0x00000000 -400 0xA20 0xA1E ITEM 0x01 use 0x0000 0x00000000 -400 0xA20 0xA1E ITEM 0x02 anim 0x0000 0x00000000 -400 0xA20 0xA1E ITEM 0x03 setActivity 0x0000 0x00000000 -400 0xA20 0xA1E ITEM 0x04 cachein 0x0000 0x00000000 -400 0xA20 0xA1E ITEM 0x05 hit 0x0000 0x00000000 -400 0xA20 0xA1E ITEM 0x06 gotHit 0x0000 0x00000000 -400 0xA20 0xA1E ITEM 0x07 hatch 0x0000 0x00000000 -400 0xA20 0xA1E ITEM 0x08 schedule 0x0000 0x00000000 -400 0xA20 0xA1E ITEM 0x09 release 0x0000 0x00000000 -400 0xA20 0xA1E ITEM 0x0A equip 0x0000 0x00000000 -400 0xA20 0xA1E ITEM 0x0B unequip 0x0000 0x00000000 -400 0xA20 0xA1E ITEM 0x0C combine 0x0000 0x00000000 -400 0xA20 0xA1E ITEM 0x0D func0D 0x0000 0x00000000 -400 0xA20 0xA1E ITEM 0x0E calledFromAnim 0x0000 0x00000000 -400 0xA20 0xA1E ITEM 0x0F enterFastArea 0x0000 0x00000000 -400 0xA20 0xA1E ITEM 0x10 leaveFastArea 0x0000 0x00000000 -400 0xA20 0xA1E ITEM 0x11 cast 0x0000 0x00000000 -400 0xA20 0xA1E ITEM 0x12 justMoved 0x0000 0x00000000 -400 0xA20 0xA1E ITEM 0x13 avatarStoleSomething 0x0000 0x00000000 -400 0xA20 0xA1E ITEM 0x14 animGetHit 0x0000 0x00000000 -400 0xA20 0xA1E ITEM 0x15 unhatch 0x0000 0x00000000 -400 0xA20 0xA1E ITEM 0x16 func16 0x0000 0x00000000 -400 0xA20 0xA1E ITEM 0x17 func17 0x0000 0x00000000 -400 0xA20 0xA1E ITEM 0x18 func18 0x0000 0x00000000 -400 0xA20 0xA1E ITEM 0x19 func19 0x0000 0x00000000 -400 0xA20 0xA1E ITEM 0x1A func1A 0x0000 0x00000000 -400 0xA20 0xA1E ITEM 0x1B func1B 0x0000 0x00000000 -400 0xA20 0xA1E ITEM 0x1C func1C 0x0000 0x00000000 -400 0xA20 0xA1E ITEM 0x1D func1D 0x0000 0x00000000 -400 0xA20 0xA1E ITEM 0x1E func1E 0x0000 0x00000000 -400 0xA20 0xA1E ITEM 0x1F func1F 0x0000 0x00000000 -400 0xA20 0xA1E ITEM 0x20 0x0056 0x00000001 -400 0xA20 0xA1E ITEM 0x21 0x009F 0x00000057 -400 0xA20 0xA1E ITEM 0x22 0x0065 0x000000F6 -400 0xA20 0xA1E ITEM 0x23 0x003C 0x0000015B -400 0xA20 0xA1E ITEM 0x24 0x003D 0x00000197 -400 0xA20 0xA1E ITEM 0x25 0x0445 0x000001D4 -400 0xA20 0xA1E ITEM 0x26 0x03C8 0x00000619 -400 0xA20 0xA1E ITEM 0x27 0x00F5 0x000009E1 -400 0xA20 0xA1E ITEM 0x28 0x0351 0x00000AD6 -400 0xA20 0xA1E ITEM 0x29 0x0185 0x00000E27 -400 0xA20 0xA1E ITEM 0x2A 0x02E9 0x00000FAC -400 0xA20 0xA1E ITEM 0x2B 0x02D9 0x00001295 -400 0xA20 0xA1E ITEM 0x2C 0x008B 0x0000156E -400 0xA20 0xA1E ITEM 0x2D 0x02FC 0x000015F9 -400 0xA20 0xA1E ITEM 0x2E 0x0099 0x000018F5 -401 0xA21 0xA1F TEXTFIL2 0x00 look 0x0000 0x00000000 -401 0xA21 0xA1F TEXTFIL2 0x01 use 0x0000 0x00000000 -401 0xA21 0xA1F TEXTFIL2 0x02 anim 0x0000 0x00000000 -401 0xA21 0xA1F TEXTFIL2 0x03 setActivity 0x0000 0x00000000 -401 0xA21 0xA1F TEXTFIL2 0x04 cachein 0x0000 0x00000000 -401 0xA21 0xA1F TEXTFIL2 0x05 hit 0x0000 0x00000000 -401 0xA21 0xA1F TEXTFIL2 0x06 gotHit 0x0000 0x00000000 -401 0xA21 0xA1F TEXTFIL2 0x07 hatch 0x0000 0x00000000 -401 0xA21 0xA1F TEXTFIL2 0x08 schedule 0x0000 0x00000000 -401 0xA21 0xA1F TEXTFIL2 0x09 release 0x0000 0x00000000 -401 0xA21 0xA1F TEXTFIL2 0x0A equip 0x0000 0x00000000 -401 0xA21 0xA1F TEXTFIL2 0x0B unequip 0x0000 0x00000000 -401 0xA21 0xA1F TEXTFIL2 0x0C combine 0x0000 0x00000000 -401 0xA21 0xA1F TEXTFIL2 0x0D func0D 0x0000 0x00000000 -401 0xA21 0xA1F TEXTFIL2 0x0E calledFromAnim 0x0000 0x00000000 -401 0xA21 0xA1F TEXTFIL2 0x0F enterFastArea 0x0000 0x00000000 -401 0xA21 0xA1F TEXTFIL2 0x10 leaveFastArea 0x0000 0x00000000 -401 0xA21 0xA1F TEXTFIL2 0x11 cast 0x0000 0x00000000 -401 0xA21 0xA1F TEXTFIL2 0x12 justMoved 0x0000 0x00000000 -401 0xA21 0xA1F TEXTFIL2 0x13 avatarStoleSomething 0x0000 0x00000000 -401 0xA21 0xA1F TEXTFIL2 0x14 animGetHit 0x0000 0x00000000 -401 0xA21 0xA1F TEXTFIL2 0x15 unhatch 0x0000 0x00000000 -401 0xA21 0xA1F TEXTFIL2 0x16 func16 0x0000 0x00000000 -401 0xA21 0xA1F TEXTFIL2 0x17 func17 0x0000 0x00000000 -401 0xA21 0xA1F TEXTFIL2 0x18 func18 0x0000 0x00000000 -401 0xA21 0xA1F TEXTFIL2 0x19 func19 0x0000 0x00000000 -401 0xA21 0xA1F TEXTFIL2 0x1A func1A 0x0000 0x00000000 -401 0xA21 0xA1F TEXTFIL2 0x1B func1B 0x0000 0x00000000 -401 0xA21 0xA1F TEXTFIL2 0x1C func1C 0x0000 0x00000000 -401 0xA21 0xA1F TEXTFIL2 0x1D func1D 0x0000 0x00000000 -401 0xA21 0xA1F TEXTFIL2 0x1E func1E 0x0000 0x00000000 -401 0xA21 0xA1F TEXTFIL2 0x1F func1F 0x0000 0x00000000 -401 0xA21 0xA1F TEXTFIL2 0x20 0x25CE 0x00000001 -402 0xA22 0xA20 FLICTEST 0x00 look 0x0000 0x00000000 -402 0xA22 0xA20 FLICTEST 0x01 use 0x0000 0x00000000 -402 0xA22 0xA20 FLICTEST 0x02 anim 0x0000 0x00000000 -402 0xA22 0xA20 FLICTEST 0x03 setActivity 0x0000 0x00000000 -402 0xA22 0xA20 FLICTEST 0x04 cachein 0x0000 0x00000000 -402 0xA22 0xA20 FLICTEST 0x05 hit 0x0000 0x00000000 -402 0xA22 0xA20 FLICTEST 0x06 gotHit 0x0000 0x00000000 -402 0xA22 0xA20 FLICTEST 0x07 hatch 0x0000 0x00000000 -402 0xA22 0xA20 FLICTEST 0x08 schedule 0x0000 0x00000000 -402 0xA22 0xA20 FLICTEST 0x09 release 0x0000 0x00000000 -402 0xA22 0xA20 FLICTEST 0x0A equip 0x0000 0x00000000 -402 0xA22 0xA20 FLICTEST 0x0B unequip 0x0000 0x00000000 -402 0xA22 0xA20 FLICTEST 0x0C combine 0x0000 0x00000000 -402 0xA22 0xA20 FLICTEST 0x0D func0D 0x0000 0x00000000 -402 0xA22 0xA20 FLICTEST 0x0E calledFromAnim 0x0000 0x00000000 -402 0xA22 0xA20 FLICTEST 0x0F enterFastArea 0x0000 0x00000000 -402 0xA22 0xA20 FLICTEST 0x10 leaveFastArea 0x0000 0x00000000 -402 0xA22 0xA20 FLICTEST 0x11 cast 0x0000 0x00000000 -402 0xA22 0xA20 FLICTEST 0x12 justMoved 0x0000 0x00000000 -402 0xA22 0xA20 FLICTEST 0x13 avatarStoleSomething 0x0000 0x00000000 -402 0xA22 0xA20 FLICTEST 0x14 animGetHit 0x0000 0x00000000 -402 0xA22 0xA20 FLICTEST 0x15 unhatch 0x0000 0x00000000 -402 0xA22 0xA20 FLICTEST 0x16 func16 0x0000 0x00000000 -402 0xA22 0xA20 FLICTEST 0x17 func17 0x0000 0x00000000 -402 0xA22 0xA20 FLICTEST 0x18 func18 0x0000 0x00000000 -402 0xA22 0xA20 FLICTEST 0x19 func19 0x0000 0x00000000 -402 0xA22 0xA20 FLICTEST 0x1A func1A 0x0000 0x00000000 -402 0xA22 0xA20 FLICTEST 0x1B func1B 0x0000 0x00000000 -402 0xA22 0xA20 FLICTEST 0x1C func1C 0x0000 0x00000000 -402 0xA22 0xA20 FLICTEST 0x1D func1D 0x0000 0x00000000 -402 0xA22 0xA20 FLICTEST 0x1E func1E 0x0000 0x00000000 -402 0xA22 0xA20 FLICTEST 0x1F func1F 0x0000 0x00000000 -402 0xA22 0xA20 FLICTEST 0x20 0x26BF 0x00000001 -402 0xA22 0xA20 FLICTEST 0x21 0x26AD 0x000026C0 +entry_index object_index class_id class_name_hint slot event_name_hint raw_event_entry_word raw_code_offset derived_body_start derived_body_end derived_body_length repeated_template_status +1 0x5 0x3 BLACK8 0x00 look 0x0000 0x00000000 +1 0x5 0x3 BLACK8 0x01 use 0x0000 0x00000000 +1 0x5 0x3 BLACK8 0x02 anim 0x0000 0x00000000 +1 0x5 0x3 BLACK8 0x03 setActivity 0x0000 0x00000000 +1 0x5 0x3 BLACK8 0x04 cachein 0x0000 0x00000000 +1 0x5 0x3 BLACK8 0x05 hit 0x0000 0x00000000 +1 0x5 0x3 BLACK8 0x06 gotHit 0x0139 0x00000001 0x00D4 0x020D 313 +1 0x5 0x3 BLACK8 0x07 hatch 0x0000 0x00000000 +1 0x5 0x3 BLACK8 0x08 schedule 0x0000 0x00000000 +1 0x5 0x3 BLACK8 0x09 release 0x0000 0x00000000 +1 0x5 0x3 BLACK8 0x0A equip 0x0000 0x00000000 +1 0x5 0x3 BLACK8 0x0B unequip 0x0000 0x00000000 +1 0x5 0x3 BLACK8 0x0C combine 0x0000 0x00000000 +1 0x5 0x3 BLACK8 0x0D func0D 0x0000 0x00000000 +1 0x5 0x3 BLACK8 0x0E calledFromAnim 0x0000 0x00000000 +1 0x5 0x3 BLACK8 0x0F enterFastArea 0x0000 0x00000000 +1 0x5 0x3 BLACK8 0x10 leaveFastArea 0x0000 0x00000000 +1 0x5 0x3 BLACK8 0x11 cast 0x0000 0x00000000 +1 0x5 0x3 BLACK8 0x12 justMoved 0x0000 0x00000000 +1 0x5 0x3 BLACK8 0x13 avatarStoleSomething 0x0000 0x00000000 +1 0x5 0x3 BLACK8 0x14 animGetHit 0x0000 0x00000000 +1 0x5 0x3 BLACK8 0x15 unhatch 0x0000 0x00000000 +1 0x5 0x3 BLACK8 0x16 func16 0x0000 0x00000000 +1 0x5 0x3 BLACK8 0x17 func17 0x0000 0x00000000 +1 0x5 0x3 BLACK8 0x18 func18 0x0000 0x00000000 +1 0x5 0x3 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0x00000000 +29 0x9B 0x99 GDOOR_N2 0x04 cachein 0x0000 0x00000000 +29 0x9B 0x99 GDOOR_N2 0x05 hit 0x0000 0x00000000 +29 0x9B 0x99 GDOOR_N2 0x06 gotHit 0x005C 0x00000001 0x00D4 0x0130 92 +29 0x9B 0x99 GDOOR_N2 0x07 hatch 0x0000 0x00000000 +29 0x9B 0x99 GDOOR_N2 0x08 schedule 0x0000 0x00000000 +29 0x9B 0x99 GDOOR_N2 0x09 release 0x0000 0x00000000 +29 0x9B 0x99 GDOOR_N2 0x0A equip 0x0000 0x00000000 +29 0x9B 0x99 GDOOR_N2 0x0B unequip 0x0000 0x00000000 +29 0x9B 0x99 GDOOR_N2 0x0C combine 0x0000 0x00000000 +29 0x9B 0x99 GDOOR_N2 0x0D func0D 0x0000 0x00000000 +29 0x9B 0x99 GDOOR_N2 0x0E calledFromAnim 0x0000 0x00000000 +29 0x9B 0x99 GDOOR_N2 0x0F enterFastArea 0x0000 0x00000000 +29 0x9B 0x99 GDOOR_N2 0x10 leaveFastArea 0x0000 0x00000000 +29 0x9B 0x99 GDOOR_N2 0x11 cast 0x0000 0x00000000 +29 0x9B 0x99 GDOOR_N2 0x12 justMoved 0x0000 0x00000000 +29 0x9B 0x99 GDOOR_N2 0x13 avatarStoleSomething 0x0000 0x00000000 +29 0x9B 0x99 GDOOR_N2 0x14 animGetHit 0x0000 0x00000000 +29 0x9B 0x99 GDOOR_N2 0x15 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0x00000000 +30 0x9C 0x9A PEPSINS 0x08 schedule 0x0000 0x00000000 +30 0x9C 0x9A PEPSINS 0x09 release 0x0000 0x00000000 +30 0x9C 0x9A PEPSINS 0x0A equip 0x0000 0x00000000 +30 0x9C 0x9A PEPSINS 0x0B unequip 0x0000 0x00000000 +30 0x9C 0x9A PEPSINS 0x0C combine 0x0000 0x00000000 +30 0x9C 0x9A PEPSINS 0x0D func0D 0x0000 0x00000000 +30 0x9C 0x9A PEPSINS 0x0E calledFromAnim 0x0000 0x00000000 +30 0x9C 0x9A PEPSINS 0x0F enterFastArea 0x0000 0x00000000 +30 0x9C 0x9A PEPSINS 0x10 leaveFastArea 0x0000 0x00000000 +30 0x9C 0x9A PEPSINS 0x11 cast 0x0000 0x00000000 +30 0x9C 0x9A PEPSINS 0x12 justMoved 0x0000 0x00000000 +30 0x9C 0x9A PEPSINS 0x13 avatarStoleSomething 0x0000 0x00000000 +30 0x9C 0x9A PEPSINS 0x14 animGetHit 0x0000 0x00000000 +30 0x9C 0x9A PEPSINS 0x15 unhatch 0x0000 0x00000000 +30 0x9C 0x9A PEPSINS 0x16 func16 0x0000 0x00000000 +30 0x9C 0x9A PEPSINS 0x17 func17 0x0000 0x00000000 +30 0x9C 0x9A PEPSINS 0x18 func18 0x0000 0x00000000 +30 0x9C 0x9A PEPSINS 0x19 func19 0x0000 0x00000000 +30 0x9C 0x9A PEPSINS 0x1A func1A 0x0000 0x00000000 +30 0x9C 0x9A PEPSINS 0x1B func1B 0x0000 0x00000000 +30 0x9C 0x9A PEPSINS 0x1C func1C 0x0000 0x00000000 +30 0x9C 0x9A PEPSINS 0x1D func1D 0x0000 0x00000000 +30 0x9C 0x9A PEPSINS 0x1E func1E 0x0000 0x00000000 +30 0x9C 0x9A PEPSINS 0x1F func1F 0x0000 0x00000000 +31 0xA3 0xA1 PANELNS 0x00 look 0x0000 0x00000000 +31 0xA3 0xA1 PANELNS 0x01 use 0x0089 0x00000001 0x00D4 0x015D 137 +31 0xA3 0xA1 PANELNS 0x02 anim 0x0000 0x00000000 +31 0xA3 0xA1 PANELNS 0x03 setActivity 0x0000 0x00000000 +31 0xA3 0xA1 PANELNS 0x04 cachein 0x0000 0x00000000 +31 0xA3 0xA1 PANELNS 0x05 hit 0x0000 0x00000000 +31 0xA3 0xA1 PANELNS 0x06 gotHit 0x0000 0x00000000 +31 0xA3 0xA1 PANELNS 0x07 hatch 0x0000 0x00000000 +31 0xA3 0xA1 PANELNS 0x08 schedule 0x0000 0x00000000 +31 0xA3 0xA1 PANELNS 0x09 release 0x0000 0x00000000 +31 0xA3 0xA1 PANELNS 0x0A equip 0x0000 0x00000000 +31 0xA3 0xA1 PANELNS 0x0B unequip 0x0000 0x00000000 +31 0xA3 0xA1 PANELNS 0x0C combine 0x0000 0x00000000 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0x1F func1F 0x0000 0x00000000 +32 0xA4 0xA2 PANELEW 0x00 look 0x0000 0x00000000 +32 0xA4 0xA2 PANELEW 0x01 use 0x0089 0x00000001 0x00D4 0x015D 137 +32 0xA4 0xA2 PANELEW 0x02 anim 0x0000 0x00000000 +32 0xA4 0xA2 PANELEW 0x03 setActivity 0x0000 0x00000000 +32 0xA4 0xA2 PANELEW 0x04 cachein 0x0000 0x00000000 +32 0xA4 0xA2 PANELEW 0x05 hit 0x0000 0x00000000 +32 0xA4 0xA2 PANELEW 0x06 gotHit 0x0000 0x00000000 +32 0xA4 0xA2 PANELEW 0x07 hatch 0x0000 0x00000000 +32 0xA4 0xA2 PANELEW 0x08 schedule 0x0000 0x00000000 +32 0xA4 0xA2 PANELEW 0x09 release 0x0000 0x00000000 +32 0xA4 0xA2 PANELEW 0x0A equip 0x0000 0x00000000 +32 0xA4 0xA2 PANELEW 0x0B unequip 0x0000 0x00000000 +32 0xA4 0xA2 PANELEW 0x0C combine 0x0000 0x00000000 +32 0xA4 0xA2 PANELEW 0x0D func0D 0x0000 0x00000000 +32 0xA4 0xA2 PANELEW 0x0E calledFromAnim 0x0000 0x00000000 +32 0xA4 0xA2 PANELEW 0x0F enterFastArea 0x0000 0x00000000 +32 0xA4 0xA2 PANELEW 0x10 leaveFastArea 0x0000 0x00000000 +32 0xA4 0xA2 PANELEW 0x11 cast 0x0000 0x00000000 +32 0xA4 0xA2 PANELEW 0x12 justMoved 0x0000 0x00000000 +32 0xA4 0xA2 PANELEW 0x13 avatarStoleSomething 0x0000 0x00000000 +32 0xA4 0xA2 PANELEW 0x14 animGetHit 0x0000 0x00000000 +32 0xA4 0xA2 PANELEW 0x15 unhatch 0x0000 0x00000000 +32 0xA4 0xA2 PANELEW 0x16 func16 0x0000 0x00000000 +32 0xA4 0xA2 PANELEW 0x17 func17 0x0000 0x00000000 +32 0xA4 0xA2 PANELEW 0x18 func18 0x0000 0x00000000 +32 0xA4 0xA2 PANELEW 0x19 func19 0x0000 0x00000000 +32 0xA4 0xA2 PANELEW 0x1A func1A 0x0000 0x00000000 +32 0xA4 0xA2 PANELEW 0x1B func1B 0x0000 0x00000000 +32 0xA4 0xA2 PANELEW 0x1C func1C 0x0000 0x00000000 +32 0xA4 0xA2 PANELEW 0x1D func1D 0x0000 0x00000000 +32 0xA4 0xA2 PANELEW 0x1E func1E 0x0000 0x00000000 +32 0xA4 0xA2 PANELEW 0x1F func1F 0x0000 0x00000000 +33 0xAB 0xA9 MDOOR_N 0x00 look 0x0000 0x00000000 +33 0xAB 0xA9 MDOOR_N 0x01 use 0x0000 0x00000000 +33 0xAB 0xA9 MDOOR_N 0x02 anim 0x0000 0x00000000 +33 0xAB 0xA9 MDOOR_N 0x03 setActivity 0x0000 0x00000000 +33 0xAB 0xA9 MDOOR_N 0x04 cachein 0x0000 0x00000000 +33 0xAB 0xA9 MDOOR_N 0x05 hit 0x0000 0x00000000 +33 0xAB 0xA9 MDOOR_N 0x06 gotHit 0x005F 0x0000008E 0x0161 0x01C0 95 +33 0xAB 0xA9 MDOOR_N 0x07 hatch 0x0000 0x00000000 +33 0xAB 0xA9 MDOOR_N 0x08 schedule 0x0000 0x00000000 +33 0xAB 0xA9 MDOOR_N 0x09 release 0x0000 0x00000000 +33 0xAB 0xA9 MDOOR_N 0x0A equip 0x0000 0x00000000 +33 0xAB 0xA9 MDOOR_N 0x0B unequip 0x0000 0x00000000 +33 0xAB 0xA9 MDOOR_N 0x0C combine 0x0000 0x00000000 +33 0xAB 0xA9 MDOOR_N 0x0D func0D 0x0000 0x00000000 +33 0xAB 0xA9 MDOOR_N 0x0E calledFromAnim 0x0000 0x00000000 +33 0xAB 0xA9 MDOOR_N 0x0F enterFastArea 0x008D 0x00000001 0x00D4 0x0161 141 +33 0xAB 0xA9 MDOOR_N 0x10 leaveFastArea 0x0000 0x00000000 +33 0xAB 0xA9 MDOOR_N 0x11 cast 0x0000 0x00000000 +33 0xAB 0xA9 MDOOR_N 0x12 justMoved 0x0000 0x00000000 +33 0xAB 0xA9 MDOOR_N 0x13 avatarStoleSomething 0x00E9 0x000000ED 0x01C0 0x02A9 233 +33 0xAB 0xA9 MDOOR_N 0x14 animGetHit 0x0000 0x00000000 +33 0xAB 0xA9 MDOOR_N 0x15 unhatch 0x0000 0x00000000 +33 0xAB 0xA9 MDOOR_N 0x16 func16 0x0000 0x00000000 +33 0xAB 0xA9 MDOOR_N 0x17 func17 0x0000 0x00000000 +33 0xAB 0xA9 MDOOR_N 0x18 func18 0x0000 0x00000000 +33 0xAB 0xA9 MDOOR_N 0x19 func19 0x0000 0x00000000 +33 0xAB 0xA9 MDOOR_N 0x1A func1A 0x0000 0x00000000 +33 0xAB 0xA9 MDOOR_N 0x1B func1B 0x0000 0x00000000 +33 0xAB 0xA9 MDOOR_N 0x1C func1C 0x0000 0x00000000 +33 0xAB 0xA9 MDOOR_N 0x1D func1D 0x0000 0x00000000 +33 0xAB 0xA9 MDOOR_N 0x1E func1E 0x0000 0x00000000 +33 0xAB 0xA9 MDOOR_N 0x1F func1F 0x0000 0x00000000 +34 0xAC 0xAA BARRELUP 0x00 look 0x0000 0x00000000 +34 0xAC 0xAA BARRELUP 0x01 use 0x0000 0x00000000 +34 0xAC 0xAA BARRELUP 0x02 anim 0x0000 0x00000000 +34 0xAC 0xAA BARRELUP 0x03 setActivity 0x0000 0x00000000 +34 0xAC 0xAA BARRELUP 0x04 cachein 0x0000 0x00000000 +34 0xAC 0xAA BARRELUP 0x05 hit 0x0000 0x00000000 +34 0xAC 0xAA BARRELUP 0x06 gotHit 0x005F 0x00000001 0x00D4 0x0133 95 +34 0xAC 0xAA BARRELUP 0x07 hatch 0x0000 0x00000000 +34 0xAC 0xAA BARRELUP 0x08 schedule 0x0000 0x00000000 +34 0xAC 0xAA BARRELUP 0x09 release 0x0000 0x00000000 +34 0xAC 0xAA BARRELUP 0x0A equip 0x0000 0x00000000 +34 0xAC 0xAA BARRELUP 0x0B unequip 0x0000 0x00000000 +34 0xAC 0xAA BARRELUP 0x0C combine 0x0000 0x00000000 +34 0xAC 0xAA BARRELUP 0x0D func0D 0x0000 0x00000000 +34 0xAC 0xAA BARRELUP 0x0E calledFromAnim 0x0000 0x00000000 +34 0xAC 0xAA BARRELUP 0x0F enterFastArea 0x0000 0x00000000 +34 0xAC 0xAA BARRELUP 0x10 leaveFastArea 0x0000 0x00000000 +34 0xAC 0xAA BARRELUP 0x11 cast 0x0000 0x00000000 +34 0xAC 0xAA BARRELUP 0x12 justMoved 0x0000 0x00000000 +34 0xAC 0xAA BARRELUP 0x13 avatarStoleSomething 0x0000 0x00000000 +34 0xAC 0xAA BARRELUP 0x14 animGetHit 0x0000 0x00000000 +34 0xAC 0xAA BARRELUP 0x15 unhatch 0x0000 0x00000000 +34 0xAC 0xAA BARRELUP 0x16 func16 0x0000 0x00000000 +34 0xAC 0xAA BARRELUP 0x17 func17 0x0000 0x00000000 +34 0xAC 0xAA BARRELUP 0x18 func18 0x0000 0x00000000 +34 0xAC 0xAA BARRELUP 0x19 func19 0x0000 0x00000000 +34 0xAC 0xAA BARRELUP 0x1A func1A 0x0000 0x00000000 +34 0xAC 0xAA BARRELUP 0x1B func1B 0x0000 0x00000000 +34 0xAC 0xAA BARRELUP 0x1C func1C 0x0000 0x00000000 +34 0xAC 0xAA BARRELUP 0x1D func1D 0x0000 0x00000000 +34 0xAC 0xAA BARRELUP 0x1E func1E 0x0000 0x00000000 +34 0xAC 0xAA BARRELUP 0x1F func1F 0x0000 0x00000000 +35 0xBC 0xBA SIGNEW 0x00 look 0x0000 0x00000000 +35 0xBC 0xBA SIGNEW 0x01 use 0x0000 0x00000000 +35 0xBC 0xBA SIGNEW 0x02 anim 0x0000 0x00000000 +35 0xBC 0xBA SIGNEW 0x03 setActivity 0x0000 0x00000000 +35 0xBC 0xBA SIGNEW 0x04 cachein 0x0060 0x00000001 0x00D4 0x0134 96 +35 0xBC 0xBA SIGNEW 0x05 hit 0x0000 0x00000000 +35 0xBC 0xBA SIGNEW 0x06 gotHit 0x0000 0x00000000 +35 0xBC 0xBA SIGNEW 0x07 hatch 0x0000 0x00000000 +35 0xBC 0xBA SIGNEW 0x08 schedule 0x0000 0x00000000 +35 0xBC 0xBA SIGNEW 0x09 release 0x0000 0x00000000 +35 0xBC 0xBA SIGNEW 0x0A equip 0x0000 0x00000000 +35 0xBC 0xBA SIGNEW 0x0B unequip 0x0000 0x00000000 +35 0xBC 0xBA SIGNEW 0x0C combine 0x0000 0x00000000 +35 0xBC 0xBA SIGNEW 0x0D func0D 0x0000 0x00000000 +35 0xBC 0xBA SIGNEW 0x0E calledFromAnim 0x0000 0x00000000 +35 0xBC 0xBA SIGNEW 0x0F enterFastArea 0x0000 0x00000000 +35 0xBC 0xBA SIGNEW 0x10 leaveFastArea 0x0000 0x00000000 +35 0xBC 0xBA SIGNEW 0x11 cast 0x0000 0x00000000 +35 0xBC 0xBA SIGNEW 0x12 justMoved 0x0000 0x00000000 +35 0xBC 0xBA SIGNEW 0x13 avatarStoleSomething 0x0000 0x00000000 +35 0xBC 0xBA SIGNEW 0x14 animGetHit 0x0000 0x00000000 +35 0xBC 0xBA SIGNEW 0x15 unhatch 0x0000 0x00000000 +35 0xBC 0xBA SIGNEW 0x16 func16 0x0000 0x00000000 +35 0xBC 0xBA SIGNEW 0x17 func17 0x0000 0x00000000 +35 0xBC 0xBA SIGNEW 0x18 func18 0x0000 0x00000000 +35 0xBC 0xBA SIGNEW 0x19 func19 0x0000 0x00000000 +35 0xBC 0xBA SIGNEW 0x1A func1A 0x0000 0x00000000 +35 0xBC 0xBA SIGNEW 0x1B func1B 0x0000 0x00000000 +35 0xBC 0xBA SIGNEW 0x1C func1C 0x0000 0x00000000 +35 0xBC 0xBA SIGNEW 0x1D func1D 0x0000 0x00000000 +35 0xBC 0xBA SIGNEW 0x1E func1E 0x0000 0x00000000 +35 0xBC 0xBA SIGNEW 0x1F func1F 0x0000 0x00000000 +36 0xBD 0xBB SIGNNS 0x00 look 0x0000 0x00000000 +36 0xBD 0xBB SIGNNS 0x01 use 0x0000 0x00000000 +36 0xBD 0xBB SIGNNS 0x02 anim 0x0000 0x00000000 +36 0xBD 0xBB SIGNNS 0x03 setActivity 0x0000 0x00000000 +36 0xBD 0xBB SIGNNS 0x04 cachein 0x0060 0x00000001 0x00D4 0x0134 96 +36 0xBD 0xBB SIGNNS 0x05 hit 0x0000 0x00000000 +36 0xBD 0xBB SIGNNS 0x06 gotHit 0x0000 0x00000000 +36 0xBD 0xBB SIGNNS 0x07 hatch 0x0000 0x00000000 +36 0xBD 0xBB SIGNNS 0x08 schedule 0x0000 0x00000000 +36 0xBD 0xBB SIGNNS 0x09 release 0x0000 0x00000000 +36 0xBD 0xBB SIGNNS 0x0A equip 0x0000 0x00000000 +36 0xBD 0xBB SIGNNS 0x0B unequip 0x0000 0x00000000 +36 0xBD 0xBB SIGNNS 0x0C combine 0x0000 0x00000000 +36 0xBD 0xBB SIGNNS 0x0D func0D 0x0000 0x00000000 +36 0xBD 0xBB SIGNNS 0x0E calledFromAnim 0x0000 0x00000000 +36 0xBD 0xBB SIGNNS 0x0F enterFastArea 0x0000 0x00000000 +36 0xBD 0xBB SIGNNS 0x10 leaveFastArea 0x0000 0x00000000 +36 0xBD 0xBB SIGNNS 0x11 cast 0x0000 0x00000000 +36 0xBD 0xBB SIGNNS 0x12 justMoved 0x0000 0x00000000 +36 0xBD 0xBB SIGNNS 0x13 avatarStoleSomething 0x0000 0x00000000 +36 0xBD 0xBB SIGNNS 0x14 animGetHit 0x0000 0x00000000 +36 0xBD 0xBB SIGNNS 0x15 unhatch 0x0000 0x00000000 +36 0xBD 0xBB SIGNNS 0x16 func16 0x0000 0x00000000 +36 0xBD 0xBB SIGNNS 0x17 func17 0x0000 0x00000000 +36 0xBD 0xBB SIGNNS 0x18 func18 0x0000 0x00000000 +36 0xBD 0xBB SIGNNS 0x19 func19 0x0000 0x00000000 +36 0xBD 0xBB SIGNNS 0x1A func1A 0x0000 0x00000000 +36 0xBD 0xBB SIGNNS 0x1B func1B 0x0000 0x00000000 +36 0xBD 0xBB SIGNNS 0x1C func1C 0x0000 0x00000000 +36 0xBD 0xBB SIGNNS 0x1D func1D 0x0000 0x00000000 +36 0xBD 0xBB SIGNNS 0x1E func1E 0x0000 0x00000000 +36 0xBD 0xBB SIGNNS 0x1F func1F 0x0000 0x00000000 +37 0xBF 0xBD RFANNS 0x00 look 0x0000 0x00000000 +37 0xBF 0xBD RFANNS 0x01 use 0x0000 0x00000000 +37 0xBF 0xBD RFANNS 0x02 anim 0x0000 0x00000000 +37 0xBF 0xBD RFANNS 0x03 setActivity 0x0000 0x00000000 +37 0xBF 0xBD RFANNS 0x04 cachein 0x0000 0x00000000 +37 0xBF 0xBD RFANNS 0x05 hit 0x0000 0x00000000 +37 0xBF 0xBD RFANNS 0x06 gotHit 0x00D4 0x00000038 0x010B 0x01DF 212 +37 0xBF 0xBD RFANNS 0x07 hatch 0x0000 0x00000000 +37 0xBF 0xBD RFANNS 0x08 schedule 0x0000 0x00000000 +37 0xBF 0xBD RFANNS 0x09 release 0x0000 0x00000000 +37 0xBF 0xBD RFANNS 0x0A equip 0x0253 0x0000010C 0x01DF 0x0432 595 +37 0xBF 0xBD RFANNS 0x0B unequip 0x0000 0x00000000 +37 0xBF 0xBD RFANNS 0x0C combine 0x0000 0x00000000 +37 0xBF 0xBD RFANNS 0x0D func0D 0x0000 0x00000000 +37 0xBF 0xBD RFANNS 0x0E calledFromAnim 0x0000 0x00000000 +37 0xBF 0xBD RFANNS 0x0F enterFastArea 0x0037 0x00000001 0x00D4 0x010B 55 +37 0xBF 0xBD RFANNS 0x10 leaveFastArea 0x0000 0x00000000 +37 0xBF 0xBD RFANNS 0x11 cast 0x0000 0x00000000 +37 0xBF 0xBD RFANNS 0x12 justMoved 0x0000 0x00000000 +37 0xBF 0xBD RFANNS 0x13 avatarStoleSomething 0x0000 0x00000000 +37 0xBF 0xBD RFANNS 0x14 animGetHit 0x0000 0x00000000 +37 0xBF 0xBD RFANNS 0x15 unhatch 0x0000 0x00000000 +37 0xBF 0xBD RFANNS 0x16 func16 0x0000 0x00000000 +37 0xBF 0xBD RFANNS 0x17 func17 0x0000 0x00000000 +37 0xBF 0xBD RFANNS 0x18 func18 0x0000 0x00000000 +37 0xBF 0xBD RFANNS 0x19 func19 0x0000 0x00000000 +37 0xBF 0xBD RFANNS 0x1A func1A 0x0000 0x00000000 +37 0xBF 0xBD RFANNS 0x1B func1B 0x0000 0x00000000 +37 0xBF 0xBD RFANNS 0x1C func1C 0x0000 0x00000000 +37 0xBF 0xBD RFANNS 0x1D func1D 0x0000 0x00000000 +37 0xBF 0xBD RFANNS 0x1E func1E 0x0000 0x00000000 +37 0xBF 0xBD RFANNS 0x1F func1F 0x0000 0x00000000 +38 0xC5 0xC3 RDOOR1_E 0x00 look 0x0000 0x00000000 +38 0xC5 0xC3 RDOOR1_E 0x01 use 0x0000 0x00000000 +38 0xC5 0xC3 RDOOR1_E 0x02 anim 0x0000 0x00000000 +38 0xC5 0xC3 RDOOR1_E 0x03 setActivity 0x0000 0x00000000 +38 0xC5 0xC3 RDOOR1_E 0x04 cachein 0x0000 0x00000000 +38 0xC5 0xC3 RDOOR1_E 0x05 hit 0x0000 0x00000000 +38 0xC5 0xC3 RDOOR1_E 0x06 gotHit 0x005F 0x00000038 0x010B 0x016A 95 +38 0xC5 0xC3 RDOOR1_E 0x07 hatch 0x0000 0x00000000 +38 0xC5 0xC3 RDOOR1_E 0x08 schedule 0x0000 0x00000000 +38 0xC5 0xC3 RDOOR1_E 0x09 release 0x0000 0x00000000 +38 0xC5 0xC3 RDOOR1_E 0x0A equip 0x0000 0x00000000 +38 0xC5 0xC3 RDOOR1_E 0x0B unequip 0x0000 0x00000000 +38 0xC5 0xC3 RDOOR1_E 0x0C combine 0x0000 0x00000000 +38 0xC5 0xC3 RDOOR1_E 0x0D func0D 0x0000 0x00000000 +38 0xC5 0xC3 RDOOR1_E 0x0E calledFromAnim 0x0000 0x00000000 +38 0xC5 0xC3 RDOOR1_E 0x0F enterFastArea 0x0037 0x00000001 0x00D4 0x010B 55 +38 0xC5 0xC3 RDOOR1_E 0x10 leaveFastArea 0x0000 0x00000000 +38 0xC5 0xC3 RDOOR1_E 0x11 cast 0x0000 0x00000000 +38 0xC5 0xC3 RDOOR1_E 0x12 justMoved 0x0000 0x00000000 +38 0xC5 0xC3 RDOOR1_E 0x13 avatarStoleSomething 0x0000 0x00000000 +38 0xC5 0xC3 RDOOR1_E 0x14 animGetHit 0x0000 0x00000000 +38 0xC5 0xC3 RDOOR1_E 0x15 unhatch 0x0000 0x00000000 +38 0xC5 0xC3 RDOOR1_E 0x16 func16 0x0000 0x00000000 +38 0xC5 0xC3 RDOOR1_E 0x17 func17 0x0000 0x00000000 +38 0xC5 0xC3 RDOOR1_E 0x18 func18 0x0000 0x00000000 +38 0xC5 0xC3 RDOOR1_E 0x19 func19 0x0000 0x00000000 +38 0xC5 0xC3 RDOOR1_E 0x1A func1A 0x0000 0x00000000 +38 0xC5 0xC3 RDOOR1_E 0x1B func1B 0x0000 0x00000000 +38 0xC5 0xC3 RDOOR1_E 0x1C func1C 0x0000 0x00000000 +38 0xC5 0xC3 RDOOR1_E 0x1D func1D 0x0000 0x00000000 +38 0xC5 0xC3 RDOOR1_E 0x1E func1E 0x0000 0x00000000 +38 0xC5 0xC3 RDOOR1_E 0x1F func1F 0x0000 0x00000000 +39 0xC6 0xC4 RDOOR2_E 0x00 look 0x0000 0x00000000 +39 0xC6 0xC4 RDOOR2_E 0x01 use 0x0000 0x00000000 +39 0xC6 0xC4 RDOOR2_E 0x02 anim 0x0000 0x00000000 +39 0xC6 0xC4 RDOOR2_E 0x03 setActivity 0x0000 0x00000000 +39 0xC6 0xC4 RDOOR2_E 0x04 cachein 0x0000 0x00000000 +39 0xC6 0xC4 RDOOR2_E 0x05 hit 0x0000 0x00000000 +39 0xC6 0xC4 RDOOR2_E 0x06 gotHit 0x005F 0x00000038 0x010B 0x016A 95 +39 0xC6 0xC4 RDOOR2_E 0x07 hatch 0x0000 0x00000000 +39 0xC6 0xC4 RDOOR2_E 0x08 schedule 0x0000 0x00000000 +39 0xC6 0xC4 RDOOR2_E 0x09 release 0x0000 0x00000000 +39 0xC6 0xC4 RDOOR2_E 0x0A equip 0x0000 0x00000000 +39 0xC6 0xC4 RDOOR2_E 0x0B unequip 0x0000 0x00000000 +39 0xC6 0xC4 RDOOR2_E 0x0C combine 0x0000 0x00000000 +39 0xC6 0xC4 RDOOR2_E 0x0D func0D 0x0000 0x00000000 +39 0xC6 0xC4 RDOOR2_E 0x0E calledFromAnim 0x0000 0x00000000 +39 0xC6 0xC4 RDOOR2_E 0x0F enterFastArea 0x0037 0x00000001 0x00D4 0x010B 55 +39 0xC6 0xC4 RDOOR2_E 0x10 leaveFastArea 0x0000 0x00000000 +39 0xC6 0xC4 RDOOR2_E 0x11 cast 0x0000 0x00000000 +39 0xC6 0xC4 RDOOR2_E 0x12 justMoved 0x0000 0x00000000 +39 0xC6 0xC4 RDOOR2_E 0x13 avatarStoleSomething 0x0000 0x00000000 +39 0xC6 0xC4 RDOOR2_E 0x14 animGetHit 0x0000 0x00000000 +39 0xC6 0xC4 RDOOR2_E 0x15 unhatch 0x0000 0x00000000 +39 0xC6 0xC4 RDOOR2_E 0x16 func16 0x0000 0x00000000 +39 0xC6 0xC4 RDOOR2_E 0x17 func17 0x0000 0x00000000 +39 0xC6 0xC4 RDOOR2_E 0x18 func18 0x0000 0x00000000 +39 0xC6 0xC4 RDOOR2_E 0x19 func19 0x0000 0x00000000 +39 0xC6 0xC4 RDOOR2_E 0x1A func1A 0x0000 0x00000000 +39 0xC6 0xC4 RDOOR2_E 0x1B func1B 0x0000 0x00000000 +39 0xC6 0xC4 RDOOR2_E 0x1C func1C 0x0000 0x00000000 +39 0xC6 0xC4 RDOOR2_E 0x1D func1D 0x0000 0x00000000 +39 0xC6 0xC4 RDOOR2_E 0x1E func1E 0x0000 0x00000000 +39 0xC6 0xC4 RDOOR2_E 0x1F func1F 0x0000 0x00000000 +40 0xC7 0xC5 RDOOR3_E 0x00 look 0x0000 0x00000000 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0x00000000 +40 0xC7 0xC5 RDOOR3_E 0x13 avatarStoleSomething 0x0000 0x00000000 +40 0xC7 0xC5 RDOOR3_E 0x14 animGetHit 0x0000 0x00000000 +40 0xC7 0xC5 RDOOR3_E 0x15 unhatch 0x0000 0x00000000 +40 0xC7 0xC5 RDOOR3_E 0x16 func16 0x0000 0x00000000 +40 0xC7 0xC5 RDOOR3_E 0x17 func17 0x0000 0x00000000 +40 0xC7 0xC5 RDOOR3_E 0x18 func18 0x0000 0x00000000 +40 0xC7 0xC5 RDOOR3_E 0x19 func19 0x0000 0x00000000 +40 0xC7 0xC5 RDOOR3_E 0x1A func1A 0x0000 0x00000000 +40 0xC7 0xC5 RDOOR3_E 0x1B func1B 0x0000 0x00000000 +40 0xC7 0xC5 RDOOR3_E 0x1C func1C 0x0000 0x00000000 +40 0xC7 0xC5 RDOOR3_E 0x1D func1D 0x0000 0x00000000 +40 0xC7 0xC5 RDOOR3_E 0x1E func1E 0x0000 0x00000000 +40 0xC7 0xC5 RDOOR3_E 0x1F func1F 0x0000 0x00000000 +41 0xC8 0xC6 RDOOR4_E 0x00 look 0x0000 0x00000000 +41 0xC8 0xC6 RDOOR4_E 0x01 use 0x0000 0x00000000 +41 0xC8 0xC6 RDOOR4_E 0x02 anim 0x0000 0x00000000 +41 0xC8 0xC6 RDOOR4_E 0x03 setActivity 0x0000 0x00000000 +41 0xC8 0xC6 RDOOR4_E 0x04 cachein 0x0000 0x00000000 +41 0xC8 0xC6 RDOOR4_E 0x05 hit 0x0000 0x00000000 +41 0xC8 0xC6 RDOOR4_E 0x06 gotHit 0x005F 0x00000038 0x010B 0x016A 95 +41 0xC8 0xC6 RDOOR4_E 0x07 hatch 0x0000 0x00000000 +41 0xC8 0xC6 RDOOR4_E 0x08 schedule 0x0000 0x00000000 +41 0xC8 0xC6 RDOOR4_E 0x09 release 0x0000 0x00000000 +41 0xC8 0xC6 RDOOR4_E 0x0A equip 0x0000 0x00000000 +41 0xC8 0xC6 RDOOR4_E 0x0B unequip 0x0000 0x00000000 +41 0xC8 0xC6 RDOOR4_E 0x0C combine 0x0000 0x00000000 +41 0xC8 0xC6 RDOOR4_E 0x0D func0D 0x0000 0x00000000 +41 0xC8 0xC6 RDOOR4_E 0x0E calledFromAnim 0x0000 0x00000000 +41 0xC8 0xC6 RDOOR4_E 0x0F enterFastArea 0x0037 0x00000001 0x00D4 0x010B 55 +41 0xC8 0xC6 RDOOR4_E 0x10 leaveFastArea 0x0000 0x00000000 +41 0xC8 0xC6 RDOOR4_E 0x11 cast 0x0000 0x00000000 +41 0xC8 0xC6 RDOOR4_E 0x12 justMoved 0x0000 0x00000000 +41 0xC8 0xC6 RDOOR4_E 0x13 avatarStoleSomething 0x0000 0x00000000 +41 0xC8 0xC6 RDOOR4_E 0x14 animGetHit 0x0000 0x00000000 +41 0xC8 0xC6 RDOOR4_E 0x15 unhatch 0x0000 0x00000000 +41 0xC8 0xC6 RDOOR4_E 0x16 func16 0x0000 0x00000000 +41 0xC8 0xC6 RDOOR4_E 0x17 func17 0x0000 0x00000000 +41 0xC8 0xC6 RDOOR4_E 0x18 func18 0x0000 0x00000000 +41 0xC8 0xC6 RDOOR4_E 0x19 func19 0x0000 0x00000000 +41 0xC8 0xC6 RDOOR4_E 0x1A func1A 0x0000 0x00000000 +41 0xC8 0xC6 RDOOR4_E 0x1B func1B 0x0000 0x00000000 +41 0xC8 0xC6 RDOOR4_E 0x1C func1C 0x0000 0x00000000 +41 0xC8 0xC6 RDOOR4_E 0x1D func1D 0x0000 0x00000000 +41 0xC8 0xC6 RDOOR4_E 0x1E func1E 0x0000 0x00000000 +41 0xC8 0xC6 RDOOR4_E 0x1F func1F 0x0000 0x00000000 +42 0xC9 0xC7 RDOOR5_E 0x00 look 0x0000 0x00000000 +42 0xC9 0xC7 RDOOR5_E 0x01 use 0x0000 0x00000000 +42 0xC9 0xC7 RDOOR5_E 0x02 anim 0x0000 0x00000000 +42 0xC9 0xC7 RDOOR5_E 0x03 setActivity 0x0000 0x00000000 +42 0xC9 0xC7 RDOOR5_E 0x04 cachein 0x0000 0x00000000 +42 0xC9 0xC7 RDOOR5_E 0x05 hit 0x0000 0x00000000 +42 0xC9 0xC7 RDOOR5_E 0x06 gotHit 0x005F 0x00000038 0x010B 0x016A 95 +42 0xC9 0xC7 RDOOR5_E 0x07 hatch 0x0000 0x00000000 +42 0xC9 0xC7 RDOOR5_E 0x08 schedule 0x0000 0x00000000 +42 0xC9 0xC7 RDOOR5_E 0x09 release 0x0000 0x00000000 +42 0xC9 0xC7 RDOOR5_E 0x0A equip 0x0000 0x00000000 +42 0xC9 0xC7 RDOOR5_E 0x0B unequip 0x0000 0x00000000 +42 0xC9 0xC7 RDOOR5_E 0x0C combine 0x0000 0x00000000 +42 0xC9 0xC7 RDOOR5_E 0x0D func0D 0x0000 0x00000000 +42 0xC9 0xC7 RDOOR5_E 0x0E calledFromAnim 0x0000 0x00000000 +42 0xC9 0xC7 RDOOR5_E 0x0F enterFastArea 0x0037 0x00000001 0x00D4 0x010B 55 +42 0xC9 0xC7 RDOOR5_E 0x10 leaveFastArea 0x0000 0x00000000 +42 0xC9 0xC7 RDOOR5_E 0x11 cast 0x0000 0x00000000 +42 0xC9 0xC7 RDOOR5_E 0x12 justMoved 0x0000 0x00000000 +42 0xC9 0xC7 RDOOR5_E 0x13 avatarStoleSomething 0x0000 0x00000000 +42 0xC9 0xC7 RDOOR5_E 0x14 animGetHit 0x0000 0x00000000 +42 0xC9 0xC7 RDOOR5_E 0x15 unhatch 0x0000 0x00000000 +42 0xC9 0xC7 RDOOR5_E 0x16 func16 0x0000 0x00000000 +42 0xC9 0xC7 RDOOR5_E 0x17 func17 0x0000 0x00000000 +42 0xC9 0xC7 RDOOR5_E 0x18 func18 0x0000 0x00000000 +42 0xC9 0xC7 RDOOR5_E 0x19 func19 0x0000 0x00000000 +42 0xC9 0xC7 RDOOR5_E 0x1A func1A 0x0000 0x00000000 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func0D 0x0000 0x00000000 +43 0xD3 0xD1 BROKENCW 0x0E calledFromAnim 0x0000 0x00000000 +43 0xD3 0xD1 BROKENCW 0x0F enterFastArea 0x0000 0x00000000 +43 0xD3 0xD1 BROKENCW 0x10 leaveFastArea 0x0000 0x00000000 +43 0xD3 0xD1 BROKENCW 0x11 cast 0x0000 0x00000000 +43 0xD3 0xD1 BROKENCW 0x12 justMoved 0x0000 0x00000000 +43 0xD3 0xD1 BROKENCW 0x13 avatarStoleSomething 0x0000 0x00000000 +43 0xD3 0xD1 BROKENCW 0x14 animGetHit 0x0000 0x00000000 +43 0xD3 0xD1 BROKENCW 0x15 unhatch 0x0000 0x00000000 +43 0xD3 0xD1 BROKENCW 0x16 func16 0x0000 0x00000000 +43 0xD3 0xD1 BROKENCW 0x17 func17 0x0000 0x00000000 +43 0xD3 0xD1 BROKENCW 0x18 func18 0x0000 0x00000000 +43 0xD3 0xD1 BROKENCW 0x19 func19 0x0000 0x00000000 +43 0xD3 0xD1 BROKENCW 0x1A func1A 0x0000 0x00000000 +43 0xD3 0xD1 BROKENCW 0x1B func1B 0x0000 0x00000000 +43 0xD3 0xD1 BROKENCW 0x1C func1C 0x0000 0x00000000 +43 0xD3 0xD1 BROKENCW 0x1D func1D 0x0000 0x00000000 +43 0xD3 0xD1 BROKENCW 0x1E func1E 0x0000 0x00000000 +43 0xD3 0xD1 BROKENCW 0x1F func1F 0x0000 0x00000000 +44 0xF1 0xEF STELEPAD 0x00 look 0x0000 0x00000000 +44 0xF1 0xEF STELEPAD 0x01 use 0x0000 0x00000000 +44 0xF1 0xEF STELEPAD 0x02 anim 0x0000 0x00000000 +44 0xF1 0xEF STELEPAD 0x03 setActivity 0x0000 0x00000000 +44 0xF1 0xEF STELEPAD 0x04 cachein 0x0000 0x00000000 +44 0xF1 0xEF STELEPAD 0x05 hit 0x0000 0x00000000 +44 0xF1 0xEF STELEPAD 0x06 gotHit 0x00F8 0x00000001 0x00D4 0x01CC 248 +44 0xF1 0xEF STELEPAD 0x07 hatch 0x0000 0x00000000 +44 0xF1 0xEF STELEPAD 0x08 schedule 0x0000 0x00000000 +44 0xF1 0xEF STELEPAD 0x09 release 0x0108 0x000000F9 0x01CC 0x02D4 264 +44 0xF1 0xEF STELEPAD 0x0A equip 0x0000 0x00000000 +44 0xF1 0xEF STELEPAD 0x0B unequip 0x0000 0x00000000 +44 0xF1 0xEF STELEPAD 0x0C combine 0x0000 0x00000000 +44 0xF1 0xEF STELEPAD 0x0D func0D 0x0000 0x00000000 +44 0xF1 0xEF STELEPAD 0x0E calledFromAnim 0x0000 0x00000000 +44 0xF1 0xEF STELEPAD 0x0F enterFastArea 0x0000 0x00000000 +44 0xF1 0xEF STELEPAD 0x10 leaveFastArea 0x0000 0x00000000 +44 0xF1 0xEF STELEPAD 0x11 cast 0x0000 0x00000000 +44 0xF1 0xEF STELEPAD 0x12 justMoved 0x0000 0x00000000 +44 0xF1 0xEF STELEPAD 0x13 avatarStoleSomething 0x0000 0x00000000 +44 0xF1 0xEF STELEPAD 0x14 animGetHit 0x0000 0x00000000 +44 0xF1 0xEF STELEPAD 0x15 unhatch 0x0000 0x00000000 +44 0xF1 0xEF STELEPAD 0x16 func16 0x0000 0x00000000 +44 0xF1 0xEF STELEPAD 0x17 func17 0x0000 0x00000000 +44 0xF1 0xEF STELEPAD 0x18 func18 0x0000 0x00000000 +44 0xF1 0xEF STELEPAD 0x19 func19 0x0000 0x00000000 +44 0xF1 0xEF STELEPAD 0x1A func1A 0x0000 0x00000000 +44 0xF1 0xEF STELEPAD 0x1B func1B 0x0000 0x00000000 +44 0xF1 0xEF STELEPAD 0x1C func1C 0x0000 0x00000000 +44 0xF1 0xEF STELEPAD 0x1D func1D 0x0000 0x00000000 +44 0xF1 0xEF STELEPAD 0x1E func1E 0x0000 0x00000000 +44 0xF1 0xEF STELEPAD 0x1F func1F 0x0000 0x00000000 +45 0x104 0x102 MONITNS 0x00 look 0x0000 0x00000000 +45 0x104 0x102 MONITNS 0x01 use 0x0262 0x00000001 0x00D4 0x0336 610 +45 0x104 0x102 MONITNS 0x02 anim 0x0000 0x00000000 +45 0x104 0x102 MONITNS 0x03 setActivity 0x0000 0x00000000 +45 0x104 0x102 MONITNS 0x04 cachein 0x0000 0x00000000 +45 0x104 0x102 MONITNS 0x05 hit 0x0000 0x00000000 +45 0x104 0x102 MONITNS 0x06 gotHit 0x003A 0x00000263 0x0336 0x0370 58 +45 0x104 0x102 MONITNS 0x07 hatch 0x0000 0x00000000 +45 0x104 0x102 MONITNS 0x08 schedule 0x0000 0x00000000 +45 0x104 0x102 MONITNS 0x09 release 0x0000 0x00000000 +45 0x104 0x102 MONITNS 0x0A equip 0x0000 0x00000000 +45 0x104 0x102 MONITNS 0x0B unequip 0x0000 0x00000000 +45 0x104 0x102 MONITNS 0x0C combine 0x0000 0x00000000 +45 0x104 0x102 MONITNS 0x0D func0D 0x0000 0x00000000 +45 0x104 0x102 MONITNS 0x0E calledFromAnim 0x0000 0x00000000 +45 0x104 0x102 MONITNS 0x0F enterFastArea 0x0000 0x00000000 +45 0x104 0x102 MONITNS 0x10 leaveFastArea 0x0000 0x00000000 +45 0x104 0x102 MONITNS 0x11 cast 0x0000 0x00000000 +45 0x104 0x102 MONITNS 0x12 justMoved 0x0000 0x00000000 +45 0x104 0x102 MONITNS 0x13 avatarStoleSomething 0x0000 0x00000000 +45 0x104 0x102 MONITNS 0x14 animGetHit 0x0000 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0x00000000 +225 0x3EA 0x3E8 WVENTEW 0x06 gotHit 0x00D9 0x00000038 0x010B 0x01E4 217 +225 0x3EA 0x3E8 WVENTEW 0x07 hatch 0x0000 0x00000000 +225 0x3EA 0x3E8 WVENTEW 0x08 schedule 0x0000 0x00000000 +225 0x3EA 0x3E8 WVENTEW 0x09 release 0x0000 0x00000000 +225 0x3EA 0x3E8 WVENTEW 0x0A equip 0x0000 0x00000000 +225 0x3EA 0x3E8 WVENTEW 0x0B unequip 0x0000 0x00000000 +225 0x3EA 0x3E8 WVENTEW 0x0C combine 0x0000 0x00000000 +225 0x3EA 0x3E8 WVENTEW 0x0D func0D 0x0000 0x00000000 +225 0x3EA 0x3E8 WVENTEW 0x0E calledFromAnim 0x0000 0x00000000 +225 0x3EA 0x3E8 WVENTEW 0x0F enterFastArea 0x0037 0x00000001 0x00D4 0x010B 55 +225 0x3EA 0x3E8 WVENTEW 0x10 leaveFastArea 0x0000 0x00000000 +225 0x3EA 0x3E8 WVENTEW 0x11 cast 0x0000 0x00000000 +225 0x3EA 0x3E8 WVENTEW 0x12 justMoved 0x0000 0x00000000 +225 0x3EA 0x3E8 WVENTEW 0x13 avatarStoleSomething 0x0000 0x00000000 +225 0x3EA 0x3E8 WVENTEW 0x14 animGetHit 0x0000 0x00000000 +225 0x3EA 0x3E8 WVENTEW 0x15 unhatch 0x0000 0x00000000 +225 0x3EA 0x3E8 WVENTEW 0x16 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0x3FA 0x3F8 SDOOR_N 0x0B unequip 0x0000 0x00000000 +227 0x3FA 0x3F8 SDOOR_N 0x0C combine 0x0000 0x00000000 +227 0x3FA 0x3F8 SDOOR_N 0x0D func0D 0x0000 0x00000000 +227 0x3FA 0x3F8 SDOOR_N 0x0E calledFromAnim 0x0000 0x00000000 +227 0x3FA 0x3F8 SDOOR_N 0x0F enterFastArea 0x0000 0x00000000 +227 0x3FA 0x3F8 SDOOR_N 0x10 leaveFastArea 0x0000 0x00000000 +227 0x3FA 0x3F8 SDOOR_N 0x11 cast 0x0000 0x00000000 +227 0x3FA 0x3F8 SDOOR_N 0x12 justMoved 0x0000 0x00000000 +227 0x3FA 0x3F8 SDOOR_N 0x13 avatarStoleSomething 0x0000 0x00000000 +227 0x3FA 0x3F8 SDOOR_N 0x14 animGetHit 0x0000 0x00000000 +227 0x3FA 0x3F8 SDOOR_N 0x15 unhatch 0x0000 0x00000000 +227 0x3FA 0x3F8 SDOOR_N 0x16 func16 0x0000 0x00000000 +227 0x3FA 0x3F8 SDOOR_N 0x17 func17 0x0000 0x00000000 +227 0x3FA 0x3F8 SDOOR_N 0x18 func18 0x0000 0x00000000 +227 0x3FA 0x3F8 SDOOR_N 0x19 func19 0x0000 0x00000000 +227 0x3FA 0x3F8 SDOOR_N 0x1A func1A 0x0000 0x00000000 +227 0x3FA 0x3F8 SDOOR_N 0x1B func1B 0x0000 0x00000000 +227 0x3FA 0x3F8 SDOOR_N 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EBRIDGE2 0x0E calledFromAnim 0x0000 0x00000000 +230 0x415 0x413 EBRIDGE2 0x0F enterFastArea 0x00AC 0x00000001 0x00D4 0x0180 172 +230 0x415 0x413 EBRIDGE2 0x10 leaveFastArea 0x0000 0x00000000 +230 0x415 0x413 EBRIDGE2 0x11 cast 0x0000 0x00000000 +230 0x415 0x413 EBRIDGE2 0x12 justMoved 0x0000 0x00000000 +230 0x415 0x413 EBRIDGE2 0x13 avatarStoleSomething 0x0000 0x00000000 +230 0x415 0x413 EBRIDGE2 0x14 animGetHit 0x0000 0x00000000 +230 0x415 0x413 EBRIDGE2 0x15 unhatch 0x0000 0x00000000 +230 0x415 0x413 EBRIDGE2 0x16 func16 0x0000 0x00000000 +230 0x415 0x413 EBRIDGE2 0x17 func17 0x0000 0x00000000 +230 0x415 0x413 EBRIDGE2 0x18 func18 0x0000 0x00000000 +230 0x415 0x413 EBRIDGE2 0x19 func19 0x0000 0x00000000 +230 0x415 0x413 EBRIDGE2 0x1A func1A 0x0000 0x00000000 +230 0x415 0x413 EBRIDGE2 0x1B func1B 0x0000 0x00000000 +230 0x415 0x413 EBRIDGE2 0x1C func1C 0x0000 0x00000000 +230 0x415 0x413 EBRIDGE2 0x1D func1D 0x0000 0x00000000 +230 0x415 0x413 EBRIDGE2 0x1E func1E 0x0000 0x00000000 +230 0x415 0x413 EBRIDGE2 0x1F func1F 0x0000 0x00000000 +231 0x434 0x432 MCRATE 0x00 look 0x0000 0x00000000 +231 0x434 0x432 MCRATE 0x01 use 0x0000 0x00000000 +231 0x434 0x432 MCRATE 0x02 anim 0x0000 0x00000000 +231 0x434 0x432 MCRATE 0x03 setActivity 0x0000 0x00000000 +231 0x434 0x432 MCRATE 0x04 cachein 0x0000 0x00000000 +231 0x434 0x432 MCRATE 0x05 hit 0x0000 0x00000000 +231 0x434 0x432 MCRATE 0x06 gotHit 0x01BB 0x00000001 0x00D4 0x028F 443 +231 0x434 0x432 MCRATE 0x07 hatch 0x0000 0x00000000 +231 0x434 0x432 MCRATE 0x08 schedule 0x0000 0x00000000 +231 0x434 0x432 MCRATE 0x09 release 0x0000 0x00000000 +231 0x434 0x432 MCRATE 0x0A equip 0x0000 0x00000000 +231 0x434 0x432 MCRATE 0x0B unequip 0x0000 0x00000000 +231 0x434 0x432 MCRATE 0x0C combine 0x0000 0x00000000 +231 0x434 0x432 MCRATE 0x0D func0D 0x0000 0x00000000 +231 0x434 0x432 MCRATE 0x0E calledFromAnim 0x0000 0x00000000 +231 0x434 0x432 MCRATE 0x0F enterFastArea 0x0000 0x00000000 +231 0x434 0x432 MCRATE 0x10 leaveFastArea 0x0000 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446 environmental-event/shared-slot-0x21/shared-slot-template +238 0x444 0x442 VARDESK 0x00 look 0x0000 0x00000000 +238 0x444 0x442 VARDESK 0x01 use 0x02F6 0x00000001 0x00D4 0x03CA 758 +238 0x444 0x442 VARDESK 0x02 anim 0x0000 0x00000000 +238 0x444 0x442 VARDESK 0x03 setActivity 0x0000 0x00000000 +238 0x444 0x442 VARDESK 0x04 cachein 0x0000 0x00000000 +238 0x444 0x442 VARDESK 0x05 hit 0x0000 0x00000000 +238 0x444 0x442 VARDESK 0x06 gotHit 0x0000 0x00000000 +238 0x444 0x442 VARDESK 0x07 hatch 0x0000 0x00000000 +238 0x444 0x442 VARDESK 0x08 schedule 0x0000 0x00000000 +238 0x444 0x442 VARDESK 0x09 release 0x0000 0x00000000 +238 0x444 0x442 VARDESK 0x0A equip 0x0000 0x00000000 +238 0x444 0x442 VARDESK 0x0B unequip 0x0000 0x00000000 +238 0x444 0x442 VARDESK 0x0C combine 0x0000 0x00000000 +238 0x444 0x442 VARDESK 0x0D func0D 0x0000 0x00000000 +238 0x444 0x442 VARDESK 0x0E calledFromAnim 0x0000 0x00000000 +238 0x444 0x442 VARDESK 0x0F enterFastArea 0x01FE 0x000002F7 0x03CA 0x05C8 510 +238 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0x00000000 +274 0x4D2 0x4D0 MONSTER 0x06 gotHit 0x0000 0x00000000 +274 0x4D2 0x4D0 MONSTER 0x07 hatch 0x0000 0x00000000 +274 0x4D2 0x4D0 MONSTER 0x08 schedule 0x0000 0x00000000 +274 0x4D2 0x4D0 MONSTER 0x09 release 0x0000 0x00000000 +274 0x4D2 0x4D0 MONSTER 0x0A equip 0x0440 0x00000090 0x0163 0x05A3 1088 +274 0x4D2 0x4D0 MONSTER 0x0B unequip 0x0000 0x00000000 +274 0x4D2 0x4D0 MONSTER 0x0C combine 0x0000 0x00000000 +274 0x4D2 0x4D0 MONSTER 0x0D func0D 0x0000 0x00000000 +274 0x4D2 0x4D0 MONSTER 0x0E calledFromAnim 0x0000 0x00000000 +274 0x4D2 0x4D0 MONSTER 0x0F enterFastArea 0x008F 0x00000001 0x00D4 0x0163 143 +274 0x4D2 0x4D0 MONSTER 0x10 leaveFastArea 0x0000 0x00000000 +274 0x4D2 0x4D0 MONSTER 0x11 cast 0x0000 0x00000000 +274 0x4D2 0x4D0 MONSTER 0x12 justMoved 0x0000 0x00000000 +274 0x4D2 0x4D0 MONSTER 0x13 avatarStoleSomething 0x0000 0x00000000 +274 0x4D2 0x4D0 MONSTER 0x14 animGetHit 0x0000 0x00000000 +274 0x4D2 0x4D0 MONSTER 0x15 unhatch 0x0000 0x00000000 +274 0x4D2 0x4D0 MONSTER 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+275 0x4D3 0x4D1 ELITE 0x09 release 0x0000 0x00000000 +275 0x4D3 0x4D1 ELITE 0x0A equip 0x0000 0x00000000 +275 0x4D3 0x4D1 ELITE 0x0B unequip 0x0000 0x00000000 +275 0x4D3 0x4D1 ELITE 0x0C combine 0x0000 0x00000000 +275 0x4D3 0x4D1 ELITE 0x0D func0D 0x0000 0x00000000 +275 0x4D3 0x4D1 ELITE 0x0E calledFromAnim 0x006B 0x00000001 0x00D4 0x013F 107 +275 0x4D3 0x4D1 ELITE 0x0F enterFastArea 0x0000 0x00000000 +275 0x4D3 0x4D1 ELITE 0x10 leaveFastArea 0x0000 0x00000000 +275 0x4D3 0x4D1 ELITE 0x11 cast 0x0000 0x00000000 +275 0x4D3 0x4D1 ELITE 0x12 justMoved 0x0000 0x00000000 +275 0x4D3 0x4D1 ELITE 0x13 avatarStoleSomething 0x0000 0x00000000 +275 0x4D3 0x4D1 ELITE 0x14 animGetHit 0x0000 0x00000000 +275 0x4D3 0x4D1 ELITE 0x15 unhatch 0x0000 0x00000000 +275 0x4D3 0x4D1 ELITE 0x16 func16 0x0000 0x00000000 +275 0x4D3 0x4D1 ELITE 0x17 func17 0x0000 0x00000000 +275 0x4D3 0x4D1 ELITE 0x18 func18 0x0000 0x00000000 +275 0x4D3 0x4D1 ELITE 0x19 func19 0x0000 0x00000000 +275 0x4D3 0x4D1 ELITE 0x1A func1A 0x0000 0x00000000 +275 0x4D3 0x4D1 ELITE 0x1B func1B 0x0000 0x00000000 +275 0x4D3 0x4D1 ELITE 0x1C func1C 0x0000 0x00000000 +275 0x4D3 0x4D1 ELITE 0x1D func1D 0x0000 0x00000000 +275 0x4D3 0x4D1 ELITE 0x1E func1E 0x0000 0x00000000 +275 0x4D3 0x4D1 ELITE 0x1F func1F 0x0000 0x00000000 +276 0x4D4 0x4D2 D_ESTORM 0x00 look 0x0000 0x00000000 +276 0x4D4 0x4D2 D_ESTORM 0x01 use 0x0064 0x00000120 0x01F3 0x0257 100 +276 0x4D4 0x4D2 D_ESTORM 0x02 anim 0x0000 0x00000000 +276 0x4D4 0x4D2 D_ESTORM 0x03 setActivity 0x0000 0x00000000 +276 0x4D4 0x4D2 D_ESTORM 0x04 cachein 0x0000 0x00000000 +276 0x4D4 0x4D2 D_ESTORM 0x05 hit 0x0000 0x00000000 +276 0x4D4 0x4D2 D_ESTORM 0x06 gotHit 0x011F 0x00000001 0x00D4 0x01F3 287 +276 0x4D4 0x4D2 D_ESTORM 0x07 hatch 0x0000 0x00000000 +276 0x4D4 0x4D2 D_ESTORM 0x08 schedule 0x0000 0x00000000 +276 0x4D4 0x4D2 D_ESTORM 0x09 release 0x0000 0x00000000 +276 0x4D4 0x4D2 D_ESTORM 0x0A equip 0x0000 0x00000000 +276 0x4D4 0x4D2 D_ESTORM 0x0B unequip 0x0000 0x00000000 +276 0x4D4 0x4D2 D_ESTORM 0x0C combine 0x0000 0x00000000 +276 0x4D4 0x4D2 D_ESTORM 0x0D func0D 0x0000 0x00000000 +276 0x4D4 0x4D2 D_ESTORM 0x0E calledFromAnim 0x0000 0x00000000 +276 0x4D4 0x4D2 D_ESTORM 0x0F enterFastArea 0x0000 0x00000000 +276 0x4D4 0x4D2 D_ESTORM 0x10 leaveFastArea 0x0000 0x00000000 +276 0x4D4 0x4D2 D_ESTORM 0x11 cast 0x0000 0x00000000 +276 0x4D4 0x4D2 D_ESTORM 0x12 justMoved 0x0000 0x00000000 +276 0x4D4 0x4D2 D_ESTORM 0x13 avatarStoleSomething 0x0000 0x00000000 +276 0x4D4 0x4D2 D_ESTORM 0x14 animGetHit 0x0000 0x00000000 +276 0x4D4 0x4D2 D_ESTORM 0x15 unhatch 0x0000 0x00000000 +276 0x4D4 0x4D2 D_ESTORM 0x16 func16 0x0000 0x00000000 +276 0x4D4 0x4D2 D_ESTORM 0x17 func17 0x0000 0x00000000 +276 0x4D4 0x4D2 D_ESTORM 0x18 func18 0x0000 0x00000000 +276 0x4D4 0x4D2 D_ESTORM 0x19 func19 0x0000 0x00000000 +276 0x4D4 0x4D2 D_ESTORM 0x1A func1A 0x0000 0x00000000 +276 0x4D4 0x4D2 D_ESTORM 0x1B func1B 0x0000 0x00000000 +276 0x4D4 0x4D2 D_ESTORM 0x1C func1C 0x0000 0x00000000 +276 0x4D4 0x4D2 D_ESTORM 0x1D func1D 0x0000 0x00000000 +276 0x4D4 0x4D2 D_ESTORM 0x1E func1E 0x0000 0x00000000 +276 0x4D4 0x4D2 D_ESTORM 0x1F func1F 0x0000 0x00000000 +277 0x4D5 0x4D3 JELYHACK 0x00 look 0x0000 0x00000000 +277 0x4D5 0x4D3 JELYHACK 0x01 use 0x002A 0x00000001 0x00D4 0x00FE 42 referent-anchor-twin/shared-slot-0x01/same-length-template +277 0x4D5 0x4D3 JELYHACK 0x02 anim 0x0000 0x00000000 +277 0x4D5 0x4D3 JELYHACK 0x03 setActivity 0x0000 0x00000000 +277 0x4D5 0x4D3 JELYHACK 0x04 cachein 0x0000 0x00000000 +277 0x4D5 0x4D3 JELYHACK 0x05 hit 0x0000 0x00000000 +277 0x4D5 0x4D3 JELYHACK 0x06 gotHit 0x0000 0x00000000 +277 0x4D5 0x4D3 JELYHACK 0x07 hatch 0x0000 0x00000000 +277 0x4D5 0x4D3 JELYHACK 0x08 schedule 0x0000 0x00000000 +277 0x4D5 0x4D3 JELYHACK 0x09 release 0x0000 0x00000000 +277 0x4D5 0x4D3 JELYHACK 0x0A equip 0x0000 0x00000000 +277 0x4D5 0x4D3 JELYHACK 0x0B unequip 0x0000 0x00000000 +277 0x4D5 0x4D3 JELYHACK 0x0C combine 0x0000 0x00000000 +277 0x4D5 0x4D3 JELYHACK 0x0D func0D 0x0000 0x00000000 +277 0x4D5 0x4D3 JELYHACK 0x0E calledFromAnim 0x0000 0x00000000 +277 0x4D5 0x4D3 JELYHACK 0x0F enterFastArea 0x0000 0x00000000 +277 0x4D5 0x4D3 JELYHACK 0x10 leaveFastArea 0x0000 0x00000000 +277 0x4D5 0x4D3 JELYHACK 0x11 cast 0x0000 0x00000000 +277 0x4D5 0x4D3 JELYHACK 0x12 justMoved 0x0000 0x00000000 +277 0x4D5 0x4D3 JELYHACK 0x13 avatarStoleSomething 0x0000 0x00000000 +277 0x4D5 0x4D3 JELYHACK 0x14 animGetHit 0x0000 0x00000000 +277 0x4D5 0x4D3 JELYHACK 0x15 unhatch 0x0000 0x00000000 +277 0x4D5 0x4D3 JELYHACK 0x16 func16 0x0000 0x00000000 +277 0x4D5 0x4D3 JELYHACK 0x17 func17 0x0000 0x00000000 +277 0x4D5 0x4D3 JELYHACK 0x18 func18 0x0000 0x00000000 +277 0x4D5 0x4D3 JELYHACK 0x19 func19 0x0000 0x00000000 +277 0x4D5 0x4D3 JELYHACK 0x1A func1A 0x0000 0x00000000 +277 0x4D5 0x4D3 JELYHACK 0x1B func1B 0x0000 0x00000000 +277 0x4D5 0x4D3 JELYHACK 0x1C func1C 0x0000 0x00000000 +277 0x4D5 0x4D3 JELYHACK 0x1D func1D 0x0000 0x00000000 +277 0x4D5 0x4D3 JELYHACK 0x1E func1E 0x0000 0x00000000 +277 0x4D5 0x4D3 JELYHACK 0x1F func1F 0x0000 0x00000000 +278 0x4D6 0x4D4 DATALINK 0x00 look 0x0000 0x00000000 +278 0x4D6 0x4D4 DATALINK 0x01 use 0x13B4 0x00000001 0x00D4 0x1488 5044 +278 0x4D6 0x4D4 DATALINK 0x02 anim 0x0000 0x00000000 +278 0x4D6 0x4D4 DATALINK 0x03 setActivity 0x0000 0x00000000 +278 0x4D6 0x4D4 DATALINK 0x04 cachein 0x0000 0x00000000 +278 0x4D6 0x4D4 DATALINK 0x05 hit 0x0000 0x00000000 +278 0x4D6 0x4D4 DATALINK 0x06 gotHit 0x0000 0x00000000 +278 0x4D6 0x4D4 DATALINK 0x07 hatch 0x0000 0x00000000 +278 0x4D6 0x4D4 DATALINK 0x08 schedule 0x0000 0x00000000 +278 0x4D6 0x4D4 DATALINK 0x09 release 0x0000 0x00000000 +278 0x4D6 0x4D4 DATALINK 0x0A equip 0x0000 0x00000000 +278 0x4D6 0x4D4 DATALINK 0x0B unequip 0x0000 0x00000000 +278 0x4D6 0x4D4 DATALINK 0x0C combine 0x0000 0x00000000 +278 0x4D6 0x4D4 DATALINK 0x0D func0D 0x0000 0x00000000 +278 0x4D6 0x4D4 DATALINK 0x0E calledFromAnim 0x0000 0x00000000 +278 0x4D6 0x4D4 DATALINK 0x0F enterFastArea 0x0000 0x00000000 +278 0x4D6 0x4D4 DATALINK 0x10 leaveFastArea 0x0000 0x00000000 +278 0x4D6 0x4D4 DATALINK 0x11 cast 0x0000 0x00000000 +278 0x4D6 0x4D4 DATALINK 0x12 justMoved 0x0000 0x00000000 +278 0x4D6 0x4D4 DATALINK 0x13 avatarStoleSomething 0x0000 0x00000000 +278 0x4D6 0x4D4 DATALINK 0x14 animGetHit 0x0000 0x00000000 +278 0x4D6 0x4D4 DATALINK 0x15 unhatch 0x0000 0x00000000 +278 0x4D6 0x4D4 DATALINK 0x16 func16 0x0000 0x00000000 +278 0x4D6 0x4D4 DATALINK 0x17 func17 0x0000 0x00000000 +278 0x4D6 0x4D4 DATALINK 0x18 func18 0x0000 0x00000000 +278 0x4D6 0x4D4 DATALINK 0x19 func19 0x0000 0x00000000 +278 0x4D6 0x4D4 DATALINK 0x1A func1A 0x0000 0x00000000 +278 0x4D6 0x4D4 DATALINK 0x1B func1B 0x0000 0x00000000 +278 0x4D6 0x4D4 DATALINK 0x1C func1C 0x0000 0x00000000 +278 0x4D6 0x4D4 DATALINK 0x1D func1D 0x0000 0x00000000 +278 0x4D6 0x4D4 DATALINK 0x1E func1E 0x0000 0x00000000 +278 0x4D6 0x4D4 DATALINK 0x1F func1F 0x0000 0x00000000 +279 0x4D7 0x4D5 SLIDEFLR 0x00 look 0x0000 0x00000000 +279 0x4D7 0x4D5 SLIDEFLR 0x01 use 0x0000 0x00000000 +279 0x4D7 0x4D5 SLIDEFLR 0x02 anim 0x0000 0x00000000 +279 0x4D7 0x4D5 SLIDEFLR 0x03 setActivity 0x0000 0x00000000 +279 0x4D7 0x4D5 SLIDEFLR 0x04 cachein 0x0000 0x00000000 +279 0x4D7 0x4D5 SLIDEFLR 0x05 hit 0x0000 0x00000000 +279 0x4D7 0x4D5 SLIDEFLR 0x06 gotHit 0x0000 0x00000000 +279 0x4D7 0x4D5 SLIDEFLR 0x07 hatch 0x0000 0x00000000 +279 0x4D7 0x4D5 SLIDEFLR 0x08 schedule 0x0000 0x00000000 +279 0x4D7 0x4D5 SLIDEFLR 0x09 release 0x0000 0x00000000 +279 0x4D7 0x4D5 SLIDEFLR 0x0A equip 0x0000 0x00000000 +279 0x4D7 0x4D5 SLIDEFLR 0x0B unequip 0x00E0 0x00000001 0x00D4 0x01B4 224 +279 0x4D7 0x4D5 SLIDEFLR 0x0C combine 0x0000 0x00000000 +279 0x4D7 0x4D5 SLIDEFLR 0x0D func0D 0x0000 0x00000000 +279 0x4D7 0x4D5 SLIDEFLR 0x0E calledFromAnim 0x0000 0x00000000 +279 0x4D7 0x4D5 SLIDEFLR 0x0F enterFastArea 0x0000 0x00000000 +279 0x4D7 0x4D5 SLIDEFLR 0x10 leaveFastArea 0x0000 0x00000000 +279 0x4D7 0x4D5 SLIDEFLR 0x11 cast 0x0000 0x00000000 +279 0x4D7 0x4D5 SLIDEFLR 0x12 justMoved 0x0000 0x00000000 +279 0x4D7 0x4D5 SLIDEFLR 0x13 avatarStoleSomething 0x00E0 0x000000E1 0x01B4 0x0294 224 +279 0x4D7 0x4D5 SLIDEFLR 0x14 animGetHit 0x0000 0x00000000 +279 0x4D7 0x4D5 SLIDEFLR 0x15 unhatch 0x0000 0x00000000 +279 0x4D7 0x4D5 SLIDEFLR 0x16 func16 0x0000 0x00000000 +279 0x4D7 0x4D5 SLIDEFLR 0x17 func17 0x0000 0x00000000 +279 0x4D7 0x4D5 SLIDEFLR 0x18 func18 0x0000 0x00000000 +279 0x4D7 0x4D5 SLIDEFLR 0x19 func19 0x0000 0x00000000 +279 0x4D7 0x4D5 SLIDEFLR 0x1A func1A 0x0000 0x00000000 +279 0x4D7 0x4D5 SLIDEFLR 0x1B func1B 0x0000 0x00000000 +279 0x4D7 0x4D5 SLIDEFLR 0x1C func1C 0x0000 0x00000000 +279 0x4D7 0x4D5 SLIDEFLR 0x1D func1D 0x0000 0x00000000 +279 0x4D7 0x4D5 SLIDEFLR 0x1E func1E 0x0000 0x00000000 +279 0x4D7 0x4D5 SLIDEFLR 0x1F func1F 0x0000 0x00000000 +280 0x4D8 0x4D6 JELYH2 0x00 look 0x0000 0x00000000 +280 0x4D8 0x4D6 JELYH2 0x01 use 0x002A 0x00000001 0x00D4 0x00FE 42 referent-anchor-twin/shared-slot-0x01/same-length-template +280 0x4D8 0x4D6 JELYH2 0x02 anim 0x0000 0x00000000 +280 0x4D8 0x4D6 JELYH2 0x03 setActivity 0x0000 0x00000000 +280 0x4D8 0x4D6 JELYH2 0x04 cachein 0x0000 0x00000000 +280 0x4D8 0x4D6 JELYH2 0x05 hit 0x0000 0x00000000 +280 0x4D8 0x4D6 JELYH2 0x06 gotHit 0x0000 0x00000000 +280 0x4D8 0x4D6 JELYH2 0x07 hatch 0x0000 0x00000000 +280 0x4D8 0x4D6 JELYH2 0x08 schedule 0x0000 0x00000000 +280 0x4D8 0x4D6 JELYH2 0x09 release 0x0000 0x00000000 +280 0x4D8 0x4D6 JELYH2 0x0A equip 0x0000 0x00000000 +280 0x4D8 0x4D6 JELYH2 0x0B unequip 0x0000 0x00000000 +280 0x4D8 0x4D6 JELYH2 0x0C combine 0x0000 0x00000000 +280 0x4D8 0x4D6 JELYH2 0x0D func0D 0x0000 0x00000000 +280 0x4D8 0x4D6 JELYH2 0x0E calledFromAnim 0x0000 0x00000000 +280 0x4D8 0x4D6 JELYH2 0x0F enterFastArea 0x0000 0x00000000 +280 0x4D8 0x4D6 JELYH2 0x10 leaveFastArea 0x0000 0x00000000 +280 0x4D8 0x4D6 JELYH2 0x11 cast 0x0000 0x00000000 +280 0x4D8 0x4D6 JELYH2 0x12 justMoved 0x0000 0x00000000 +280 0x4D8 0x4D6 JELYH2 0x13 avatarStoleSomething 0x0000 0x00000000 +280 0x4D8 0x4D6 JELYH2 0x14 animGetHit 0x0000 0x00000000 +280 0x4D8 0x4D6 JELYH2 0x15 unhatch 0x0000 0x00000000 +280 0x4D8 0x4D6 JELYH2 0x16 func16 0x0000 0x00000000 +280 0x4D8 0x4D6 JELYH2 0x17 func17 0x0000 0x00000000 +280 0x4D8 0x4D6 JELYH2 0x18 func18 0x0000 0x00000000 +280 0x4D8 0x4D6 JELYH2 0x19 func19 0x0000 0x00000000 +280 0x4D8 0x4D6 JELYH2 0x1A func1A 0x0000 0x00000000 +280 0x4D8 0x4D6 JELYH2 0x1B func1B 0x0000 0x00000000 +280 0x4D8 0x4D6 JELYH2 0x1C func1C 0x0000 0x00000000 +280 0x4D8 0x4D6 JELYH2 0x1D func1D 0x0000 0x00000000 +280 0x4D8 0x4D6 JELYH2 0x1E func1E 0x0000 0x00000000 +280 0x4D8 0x4D6 JELYH2 0x1F func1F 0x0000 0x00000000 +281 0x4DB 0x4D9 HOFFMAN 0x00 look 0x0000 0x00000000 +281 0x4DB 0x4D9 HOFFMAN 0x01 use 0x0000 0x00000000 +281 0x4DB 0x4D9 HOFFMAN 0x02 anim 0x0000 0x00000000 +281 0x4DB 0x4D9 HOFFMAN 0x03 setActivity 0x0000 0x00000000 +281 0x4DB 0x4D9 HOFFMAN 0x04 cachein 0x0000 0x00000000 +281 0x4DB 0x4D9 HOFFMAN 0x05 hit 0x0000 0x00000000 +281 0x4DB 0x4D9 HOFFMAN 0x06 gotHit 0x0000 0x00000000 +281 0x4DB 0x4D9 HOFFMAN 0x07 hatch 0x0000 0x00000000 +281 0x4DB 0x4D9 HOFFMAN 0x08 schedule 0x0000 0x00000000 +281 0x4DB 0x4D9 HOFFMAN 0x09 release 0x0000 0x00000000 +281 0x4DB 0x4D9 HOFFMAN 0x0A equip 0x0000 0x00000000 +281 0x4DB 0x4D9 HOFFMAN 0x0B unequip 0x0000 0x00000000 +281 0x4DB 0x4D9 HOFFMAN 0x0C combine 0x0000 0x00000000 +281 0x4DB 0x4D9 HOFFMAN 0x0D func0D 0x0000 0x00000000 +281 0x4DB 0x4D9 HOFFMAN 0x0E calledFromAnim 0x008E 0x00000001 0x00D4 0x0162 142 +281 0x4DB 0x4D9 HOFFMAN 0x0F enterFastArea 0x0000 0x00000000 +281 0x4DB 0x4D9 HOFFMAN 0x10 leaveFastArea 0x0000 0x00000000 +281 0x4DB 0x4D9 HOFFMAN 0x11 cast 0x0000 0x00000000 +281 0x4DB 0x4D9 HOFFMAN 0x12 justMoved 0x0000 0x00000000 +281 0x4DB 0x4D9 HOFFMAN 0x13 avatarStoleSomething 0x0000 0x00000000 +281 0x4DB 0x4D9 HOFFMAN 0x14 animGetHit 0x0000 0x00000000 +281 0x4DB 0x4D9 HOFFMAN 0x15 unhatch 0x0000 0x00000000 +281 0x4DB 0x4D9 HOFFMAN 0x16 func16 0x0000 0x00000000 +281 0x4DB 0x4D9 HOFFMAN 0x17 func17 0x0000 0x00000000 +281 0x4DB 0x4D9 HOFFMAN 0x18 func18 0x0000 0x00000000 +281 0x4DB 0x4D9 HOFFMAN 0x19 func19 0x0000 0x00000000 +281 0x4DB 0x4D9 HOFFMAN 0x1A func1A 0x0000 0x00000000 +281 0x4DB 0x4D9 HOFFMAN 0x1B func1B 0x0000 0x00000000 +281 0x4DB 0x4D9 HOFFMAN 0x1C func1C 0x0000 0x00000000 +281 0x4DB 0x4D9 HOFFMAN 0x1D func1D 0x0000 0x00000000 +281 0x4DB 0x4D9 HOFFMAN 0x1E func1E 0x0000 0x00000000 +281 0x4DB 0x4D9 HOFFMAN 0x1F func1F 0x0000 0x00000000 +282 0x4DC 0x4DA D_HOFFMA 0x00 look 0x0000 0x00000000 +282 0x4DC 0x4DA D_HOFFMA 0x01 use 0x0064 0x00000001 0x00D4 0x0138 100 +282 0x4DC 0x4DA D_HOFFMA 0x02 anim 0x0000 0x00000000 +282 0x4DC 0x4DA D_HOFFMA 0x03 setActivity 0x0000 0x00000000 +282 0x4DC 0x4DA D_HOFFMA 0x04 cachein 0x0000 0x00000000 +282 0x4DC 0x4DA D_HOFFMA 0x05 hit 0x0000 0x00000000 +282 0x4DC 0x4DA D_HOFFMA 0x06 gotHit 0x0000 0x00000000 +282 0x4DC 0x4DA D_HOFFMA 0x07 hatch 0x0000 0x00000000 +282 0x4DC 0x4DA D_HOFFMA 0x08 schedule 0x0000 0x00000000 +282 0x4DC 0x4DA 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0x00D4 0x01F3 287 +318 0x55F 0x55D D_ENFORC 0x07 hatch 0x0000 0x00000000 +318 0x55F 0x55D D_ENFORC 0x08 schedule 0x0000 0x00000000 +318 0x55F 0x55D D_ENFORC 0x09 release 0x0000 0x00000000 +318 0x55F 0x55D D_ENFORC 0x0A equip 0x0000 0x00000000 +318 0x55F 0x55D D_ENFORC 0x0B unequip 0x0000 0x00000000 +318 0x55F 0x55D D_ENFORC 0x0C combine 0x0000 0x00000000 +318 0x55F 0x55D D_ENFORC 0x0D func0D 0x0000 0x00000000 +318 0x55F 0x55D D_ENFORC 0x0E calledFromAnim 0x0000 0x00000000 +318 0x55F 0x55D D_ENFORC 0x0F enterFastArea 0x0000 0x00000000 +318 0x55F 0x55D D_ENFORC 0x10 leaveFastArea 0x0000 0x00000000 +318 0x55F 0x55D D_ENFORC 0x11 cast 0x0000 0x00000000 +318 0x55F 0x55D D_ENFORC 0x12 justMoved 0x0000 0x00000000 +318 0x55F 0x55D D_ENFORC 0x13 avatarStoleSomething 0x0000 0x00000000 +318 0x55F 0x55D D_ENFORC 0x14 animGetHit 0x0000 0x00000000 +318 0x55F 0x55D D_ENFORC 0x15 unhatch 0x0000 0x00000000 +318 0x55F 0x55D D_ENFORC 0x16 func16 0x0000 0x00000000 +318 0x55F 0x55D D_ENFORC 0x17 func17 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release 0x0000 0x00000000 +319 0x561 0x55F DETPAC 0x0A equip 0x0000 0x00000000 +319 0x561 0x55F DETPAC 0x0B unequip 0x0000 0x00000000 +319 0x561 0x55F DETPAC 0x0C combine 0x0000 0x00000000 +319 0x561 0x55F DETPAC 0x0D func0D 0x0000 0x00000000 +319 0x561 0x55F DETPAC 0x0E calledFromAnim 0x0000 0x00000000 +319 0x561 0x55F DETPAC 0x0F enterFastArea 0x0000 0x00000000 +319 0x561 0x55F DETPAC 0x10 leaveFastArea 0x0000 0x00000000 +319 0x561 0x55F DETPAC 0x11 cast 0x0000 0x00000000 +319 0x561 0x55F DETPAC 0x12 justMoved 0x0000 0x00000000 +319 0x561 0x55F DETPAC 0x13 avatarStoleSomething 0x0000 0x00000000 +319 0x561 0x55F DETPAC 0x14 animGetHit 0x0000 0x00000000 +319 0x561 0x55F DETPAC 0x15 unhatch 0x0000 0x00000000 +319 0x561 0x55F DETPAC 0x16 func16 0x0000 0x00000000 +319 0x561 0x55F DETPAC 0x17 func17 0x0000 0x00000000 +319 0x561 0x55F DETPAC 0x18 func18 0x0000 0x00000000 +319 0x561 0x55F DETPAC 0x19 func19 0x0000 0x00000000 +319 0x561 0x55F DETPAC 0x1A func1A 0x0000 0x00000000 +319 0x561 0x55F DETPAC 0x1B func1B 0x0000 0x00000000 +319 0x561 0x55F DETPAC 0x1C func1C 0x0000 0x00000000 +319 0x561 0x55F DETPAC 0x1D func1D 0x0000 0x00000000 +319 0x561 0x55F DETPAC 0x1E func1E 0x0000 0x00000000 +319 0x561 0x55F DETPAC 0x1F func1F 0x0000 0x00000000 +320 0x562 0x560 CRU_SPID 0x00 look 0x0000 0x00000000 +320 0x562 0x560 CRU_SPID 0x01 use 0x04B6 0x0000004A 0x0123 0x05D9 1206 +320 0x562 0x560 CRU_SPID 0x02 anim 0x0000 0x00000000 +320 0x562 0x560 CRU_SPID 0x03 setActivity 0x0000 0x00000000 +320 0x562 0x560 CRU_SPID 0x04 cachein 0x0000 0x00000000 +320 0x562 0x560 CRU_SPID 0x05 hit 0x0049 0x00000001 0x00DA 0x0123 73 +320 0x562 0x560 CRU_SPID 0x06 gotHit 0x0000 0x00000000 +320 0x562 0x560 CRU_SPID 0x07 hatch 0x0000 0x00000000 +320 0x562 0x560 CRU_SPID 0x08 schedule 0x0000 0x00000000 +320 0x562 0x560 CRU_SPID 0x09 release 0x0000 0x00000000 +320 0x562 0x560 CRU_SPID 0x0A equip 0x0000 0x00000000 +320 0x562 0x560 CRU_SPID 0x0B unequip 0x0000 0x00000000 +320 0x562 0x560 CRU_SPID 0x0C combine 0x0000 0x00000000 +320 0x562 0x560 CRU_SPID 0x0D func0D 0x0000 0x00000000 +320 0x562 0x560 CRU_SPID 0x0E calledFromAnim 0x0000 0x00000000 +320 0x562 0x560 CRU_SPID 0x0F enterFastArea 0x0000 0x00000000 +320 0x562 0x560 CRU_SPID 0x10 leaveFastArea 0x0000 0x00000000 +320 0x562 0x560 CRU_SPID 0x11 cast 0x0000 0x00000000 +320 0x562 0x560 CRU_SPID 0x12 justMoved 0x0000 0x00000000 +320 0x562 0x560 CRU_SPID 0x13 avatarStoleSomething 0x0000 0x00000000 +320 0x562 0x560 CRU_SPID 0x14 animGetHit 0x0000 0x00000000 +320 0x562 0x560 CRU_SPID 0x15 unhatch 0x0000 0x00000000 +320 0x562 0x560 CRU_SPID 0x16 func16 0x0000 0x00000000 +320 0x562 0x560 CRU_SPID 0x17 func17 0x0000 0x00000000 +320 0x562 0x560 CRU_SPID 0x18 func18 0x0000 0x00000000 +320 0x562 0x560 CRU_SPID 0x19 func19 0x0000 0x00000000 +320 0x562 0x560 CRU_SPID 0x1A func1A 0x0000 0x00000000 +320 0x562 0x560 CRU_SPID 0x1B func1B 0x0000 0x00000000 +320 0x562 0x560 CRU_SPID 0x1C func1C 0x0000 0x00000000 +320 0x562 0x560 CRU_SPID 0x1D func1D 0x0000 0x00000000 +320 0x562 0x560 CRU_SPID 0x1E func1E 0x0000 0x00000000 +320 0x562 0x560 CRU_SPID 0x1F func1F 0x0000 0x00000000 +320 0x562 0x560 CRU_SPID 0x20 0x0394 0x00000500 0x05D9 0x096D 916 +321 0x563 0x561 ALARMHAT 0x00 look 0x0000 0x00000000 +321 0x563 0x561 ALARMHAT 0x01 use 0x0000 0x00000000 +321 0x563 0x561 ALARMHAT 0x02 anim 0x0000 0x00000000 +321 0x563 0x561 ALARMHAT 0x03 setActivity 0x0000 0x00000000 +321 0x563 0x561 ALARMHAT 0x04 cachein 0x0000 0x00000000 +321 0x563 0x561 ALARMHAT 0x05 hit 0x0000 0x00000000 +321 0x563 0x561 ALARMHAT 0x06 gotHit 0x0000 0x00000000 +321 0x563 0x561 ALARMHAT 0x07 hatch 0x0000 0x00000000 +321 0x563 0x561 ALARMHAT 0x08 schedule 0x0000 0x00000000 +321 0x563 0x561 ALARMHAT 0x09 release 0x0000 0x00000000 +321 0x563 0x561 ALARMHAT 0x0A equip 0x018B 0x00000001 0x00D4 0x025F 395 +321 0x563 0x561 ALARMHAT 0x0B unequip 0x0000 0x00000000 +321 0x563 0x561 ALARMHAT 0x0C combine 0x0000 0x00000000 +321 0x563 0x561 ALARMHAT 0x0D func0D 0x0000 0x00000000 +321 0x563 0x561 ALARMHAT 0x0E calledFromAnim 0x0000 0x00000000 +321 0x563 0x561 ALARMHAT 0x0F enterFastArea 0x0000 0x00000000 +321 0x563 0x561 ALARMHAT 0x10 leaveFastArea 0x0000 0x00000000 +321 0x563 0x561 ALARMHAT 0x11 cast 0x0000 0x00000000 +321 0x563 0x561 ALARMHAT 0x12 justMoved 0x0000 0x00000000 +321 0x563 0x561 ALARMHAT 0x13 avatarStoleSomething 0x0000 0x00000000 +321 0x563 0x561 ALARMHAT 0x14 animGetHit 0x0000 0x00000000 +321 0x563 0x561 ALARMHAT 0x15 unhatch 0x0000 0x00000000 +321 0x563 0x561 ALARMHAT 0x16 func16 0x0000 0x00000000 +321 0x563 0x561 ALARMHAT 0x17 func17 0x0000 0x00000000 +321 0x563 0x561 ALARMHAT 0x18 func18 0x0000 0x00000000 +321 0x563 0x561 ALARMHAT 0x19 func19 0x0000 0x00000000 +321 0x563 0x561 ALARMHAT 0x1A func1A 0x0000 0x00000000 +321 0x563 0x561 ALARMHAT 0x1B func1B 0x0000 0x00000000 +321 0x563 0x561 ALARMHAT 0x1C func1C 0x0000 0x00000000 +321 0x563 0x561 ALARMHAT 0x1D func1D 0x0000 0x00000000 +321 0x563 0x561 ALARMHAT 0x1E func1E 0x0000 0x00000000 +321 0x563 0x561 ALARMHAT 0x1F func1F 0x0000 0x00000000 +322 0x566 0x564 ETWALLNS 0x00 look 0x0000 0x00000000 +322 0x566 0x564 ETWALLNS 0x01 use 0x0000 0x00000000 +322 0x566 0x564 ETWALLNS 0x02 anim 0x0000 0x00000000 +322 0x566 0x564 ETWALLNS 0x03 setActivity 0x0000 0x00000000 +322 0x566 0x564 ETWALLNS 0x04 cachein 0x0000 0x00000000 +322 0x566 0x564 ETWALLNS 0x05 hit 0x0000 0x00000000 +322 0x566 0x564 ETWALLNS 0x06 gotHit 0x0000 0x00000000 +322 0x566 0x564 ETWALLNS 0x07 hatch 0x0000 0x00000000 +322 0x566 0x564 ETWALLNS 0x08 schedule 0x0000 0x00000000 +322 0x566 0x564 ETWALLNS 0x09 release 0x0000 0x00000000 +322 0x566 0x564 ETWALLNS 0x0A equip 0x0000 0x00000000 +322 0x566 0x564 ETWALLNS 0x0B unequip 0x004C 0x00000001 0x00D4 0x0120 76 +322 0x566 0x564 ETWALLNS 0x0C combine 0x0000 0x00000000 +322 0x566 0x564 ETWALLNS 0x0D func0D 0x0000 0x00000000 +322 0x566 0x564 ETWALLNS 0x0E calledFromAnim 0x0000 0x00000000 +322 0x566 0x564 ETWALLNS 0x0F enterFastArea 0x0037 0x0000008C 0x015F 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0x00000000 +323 0x567 0x565 ETWALLEW 0x01 use 0x0000 0x00000000 +323 0x567 0x565 ETWALLEW 0x02 anim 0x0000 0x00000000 +323 0x567 0x565 ETWALLEW 0x03 setActivity 0x0000 0x00000000 +323 0x567 0x565 ETWALLEW 0x04 cachein 0x0000 0x00000000 +323 0x567 0x565 ETWALLEW 0x05 hit 0x0000 0x00000000 +323 0x567 0x565 ETWALLEW 0x06 gotHit 0x0000 0x00000000 +323 0x567 0x565 ETWALLEW 0x07 hatch 0x0000 0x00000000 +323 0x567 0x565 ETWALLEW 0x08 schedule 0x0000 0x00000000 +323 0x567 0x565 ETWALLEW 0x09 release 0x0000 0x00000000 +323 0x567 0x565 ETWALLEW 0x0A equip 0x0000 0x00000000 +323 0x567 0x565 ETWALLEW 0x0B unequip 0x004C 0x00000001 0x00D4 0x0120 76 +323 0x567 0x565 ETWALLEW 0x0C combine 0x0000 0x00000000 +323 0x567 0x565 ETWALLEW 0x0D func0D 0x0000 0x00000000 +323 0x567 0x565 ETWALLEW 0x0E calledFromAnim 0x0000 0x00000000 +323 0x567 0x565 ETWALLEW 0x0F enterFastArea 0x0037 0x0000008C 0x015F 0x0196 55 +323 0x567 0x565 ETWALLEW 0x10 leaveFastArea 0x0000 0x00000000 +323 0x567 0x565 ETWALLEW 0x11 cast 0x0000 0x00000000 +323 0x567 0x565 ETWALLEW 0x12 justMoved 0x0000 0x00000000 +323 0x567 0x565 ETWALLEW 0x13 avatarStoleSomething 0x003F 0x0000004D 0x0120 0x015F 63 +323 0x567 0x565 ETWALLEW 0x14 animGetHit 0x0000 0x00000000 +323 0x567 0x565 ETWALLEW 0x15 unhatch 0x0000 0x00000000 +323 0x567 0x565 ETWALLEW 0x16 func16 0x0000 0x00000000 +323 0x567 0x565 ETWALLEW 0x17 func17 0x0000 0x00000000 +323 0x567 0x565 ETWALLEW 0x18 func18 0x0000 0x00000000 +323 0x567 0x565 ETWALLEW 0x19 func19 0x0000 0x00000000 +323 0x567 0x565 ETWALLEW 0x1A func1A 0x0000 0x00000000 +323 0x567 0x565 ETWALLEW 0x1B func1B 0x0000 0x00000000 +323 0x567 0x565 ETWALLEW 0x1C func1C 0x0000 0x00000000 +323 0x567 0x565 ETWALLEW 0x1D func1D 0x0000 0x00000000 +323 0x567 0x565 ETWALLEW 0x1E func1E 0x0000 0x00000000 +323 0x567 0x565 ETWALLEW 0x1F func1F 0x0000 0x00000000 +324 0x568 0x566 THRMBCKN 0x00 look 0x0000 0x00000000 +324 0x568 0x566 THRMBCKN 0x01 use 0x0000 0x00000000 +324 0x568 0x566 THRMBCKN 0x02 anim 0x0000 0x00000000 +324 0x568 0x566 THRMBCKN 0x03 setActivity 0x0000 0x00000000 +324 0x568 0x566 THRMBCKN 0x04 cachein 0x0000 0x00000000 +324 0x568 0x566 THRMBCKN 0x05 hit 0x0000 0x00000000 +324 0x568 0x566 THRMBCKN 0x06 gotHit 0x0000 0x00000000 +324 0x568 0x566 THRMBCKN 0x07 hatch 0x0000 0x00000000 +324 0x568 0x566 THRMBCKN 0x08 schedule 0x0000 0x00000000 +324 0x568 0x566 THRMBCKN 0x09 release 0x0000 0x00000000 +324 0x568 0x566 THRMBCKN 0x0A equip 0x02AC 0x00000001 0x00D4 0x0380 684 +324 0x568 0x566 THRMBCKN 0x0B unequip 0x0000 0x00000000 +324 0x568 0x566 THRMBCKN 0x0C combine 0x0000 0x00000000 +324 0x568 0x566 THRMBCKN 0x0D func0D 0x0000 0x00000000 +324 0x568 0x566 THRMBCKN 0x0E calledFromAnim 0x0000 0x00000000 +324 0x568 0x566 THRMBCKN 0x0F enterFastArea 0x0000 0x00000000 +324 0x568 0x566 THRMBCKN 0x10 leaveFastArea 0x0000 0x00000000 +324 0x568 0x566 THRMBCKN 0x11 cast 0x0000 0x00000000 +324 0x568 0x566 THRMBCKN 0x12 justMoved 0x0000 0x00000000 +324 0x568 0x566 THRMBCKN 0x13 avatarStoleSomething 0x0000 0x00000000 +324 0x568 0x566 THRMBCKN 0x14 animGetHit 0x0000 0x00000000 +324 0x568 0x566 THRMBCKN 0x15 unhatch 0x0000 0x00000000 +324 0x568 0x566 THRMBCKN 0x16 func16 0x0000 0x00000000 +324 0x568 0x566 THRMBCKN 0x17 func17 0x0000 0x00000000 +324 0x568 0x566 THRMBCKN 0x18 func18 0x0000 0x00000000 +324 0x568 0x566 THRMBCKN 0x19 func19 0x0000 0x00000000 +324 0x568 0x566 THRMBCKN 0x1A func1A 0x0000 0x00000000 +324 0x568 0x566 THRMBCKN 0x1B func1B 0x0000 0x00000000 +324 0x568 0x566 THRMBCKN 0x1C func1C 0x0000 0x00000000 +324 0x568 0x566 THRMBCKN 0x1D func1D 0x0000 0x00000000 +324 0x568 0x566 THRMBCKN 0x1E func1E 0x0000 0x00000000 +324 0x568 0x566 THRMBCKN 0x1F func1F 0x0000 0x00000000 +325 0x569 0x567 THRMBCKE 0x00 look 0x0000 0x00000000 +325 0x569 0x567 THRMBCKE 0x01 use 0x0000 0x00000000 +325 0x569 0x567 THRMBCKE 0x02 anim 0x0000 0x00000000 +325 0x569 0x567 THRMBCKE 0x03 setActivity 0x0000 0x00000000 +325 0x569 0x567 THRMBCKE 0x04 cachein 0x0000 0x00000000 +325 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0x91F 0x91D STEAMEGG 0x1D func1D 0x0000 0x00000000 +369 0x91F 0x91D STEAMEGG 0x1E func1E 0x0000 0x00000000 +369 0x91F 0x91D STEAMEGG 0x1F func1F 0x0000 0x00000000 +370 0xA02 0xA00 BARREL 0x00 look 0x0000 0x00000000 +370 0xA02 0xA00 BARREL 0x01 use 0x0000 0x00000000 +370 0xA02 0xA00 BARREL 0x02 anim 0x0000 0x00000000 +370 0xA02 0xA00 BARREL 0x03 setActivity 0x0000 0x00000000 +370 0xA02 0xA00 BARREL 0x04 cachein 0x0000 0x00000000 +370 0xA02 0xA00 BARREL 0x05 hit 0x0000 0x00000000 +370 0xA02 0xA00 BARREL 0x06 gotHit 0x0000 0x00000000 +370 0xA02 0xA00 BARREL 0x07 hatch 0x0000 0x00000000 +370 0xA02 0xA00 BARREL 0x08 schedule 0x0000 0x00000000 +370 0xA02 0xA00 BARREL 0x09 release 0x0000 0x00000000 +370 0xA02 0xA00 BARREL 0x0A equip 0x0000 0x00000000 +370 0xA02 0xA00 BARREL 0x0B unequip 0x0000 0x00000000 +370 0xA02 0xA00 BARREL 0x0C combine 0x0000 0x00000000 +370 0xA02 0xA00 BARREL 0x0D func0D 0x0000 0x00000000 +370 0xA02 0xA00 BARREL 0x0E calledFromAnim 0x0000 0x00000000 +370 0xA02 0xA00 BARREL 0x0F enterFastArea 0x0000 0x00000000 +370 0xA02 0xA00 BARREL 0x10 leaveFastArea 0x0000 0x00000000 +370 0xA02 0xA00 BARREL 0x11 cast 0x0000 0x00000000 +370 0xA02 0xA00 BARREL 0x12 justMoved 0x0000 0x00000000 +370 0xA02 0xA00 BARREL 0x13 avatarStoleSomething 0x0000 0x00000000 +370 0xA02 0xA00 BARREL 0x14 animGetHit 0x0000 0x00000000 +370 0xA02 0xA00 BARREL 0x15 unhatch 0x0000 0x00000000 +370 0xA02 0xA00 BARREL 0x16 func16 0x0000 0x00000000 +370 0xA02 0xA00 BARREL 0x17 func17 0x0000 0x00000000 +370 0xA02 0xA00 BARREL 0x18 func18 0x0000 0x00000000 +370 0xA02 0xA00 BARREL 0x19 func19 0x0000 0x00000000 +370 0xA02 0xA00 BARREL 0x1A func1A 0x0000 0x00000000 +370 0xA02 0xA00 BARREL 0x1B func1B 0x0000 0x00000000 +370 0xA02 0xA00 BARREL 0x1C func1C 0x0000 0x00000000 +370 0xA02 0xA00 BARREL 0x1D func1D 0x0000 0x00000000 +370 0xA02 0xA00 BARREL 0x1E func1E 0x0000 0x00000000 +370 0xA02 0xA00 BARREL 0x1F func1F 0x0000 0x00000000 +370 0xA02 0xA00 BARREL 0x20 0x049B 0x00000001 0x00DA 0x0575 1179 +371 0xA03 0xA01 BBETTY 0x00 look 0x0000 0x00000000 +371 0xA03 0xA01 BBETTY 0x01 use 0x0000 0x00000000 +371 0xA03 0xA01 BBETTY 0x02 anim 0x0000 0x00000000 +371 0xA03 0xA01 BBETTY 0x03 setActivity 0x0000 0x00000000 +371 0xA03 0xA01 BBETTY 0x04 cachein 0x0000 0x00000000 +371 0xA03 0xA01 BBETTY 0x05 hit 0x0000 0x00000000 +371 0xA03 0xA01 BBETTY 0x06 gotHit 0x0000 0x00000000 +371 0xA03 0xA01 BBETTY 0x07 hatch 0x0000 0x00000000 +371 0xA03 0xA01 BBETTY 0x08 schedule 0x0000 0x00000000 +371 0xA03 0xA01 BBETTY 0x09 release 0x0000 0x00000000 +371 0xA03 0xA01 BBETTY 0x0A equip 0x0000 0x00000000 +371 0xA03 0xA01 BBETTY 0x0B unequip 0x0000 0x00000000 +371 0xA03 0xA01 BBETTY 0x0C combine 0x0000 0x00000000 +371 0xA03 0xA01 BBETTY 0x0D func0D 0x0000 0x00000000 +371 0xA03 0xA01 BBETTY 0x0E calledFromAnim 0x0000 0x00000000 +371 0xA03 0xA01 BBETTY 0x0F enterFastArea 0x0000 0x00000000 +371 0xA03 0xA01 BBETTY 0x10 leaveFastArea 0x003A 0x00000487 0x0566 0x05A0 58 +371 0xA03 0xA01 BBETTY 0x11 cast 0x0000 0x00000000 +371 0xA03 0xA01 BBETTY 0x12 justMoved 0x0000 0x00000000 +371 0xA03 0xA01 BBETTY 0x13 avatarStoleSomething 0x0000 0x00000000 +371 0xA03 0xA01 BBETTY 0x14 animGetHit 0x0000 0x00000000 +371 0xA03 0xA01 BBETTY 0x15 unhatch 0x0000 0x00000000 +371 0xA03 0xA01 BBETTY 0x16 func16 0x0000 0x00000000 +371 0xA03 0xA01 BBETTY 0x17 func17 0x0000 0x00000000 +371 0xA03 0xA01 BBETTY 0x18 func18 0x0000 0x00000000 +371 0xA03 0xA01 BBETTY 0x19 func19 0x0000 0x00000000 +371 0xA03 0xA01 BBETTY 0x1A func1A 0x0000 0x00000000 +371 0xA03 0xA01 BBETTY 0x1B func1B 0x0000 0x00000000 +371 0xA03 0xA01 BBETTY 0x1C func1C 0x0000 0x00000000 +371 0xA03 0xA01 BBETTY 0x1D func1D 0x0000 0x00000000 +371 0xA03 0xA01 BBETTY 0x1E func1E 0x0000 0x00000000 +371 0xA03 0xA01 BBETTY 0x1F func1F 0x0000 0x00000000 +371 0xA03 0xA01 BBETTY 0x20 0x019F 0x00000001 0x00E0 0x027F 415 +371 0xA03 0xA01 BBETTY 0x21 0x02E7 0x000001A0 0x027F 0x0566 743 +372 0xA04 0xA02 BLASER 0x00 look 0x0000 0x00000000 +372 0xA04 0xA02 BLASER 0x01 use 0x0000 0x00000000 +372 0xA04 0xA02 BLASER 0x02 anim 0x0000 0x00000000 +372 0xA04 0xA02 BLASER 0x03 setActivity 0x0000 0x00000000 +372 0xA04 0xA02 BLASER 0x04 cachein 0x0000 0x00000000 +372 0xA04 0xA02 BLASER 0x05 hit 0x0000 0x00000000 +372 0xA04 0xA02 BLASER 0x06 gotHit 0x0000 0x00000000 +372 0xA04 0xA02 BLASER 0x07 hatch 0x0000 0x00000000 +372 0xA04 0xA02 BLASER 0x08 schedule 0x0000 0x00000000 +372 0xA04 0xA02 BLASER 0x09 release 0x0000 0x00000000 +372 0xA04 0xA02 BLASER 0x0A equip 0x0000 0x00000000 +372 0xA04 0xA02 BLASER 0x0B unequip 0x0000 0x00000000 +372 0xA04 0xA02 BLASER 0x0C combine 0x0000 0x00000000 +372 0xA04 0xA02 BLASER 0x0D func0D 0x0000 0x00000000 +372 0xA04 0xA02 BLASER 0x0E calledFromAnim 0x0000 0x00000000 +372 0xA04 0xA02 BLASER 0x0F enterFastArea 0x0000 0x00000000 +372 0xA04 0xA02 BLASER 0x10 leaveFastArea 0x0000 0x00000000 +372 0xA04 0xA02 BLASER 0x11 cast 0x0000 0x00000000 +372 0xA04 0xA02 BLASER 0x12 justMoved 0x0000 0x00000000 +372 0xA04 0xA02 BLASER 0x13 avatarStoleSomething 0x0000 0x00000000 +372 0xA04 0xA02 BLASER 0x14 animGetHit 0x0000 0x00000000 +372 0xA04 0xA02 BLASER 0x15 unhatch 0x0000 0x00000000 +372 0xA04 0xA02 BLASER 0x16 func16 0x0000 0x00000000 +372 0xA04 0xA02 BLASER 0x17 func17 0x0000 0x00000000 +372 0xA04 0xA02 BLASER 0x18 func18 0x0000 0x00000000 +372 0xA04 0xA02 BLASER 0x19 func19 0x0000 0x00000000 +372 0xA04 0xA02 BLASER 0x1A func1A 0x0000 0x00000000 +372 0xA04 0xA02 BLASER 0x1B func1B 0x0000 0x00000000 +372 0xA04 0xA02 BLASER 0x1C func1C 0x0000 0x00000000 +372 0xA04 0xA02 BLASER 0x1D func1D 0x0000 0x00000000 +372 0xA04 0xA02 BLASER 0x1E func1E 0x0000 0x00000000 +372 0xA04 0xA02 BLASER 0x1F func1F 0x0000 0x00000000 +372 0xA04 0xA02 BLASER 0x20 0x041C 0x00000001 0x00E0 0x04FC 1052 +372 0xA04 0xA02 BLASER 0x21 0x016D 0x0000041D 0x04FC 0x0669 365 +373 0xA05 0xA03 BRIDGE 0x00 look 0x0000 0x00000000 +373 0xA05 0xA03 BRIDGE 0x01 use 0x0000 0x00000000 +373 0xA05 0xA03 BRIDGE 0x02 anim 0x0000 0x00000000 +373 0xA05 0xA03 BRIDGE 0x03 setActivity 0x0000 0x00000000 +373 0xA05 0xA03 BRIDGE 0x04 cachein 0x0000 0x00000000 +373 0xA05 0xA03 BRIDGE 0x05 hit 0x0000 0x00000000 +373 0xA05 0xA03 BRIDGE 0x06 gotHit 0x0000 0x00000000 +373 0xA05 0xA03 BRIDGE 0x07 hatch 0x0000 0x00000000 +373 0xA05 0xA03 BRIDGE 0x08 schedule 0x0000 0x00000000 +373 0xA05 0xA03 BRIDGE 0x09 release 0x0000 0x00000000 +373 0xA05 0xA03 BRIDGE 0x0A equip 0x0000 0x00000000 +373 0xA05 0xA03 BRIDGE 0x0B unequip 0x0000 0x00000000 +373 0xA05 0xA03 BRIDGE 0x0C combine 0x0000 0x00000000 +373 0xA05 0xA03 BRIDGE 0x0D func0D 0x0000 0x00000000 +373 0xA05 0xA03 BRIDGE 0x0E calledFromAnim 0x0000 0x00000000 +373 0xA05 0xA03 BRIDGE 0x0F enterFastArea 0x0000 0x00000000 +373 0xA05 0xA03 BRIDGE 0x10 leaveFastArea 0x0000 0x00000000 +373 0xA05 0xA03 BRIDGE 0x11 cast 0x0000 0x00000000 +373 0xA05 0xA03 BRIDGE 0x12 justMoved 0x0000 0x00000000 +373 0xA05 0xA03 BRIDGE 0x13 avatarStoleSomething 0x0000 0x00000000 +373 0xA05 0xA03 BRIDGE 0x14 animGetHit 0x0000 0x00000000 +373 0xA05 0xA03 BRIDGE 0x15 unhatch 0x0000 0x00000000 +373 0xA05 0xA03 BRIDGE 0x16 func16 0x0000 0x00000000 +373 0xA05 0xA03 BRIDGE 0x17 func17 0x0000 0x00000000 +373 0xA05 0xA03 BRIDGE 0x18 func18 0x0000 0x00000000 +373 0xA05 0xA03 BRIDGE 0x19 func19 0x0000 0x00000000 +373 0xA05 0xA03 BRIDGE 0x1A func1A 0x0000 0x00000000 +373 0xA05 0xA03 BRIDGE 0x1B func1B 0x0000 0x00000000 +373 0xA05 0xA03 BRIDGE 0x1C func1C 0x0000 0x00000000 +373 0xA05 0xA03 BRIDGE 0x1D func1D 0x0000 0x00000000 +373 0xA05 0xA03 BRIDGE 0x1E func1E 0x0000 0x00000000 +373 0xA05 0xA03 BRIDGE 0x1F func1F 0x0000 0x00000000 +373 0xA05 0xA03 BRIDGE 0x20 0x0122 0x00000001 0x00FE 0x0220 290 +373 0xA05 0xA03 BRIDGE 0x21 0x0091 0x00000123 0x0220 0x02B1 145 +373 0xA05 0xA03 BRIDGE 0x22 0x00BB 0x000001B4 0x02B1 0x036C 187 +373 0xA05 0xA03 BRIDGE 0x23 0x021C 0x0000026F 0x036C 0x0588 540 +373 0xA05 0xA03 BRIDGE 0x24 0x027B 0x0000048B 0x0588 0x0803 635 +373 0xA05 0xA03 BRIDGE 0x25 0x04C3 0x00000706 0x0803 0x0CC6 1219 +373 0xA05 0xA03 BRIDGE 0x26 0x06CF 0x00000BC9 0x0CC6 0x1395 1743 +374 0xA06 0xA04 CONVEYOR 0x00 look 0x0000 0x00000000 +374 0xA06 0xA04 CONVEYOR 0x01 use 0x0000 0x00000000 +374 0xA06 0xA04 CONVEYOR 0x02 anim 0x0000 0x00000000 +374 0xA06 0xA04 CONVEYOR 0x03 setActivity 0x0000 0x00000000 +374 0xA06 0xA04 CONVEYOR 0x04 cachein 0x0000 0x00000000 +374 0xA06 0xA04 CONVEYOR 0x05 hit 0x0000 0x00000000 +374 0xA06 0xA04 CONVEYOR 0x06 gotHit 0x0000 0x00000000 +374 0xA06 0xA04 CONVEYOR 0x07 hatch 0x0000 0x00000000 +374 0xA06 0xA04 CONVEYOR 0x08 schedule 0x0000 0x00000000 +374 0xA06 0xA04 CONVEYOR 0x09 release 0x0000 0x00000000 +374 0xA06 0xA04 CONVEYOR 0x0A equip 0x0000 0x00000000 +374 0xA06 0xA04 CONVEYOR 0x0B unequip 0x0000 0x00000000 +374 0xA06 0xA04 CONVEYOR 0x0C combine 0x0000 0x00000000 +374 0xA06 0xA04 CONVEYOR 0x0D func0D 0x0000 0x00000000 +374 0xA06 0xA04 CONVEYOR 0x0E calledFromAnim 0x0000 0x00000000 +374 0xA06 0xA04 CONVEYOR 0x0F enterFastArea 0x0000 0x00000000 +374 0xA06 0xA04 CONVEYOR 0x10 leaveFastArea 0x0048 0x0000031A 0x03F3 0x043B 72 +374 0xA06 0xA04 CONVEYOR 0x11 cast 0x0000 0x00000000 +374 0xA06 0xA04 CONVEYOR 0x12 justMoved 0x0000 0x00000000 +374 0xA06 0xA04 CONVEYOR 0x13 avatarStoleSomething 0x0000 0x00000000 +374 0xA06 0xA04 CONVEYOR 0x14 animGetHit 0x0000 0x00000000 +374 0xA06 0xA04 CONVEYOR 0x15 unhatch 0x0000 0x00000000 +374 0xA06 0xA04 CONVEYOR 0x16 func16 0x0000 0x00000000 +374 0xA06 0xA04 CONVEYOR 0x17 func17 0x0000 0x00000000 +374 0xA06 0xA04 CONVEYOR 0x18 func18 0x0000 0x00000000 +374 0xA06 0xA04 CONVEYOR 0x19 func19 0x0000 0x00000000 +374 0xA06 0xA04 CONVEYOR 0x1A func1A 0x0000 0x00000000 +374 0xA06 0xA04 CONVEYOR 0x1B func1B 0x0000 0x00000000 +374 0xA06 0xA04 CONVEYOR 0x1C func1C 0x0000 0x00000000 +374 0xA06 0xA04 CONVEYOR 0x1D func1D 0x0000 0x00000000 +374 0xA06 0xA04 CONVEYOR 0x1E func1E 0x0000 0x00000000 +374 0xA06 0xA04 CONVEYOR 0x1F func1F 0x0000 0x00000000 +374 0xA06 0xA04 CONVEYOR 0x20 0x0319 0x00000001 0x00DA 0x03F3 793 +375 0xA07 0xA05 DEATHFL 0x00 look 0x0000 0x00000000 +375 0xA07 0xA05 DEATHFL 0x01 use 0x0000 0x00000000 +375 0xA07 0xA05 DEATHFL 0x02 anim 0x0000 0x00000000 +375 0xA07 0xA05 DEATHFL 0x03 setActivity 0x0000 0x00000000 +375 0xA07 0xA05 DEATHFL 0x04 cachein 0x0000 0x00000000 +375 0xA07 0xA05 DEATHFL 0x05 hit 0x0000 0x00000000 +375 0xA07 0xA05 DEATHFL 0x06 gotHit 0x0000 0x00000000 +375 0xA07 0xA05 DEATHFL 0x07 hatch 0x0000 0x00000000 +375 0xA07 0xA05 DEATHFL 0x08 schedule 0x0000 0x00000000 +375 0xA07 0xA05 DEATHFL 0x09 release 0x0000 0x00000000 +375 0xA07 0xA05 DEATHFL 0x0A equip 0x0000 0x00000000 +375 0xA07 0xA05 DEATHFL 0x0B unequip 0x0000 0x00000000 +375 0xA07 0xA05 DEATHFL 0x0C combine 0x0000 0x00000000 +375 0xA07 0xA05 DEATHFL 0x0D func0D 0x0000 0x00000000 +375 0xA07 0xA05 DEATHFL 0x0E calledFromAnim 0x0000 0x00000000 +375 0xA07 0xA05 DEATHFL 0x0F enterFastArea 0x0000 0x00000000 +375 0xA07 0xA05 DEATHFL 0x10 leaveFastArea 0x0000 0x00000000 +375 0xA07 0xA05 DEATHFL 0x11 cast 0x0000 0x00000000 +375 0xA07 0xA05 DEATHFL 0x12 justMoved 0x0000 0x00000000 +375 0xA07 0xA05 DEATHFL 0x13 avatarStoleSomething 0x0000 0x00000000 +375 0xA07 0xA05 DEATHFL 0x14 animGetHit 0x0000 0x00000000 +375 0xA07 0xA05 DEATHFL 0x15 unhatch 0x0000 0x00000000 +375 0xA07 0xA05 DEATHFL 0x16 func16 0x0000 0x00000000 +375 0xA07 0xA05 DEATHFL 0x17 func17 0x0000 0x00000000 +375 0xA07 0xA05 DEATHFL 0x18 func18 0x0000 0x00000000 +375 0xA07 0xA05 DEATHFL 0x19 func19 0x0000 0x00000000 +375 0xA07 0xA05 DEATHFL 0x1A func1A 0x0000 0x00000000 +375 0xA07 0xA05 DEATHFL 0x1B func1B 0x0000 0x00000000 +375 0xA07 0xA05 DEATHFL 0x1C func1C 0x0000 0x00000000 +375 0xA07 0xA05 DEATHFL 0x1D func1D 0x0000 0x00000000 +375 0xA07 0xA05 DEATHFL 0x1E func1E 0x0000 0x00000000 +375 0xA07 0xA05 DEATHFL 0x1F func1F 0x0000 0x00000000 +375 0xA07 0xA05 DEATHFL 0x20 0x06D4 0x00000001 0x00DA 0x07AE 1748 +376 0xA08 0xA06 DOOR 0x00 look 0x0000 0x00000000 +376 0xA08 0xA06 DOOR 0x01 use 0x0000 0x00000000 +376 0xA08 0xA06 DOOR 0x02 anim 0x0000 0x00000000 +376 0xA08 0xA06 DOOR 0x03 setActivity 0x0000 0x00000000 +376 0xA08 0xA06 DOOR 0x04 cachein 0x0000 0x00000000 +376 0xA08 0xA06 DOOR 0x05 hit 0x0000 0x00000000 +376 0xA08 0xA06 DOOR 0x06 gotHit 0x0000 0x00000000 +376 0xA08 0xA06 DOOR 0x07 hatch 0x0000 0x00000000 +376 0xA08 0xA06 DOOR 0x08 schedule 0x0000 0x00000000 +376 0xA08 0xA06 DOOR 0x09 release 0x0000 0x00000000 +376 0xA08 0xA06 DOOR 0x0A equip 0x0000 0x00000000 +376 0xA08 0xA06 DOOR 0x0B unequip 0x0000 0x00000000 +376 0xA08 0xA06 DOOR 0x0C combine 0x0000 0x00000000 +376 0xA08 0xA06 DOOR 0x0D func0D 0x0000 0x00000000 +376 0xA08 0xA06 DOOR 0x0E calledFromAnim 0x0000 0x00000000 +376 0xA08 0xA06 DOOR 0x0F enterFastArea 0x0000 0x00000000 +376 0xA08 0xA06 DOOR 0x10 leaveFastArea 0x0000 0x00000000 +376 0xA08 0xA06 DOOR 0x11 cast 0x0000 0x00000000 +376 0xA08 0xA06 DOOR 0x12 justMoved 0x0000 0x00000000 +376 0xA08 0xA06 DOOR 0x13 avatarStoleSomething 0x0000 0x00000000 +376 0xA08 0xA06 DOOR 0x14 animGetHit 0x0000 0x00000000 +376 0xA08 0xA06 DOOR 0x15 unhatch 0x0000 0x00000000 +376 0xA08 0xA06 DOOR 0x16 func16 0x0000 0x00000000 +376 0xA08 0xA06 DOOR 0x17 func17 0x0000 0x00000000 +376 0xA08 0xA06 DOOR 0x18 func18 0x0000 0x00000000 +376 0xA08 0xA06 DOOR 0x19 func19 0x0000 0x00000000 +376 0xA08 0xA06 DOOR 0x1A func1A 0x0000 0x00000000 +376 0xA08 0xA06 DOOR 0x1B func1B 0x0000 0x00000000 +376 0xA08 0xA06 DOOR 0x1C func1C 0x0000 0x00000000 +376 0xA08 0xA06 DOOR 0x1D func1D 0x0000 0x00000000 +376 0xA08 0xA06 DOOR 0x1E func1E 0x0000 0x00000000 +376 0xA08 0xA06 DOOR 0x1F func1F 0x0000 0x00000000 +376 0xA08 0xA06 DOOR 0x20 0x008E 0x00000001 0x00EC 0x017A 142 +376 0xA08 0xA06 DOOR 0x21 0x153F 0x0000008F 0x017A 0x16B9 5439 +376 0xA08 0xA06 DOOR 0x22 0x0148 0x000015CE 0x16B9 0x1801 328 +376 0xA08 0xA06 DOOR 0x23 0x0927 0x00001716 0x1801 0x2128 2343 +377 0xA09 0xA07 DOOR2 0x00 look 0x0000 0x00000000 +377 0xA09 0xA07 DOOR2 0x01 use 0x0000 0x00000000 +377 0xA09 0xA07 DOOR2 0x02 anim 0x0000 0x00000000 +377 0xA09 0xA07 DOOR2 0x03 setActivity 0x0000 0x00000000 +377 0xA09 0xA07 DOOR2 0x04 cachein 0x0000 0x00000000 +377 0xA09 0xA07 DOOR2 0x05 hit 0x0000 0x00000000 +377 0xA09 0xA07 DOOR2 0x06 gotHit 0x0000 0x00000000 +377 0xA09 0xA07 DOOR2 0x07 hatch 0x0000 0x00000000 +377 0xA09 0xA07 DOOR2 0x08 schedule 0x0000 0x00000000 +377 0xA09 0xA07 DOOR2 0x09 release 0x0000 0x00000000 +377 0xA09 0xA07 DOOR2 0x0A equip 0x0000 0x00000000 +377 0xA09 0xA07 DOOR2 0x0B unequip 0x0000 0x00000000 +377 0xA09 0xA07 DOOR2 0x0C combine 0x0000 0x00000000 +377 0xA09 0xA07 DOOR2 0x0D func0D 0x0000 0x00000000 +377 0xA09 0xA07 DOOR2 0x0E calledFromAnim 0x0000 0x00000000 +377 0xA09 0xA07 DOOR2 0x0F enterFastArea 0x0000 0x00000000 +377 0xA09 0xA07 DOOR2 0x10 leaveFastArea 0x0000 0x00000000 +377 0xA09 0xA07 DOOR2 0x11 cast 0x0000 0x00000000 +377 0xA09 0xA07 DOOR2 0x12 justMoved 0x0000 0x00000000 +377 0xA09 0xA07 DOOR2 0x13 avatarStoleSomething 0x0000 0x00000000 +377 0xA09 0xA07 DOOR2 0x14 animGetHit 0x0000 0x00000000 +377 0xA09 0xA07 DOOR2 0x15 unhatch 0x0000 0x00000000 +377 0xA09 0xA07 DOOR2 0x16 func16 0x0000 0x00000000 +377 0xA09 0xA07 DOOR2 0x17 func17 0x0000 0x00000000 +377 0xA09 0xA07 DOOR2 0x18 func18 0x0000 0x00000000 +377 0xA09 0xA07 DOOR2 0x19 func19 0x0000 0x00000000 +377 0xA09 0xA07 DOOR2 0x1A func1A 0x0000 0x00000000 +377 0xA09 0xA07 DOOR2 0x1B func1B 0x0000 0x00000000 +377 0xA09 0xA07 DOOR2 0x1C func1C 0x0000 0x00000000 +377 0xA09 0xA07 DOOR2 0x1D func1D 0x0000 0x00000000 +377 0xA09 0xA07 DOOR2 0x1E func1E 0x0000 0x00000000 +377 0xA09 0xA07 DOOR2 0x1F func1F 0x0000 0x00000000 +377 0xA09 0xA07 DOOR2 0x20 0x0177 0x00000001 0x01CA 0x0341 375 +377 0xA09 0xA07 DOOR2 0x21 0x0224 0x00000178 0x0341 0x0565 548 +377 0xA09 0xA07 DOOR2 0x22 0x0170 0x0000039C 0x0565 0x06D5 368 +377 0xA09 0xA07 DOOR2 0x23 0x0220 0x0000050C 0x06D5 0x08F5 544 +377 0xA09 0xA07 DOOR2 0x24 0x0123 0x0000072C 0x08F5 0x0A18 291 +377 0xA09 0xA07 DOOR2 0x25 0x013D 0x0000084F 0x0A18 0x0B55 317 +377 0xA09 0xA07 DOOR2 0x26 0x0123 0x0000098C 0x0B55 0x0C78 291 +377 0xA09 0xA07 DOOR2 0x27 0x013D 0x00000AAF 0x0C78 0x0DB5 317 +377 0xA09 0xA07 DOOR2 0x28 0x0167 0x00000BEC 0x0DB5 0x0F1C 359 +377 0xA09 0xA07 DOOR2 0x29 0x01FD 0x00000D53 0x0F1C 0x1119 509 +377 0xA09 0xA07 DOOR2 0x2A 0x015C 0x00000F50 0x1119 0x1275 348 +377 0xA09 0xA07 DOOR2 0x2B 0x01FD 0x000010AC 0x1275 0x1472 509 +377 0xA09 0xA07 DOOR2 0x2C 0x0116 0x000012A9 0x1472 0x1588 278 +377 0xA09 0xA07 DOOR2 0x2D 0x011D 0x000013BF 0x1588 0x16A5 285 +377 0xA09 0xA07 DOOR2 0x2E 0x00EC 0x000014DC 0x16A5 0x1791 236 +377 0xA09 0xA07 DOOR2 0x2F 0x011D 0x000015C8 0x1791 0x18AE 285 +377 0xA09 0xA07 DOOR2 0x30 0x0229 0x000016E5 0x18AE 0x1AD7 553 +377 0xA09 0xA07 DOOR2 0x31 0x0418 0x0000190E 0x1AD7 0x1EEF 1048 +377 0xA09 0xA07 DOOR2 0x32 0x0229 0x00001D26 0x1EEF 0x2118 553 +377 0xA09 0xA07 DOOR2 0x33 0x0449 0x00001F4F 0x2118 0x2561 1097 +377 0xA09 0xA07 DOOR2 0x34 0x01A3 0x00002398 0x2561 0x2704 419 +377 0xA09 0xA07 DOOR2 0x35 0x02E5 0x0000253B 0x2704 0x29E9 741 +377 0xA09 0xA07 DOOR2 0x36 0x01A3 0x00002820 0x29E9 0x2B8C 419 +377 0xA09 0xA07 DOOR2 0x37 0x02DB 0x000029C3 0x2B8C 0x2E67 731 +377 0xA09 0xA07 DOOR2 0x38 0x010A 0x00002C9E 0x2E67 0x2F71 266 +377 0xA09 0xA07 DOOR2 0x39 0x00E1 0x00002DA8 0x2F71 0x3052 225 +377 0xA09 0xA07 DOOR2 0x3A 0x00E0 0x00002E89 0x3052 0x3132 224 +377 0xA09 0xA07 DOOR2 0x3B 0x00DD 0x00002F69 0x3132 0x320F 221 +377 0xA09 0xA07 DOOR2 0x3C 0x01AA 0x00003046 0x320F 0x33B9 426 +377 0xA09 0xA07 DOOR2 0x3D 0x014D 0x000031F0 0x33B9 0x3506 333 +377 0xA09 0xA07 DOOR2 0x3E 0x01AE 0x0000333D 0x3506 0x36B4 430 +377 0xA09 0xA07 DOOR2 0x3F 0x014D 0x000034EB 0x36B4 0x3801 333 +377 0xA09 0xA07 DOOR2 0x40 0x01AE 0x00003638 0x3801 0x39AF 430 +377 0xA09 0xA07 DOOR2 0x41 0x00F4 0x000037E6 0x39AF 0x3AA3 244 +377 0xA09 0xA07 DOOR2 0x42 0x00E7 0x000038DA 0x3AA3 0x3B8A 231 +377 0xA09 0xA07 DOOR2 0x43 0x00F4 0x000039C1 0x3B8A 0x3C7E 244 +377 0xA09 0xA07 DOOR2 0x44 0x00E7 0x00003AB5 0x3C7E 0x3D65 231 +377 0xA09 0xA07 DOOR2 0x45 0x012D 0x00003B9C 0x3D65 0x3E92 301 +377 0xA09 0xA07 DOOR2 0x46 0x0118 0x00003CC9 0x3E92 0x3FAA 280 +377 0xA09 0xA07 DOOR2 0x47 0x012D 0x00003DE1 0x3FAA 0x40D7 301 +377 0xA09 0xA07 DOOR2 0x48 0x0118 0x00003F0E 0x40D7 0x41EF 280 +378 0xA0A 0xA08 DOOR3 0x00 look 0x0000 0x00000000 +378 0xA0A 0xA08 DOOR3 0x01 use 0x0000 0x00000000 +378 0xA0A 0xA08 DOOR3 0x02 anim 0x0000 0x00000000 +378 0xA0A 0xA08 DOOR3 0x03 setActivity 0x0000 0x00000000 +378 0xA0A 0xA08 DOOR3 0x04 cachein 0x0000 0x00000000 +378 0xA0A 0xA08 DOOR3 0x05 hit 0x0000 0x00000000 +378 0xA0A 0xA08 DOOR3 0x06 gotHit 0x0000 0x00000000 +378 0xA0A 0xA08 DOOR3 0x07 hatch 0x0000 0x00000000 +378 0xA0A 0xA08 DOOR3 0x08 schedule 0x0000 0x00000000 +378 0xA0A 0xA08 DOOR3 0x09 release 0x0000 0x00000000 +378 0xA0A 0xA08 DOOR3 0x0A equip 0x0000 0x00000000 +378 0xA0A 0xA08 DOOR3 0x0B unequip 0x0000 0x00000000 +378 0xA0A 0xA08 DOOR3 0x0C combine 0x0000 0x00000000 +378 0xA0A 0xA08 DOOR3 0x0D func0D 0x0000 0x00000000 +378 0xA0A 0xA08 DOOR3 0x0E calledFromAnim 0x0000 0x00000000 +378 0xA0A 0xA08 DOOR3 0x0F enterFastArea 0x0000 0x00000000 +378 0xA0A 0xA08 DOOR3 0x10 leaveFastArea 0x0000 0x00000000 +378 0xA0A 0xA08 DOOR3 0x11 cast 0x0000 0x00000000 +378 0xA0A 0xA08 DOOR3 0x12 justMoved 0x0000 0x00000000 +378 0xA0A 0xA08 DOOR3 0x13 avatarStoleSomething 0x0000 0x00000000 +378 0xA0A 0xA08 DOOR3 0x14 animGetHit 0x0000 0x00000000 +378 0xA0A 0xA08 DOOR3 0x15 unhatch 0x0000 0x00000000 +378 0xA0A 0xA08 DOOR3 0x16 func16 0x0000 0x00000000 +378 0xA0A 0xA08 DOOR3 0x17 func17 0x0000 0x00000000 +378 0xA0A 0xA08 DOOR3 0x18 func18 0x0000 0x00000000 +378 0xA0A 0xA08 DOOR3 0x19 func19 0x0000 0x00000000 +378 0xA0A 0xA08 DOOR3 0x1A func1A 0x0000 0x00000000 +378 0xA0A 0xA08 DOOR3 0x1B func1B 0x0000 0x00000000 +378 0xA0A 0xA08 DOOR3 0x1C func1C 0x0000 0x00000000 +378 0xA0A 0xA08 DOOR3 0x1D func1D 0x0000 0x00000000 +378 0xA0A 0xA08 DOOR3 0x1E func1E 0x0000 0x00000000 +378 0xA0A 0xA08 DOOR3 0x1F func1F 0x0000 0x00000000 +378 0xA0A 0xA08 DOOR3 0x20 0x02B3 0x00000001 0x011C 0x03CF 691 +378 0xA0A 0xA08 DOOR3 0x21 0x050D 0x000002B4 0x03CF 0x08DC 1293 +378 0xA0A 0xA08 DOOR3 0x22 0x02B3 0x000007C1 0x08DC 0x0B8F 691 +378 0xA0A 0xA08 DOOR3 0x23 0x050D 0x00000A74 0x0B8F 0x109C 1293 +378 0xA0A 0xA08 DOOR3 0x24 0x028B 0x00000F81 0x109C 0x1327 651 +378 0xA0A 0xA08 DOOR3 0x25 0x0521 0x0000120C 0x1327 0x1848 1313 +378 0xA0A 0xA08 DOOR3 0x26 0x0288 0x0000172D 0x1848 0x1AD0 648 +378 0xA0A 0xA08 DOOR3 0x27 0x0519 0x000019B5 0x1AD0 0x1FE9 1305 +378 0xA0A 0xA08 DOOR3 0x28 0x0116 0x00001ECE 0x1FE9 0x20FF 278 +378 0xA0A 0xA08 DOOR3 0x29 0x011D 0x00001FE4 0x20FF 0x221C 285 +378 0xA0A 0xA08 DOOR3 0x2A 0x0116 0x00002101 0x221C 0x2332 278 +378 0xA0A 0xA08 DOOR3 0x2B 0x011D 0x00002217 0x2332 0x244F 285 +379 0xA0B 0xA09 ELEVAT 0x00 look 0x0000 0x00000000 +379 0xA0B 0xA09 ELEVAT 0x01 use 0x0000 0x00000000 +379 0xA0B 0xA09 ELEVAT 0x02 anim 0x0000 0x00000000 +379 0xA0B 0xA09 ELEVAT 0x03 setActivity 0x0000 0x00000000 +379 0xA0B 0xA09 ELEVAT 0x04 cachein 0x0000 0x00000000 +379 0xA0B 0xA09 ELEVAT 0x05 hit 0x0000 0x00000000 +379 0xA0B 0xA09 ELEVAT 0x06 gotHit 0x0000 0x00000000 +379 0xA0B 0xA09 ELEVAT 0x07 hatch 0x0000 0x00000000 +379 0xA0B 0xA09 ELEVAT 0x08 schedule 0x0000 0x00000000 +379 0xA0B 0xA09 ELEVAT 0x09 release 0x0000 0x00000000 +379 0xA0B 0xA09 ELEVAT 0x0A equip 0x0000 0x00000000 +379 0xA0B 0xA09 ELEVAT 0x0B unequip 0x0000 0x00000000 +379 0xA0B 0xA09 ELEVAT 0x0C combine 0x0000 0x00000000 +379 0xA0B 0xA09 ELEVAT 0x0D func0D 0x0000 0x00000000 +379 0xA0B 0xA09 ELEVAT 0x0E calledFromAnim 0x0000 0x00000000 +379 0xA0B 0xA09 ELEVAT 0x0F enterFastArea 0x0000 0x00000000 +379 0xA0B 0xA09 ELEVAT 0x10 leaveFastArea 0x0000 0x00000000 +379 0xA0B 0xA09 ELEVAT 0x11 cast 0x0000 0x00000000 +379 0xA0B 0xA09 ELEVAT 0x12 justMoved 0x0000 0x00000000 +379 0xA0B 0xA09 ELEVAT 0x13 avatarStoleSomething 0x0000 0x00000000 +379 0xA0B 0xA09 ELEVAT 0x14 animGetHit 0x0000 0x00000000 +379 0xA0B 0xA09 ELEVAT 0x15 unhatch 0x0000 0x00000000 +379 0xA0B 0xA09 ELEVAT 0x16 func16 0x0000 0x00000000 +379 0xA0B 0xA09 ELEVAT 0x17 func17 0x0000 0x00000000 +379 0xA0B 0xA09 ELEVAT 0x18 func18 0x0000 0x00000000 +379 0xA0B 0xA09 ELEVAT 0x19 func19 0x0000 0x00000000 +379 0xA0B 0xA09 ELEVAT 0x1A func1A 0x0000 0x00000000 +379 0xA0B 0xA09 ELEVAT 0x1B func1B 0x0000 0x00000000 +379 0xA0B 0xA09 ELEVAT 0x1C func1C 0x0000 0x00000000 +379 0xA0B 0xA09 ELEVAT 0x1D func1D 0x0000 0x00000000 +379 0xA0B 0xA09 ELEVAT 0x1E func1E 0x0000 0x00000000 +379 0xA0B 0xA09 ELEVAT 0x1F func1F 0x0000 0x00000000 +379 0xA0B 0xA09 ELEVAT 0x20 0x00B9 0x00000001 0x00F8 0x01B1 185 +379 0xA0B 0xA09 ELEVAT 0x21 0x0031 0x000000BA 0x01B1 0x01E2 49 +379 0xA0B 0xA09 ELEVAT 0x22 0x0031 0x000000EB 0x01E2 0x0213 49 +379 0xA0B 0xA09 ELEVAT 0x23 0x0301 0x0000011C 0x0213 0x0514 769 +379 0xA0B 0xA09 ELEVAT 0x24 0x0475 0x0000041D 0x0514 0x0989 1141 +379 0xA0B 0xA09 ELEVAT 0x25 0x020C 0x00000892 0x0989 0x0B95 524 +380 0xA0C 0xA0A FLAGS 0x00 look 0x0000 0x00000000 +380 0xA0C 0xA0A FLAGS 0x01 use 0x0000 0x00000000 +380 0xA0C 0xA0A FLAGS 0x02 anim 0x0000 0x00000000 +380 0xA0C 0xA0A FLAGS 0x03 setActivity 0x0000 0x00000000 +380 0xA0C 0xA0A FLAGS 0x04 cachein 0x0000 0x00000000 +380 0xA0C 0xA0A FLAGS 0x05 hit 0x0000 0x00000000 +380 0xA0C 0xA0A FLAGS 0x06 gotHit 0x0000 0x00000000 +380 0xA0C 0xA0A FLAGS 0x07 hatch 0x0000 0x00000000 +380 0xA0C 0xA0A FLAGS 0x08 schedule 0x0000 0x00000000 +380 0xA0C 0xA0A FLAGS 0x09 release 0x0000 0x00000000 +380 0xA0C 0xA0A FLAGS 0x0A equip 0x0000 0x00000000 +380 0xA0C 0xA0A FLAGS 0x0B unequip 0x0000 0x00000000 +380 0xA0C 0xA0A FLAGS 0x0C combine 0x0000 0x00000000 +380 0xA0C 0xA0A FLAGS 0x0D func0D 0x0000 0x00000000 +380 0xA0C 0xA0A FLAGS 0x0E calledFromAnim 0x0000 0x00000000 +380 0xA0C 0xA0A FLAGS 0x0F enterFastArea 0x0000 0x00000000 +380 0xA0C 0xA0A FLAGS 0x10 leaveFastArea 0x0000 0x00000000 +380 0xA0C 0xA0A FLAGS 0x11 cast 0x0000 0x00000000 +380 0xA0C 0xA0A FLAGS 0x12 justMoved 0x0000 0x00000000 +380 0xA0C 0xA0A FLAGS 0x13 avatarStoleSomething 0x0000 0x00000000 +380 0xA0C 0xA0A FLAGS 0x14 animGetHit 0x0000 0x00000000 +380 0xA0C 0xA0A FLAGS 0x15 unhatch 0x0000 0x00000000 +380 0xA0C 0xA0A FLAGS 0x16 func16 0x0000 0x00000000 +380 0xA0C 0xA0A FLAGS 0x17 func17 0x0000 0x00000000 +380 0xA0C 0xA0A FLAGS 0x18 func18 0x0000 0x00000000 +380 0xA0C 0xA0A FLAGS 0x19 func19 0x0000 0x00000000 +380 0xA0C 0xA0A FLAGS 0x1A func1A 0x0000 0x00000000 +380 0xA0C 0xA0A FLAGS 0x1B func1B 0x0000 0x00000000 +380 0xA0C 0xA0A FLAGS 0x1C func1C 0x0000 0x00000000 +380 0xA0C 0xA0A FLAGS 0x1D func1D 0x0000 0x00000000 +380 0xA0C 0xA0A FLAGS 0x1E func1E 0x0000 0x00000000 +380 0xA0C 0xA0A FLAGS 0x1F func1F 0x0000 0x00000000 +381 0xA0D 0xA0B FLAME 0x00 look 0x0000 0x00000000 +381 0xA0D 0xA0B FLAME 0x01 use 0x0000 0x00000000 +381 0xA0D 0xA0B FLAME 0x02 anim 0x0000 0x00000000 +381 0xA0D 0xA0B FLAME 0x03 setActivity 0x0000 0x00000000 +381 0xA0D 0xA0B FLAME 0x04 cachein 0x0000 0x00000000 +381 0xA0D 0xA0B FLAME 0x05 hit 0x0000 0x00000000 +381 0xA0D 0xA0B FLAME 0x06 gotHit 0x0000 0x00000000 +381 0xA0D 0xA0B FLAME 0x07 hatch 0x0000 0x00000000 +381 0xA0D 0xA0B FLAME 0x08 schedule 0x0000 0x00000000 +381 0xA0D 0xA0B FLAME 0x09 release 0x0000 0x00000000 +381 0xA0D 0xA0B FLAME 0x0A equip 0x0000 0x00000000 +381 0xA0D 0xA0B FLAME 0x0B unequip 0x0000 0x00000000 +381 0xA0D 0xA0B FLAME 0x0C combine 0x0000 0x00000000 +381 0xA0D 0xA0B FLAME 0x0D func0D 0x0000 0x00000000 +381 0xA0D 0xA0B FLAME 0x0E calledFromAnim 0x0000 0x00000000 +381 0xA0D 0xA0B FLAME 0x0F enterFastArea 0x0000 0x00000000 +381 0xA0D 0xA0B FLAME 0x10 leaveFastArea 0x0000 0x00000000 +381 0xA0D 0xA0B FLAME 0x11 cast 0x0000 0x00000000 +381 0xA0D 0xA0B FLAME 0x12 justMoved 0x0000 0x00000000 +381 0xA0D 0xA0B FLAME 0x13 avatarStoleSomething 0x0000 0x00000000 +381 0xA0D 0xA0B FLAME 0x14 animGetHit 0x0000 0x00000000 +381 0xA0D 0xA0B FLAME 0x15 unhatch 0x0000 0x00000000 +381 0xA0D 0xA0B FLAME 0x16 func16 0x0000 0x00000000 +381 0xA0D 0xA0B FLAME 0x17 func17 0x0000 0x00000000 +381 0xA0D 0xA0B FLAME 0x18 func18 0x0000 0x00000000 +381 0xA0D 0xA0B FLAME 0x19 func19 0x0000 0x00000000 +381 0xA0D 0xA0B FLAME 0x1A func1A 0x0000 0x00000000 +381 0xA0D 0xA0B FLAME 0x1B func1B 0x0000 0x00000000 +381 0xA0D 0xA0B FLAME 0x1C func1C 0x0000 0x00000000 +381 0xA0D 0xA0B FLAME 0x1D func1D 0x0000 0x00000000 +381 0xA0D 0xA0B FLAME 0x1E func1E 0x0000 0x00000000 +381 0xA0D 0xA0B FLAME 0x1F func1F 0x0000 0x00000000 +381 0xA0D 0xA0B FLAME 0x20 0x0123 0x00000001 0x00E0 0x0203 291 +381 0xA0D 0xA0B FLAME 0x21 0x00CD 0x00000124 0x0203 0x02D0 205 +382 0xA0E 0xA0C FREE 0x00 look 0x0000 0x00000000 +382 0xA0E 0xA0C FREE 0x01 use 0x0000 0x00000000 +382 0xA0E 0xA0C FREE 0x02 anim 0x0000 0x00000000 +382 0xA0E 0xA0C FREE 0x03 setActivity 0x0000 0x00000000 +382 0xA0E 0xA0C FREE 0x04 cachein 0x0000 0x00000000 +382 0xA0E 0xA0C FREE 0x05 hit 0x0000 0x00000000 +382 0xA0E 0xA0C FREE 0x06 gotHit 0x0000 0x00000000 +382 0xA0E 0xA0C FREE 0x07 hatch 0x0000 0x00000000 +382 0xA0E 0xA0C FREE 0x08 schedule 0x0000 0x00000000 +382 0xA0E 0xA0C FREE 0x09 release 0x0000 0x00000000 +382 0xA0E 0xA0C FREE 0x0A equip 0x0000 0x00000000 +382 0xA0E 0xA0C FREE 0x0B unequip 0x0000 0x00000000 +382 0xA0E 0xA0C FREE 0x0C combine 0x0000 0x00000000 +382 0xA0E 0xA0C FREE 0x0D func0D 0x0000 0x00000000 +382 0xA0E 0xA0C FREE 0x0E calledFromAnim 0x0000 0x00000000 +382 0xA0E 0xA0C FREE 0x0F enterFastArea 0x0000 0x00000000 +382 0xA0E 0xA0C FREE 0x10 leaveFastArea 0x0000 0x00000000 +382 0xA0E 0xA0C FREE 0x11 cast 0x0000 0x00000000 +382 0xA0E 0xA0C FREE 0x12 justMoved 0x0000 0x00000000 +382 0xA0E 0xA0C FREE 0x13 avatarStoleSomething 0x0000 0x00000000 +382 0xA0E 0xA0C FREE 0x14 animGetHit 0x0000 0x00000000 +382 0xA0E 0xA0C FREE 0x15 unhatch 0x0000 0x00000000 +382 0xA0E 0xA0C FREE 0x16 func16 0x0000 0x00000000 +382 0xA0E 0xA0C FREE 0x17 func17 0x0000 0x00000000 +382 0xA0E 0xA0C FREE 0x18 func18 0x0000 0x00000000 +382 0xA0E 0xA0C FREE 0x19 func19 0x0000 0x00000000 +382 0xA0E 0xA0C FREE 0x1A func1A 0x0000 0x00000000 +382 0xA0E 0xA0C FREE 0x1B func1B 0x0000 0x00000000 +382 0xA0E 0xA0C FREE 0x1C func1C 0x0000 0x00000000 +382 0xA0E 0xA0C FREE 0x1D func1D 0x0000 0x00000000 +382 0xA0E 0xA0C FREE 0x1E func1E 0x0000 0x00000000 +382 0xA0E 0xA0C FREE 0x1F func1F 0x0000 0x00000000 +382 0xA0E 0xA0C FREE 0x20 0x002C 0x00000001 0x01A0 0x01CC 44 +382 0xA0E 0xA0C FREE 0x21 0x006B 0x0000002D 0x01CC 0x0237 107 +382 0xA0E 0xA0C FREE 0x22 0x0348 0x00000098 0x0237 0x057F 840 +382 0xA0E 0xA0C FREE 0x23 0x002D 0x000003E0 0x057F 0x05AC 45 +382 0xA0E 0xA0C FREE 0x24 0x0141 0x0000040D 0x05AC 0x06ED 321 +382 0xA0E 0xA0C FREE 0x25 0x0037 0x0000054E 0x06ED 0x0724 55 +382 0xA0E 0xA0C FREE 0x26 0x0162 0x00000585 0x0724 0x0886 354 +382 0xA0E 0xA0C FREE 0x27 0x00DF 0x000006E7 0x0886 0x0965 223 +382 0xA0E 0xA0C FREE 0x28 0x01C8 0x000007C6 0x0965 0x0B2D 456 +382 0xA0E 0xA0C FREE 0x29 0x0053 0x0000098E 0x0B2D 0x0B80 83 +382 0xA0E 0xA0C FREE 0x2A 0x00E0 0x000009E1 0x0B80 0x0C60 224 +382 0xA0E 0xA0C FREE 0x2B 0x0049 0x00000AC1 0x0C60 0x0CA9 73 +382 0xA0E 0xA0C FREE 0x2C 0x004F 0x00000B0A 0x0CA9 0x0CF8 79 +382 0xA0E 0xA0C FREE 0x2D 0x0108 0x00000B59 0x0CF8 0x0E00 264 +382 0xA0E 0xA0C FREE 0x2E 0x0125 0x00000C61 0x0E00 0x0F25 293 +382 0xA0E 0xA0C FREE 0x2F 0x013A 0x00000D86 0x0F25 0x105F 314 +382 0xA0E 0xA0C FREE 0x30 0x00F9 0x00000EC0 0x105F 0x1158 249 +382 0xA0E 0xA0C FREE 0x31 0x018E 0x00000FB9 0x1158 0x12E6 398 +382 0xA0E 0xA0C FREE 0x32 0x00B5 0x00001147 0x12E6 0x139B 181 +382 0xA0E 0xA0C FREE 0x33 0x0031 0x000011FC 0x139B 0x13CC 49 +382 0xA0E 0xA0C FREE 0x34 0x0088 0x0000122D 0x13CC 0x1454 136 +382 0xA0E 0xA0C FREE 0x35 0x0061 0x000012B5 0x1454 0x14B5 97 +382 0xA0E 0xA0C FREE 0x36 0x005B 0x00001316 0x14B5 0x1510 91 +382 0xA0E 0xA0C FREE 0x37 0x0059 0x00001371 0x1510 0x1569 89 +382 0xA0E 0xA0C FREE 0x38 0x004E 0x000013CA 0x1569 0x15B7 78 +382 0xA0E 0xA0C FREE 0x39 0x006A 0x00001418 0x15B7 0x1621 106 +382 0xA0E 0xA0C FREE 0x3A 0x0060 0x00001482 0x1621 0x1681 96 +382 0xA0E 0xA0C FREE 0x3B 0x043F 0x000014E2 0x1681 0x1AC0 1087 +382 0xA0E 0xA0C FREE 0x3C 0x026E 0x00001921 0x1AC0 0x1D2E 622 +382 0xA0E 0xA0C FREE 0x3D 0x0043 0x00001B8F 0x1D2E 0x1D71 67 +382 0xA0E 0xA0C FREE 0x3E 0x004D 0x00001BD2 0x1D71 0x1DBE 77 +382 0xA0E 0xA0C FREE 0x3F 0x003D 0x00001C1F 0x1DBE 0x1DFB 61 +382 0xA0E 0xA0C FREE 0x40 0x00AE 0x00001C5C 0x1DFB 0x1EA9 174 +382 0xA0E 0xA0C FREE 0x41 0x0059 0x00001D0A 0x1EA9 0x1F02 89 +383 0xA0F 0xA0D HOVER 0x00 look 0x0000 0x00000000 +383 0xA0F 0xA0D HOVER 0x01 use 0x0000 0x00000000 +383 0xA0F 0xA0D HOVER 0x02 anim 0x0000 0x00000000 +383 0xA0F 0xA0D HOVER 0x03 setActivity 0x0000 0x00000000 +383 0xA0F 0xA0D HOVER 0x04 cachein 0x0000 0x00000000 +383 0xA0F 0xA0D HOVER 0x05 hit 0x0000 0x00000000 +383 0xA0F 0xA0D HOVER 0x06 gotHit 0x0000 0x00000000 +383 0xA0F 0xA0D HOVER 0x07 hatch 0x0000 0x00000000 +383 0xA0F 0xA0D HOVER 0x08 schedule 0x0000 0x00000000 +383 0xA0F 0xA0D HOVER 0x09 release 0x0000 0x00000000 +383 0xA0F 0xA0D HOVER 0x0A equip 0x0000 0x00000000 +383 0xA0F 0xA0D HOVER 0x0B unequip 0x0000 0x00000000 +383 0xA0F 0xA0D HOVER 0x0C combine 0x0000 0x00000000 +383 0xA0F 0xA0D HOVER 0x0D func0D 0x0000 0x00000000 +383 0xA0F 0xA0D HOVER 0x0E calledFromAnim 0x0000 0x00000000 +383 0xA0F 0xA0D HOVER 0x0F enterFastArea 0x0000 0x00000000 +383 0xA0F 0xA0D HOVER 0x10 leaveFastArea 0x0000 0x00000000 +383 0xA0F 0xA0D HOVER 0x11 cast 0x0000 0x00000000 +383 0xA0F 0xA0D HOVER 0x12 justMoved 0x0000 0x00000000 +383 0xA0F 0xA0D HOVER 0x13 avatarStoleSomething 0x0000 0x00000000 +383 0xA0F 0xA0D HOVER 0x14 animGetHit 0x0000 0x00000000 +383 0xA0F 0xA0D HOVER 0x15 unhatch 0x0000 0x00000000 +383 0xA0F 0xA0D HOVER 0x16 func16 0x0000 0x00000000 +383 0xA0F 0xA0D HOVER 0x17 func17 0x0000 0x00000000 +383 0xA0F 0xA0D HOVER 0x18 func18 0x0000 0x00000000 +383 0xA0F 0xA0D HOVER 0x19 func19 0x0000 0x00000000 +383 0xA0F 0xA0D HOVER 0x1A func1A 0x0000 0x00000000 +383 0xA0F 0xA0D HOVER 0x1B func1B 0x0000 0x00000000 +383 0xA0F 0xA0D HOVER 0x1C func1C 0x0000 0x00000000 +383 0xA0F 0xA0D HOVER 0x1D func1D 0x0000 0x00000000 +383 0xA0F 0xA0D HOVER 0x1E func1E 0x0000 0x00000000 +383 0xA0F 0xA0D HOVER 0x1F func1F 0x0000 0x00000000 +383 0xA0F 0xA0D HOVER 0x20 0x0E30 0x00000001 0x00F2 0x0F22 3632 +383 0xA0F 0xA0D HOVER 0x21 0x03B5 0x00000E31 0x0F22 0x12D7 949 +383 0xA0F 0xA0D HOVER 0x22 0x020F 0x000011E6 0x12D7 0x14E6 527 +383 0xA0F 0xA0D HOVER 0x23 0x0211 0x000013F5 0x14E6 0x16F7 529 +383 0xA0F 0xA0D HOVER 0x24 0x01DD 0x00001606 0x16F7 0x18D4 477 +384 0xA10 0xA0E KEYPAD 0x00 look 0x0000 0x00000000 +384 0xA10 0xA0E KEYPAD 0x01 use 0x0000 0x00000000 +384 0xA10 0xA0E KEYPAD 0x02 anim 0x0000 0x00000000 +384 0xA10 0xA0E KEYPAD 0x03 setActivity 0x0000 0x00000000 +384 0xA10 0xA0E KEYPAD 0x04 cachein 0x0000 0x00000000 +384 0xA10 0xA0E KEYPAD 0x05 hit 0x0000 0x00000000 +384 0xA10 0xA0E KEYPAD 0x06 gotHit 0x0000 0x00000000 +384 0xA10 0xA0E KEYPAD 0x07 hatch 0x0000 0x00000000 +384 0xA10 0xA0E KEYPAD 0x08 schedule 0x0000 0x00000000 +384 0xA10 0xA0E KEYPAD 0x09 release 0x0000 0x00000000 +384 0xA10 0xA0E KEYPAD 0x0A equip 0x0000 0x00000000 +384 0xA10 0xA0E KEYPAD 0x0B unequip 0x0000 0x00000000 +384 0xA10 0xA0E KEYPAD 0x0C combine 0x0000 0x00000000 +384 0xA10 0xA0E KEYPAD 0x0D func0D 0x0000 0x00000000 +384 0xA10 0xA0E KEYPAD 0x0E calledFromAnim 0x0000 0x00000000 +384 0xA10 0xA0E KEYPAD 0x0F enterFastArea 0x0000 0x00000000 +384 0xA10 0xA0E KEYPAD 0x10 leaveFastArea 0x0000 0x00000000 +384 0xA10 0xA0E KEYPAD 0x11 cast 0x0000 0x00000000 +384 0xA10 0xA0E KEYPAD 0x12 justMoved 0x0000 0x00000000 +384 0xA10 0xA0E KEYPAD 0x13 avatarStoleSomething 0x0000 0x00000000 +384 0xA10 0xA0E KEYPAD 0x14 animGetHit 0x0000 0x00000000 +384 0xA10 0xA0E KEYPAD 0x15 unhatch 0x0000 0x00000000 +384 0xA10 0xA0E KEYPAD 0x16 func16 0x0000 0x00000000 +384 0xA10 0xA0E KEYPAD 0x17 func17 0x0000 0x00000000 +384 0xA10 0xA0E KEYPAD 0x18 func18 0x0000 0x00000000 +384 0xA10 0xA0E KEYPAD 0x19 func19 0x0000 0x00000000 +384 0xA10 0xA0E KEYPAD 0x1A func1A 0x0000 0x00000000 +384 0xA10 0xA0E KEYPAD 0x1B func1B 0x0000 0x00000000 +384 0xA10 0xA0E KEYPAD 0x1C func1C 0x0000 0x00000000 +384 0xA10 0xA0E KEYPAD 0x1D func1D 0x0000 0x00000000 +384 0xA10 0xA0E KEYPAD 0x1E func1E 0x0000 0x00000000 +384 0xA10 0xA0E KEYPAD 0x1F func1F 0x0000 0x00000000 +384 0xA10 0xA0E KEYPAD 0x20 0x024E 0x00000001 0x00DA 0x0328 590 +385 0xA11 0xA0F LAZER 0x00 look 0x0000 0x00000000 +385 0xA11 0xA0F LAZER 0x01 use 0x0000 0x00000000 +385 0xA11 0xA0F LAZER 0x02 anim 0x0000 0x00000000 +385 0xA11 0xA0F LAZER 0x03 setActivity 0x0000 0x00000000 +385 0xA11 0xA0F LAZER 0x04 cachein 0x0000 0x00000000 +385 0xA11 0xA0F LAZER 0x05 hit 0x0000 0x00000000 +385 0xA11 0xA0F LAZER 0x06 gotHit 0x0000 0x00000000 +385 0xA11 0xA0F LAZER 0x07 hatch 0x0000 0x00000000 +385 0xA11 0xA0F LAZER 0x08 schedule 0x0000 0x00000000 +385 0xA11 0xA0F LAZER 0x09 release 0x0000 0x00000000 +385 0xA11 0xA0F LAZER 0x0A equip 0x0000 0x00000000 +385 0xA11 0xA0F LAZER 0x0B unequip 0x0000 0x00000000 +385 0xA11 0xA0F LAZER 0x0C combine 0x0000 0x00000000 +385 0xA11 0xA0F LAZER 0x0D func0D 0x0000 0x00000000 +385 0xA11 0xA0F LAZER 0x0E calledFromAnim 0x0000 0x00000000 +385 0xA11 0xA0F LAZER 0x0F enterFastArea 0x0000 0x00000000 +385 0xA11 0xA0F LAZER 0x10 leaveFastArea 0x0000 0x00000000 +385 0xA11 0xA0F LAZER 0x11 cast 0x0000 0x00000000 +385 0xA11 0xA0F LAZER 0x12 justMoved 0x0000 0x00000000 +385 0xA11 0xA0F LAZER 0x13 avatarStoleSomething 0x0000 0x00000000 +385 0xA11 0xA0F LAZER 0x14 animGetHit 0x0000 0x00000000 +385 0xA11 0xA0F LAZER 0x15 unhatch 0x0000 0x00000000 +385 0xA11 0xA0F LAZER 0x16 func16 0x0000 0x00000000 +385 0xA11 0xA0F LAZER 0x17 func17 0x0000 0x00000000 +385 0xA11 0xA0F LAZER 0x18 func18 0x0000 0x00000000 +385 0xA11 0xA0F LAZER 0x19 func19 0x0000 0x00000000 +385 0xA11 0xA0F LAZER 0x1A func1A 0x0000 0x00000000 +385 0xA11 0xA0F LAZER 0x1B func1B 0x0000 0x00000000 +385 0xA11 0xA0F LAZER 0x1C func1C 0x0000 0x00000000 +385 0xA11 0xA0F LAZER 0x1D func1D 0x0000 0x00000000 +385 0xA11 0xA0F LAZER 0x1E func1E 0x0000 0x00000000 +385 0xA11 0xA0F LAZER 0x1F func1F 0x0000 0x00000000 +385 0xA11 0xA0F LAZER 0x20 0x0257 0x00000001 0x00DA 0x0331 599 +386 0xA12 0xA10 LITEWALL 0x00 look 0x0000 0x00000000 +386 0xA12 0xA10 LITEWALL 0x01 use 0x0000 0x00000000 +386 0xA12 0xA10 LITEWALL 0x02 anim 0x0000 0x00000000 +386 0xA12 0xA10 LITEWALL 0x03 setActivity 0x0000 0x00000000 +386 0xA12 0xA10 LITEWALL 0x04 cachein 0x0000 0x00000000 +386 0xA12 0xA10 LITEWALL 0x05 hit 0x0000 0x00000000 +386 0xA12 0xA10 LITEWALL 0x06 gotHit 0x0000 0x00000000 +386 0xA12 0xA10 LITEWALL 0x07 hatch 0x0000 0x00000000 +386 0xA12 0xA10 LITEWALL 0x08 schedule 0x0000 0x00000000 +386 0xA12 0xA10 LITEWALL 0x09 release 0x0000 0x00000000 +386 0xA12 0xA10 LITEWALL 0x0A equip 0x0000 0x00000000 +386 0xA12 0xA10 LITEWALL 0x0B unequip 0x0000 0x00000000 +386 0xA12 0xA10 LITEWALL 0x0C combine 0x0000 0x00000000 +386 0xA12 0xA10 LITEWALL 0x0D func0D 0x0000 0x00000000 +386 0xA12 0xA10 LITEWALL 0x0E calledFromAnim 0x0000 0x00000000 +386 0xA12 0xA10 LITEWALL 0x0F enterFastArea 0x0000 0x00000000 +386 0xA12 0xA10 LITEWALL 0x10 leaveFastArea 0x0000 0x00000000 +386 0xA12 0xA10 LITEWALL 0x11 cast 0x0000 0x00000000 +386 0xA12 0xA10 LITEWALL 0x12 justMoved 0x0000 0x00000000 +386 0xA12 0xA10 LITEWALL 0x13 avatarStoleSomething 0x0000 0x00000000 +386 0xA12 0xA10 LITEWALL 0x14 animGetHit 0x0000 0x00000000 +386 0xA12 0xA10 LITEWALL 0x15 unhatch 0x0000 0x00000000 +386 0xA12 0xA10 LITEWALL 0x16 func16 0x0000 0x00000000 +386 0xA12 0xA10 LITEWALL 0x17 func17 0x0000 0x00000000 +386 0xA12 0xA10 LITEWALL 0x18 func18 0x0000 0x00000000 +386 0xA12 0xA10 LITEWALL 0x19 func19 0x0000 0x00000000 +386 0xA12 0xA10 LITEWALL 0x1A func1A 0x0000 0x00000000 +386 0xA12 0xA10 LITEWALL 0x1B func1B 0x0000 0x00000000 +386 0xA12 0xA10 LITEWALL 0x1C func1C 0x0000 0x00000000 +386 0xA12 0xA10 LITEWALL 0x1D func1D 0x0000 0x00000000 +386 0xA12 0xA10 LITEWALL 0x1E func1E 0x0000 0x00000000 +386 0xA12 0xA10 LITEWALL 0x1F func1F 0x0000 0x00000000 +386 0xA12 0xA10 LITEWALL 0x20 0x01EA 0x00000001 0x00E0 0x02CA 490 +386 0xA12 0xA10 LITEWALL 0x21 0x020B 0x000001EB 0x02CA 0x04D5 523 +387 0xA13 0xA11 NPC 0x00 look 0x0000 0x00000000 +387 0xA13 0xA11 NPC 0x01 use 0x0000 0x00000000 +387 0xA13 0xA11 NPC 0x02 anim 0x0000 0x00000000 +387 0xA13 0xA11 NPC 0x03 setActivity 0x0000 0x00000000 +387 0xA13 0xA11 NPC 0x04 cachein 0x0000 0x00000000 +387 0xA13 0xA11 NPC 0x05 hit 0x0000 0x00000000 +387 0xA13 0xA11 NPC 0x06 gotHit 0x0000 0x00000000 +387 0xA13 0xA11 NPC 0x07 hatch 0x0000 0x00000000 +387 0xA13 0xA11 NPC 0x08 schedule 0x0000 0x00000000 +387 0xA13 0xA11 NPC 0x09 release 0x0000 0x00000000 +387 0xA13 0xA11 NPC 0x0A equip 0x025C 0x00000A8A 0x0BB7 0x0E13 604 +387 0xA13 0xA11 NPC 0x0B unequip 0x0000 0x00000000 +387 0xA13 0xA11 NPC 0x0C combine 0x0000 0x00000000 +387 0xA13 0xA11 NPC 0x0D func0D 0x0000 0x00000000 +387 0xA13 0xA11 NPC 0x0E calledFromAnim 0x0000 0x00000000 +387 0xA13 0xA11 NPC 0x0F enterFastArea 0x0000 0x00000000 +387 0xA13 0xA11 NPC 0x10 leaveFastArea 0x0000 0x00000000 +387 0xA13 0xA11 NPC 0x11 cast 0x0000 0x00000000 +387 0xA13 0xA11 NPC 0x12 justMoved 0x0000 0x00000000 +387 0xA13 0xA11 NPC 0x13 avatarStoleSomething 0x0000 0x00000000 +387 0xA13 0xA11 NPC 0x14 animGetHit 0x0000 0x00000000 +387 0xA13 0xA11 NPC 0x15 unhatch 0x0000 0x00000000 +387 0xA13 0xA11 NPC 0x16 func16 0x0000 0x00000000 +387 0xA13 0xA11 NPC 0x17 func17 0x0000 0x00000000 +387 0xA13 0xA11 NPC 0x18 func18 0x0000 0x00000000 +387 0xA13 0xA11 NPC 0x19 func19 0x0000 0x00000000 +387 0xA13 0xA11 NPC 0x1A func1A 0x0000 0x00000000 +387 0xA13 0xA11 NPC 0x1B func1B 0x0000 0x00000000 +387 0xA13 0xA11 NPC 0x1C func1C 0x0000 0x00000000 +387 0xA13 0xA11 NPC 0x1D func1D 0x0000 0x00000000 +387 0xA13 0xA11 NPC 0x1E func1E 0x0000 0x00000000 +387 0xA13 0xA11 NPC 0x1F func1F 0x0000 0x00000000 +387 0xA13 0xA11 NPC 0x20 0x009A 0x00000001 0x012E 0x01C8 154 +387 0xA13 0xA11 NPC 0x21 0x00B7 0x0000009B 0x01C8 0x027F 183 +387 0xA13 0xA11 NPC 0x22 0x007C 0x00000152 0x027F 0x02FB 124 +387 0xA13 0xA11 NPC 0x23 0x0263 0x000001CE 0x02FB 0x055E 611 +387 0xA13 0xA11 NPC 0x24 0x03A0 0x00000431 0x055E 0x08FE 928 +387 0xA13 0xA11 NPC 0x25 0x00CB 0x000007D1 0x08FE 0x09C9 203 +387 0xA13 0xA11 NPC 0x26 0x01EE 0x0000089C 0x09C9 0x0BB7 494 +387 0xA13 0xA11 NPC 0x27 0x0149 0x00000CE6 0x0E13 0x0F5C 329 +387 0xA13 0xA11 NPC 0x28 0x002C 0x00000E2F 0x0F5C 0x0F88 44 +387 0xA13 0xA11 NPC 0x29 0x0086 0x00000E5B 0x0F88 0x100E 134 +387 0xA13 0xA11 NPC 0x2A 0x010C 0x00000EE1 0x100E 0x111A 268 +387 0xA13 0xA11 NPC 0x2B 0x00BE 0x00000FED 0x111A 0x11D8 190 +387 0xA13 0xA11 NPC 0x2C 0x0062 0x000010AB 0x11D8 0x123A 98 +387 0xA13 0xA11 NPC 0x2D 0x0141 0x0000110D 0x123A 0x137B 321 +387 0xA13 0xA11 NPC 0x2E 0x006A 0x0000124E 0x137B 0x13E5 106 +388 0xA14 0xA12 NPCS 0x00 look 0x0000 0x00000000 +388 0xA14 0xA12 NPCS 0x01 use 0x0000 0x00000000 +388 0xA14 0xA12 NPCS 0x02 anim 0x0000 0x00000000 +388 0xA14 0xA12 NPCS 0x03 setActivity 0x0000 0x00000000 +388 0xA14 0xA12 NPCS 0x04 cachein 0x0000 0x00000000 +388 0xA14 0xA12 NPCS 0x05 hit 0x0000 0x00000000 +388 0xA14 0xA12 NPCS 0x06 gotHit 0x0000 0x00000000 +388 0xA14 0xA12 NPCS 0x07 hatch 0x0000 0x00000000 +388 0xA14 0xA12 NPCS 0x08 schedule 0x0000 0x00000000 +388 0xA14 0xA12 NPCS 0x09 release 0x0000 0x00000000 +388 0xA14 0xA12 NPCS 0x0A equip 0x0000 0x00000000 +388 0xA14 0xA12 NPCS 0x0B unequip 0x0000 0x00000000 +388 0xA14 0xA12 NPCS 0x0C combine 0x0000 0x00000000 +388 0xA14 0xA12 NPCS 0x0D func0D 0x0000 0x00000000 +388 0xA14 0xA12 NPCS 0x0E calledFromAnim 0x0000 0x00000000 +388 0xA14 0xA12 NPCS 0x0F enterFastArea 0x0000 0x00000000 +388 0xA14 0xA12 NPCS 0x10 leaveFastArea 0x0000 0x00000000 +388 0xA14 0xA12 NPCS 0x11 cast 0x0000 0x00000000 +388 0xA14 0xA12 NPCS 0x12 justMoved 0x0000 0x00000000 +388 0xA14 0xA12 NPCS 0x13 avatarStoleSomething 0x0000 0x00000000 +388 0xA14 0xA12 NPCS 0x14 animGetHit 0x0000 0x00000000 +388 0xA14 0xA12 NPCS 0x15 unhatch 0x0000 0x00000000 +388 0xA14 0xA12 NPCS 0x16 func16 0x0000 0x00000000 +388 0xA14 0xA12 NPCS 0x17 func17 0x0000 0x00000000 +388 0xA14 0xA12 NPCS 0x18 func18 0x0000 0x00000000 +388 0xA14 0xA12 NPCS 0x19 func19 0x0000 0x00000000 +388 0xA14 0xA12 NPCS 0x1A func1A 0x0000 0x00000000 +388 0xA14 0xA12 NPCS 0x1B func1B 0x0000 0x00000000 +388 0xA14 0xA12 NPCS 0x1C func1C 0x0000 0x00000000 +388 0xA14 0xA12 NPCS 0x1D func1D 0x0000 0x00000000 +388 0xA14 0xA12 NPCS 0x1E func1E 0x0000 0x00000000 +388 0xA14 0xA12 NPCS 0x1F func1F 0x0000 0x00000000 +389 0xA15 0xA13 SHOCKER 0x00 look 0x0000 0x00000000 +389 0xA15 0xA13 SHOCKER 0x01 use 0x0000 0x00000000 +389 0xA15 0xA13 SHOCKER 0x02 anim 0x0000 0x00000000 +389 0xA15 0xA13 SHOCKER 0x03 setActivity 0x0000 0x00000000 +389 0xA15 0xA13 SHOCKER 0x04 cachein 0x0000 0x00000000 +389 0xA15 0xA13 SHOCKER 0x05 hit 0x0000 0x00000000 +389 0xA15 0xA13 SHOCKER 0x06 gotHit 0x0000 0x00000000 +389 0xA15 0xA13 SHOCKER 0x07 hatch 0x0000 0x00000000 +389 0xA15 0xA13 SHOCKER 0x08 schedule 0x0000 0x00000000 +389 0xA15 0xA13 SHOCKER 0x09 release 0x0000 0x00000000 +389 0xA15 0xA13 SHOCKER 0x0A equip 0x0000 0x00000000 +389 0xA15 0xA13 SHOCKER 0x0B unequip 0x0000 0x00000000 +389 0xA15 0xA13 SHOCKER 0x0C combine 0x0000 0x00000000 +389 0xA15 0xA13 SHOCKER 0x0D func0D 0x0000 0x00000000 +389 0xA15 0xA13 SHOCKER 0x0E calledFromAnim 0x0000 0x00000000 +389 0xA15 0xA13 SHOCKER 0x0F enterFastArea 0x0000 0x00000000 +389 0xA15 0xA13 SHOCKER 0x10 leaveFastArea 0x0000 0x00000000 +389 0xA15 0xA13 SHOCKER 0x11 cast 0x0000 0x00000000 +389 0xA15 0xA13 SHOCKER 0x12 justMoved 0x0000 0x00000000 +389 0xA15 0xA13 SHOCKER 0x13 avatarStoleSomething 0x0000 0x00000000 +389 0xA15 0xA13 SHOCKER 0x14 animGetHit 0x0000 0x00000000 +389 0xA15 0xA13 SHOCKER 0x15 unhatch 0x0000 0x00000000 +389 0xA15 0xA13 SHOCKER 0x16 func16 0x0000 0x00000000 +389 0xA15 0xA13 SHOCKER 0x17 func17 0x0000 0x00000000 +389 0xA15 0xA13 SHOCKER 0x18 func18 0x0000 0x00000000 +389 0xA15 0xA13 SHOCKER 0x19 func19 0x0000 0x00000000 +389 0xA15 0xA13 SHOCKER 0x1A func1A 0x0000 0x00000000 +389 0xA15 0xA13 SHOCKER 0x1B func1B 0x0000 0x00000000 +389 0xA15 0xA13 SHOCKER 0x1C func1C 0x0000 0x00000000 +389 0xA15 0xA13 SHOCKER 0x1D func1D 0x0000 0x00000000 +389 0xA15 0xA13 SHOCKER 0x1E func1E 0x0000 0x00000000 +389 0xA15 0xA13 SHOCKER 0x1F func1F 0x0000 0x00000000 +389 0xA15 0xA13 SHOCKER 0x20 0x0265 0x00000001 0x00E0 0x0345 613 +389 0xA15 0xA13 SHOCKER 0x21 0x0140 0x00000266 0x0345 0x0485 320 +390 0xA16 0xA14 SPIDER 0x00 look 0x0000 0x00000000 +390 0xA16 0xA14 SPIDER 0x01 use 0x0000 0x00000000 +390 0xA16 0xA14 SPIDER 0x02 anim 0x0000 0x00000000 +390 0xA16 0xA14 SPIDER 0x03 setActivity 0x0000 0x00000000 +390 0xA16 0xA14 SPIDER 0x04 cachein 0x0000 0x00000000 +390 0xA16 0xA14 SPIDER 0x05 hit 0x0000 0x00000000 +390 0xA16 0xA14 SPIDER 0x06 gotHit 0x0000 0x00000000 +390 0xA16 0xA14 SPIDER 0x07 hatch 0x0000 0x00000000 +390 0xA16 0xA14 SPIDER 0x08 schedule 0x0000 0x00000000 +390 0xA16 0xA14 SPIDER 0x09 release 0x0000 0x00000000 +390 0xA16 0xA14 SPIDER 0x0A equip 0x0000 0x00000000 +390 0xA16 0xA14 SPIDER 0x0B unequip 0x0000 0x00000000 +390 0xA16 0xA14 SPIDER 0x0C combine 0x0000 0x00000000 +390 0xA16 0xA14 SPIDER 0x0D func0D 0x0000 0x00000000 +390 0xA16 0xA14 SPIDER 0x0E calledFromAnim 0x0000 0x00000000 +390 0xA16 0xA14 SPIDER 0x0F enterFastArea 0x0000 0x00000000 +390 0xA16 0xA14 SPIDER 0x10 leaveFastArea 0x0000 0x00000000 +390 0xA16 0xA14 SPIDER 0x11 cast 0x0000 0x00000000 +390 0xA16 0xA14 SPIDER 0x12 justMoved 0x0000 0x00000000 +390 0xA16 0xA14 SPIDER 0x13 avatarStoleSomething 0x0000 0x00000000 +390 0xA16 0xA14 SPIDER 0x14 animGetHit 0x0000 0x00000000 +390 0xA16 0xA14 SPIDER 0x15 unhatch 0x0000 0x00000000 +390 0xA16 0xA14 SPIDER 0x16 func16 0x0000 0x00000000 +390 0xA16 0xA14 SPIDER 0x17 func17 0x0000 0x00000000 +390 0xA16 0xA14 SPIDER 0x18 func18 0x0000 0x00000000 +390 0xA16 0xA14 SPIDER 0x19 func19 0x0000 0x00000000 +390 0xA16 0xA14 SPIDER 0x1A func1A 0x0000 0x00000000 +390 0xA16 0xA14 SPIDER 0x1B func1B 0x0000 0x00000000 +390 0xA16 0xA14 SPIDER 0x1C func1C 0x0000 0x00000000 +390 0xA16 0xA14 SPIDER 0x1D func1D 0x0000 0x00000000 +390 0xA16 0xA14 SPIDER 0x1E func1E 0x0000 0x00000000 +390 0xA16 0xA14 SPIDER 0x1F func1F 0x0000 0x00000000 +390 0xA16 0xA14 SPIDER 0x20 0x0348 0x00000001 0x00E6 0x042E 840 +390 0xA16 0xA14 SPIDER 0x21 0x0182 0x00000349 0x042E 0x05B0 386 +390 0xA16 0xA14 SPIDER 0x22 0x0487 0x000004CB 0x05B0 0x0A37 1159 +391 0xA17 0xA15 STEAM 0x00 look 0x0000 0x00000000 +391 0xA17 0xA15 STEAM 0x01 use 0x0000 0x00000000 +391 0xA17 0xA15 STEAM 0x02 anim 0x0000 0x00000000 +391 0xA17 0xA15 STEAM 0x03 setActivity 0x0000 0x00000000 +391 0xA17 0xA15 STEAM 0x04 cachein 0x0000 0x00000000 +391 0xA17 0xA15 STEAM 0x05 hit 0x0000 0x00000000 +391 0xA17 0xA15 STEAM 0x06 gotHit 0x0000 0x00000000 +391 0xA17 0xA15 STEAM 0x07 hatch 0x0000 0x00000000 +391 0xA17 0xA15 STEAM 0x08 schedule 0x0000 0x00000000 +391 0xA17 0xA15 STEAM 0x09 release 0x0000 0x00000000 +391 0xA17 0xA15 STEAM 0x0A equip 0x0000 0x00000000 +391 0xA17 0xA15 STEAM 0x0B unequip 0x0000 0x00000000 +391 0xA17 0xA15 STEAM 0x0C combine 0x0000 0x00000000 +391 0xA17 0xA15 STEAM 0x0D func0D 0x0000 0x00000000 +391 0xA17 0xA15 STEAM 0x0E 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0x5B91 426 +396 0xA1C 0xA1A WALLGUN 0x48 0x0216 0x000059B6 0x5B91 0x5DA7 534 +396 0xA1C 0xA1A WALLGUN 0x49 0x07A1 0x00005BCC 0x5DA7 0x6548 1953 +396 0xA1C 0xA1A WALLGUN 0x4A 0x0611 0x0000636D 0x6548 0x6B59 1553 +396 0xA1C 0xA1A WALLGUN 0x4B 0x01AA 0x0000697E 0x6B59 0x6D03 426 +397 0xA1D 0xA1B YELRAIL 0x00 look 0x0000 0x00000000 +397 0xA1D 0xA1B YELRAIL 0x01 use 0x0000 0x00000000 +397 0xA1D 0xA1B YELRAIL 0x02 anim 0x0000 0x00000000 +397 0xA1D 0xA1B YELRAIL 0x03 setActivity 0x0000 0x00000000 +397 0xA1D 0xA1B YELRAIL 0x04 cachein 0x0000 0x00000000 +397 0xA1D 0xA1B YELRAIL 0x05 hit 0x0000 0x00000000 +397 0xA1D 0xA1B YELRAIL 0x06 gotHit 0x0000 0x00000000 +397 0xA1D 0xA1B YELRAIL 0x07 hatch 0x0000 0x00000000 +397 0xA1D 0xA1B YELRAIL 0x08 schedule 0x0000 0x00000000 +397 0xA1D 0xA1B YELRAIL 0x09 release 0x0000 0x00000000 +397 0xA1D 0xA1B YELRAIL 0x0A equip 0x0000 0x00000000 +397 0xA1D 0xA1B YELRAIL 0x0B unequip 0x0000 0x00000000 +397 0xA1D 0xA1B YELRAIL 0x0C combine 0x0000 0x00000000 +397 0xA1D 0xA1B YELRAIL 0x0D func0D 0x0000 0x00000000 +397 0xA1D 0xA1B YELRAIL 0x0E calledFromAnim 0x0000 0x00000000 +397 0xA1D 0xA1B YELRAIL 0x0F enterFastArea 0x0000 0x00000000 +397 0xA1D 0xA1B YELRAIL 0x10 leaveFastArea 0x0000 0x00000000 +397 0xA1D 0xA1B YELRAIL 0x11 cast 0x0000 0x00000000 +397 0xA1D 0xA1B YELRAIL 0x12 justMoved 0x0000 0x00000000 +397 0xA1D 0xA1B YELRAIL 0x13 avatarStoleSomething 0x0000 0x00000000 +397 0xA1D 0xA1B YELRAIL 0x14 animGetHit 0x0000 0x00000000 +397 0xA1D 0xA1B YELRAIL 0x15 unhatch 0x0000 0x00000000 +397 0xA1D 0xA1B YELRAIL 0x16 func16 0x0000 0x00000000 +397 0xA1D 0xA1B YELRAIL 0x17 func17 0x0000 0x00000000 +397 0xA1D 0xA1B YELRAIL 0x18 func18 0x0000 0x00000000 +397 0xA1D 0xA1B YELRAIL 0x19 func19 0x0000 0x00000000 +397 0xA1D 0xA1B YELRAIL 0x1A func1A 0x0000 0x00000000 +397 0xA1D 0xA1B YELRAIL 0x1B func1B 0x0000 0x00000000 +397 0xA1D 0xA1B YELRAIL 0x1C func1C 0x0000 0x00000000 +397 0xA1D 0xA1B YELRAIL 0x1D func1D 0x0000 0x00000000 +397 0xA1D 0xA1B YELRAIL 0x1E func1E 0x0000 0x00000000 +397 0xA1D 0xA1B YELRAIL 0x1F func1F 0x0000 0x00000000 +397 0xA1D 0xA1B YELRAIL 0x20 0x03B2 0x00000001 0x00DA 0x048C 946 +398 0xA1E 0xA1C NPCDEATH 0x00 look 0x0000 0x00000000 +398 0xA1E 0xA1C NPCDEATH 0x01 use 0x0000 0x00000000 +398 0xA1E 0xA1C NPCDEATH 0x02 anim 0x0000 0x00000000 +398 0xA1E 0xA1C NPCDEATH 0x03 setActivity 0x0000 0x00000000 +398 0xA1E 0xA1C NPCDEATH 0x04 cachein 0x0000 0x00000000 +398 0xA1E 0xA1C NPCDEATH 0x05 hit 0x0000 0x00000000 +398 0xA1E 0xA1C NPCDEATH 0x06 gotHit 0x0000 0x00000000 +398 0xA1E 0xA1C NPCDEATH 0x07 hatch 0x0000 0x00000000 +398 0xA1E 0xA1C NPCDEATH 0x08 schedule 0x0000 0x00000000 +398 0xA1E 0xA1C NPCDEATH 0x09 release 0x0000 0x00000000 +398 0xA1E 0xA1C NPCDEATH 0x0A equip 0x0000 0x00000000 +398 0xA1E 0xA1C NPCDEATH 0x0B unequip 0x0000 0x00000000 +398 0xA1E 0xA1C NPCDEATH 0x0C combine 0x0000 0x00000000 +398 0xA1E 0xA1C NPCDEATH 0x0D func0D 0x0000 0x00000000 +398 0xA1E 0xA1C NPCDEATH 0x0E calledFromAnim 0x0000 0x00000000 +398 0xA1E 0xA1C NPCDEATH 0x0F enterFastArea 0x0000 0x00000000 +398 0xA1E 0xA1C NPCDEATH 0x10 leaveFastArea 0x0000 0x00000000 +398 0xA1E 0xA1C NPCDEATH 0x11 cast 0x0000 0x00000000 +398 0xA1E 0xA1C NPCDEATH 0x12 justMoved 0x0000 0x00000000 +398 0xA1E 0xA1C NPCDEATH 0x13 avatarStoleSomething 0x0000 0x00000000 +398 0xA1E 0xA1C NPCDEATH 0x14 animGetHit 0x0000 0x00000000 +398 0xA1E 0xA1C NPCDEATH 0x15 unhatch 0x0000 0x00000000 +398 0xA1E 0xA1C NPCDEATH 0x16 func16 0x0000 0x00000000 +398 0xA1E 0xA1C NPCDEATH 0x17 func17 0x0000 0x00000000 +398 0xA1E 0xA1C NPCDEATH 0x18 func18 0x0000 0x00000000 +398 0xA1E 0xA1C NPCDEATH 0x19 func19 0x0000 0x00000000 +398 0xA1E 0xA1C NPCDEATH 0x1A func1A 0x0000 0x00000000 +398 0xA1E 0xA1C NPCDEATH 0x1B func1B 0x0000 0x00000000 +398 0xA1E 0xA1C NPCDEATH 0x1C func1C 0x0000 0x00000000 +398 0xA1E 0xA1C NPCDEATH 0x1D func1D 0x0000 0x00000000 +398 0xA1E 0xA1C NPCDEATH 0x1E func1E 0x0000 0x00000000 +398 0xA1E 0xA1C NPCDEATH 0x1F func1F 0x0000 0x00000000 +398 0xA1E 0xA1C NPCDEATH 0x20 0x134C 0x00000001 0x00E6 0x1432 4940 +398 0xA1E 0xA1C NPCDEATH 0x21 0x0096 0x0000134D 0x1432 0x14C8 150 +398 0xA1E 0xA1C NPCDEATH 0x22 0x0A15 0x000013E3 0x14C8 0x1EDD 2581 +399 0xA1F 0xA1D TEXTFIL1 0x00 look 0x0000 0x00000000 +399 0xA1F 0xA1D TEXTFIL1 0x01 use 0x0000 0x00000000 +399 0xA1F 0xA1D TEXTFIL1 0x02 anim 0x0000 0x00000000 +399 0xA1F 0xA1D TEXTFIL1 0x03 setActivity 0x0000 0x00000000 +399 0xA1F 0xA1D TEXTFIL1 0x04 cachein 0x0000 0x00000000 +399 0xA1F 0xA1D TEXTFIL1 0x05 hit 0x0000 0x00000000 +399 0xA1F 0xA1D TEXTFIL1 0x06 gotHit 0x0000 0x00000000 +399 0xA1F 0xA1D TEXTFIL1 0x07 hatch 0x0000 0x00000000 +399 0xA1F 0xA1D TEXTFIL1 0x08 schedule 0x0000 0x00000000 +399 0xA1F 0xA1D TEXTFIL1 0x09 release 0x0000 0x00000000 +399 0xA1F 0xA1D TEXTFIL1 0x0A equip 0x0000 0x00000000 +399 0xA1F 0xA1D TEXTFIL1 0x0B unequip 0x0000 0x00000000 +399 0xA1F 0xA1D TEXTFIL1 0x0C combine 0x0000 0x00000000 +399 0xA1F 0xA1D TEXTFIL1 0x0D func0D 0x0000 0x00000000 +399 0xA1F 0xA1D TEXTFIL1 0x0E calledFromAnim 0x0000 0x00000000 +399 0xA1F 0xA1D TEXTFIL1 0x0F enterFastArea 0x0000 0x00000000 +399 0xA1F 0xA1D TEXTFIL1 0x10 leaveFastArea 0x0000 0x00000000 +399 0xA1F 0xA1D TEXTFIL1 0x11 cast 0x0000 0x00000000 +399 0xA1F 0xA1D TEXTFIL1 0x12 justMoved 0x0000 0x00000000 +399 0xA1F 0xA1D TEXTFIL1 0x13 avatarStoleSomething 0x0000 0x00000000 +399 0xA1F 0xA1D TEXTFIL1 0x14 animGetHit 0x0000 0x00000000 +399 0xA1F 0xA1D TEXTFIL1 0x15 unhatch 0x0000 0x00000000 +399 0xA1F 0xA1D TEXTFIL1 0x16 func16 0x0000 0x00000000 +399 0xA1F 0xA1D TEXTFIL1 0x17 func17 0x0000 0x00000000 +399 0xA1F 0xA1D TEXTFIL1 0x18 func18 0x0000 0x00000000 +399 0xA1F 0xA1D TEXTFIL1 0x19 func19 0x0000 0x00000000 +399 0xA1F 0xA1D TEXTFIL1 0x1A func1A 0x0000 0x00000000 +399 0xA1F 0xA1D TEXTFIL1 0x1B func1B 0x0000 0x00000000 +399 0xA1F 0xA1D TEXTFIL1 0x1C func1C 0x0000 0x00000000 +399 0xA1F 0xA1D TEXTFIL1 0x1D func1D 0x0000 0x00000000 +399 0xA1F 0xA1D TEXTFIL1 0x1E func1E 0x0000 0x00000000 +399 0xA1F 0xA1D TEXTFIL1 0x1F func1F 0x0000 0x00000000 +399 0xA1F 0xA1D TEXTFIL1 0x20 0x248D 0x00000001 0x00DA 0x2567 9357 +400 0xA20 0xA1E ITEM 0x00 look 0x0000 0x00000000 +400 0xA20 0xA1E ITEM 0x01 use 0x0000 0x00000000 +400 0xA20 0xA1E ITEM 0x02 anim 0x0000 0x00000000 +400 0xA20 0xA1E ITEM 0x03 setActivity 0x0000 0x00000000 +400 0xA20 0xA1E ITEM 0x04 cachein 0x0000 0x00000000 +400 0xA20 0xA1E ITEM 0x05 hit 0x0000 0x00000000 +400 0xA20 0xA1E ITEM 0x06 gotHit 0x0000 0x00000000 +400 0xA20 0xA1E ITEM 0x07 hatch 0x0000 0x00000000 +400 0xA20 0xA1E ITEM 0x08 schedule 0x0000 0x00000000 +400 0xA20 0xA1E ITEM 0x09 release 0x0000 0x00000000 +400 0xA20 0xA1E ITEM 0x0A equip 0x0000 0x00000000 +400 0xA20 0xA1E ITEM 0x0B unequip 0x0000 0x00000000 +400 0xA20 0xA1E ITEM 0x0C combine 0x0000 0x00000000 +400 0xA20 0xA1E ITEM 0x0D func0D 0x0000 0x00000000 +400 0xA20 0xA1E ITEM 0x0E calledFromAnim 0x0000 0x00000000 +400 0xA20 0xA1E ITEM 0x0F enterFastArea 0x0000 0x00000000 +400 0xA20 0xA1E ITEM 0x10 leaveFastArea 0x0000 0x00000000 +400 0xA20 0xA1E ITEM 0x11 cast 0x0000 0x00000000 +400 0xA20 0xA1E ITEM 0x12 justMoved 0x0000 0x00000000 +400 0xA20 0xA1E ITEM 0x13 avatarStoleSomething 0x0000 0x00000000 +400 0xA20 0xA1E ITEM 0x14 animGetHit 0x0000 0x00000000 +400 0xA20 0xA1E ITEM 0x15 unhatch 0x0000 0x00000000 +400 0xA20 0xA1E ITEM 0x16 func16 0x0000 0x00000000 +400 0xA20 0xA1E ITEM 0x17 func17 0x0000 0x00000000 +400 0xA20 0xA1E ITEM 0x18 func18 0x0000 0x00000000 +400 0xA20 0xA1E ITEM 0x19 func19 0x0000 0x00000000 +400 0xA20 0xA1E ITEM 0x1A func1A 0x0000 0x00000000 +400 0xA20 0xA1E ITEM 0x1B func1B 0x0000 0x00000000 +400 0xA20 0xA1E ITEM 0x1C func1C 0x0000 0x00000000 +400 0xA20 0xA1E ITEM 0x1D func1D 0x0000 0x00000000 +400 0xA20 0xA1E ITEM 0x1E func1E 0x0000 0x00000000 +400 0xA20 0xA1E ITEM 0x1F func1F 0x0000 0x00000000 +400 0xA20 0xA1E ITEM 0x20 0x0056 0x00000001 0x012E 0x0184 86 +400 0xA20 0xA1E ITEM 0x21 0x009F 0x00000057 0x0184 0x0223 159 +400 0xA20 0xA1E ITEM 0x22 0x0065 0x000000F6 0x0223 0x0288 101 +400 0xA20 0xA1E ITEM 0x23 0x003C 0x0000015B 0x0288 0x02C4 60 +400 0xA20 0xA1E ITEM 0x24 0x003D 0x00000197 0x02C4 0x0301 61 +400 0xA20 0xA1E ITEM 0x25 0x0445 0x000001D4 0x0301 0x0746 1093 +400 0xA20 0xA1E ITEM 0x26 0x03C8 0x00000619 0x0746 0x0B0E 968 +400 0xA20 0xA1E ITEM 0x27 0x00F5 0x000009E1 0x0B0E 0x0C03 245 +400 0xA20 0xA1E ITEM 0x28 0x0351 0x00000AD6 0x0C03 0x0F54 849 +400 0xA20 0xA1E ITEM 0x29 0x0185 0x00000E27 0x0F54 0x10D9 389 +400 0xA20 0xA1E ITEM 0x2A 0x02E9 0x00000FAC 0x10D9 0x13C2 745 +400 0xA20 0xA1E ITEM 0x2B 0x02D9 0x00001295 0x13C2 0x169B 729 +400 0xA20 0xA1E ITEM 0x2C 0x008B 0x0000156E 0x169B 0x1726 139 +400 0xA20 0xA1E ITEM 0x2D 0x02FC 0x000015F9 0x1726 0x1A22 764 +400 0xA20 0xA1E ITEM 0x2E 0x0099 0x000018F5 0x1A22 0x1ABB 153 +401 0xA21 0xA1F TEXTFIL2 0x00 look 0x0000 0x00000000 +401 0xA21 0xA1F TEXTFIL2 0x01 use 0x0000 0x00000000 +401 0xA21 0xA1F TEXTFIL2 0x02 anim 0x0000 0x00000000 +401 0xA21 0xA1F TEXTFIL2 0x03 setActivity 0x0000 0x00000000 +401 0xA21 0xA1F TEXTFIL2 0x04 cachein 0x0000 0x00000000 +401 0xA21 0xA1F TEXTFIL2 0x05 hit 0x0000 0x00000000 +401 0xA21 0xA1F TEXTFIL2 0x06 gotHit 0x0000 0x00000000 +401 0xA21 0xA1F TEXTFIL2 0x07 hatch 0x0000 0x00000000 +401 0xA21 0xA1F TEXTFIL2 0x08 schedule 0x0000 0x00000000 +401 0xA21 0xA1F TEXTFIL2 0x09 release 0x0000 0x00000000 +401 0xA21 0xA1F TEXTFIL2 0x0A equip 0x0000 0x00000000 +401 0xA21 0xA1F TEXTFIL2 0x0B unequip 0x0000 0x00000000 +401 0xA21 0xA1F TEXTFIL2 0x0C combine 0x0000 0x00000000 +401 0xA21 0xA1F TEXTFIL2 0x0D func0D 0x0000 0x00000000 +401 0xA21 0xA1F TEXTFIL2 0x0E calledFromAnim 0x0000 0x00000000 +401 0xA21 0xA1F TEXTFIL2 0x0F enterFastArea 0x0000 0x00000000 +401 0xA21 0xA1F TEXTFIL2 0x10 leaveFastArea 0x0000 0x00000000 +401 0xA21 0xA1F TEXTFIL2 0x11 cast 0x0000 0x00000000 +401 0xA21 0xA1F TEXTFIL2 0x12 justMoved 0x0000 0x00000000 +401 0xA21 0xA1F TEXTFIL2 0x13 avatarStoleSomething 0x0000 0x00000000 +401 0xA21 0xA1F TEXTFIL2 0x14 animGetHit 0x0000 0x00000000 +401 0xA21 0xA1F TEXTFIL2 0x15 unhatch 0x0000 0x00000000 +401 0xA21 0xA1F TEXTFIL2 0x16 func16 0x0000 0x00000000 +401 0xA21 0xA1F TEXTFIL2 0x17 func17 0x0000 0x00000000 +401 0xA21 0xA1F TEXTFIL2 0x18 func18 0x0000 0x00000000 +401 0xA21 0xA1F TEXTFIL2 0x19 func19 0x0000 0x00000000 +401 0xA21 0xA1F TEXTFIL2 0x1A func1A 0x0000 0x00000000 +401 0xA21 0xA1F TEXTFIL2 0x1B func1B 0x0000 0x00000000 +401 0xA21 0xA1F TEXTFIL2 0x1C func1C 0x0000 0x00000000 +401 0xA21 0xA1F TEXTFIL2 0x1D func1D 0x0000 0x00000000 +401 0xA21 0xA1F TEXTFIL2 0x1E func1E 0x0000 0x00000000 +401 0xA21 0xA1F TEXTFIL2 0x1F func1F 0x0000 0x00000000 +401 0xA21 0xA1F TEXTFIL2 0x20 0x25CE 0x00000001 0x00DA 0x26A8 9678 +402 0xA22 0xA20 FLICTEST 0x00 look 0x0000 0x00000000 +402 0xA22 0xA20 FLICTEST 0x01 use 0x0000 0x00000000 +402 0xA22 0xA20 FLICTEST 0x02 anim 0x0000 0x00000000 +402 0xA22 0xA20 FLICTEST 0x03 setActivity 0x0000 0x00000000 +402 0xA22 0xA20 FLICTEST 0x04 cachein 0x0000 0x00000000 +402 0xA22 0xA20 FLICTEST 0x05 hit 0x0000 0x00000000 +402 0xA22 0xA20 FLICTEST 0x06 gotHit 0x0000 0x00000000 +402 0xA22 0xA20 FLICTEST 0x07 hatch 0x0000 0x00000000 +402 0xA22 0xA20 FLICTEST 0x08 schedule 0x0000 0x00000000 +402 0xA22 0xA20 FLICTEST 0x09 release 0x0000 0x00000000 +402 0xA22 0xA20 FLICTEST 0x0A equip 0x0000 0x00000000 +402 0xA22 0xA20 FLICTEST 0x0B unequip 0x0000 0x00000000 +402 0xA22 0xA20 FLICTEST 0x0C combine 0x0000 0x00000000 +402 0xA22 0xA20 FLICTEST 0x0D func0D 0x0000 0x00000000 +402 0xA22 0xA20 FLICTEST 0x0E calledFromAnim 0x0000 0x00000000 +402 0xA22 0xA20 FLICTEST 0x0F enterFastArea 0x0000 0x00000000 +402 0xA22 0xA20 FLICTEST 0x10 leaveFastArea 0x0000 0x00000000 +402 0xA22 0xA20 FLICTEST 0x11 cast 0x0000 0x00000000 +402 0xA22 0xA20 FLICTEST 0x12 justMoved 0x0000 0x00000000 +402 0xA22 0xA20 FLICTEST 0x13 avatarStoleSomething 0x0000 0x00000000 +402 0xA22 0xA20 FLICTEST 0x14 animGetHit 0x0000 0x00000000 +402 0xA22 0xA20 FLICTEST 0x15 unhatch 0x0000 0x00000000 +402 0xA22 0xA20 FLICTEST 0x16 func16 0x0000 0x00000000 +402 0xA22 0xA20 FLICTEST 0x17 func17 0x0000 0x00000000 +402 0xA22 0xA20 FLICTEST 0x18 func18 0x0000 0x00000000 +402 0xA22 0xA20 FLICTEST 0x19 func19 0x0000 0x00000000 +402 0xA22 0xA20 FLICTEST 0x1A func1A 0x0000 0x00000000 +402 0xA22 0xA20 FLICTEST 0x1B func1B 0x0000 0x00000000 +402 0xA22 0xA20 FLICTEST 0x1C func1C 0x0000 0x00000000 +402 0xA22 0xA20 FLICTEST 0x1D func1D 0x0000 0x00000000 +402 0xA22 0xA20 FLICTEST 0x1E func1E 0x0000 0x00000000 +402 0xA22 0xA20 FLICTEST 0x1F func1F 0x0000 0x00000000 +402 0xA22 0xA20 FLICTEST 0x20 0x26BF 0x00000001 0x00E0 0x279F 9919 +402 0xA22 0xA20 FLICTEST 0x21 0x26AD 0x000026C0 0x279F 0x4E4C 9901 diff --git a/USECODE/EUSECODE_extracted/environmental_family_decompile.md b/USECODE/EUSECODE_extracted/environmental_family_decompile.md new file mode 100644 index 0000000..92bc69d --- /dev/null +++ b/USECODE/EUSECODE_extracted/environmental_family_decompile.md @@ -0,0 +1,145 @@ +# Environmental Family Decompiled Event Sketches + +This is a reversible per-class rendering derived directly from `class_event_index.tsv` plus the raw extracted chunk bytes. +ScummVM event labels remain hints only; the authoritative data here is the slot id, raw row bytes, and derived body window. + +## FLAMEBOX + +```yaml +class: + entry_index: 0x0E5 + class_id: 0x403 + class_name: FLAMEBOX + class_object_index: 0x405 + raw_code_base_u32: 0xE0 + code_base_minus_one: 0xDF + conservative_event_count: 34 + events: + - slot: 0x0a + event_name_hint: equip + raw_event_entry_word: 0x026a + raw_code_offset: 0x00000001 + derived_body_start: 0x00e0 + derived_body_end: 0x034a + derived_body_length: 618 + repeated_template_status: environmental-event/shared-slot-0x0A/shared-slot-template + body_sha1: ae2a680ccf984b74404e7c105e0b2f9331e58a11 + body_prefix_hex: 5a065c2902464c41 + body_suffix_hex: 656374696f6e007a + - slot: 0x20 + event_name_hint: + raw_event_entry_word: 0x01ac + raw_code_offset: 0x0000026b + derived_body_start: 0x034a + derived_body_end: 0x04f6 + derived_body_length: 428 + repeated_template_status: environmental-event/shared-slot-0x20/shared-slot-template + body_sha1: 73ea45e739673c86eb92fe6a328a1a8442da767d + body_prefix_hex: 5a045c6b01464c41 + body_suffix_hex: 666c616d6532007a + - slot: 0x21 + event_name_hint: + raw_event_entry_word: 0x029a + raw_code_offset: 0x00000417 + derived_body_start: 0x04f6 + derived_body_end: 0x0790 + derived_body_length: 666 + repeated_template_status: environmental-event/shared-slot-0x21/shared-slot-template + body_sha1: 8bdf9b3c2792514b300c2a4768f21e525313e86d + body_prefix_hex: 5a065c4d02464c41 + body_suffix_hex: 657754797065007a +``` + +## NOSTRIL + +```yaml +class: + entry_index: 0x0ED + class_id: 0x43E + class_name: NOSTRIL + class_object_index: 0x440 + raw_code_base_u32: 0xE0 + code_base_minus_one: 0xDF + conservative_event_count: 34 + events: + - slot: 0x0a + event_name_hint: equip + raw_event_entry_word: 0x00c0 + raw_code_offset: 0x00000001 + derived_body_start: 0x00e0 + derived_body_end: 0x01a0 + derived_body_length: 192 + repeated_template_status: environmental-event/shared-slot-0x0A/shared-slot-template + body_sha1: a9d5700c4ff677d813fffdd67444ebd4ac6f4b19 + body_prefix_hex: 5a025c99004e4f53 + body_suffix_hex: fe0266697265007a + - slot: 0x20 + event_name_hint: + raw_event_entry_word: 0x0129 + raw_code_offset: 0x000000c1 + derived_body_start: 0x01a0 + derived_body_end: 0x02c9 + derived_body_length: 297 + repeated_template_status: environmental-event/shared-slot-0x20/shared-slot-template + body_sha1: fd7fca65f43267c20931c91f1db269cccde92947 + body_prefix_hex: 5a045cf8004e4f53 + body_suffix_hex: 026669726532007a + - slot: 0x21 + event_name_hint: + raw_event_entry_word: 0x01be + raw_code_offset: 0x000001ea + derived_body_start: 0x02c9 + derived_body_end: 0x0487 + derived_body_length: 446 + repeated_template_status: environmental-event/shared-slot-0x21/shared-slot-template + body_sha1: e3257250cfa12e430d872bd0ecc03e7e8d41a63d + body_prefix_hex: 5a065c8d014e4f53 + body_suffix_hex: 00636f756e74007a +``` + +## STEAMBOX + +```yaml +class: + entry_index: 0x128 + class_id: 0x500 + class_name: STEAMBOX + class_object_index: 0x502 + raw_code_base_u32: 0xE0 + code_base_minus_one: 0xDF + conservative_event_count: 34 + events: + - slot: 0x0a + event_name_hint: equip + raw_event_entry_word: 0x0266 + raw_code_offset: 0x00000001 + derived_body_start: 0x00e0 + derived_body_end: 0x0346 + derived_body_length: 614 + repeated_template_status: environmental-event/shared-slot-0x0A/shared-slot-template + body_sha1: 0c7a45d14c66b5b6d8611f3eea647657e982e8c9 + body_prefix_hex: 5a065c2502535445 + body_suffix_hex: 656374696f6e007a + - slot: 0x20 + event_name_hint: + raw_event_entry_word: 0x01f6 + raw_code_offset: 0x00000267 + derived_body_start: 0x0346 + derived_body_end: 0x053c + derived_body_length: 502 + repeated_template_status: environmental-event/shared-slot-0x20/shared-slot-template + body_sha1: b42657cfea765abc07c9b0e99020d7c8783f06ef + body_prefix_hex: 5a045cb501535445 + body_suffix_hex: 737465616d32007a + - slot: 0x21 + event_name_hint: + raw_event_entry_word: 0x02a7 + raw_code_offset: 0x0000045d + derived_body_start: 0x053c + derived_body_end: 0x07e3 + derived_body_length: 679 + repeated_template_status: environmental-event/shared-slot-0x21/shared-slot-template + body_sha1: a7cf9924083dbcb16dbb2372a6c4f8ffeec578db + body_prefix_hex: 5a045c6602535445 + body_suffix_hex: 737465616d32007a +``` diff --git a/USECODE/EUSECODE_extracted/environmental_family_decompile.tsv b/USECODE/EUSECODE_extracted/environmental_family_decompile.tsv new file mode 100644 index 0000000..aef337c --- /dev/null +++ b/USECODE/EUSECODE_extracted/environmental_family_decompile.tsv @@ -0,0 +1,10 @@ +entry_index class_id class_name slot event_name_hint raw_event_entry_word raw_code_offset derived_body_start derived_body_end derived_body_length repeated_template_status body_sha1 body_prefix_hex body_suffix_hex +229 0x403 FLAMEBOX 0x0A equip 0x026A 0x00000001 0x00E0 0x034A 618 environmental-event/shared-slot-0x0A/shared-slot-template ae2a680ccf984b74404e7c105e0b2f9331e58a11 5a065c2902464c41 656374696f6e007a +229 0x403 FLAMEBOX 0x20 0x01AC 0x0000026B 0x034A 0x04F6 428 environmental-event/shared-slot-0x20/shared-slot-template 73ea45e739673c86eb92fe6a328a1a8442da767d 5a045c6b01464c41 666c616d6532007a +229 0x403 FLAMEBOX 0x21 0x029A 0x00000417 0x04F6 0x0790 666 environmental-event/shared-slot-0x21/shared-slot-template 8bdf9b3c2792514b300c2a4768f21e525313e86d 5a065c4d02464c41 657754797065007a +237 0x43E NOSTRIL 0x0A equip 0x00C0 0x00000001 0x00E0 0x01A0 192 environmental-event/shared-slot-0x0A/shared-slot-template a9d5700c4ff677d813fffdd67444ebd4ac6f4b19 5a025c99004e4f53 fe0266697265007a +237 0x43E NOSTRIL 0x20 0x0129 0x000000C1 0x01A0 0x02C9 297 environmental-event/shared-slot-0x20/shared-slot-template fd7fca65f43267c20931c91f1db269cccde92947 5a045cf8004e4f53 026669726532007a +237 0x43E NOSTRIL 0x21 0x01BE 0x000001EA 0x02C9 0x0487 446 environmental-event/shared-slot-0x21/shared-slot-template e3257250cfa12e430d872bd0ecc03e7e8d41a63d 5a065c8d014e4f53 00636f756e74007a +296 0x500 STEAMBOX 0x0A equip 0x0266 0x00000001 0x00E0 0x0346 614 environmental-event/shared-slot-0x0A/shared-slot-template 0c7a45d14c66b5b6d8611f3eea647657e982e8c9 5a065c2502535445 656374696f6e007a +296 0x500 STEAMBOX 0x20 0x01F6 0x00000267 0x0346 0x053C 502 environmental-event/shared-slot-0x20/shared-slot-template b42657cfea765abc07c9b0e99020d7c8783f06ef 5a045cb501535445 737465616d32007a +296 0x500 STEAMBOX 0x21 0x02A7 0x0000045D 0x053C 0x07E3 679 environmental-event/shared-slot-0x21/shared-slot-template a7cf9924083dbcb16dbb2372a6c4f8ffeec578db 5a045c6602535445 737465616d32007a diff --git a/USECODE/EUSECODE_extracted/repeated_family_regressions.tsv b/USECODE/EUSECODE_extracted/repeated_family_regressions.tsv new file mode 100644 index 0000000..61861c0 --- /dev/null +++ b/USECODE/EUSECODE_extracted/repeated_family_regressions.tsv @@ -0,0 +1,49 @@ +record_type class_name slot expected actual status +slot-set AND_BOOT * 0x0A,0x0F,0x10 0x0A,0x0F,0x10 ok +slot-set BRO_BOOT * 0x0A,0x0F,0x10 0x0A,0x0F,0x10 ok +slot-set COR_BOOT * 0x0A,0x0F,0x10 0x0A,0x0F,0x10 ok +slot-set FLAMEBOX * 0x0A,0x20,0x21 0x0A,0x20,0x21 ok +slot-set JELYH2 * 0x01 0x01 ok +slot-set JELYHACK * 0x01 0x01 ok +slot-set NOSTRIL * 0x0A,0x20,0x21 0x0A,0x20,0x21 ok +slot-set REE_BOOT * 0x0A,0x0F,0x10 0x0A,0x0F,0x10 ok +slot-set STEAMBOX * 0x0A,0x20,0x21 0x0A,0x20,0x21 ok +slot-set SURCAMEW * 0x01,0x0A,0x20,0x21,0x22 0x01,0x0A,0x20,0x21,0x22 ok +slot-set SURCAMNS * 0x01,0x0A,0x20,0x21,0x22 0x01,0x0A,0x20,0x21,0x22 ok +slot-set VAR_BOOT * 0x0A,0x0F,0x10 0x0A,0x0F,0x10 ok +row JELYHACK 0x01 0x002A|0x00000001|0x00D4|0x00FE|42|referent-anchor-twin/shared-slot-0x01/same-length-template 0x002A|0x00000001|0x00D4|0x00FE|42|referent-anchor-twin/shared-slot-0x01/same-length-template ok +row JELYH2 0x01 0x002A|0x00000001|0x00D4|0x00FE|42|referent-anchor-twin/shared-slot-0x01/same-length-template 0x002A|0x00000001|0x00D4|0x00FE|42|referent-anchor-twin/shared-slot-0x01/same-length-template ok +row AND_BOOT 0x0A 0x0253|0x00000001|0x00D4|0x0327|595|boot-event-core/shared-slot-0x0A/shared-slot-template 0x0253|0x00000001|0x00D4|0x0327|595|boot-event-core/shared-slot-0x0A/shared-slot-template ok +row AND_BOOT 0x0F 0x0237|0x00000254|0x0327|0x055E|567|boot-event-core/shared-slot-0x0F/shared-slot-template 0x0237|0x00000254|0x0327|0x055E|567|boot-event-core/shared-slot-0x0F/shared-slot-template ok +row AND_BOOT 0x10 0x003B|0x0000048B|0x055E|0x0599|59|boot-event-core/shared-slot-0x10/same-length-template 0x003B|0x0000048B|0x055E|0x0599|59|boot-event-core/shared-slot-0x10/same-length-template ok +row BRO_BOOT 0x0A 0x02D5|0x00000001|0x00D4|0x03A9|725|boot-event-core/shared-slot-0x0A/shared-slot-template 0x02D5|0x00000001|0x00D4|0x03A9|725|boot-event-core/shared-slot-0x0A/shared-slot-template ok +row BRO_BOOT 0x0F 0x024C|0x000002D6|0x03A9|0x05F5|588|boot-event-core/shared-slot-0x0F/shared-slot-template 0x024C|0x000002D6|0x03A9|0x05F5|588|boot-event-core/shared-slot-0x0F/shared-slot-template ok +row BRO_BOOT 0x10 0x003B|0x00000522|0x05F5|0x0630|59|boot-event-core/shared-slot-0x10/same-length-template 0x003B|0x00000522|0x05F5|0x0630|59|boot-event-core/shared-slot-0x10/same-length-template ok +row COR_BOOT 0x0A 0x0227|0x00000001|0x00D4|0x02FB|551|boot-event-core/shared-slot-0x0A/shared-slot-template 0x0227|0x00000001|0x00D4|0x02FB|551|boot-event-core/shared-slot-0x0A/shared-slot-template ok +row COR_BOOT 0x0F 0x0234|0x00000228|0x02FB|0x052F|564|boot-event-core/shared-slot-0x0F/shared-slot-template 0x0234|0x00000228|0x02FB|0x052F|564|boot-event-core/shared-slot-0x0F/shared-slot-template ok +row COR_BOOT 0x10 0x003B|0x0000045C|0x052F|0x056A|59|boot-event-core/shared-slot-0x10/same-length-template 0x003B|0x0000045C|0x052F|0x056A|59|boot-event-core/shared-slot-0x10/same-length-template ok +row REE_BOOT 0x0A 0x034B|0x00000001|0x00D4|0x041F|843|boot-event-core/shared-slot-0x0A/shared-slot-template 0x034B|0x00000001|0x00D4|0x041F|843|boot-event-core/shared-slot-0x0A/shared-slot-template ok +row REE_BOOT 0x0F 0x025C|0x0000034C|0x041F|0x067B|604|boot-event-core/shared-slot-0x0F/shared-slot-template 0x025C|0x0000034C|0x041F|0x067B|604|boot-event-core/shared-slot-0x0F/shared-slot-template ok +row REE_BOOT 0x10 0x003B|0x000005A8|0x067B|0x06B6|59|boot-event-core/shared-slot-0x10/same-length-template 0x003B|0x000005A8|0x067B|0x06B6|59|boot-event-core/shared-slot-0x10/same-length-template ok +row VAR_BOOT 0x0A 0x029A|0x00000001|0x00D4|0x036E|666|boot-event-core/shared-slot-0x0A/shared-slot-template 0x029A|0x00000001|0x00D4|0x036E|666|boot-event-core/shared-slot-0x0A/shared-slot-template ok +row VAR_BOOT 0x0F 0x0244|0x0000029B|0x036E|0x05B2|580|boot-event-core/shared-slot-0x0F/shared-slot-template 0x0244|0x0000029B|0x036E|0x05B2|580|boot-event-core/shared-slot-0x0F/shared-slot-template ok +row VAR_BOOT 0x10 0x003B|0x000004DF|0x05B2|0x05ED|59|boot-event-core/shared-slot-0x10/same-length-template 0x003B|0x000004DF|0x05B2|0x05ED|59|boot-event-core/shared-slot-0x10/same-length-template ok +row SURCAMNS 0x01 0x0051|0x000000D2|0x01B7|0x0208|81|callback-eventtrigger/shared-slot-0x01/shared-slot-template 0x0051|0x000000D2|0x01B7|0x0208|81|callback-eventtrigger/shared-slot-0x01/shared-slot-template ok +row SURCAMNS 0x0A 0x00D1|0x00000001|0x00E6|0x01B7|209|callback-eventtrigger/shared-slot-0x0A/same-length-template 0x00D1|0x00000001|0x00E6|0x01B7|209|callback-eventtrigger/shared-slot-0x0A/same-length-template ok +row SURCAMNS 0x20 0x02BA|0x00000123|0x0208|0x04C2|698|callback-eventtrigger/shared-slot-0x20/same-length-template 0x02BA|0x00000123|0x0208|0x04C2|698|callback-eventtrigger/shared-slot-0x20/same-length-template ok +row SURCAMNS 0x21 0x0709|0x000003DD|0x04C2|0x0BCB|1801|callback-eventtrigger/shared-slot-0x21/shared-slot-template 0x0709|0x000003DD|0x04C2|0x0BCB|1801|callback-eventtrigger/shared-slot-0x21/shared-slot-template ok +row SURCAMNS 0x22 0x01A3|0x00000AE6|0x0BCB|0x0D6E|419|callback-eventtrigger/shared-slot-0x22/same-length-template 0x01A3|0x00000AE6|0x0BCB|0x0D6E|419|callback-eventtrigger/shared-slot-0x22/same-length-template ok +row SURCAMEW 0x01 0x00F7|0x000000D2|0x01B7|0x02AE|247|callback-eventtrigger/shared-slot-0x01/shared-slot-template 0x00F7|0x000000D2|0x01B7|0x02AE|247|callback-eventtrigger/shared-slot-0x01/shared-slot-template ok +row SURCAMEW 0x0A 0x00D1|0x00000001|0x00E6|0x01B7|209|callback-eventtrigger/shared-slot-0x0A/same-length-template 0x00D1|0x00000001|0x00E6|0x01B7|209|callback-eventtrigger/shared-slot-0x0A/same-length-template ok +row SURCAMEW 0x20 0x02BA|0x000001C9|0x02AE|0x0568|698|callback-eventtrigger/shared-slot-0x20/same-length-template 0x02BA|0x000001C9|0x02AE|0x0568|698|callback-eventtrigger/shared-slot-0x20/same-length-template ok +row SURCAMEW 0x21 0x0655|0x00000483|0x0568|0x0BBD|1621|callback-eventtrigger/shared-slot-0x21/shared-slot-template 0x0655|0x00000483|0x0568|0x0BBD|1621|callback-eventtrigger/shared-slot-0x21/shared-slot-template ok +row SURCAMEW 0x22 0x01A3|0x00000AD8|0x0BBD|0x0D60|419|callback-eventtrigger/shared-slot-0x22/same-length-template 0x01A3|0x00000AD8|0x0BBD|0x0D60|419|callback-eventtrigger/shared-slot-0x22/same-length-template ok +row FLAMEBOX 0x0A 0x026A|0x00000001|0x00E0|0x034A|618|environmental-event/shared-slot-0x0A/shared-slot-template 0x026A|0x00000001|0x00E0|0x034A|618|environmental-event/shared-slot-0x0A/shared-slot-template ok +row FLAMEBOX 0x20 0x01AC|0x0000026B|0x034A|0x04F6|428|environmental-event/shared-slot-0x20/shared-slot-template 0x01AC|0x0000026B|0x034A|0x04F6|428|environmental-event/shared-slot-0x20/shared-slot-template ok +row FLAMEBOX 0x21 0x029A|0x00000417|0x04F6|0x0790|666|environmental-event/shared-slot-0x21/shared-slot-template 0x029A|0x00000417|0x04F6|0x0790|666|environmental-event/shared-slot-0x21/shared-slot-template ok +row NOSTRIL 0x0A 0x00C0|0x00000001|0x00E0|0x01A0|192|environmental-event/shared-slot-0x0A/shared-slot-template 0x00C0|0x00000001|0x00E0|0x01A0|192|environmental-event/shared-slot-0x0A/shared-slot-template ok +row NOSTRIL 0x20 0x0129|0x000000C1|0x01A0|0x02C9|297|environmental-event/shared-slot-0x20/shared-slot-template 0x0129|0x000000C1|0x01A0|0x02C9|297|environmental-event/shared-slot-0x20/shared-slot-template ok +row NOSTRIL 0x21 0x01BE|0x000001EA|0x02C9|0x0487|446|environmental-event/shared-slot-0x21/shared-slot-template 0x01BE|0x000001EA|0x02C9|0x0487|446|environmental-event/shared-slot-0x21/shared-slot-template ok +row STEAMBOX 0x0A 0x0266|0x00000001|0x00E0|0x0346|614|environmental-event/shared-slot-0x0A/shared-slot-template 0x0266|0x00000001|0x00E0|0x0346|614|environmental-event/shared-slot-0x0A/shared-slot-template ok +row STEAMBOX 0x20 0x01F6|0x00000267|0x0346|0x053C|502|environmental-event/shared-slot-0x20/shared-slot-template 0x01F6|0x00000267|0x0346|0x053C|502|environmental-event/shared-slot-0x20/shared-slot-template ok +row STEAMBOX 0x21 0x02A7|0x0000045D|0x053C|0x07E3|679|environmental-event/shared-slot-0x21/shared-slot-template 0x02A7|0x0000045D|0x053C|0x07E3|679|environmental-event/shared-slot-0x21/shared-slot-template ok diff --git a/USECODE/EUSECODE_extracted/summary.json b/USECODE/EUSECODE_extracted/summary.json index 794e01c..9e64951 100644 --- a/USECODE/EUSECODE_extracted/summary.json +++ b/USECODE/EUSECODE_extracted/summary.json @@ -1,5 +1,5 @@ { - "input_path": "k:\\ghidra\\Crusader_Decomp\\USECODE\\EUSECODE.FLX", + "input_path": "USECODE\\EUSECODE.FLX", "file_size": 556613, "header_preview_hex": "1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a0000020c000001000000000000000000000000000000000000000000000000000000000000000000000000000000", "header_preview_ascii": "................................................................................................................................", diff --git a/crusader_decompilation_notes.md b/crusader_decompilation_notes.md index 2b19901..d96f047 100644 --- a/crusader_decompilation_notes.md +++ b/crusader_decompilation_notes.md @@ -16,4 +16,4 @@ This file is an index. Detailed notes have been split into the `docs/` folder by | [docs/raw-000a-000d.md](docs/raw-000a-000d.md) | 000d proximity/visibility buckets, 000a tracked handles, cache manager, init/shutdown, seg082 allocator, seg137/138 palette helpers, seg004/005 startup, 0x4588 object-role evidence, 000d VM owner/resource loader follow-up | | [docs/far-call-targets.md](docs/far-call-targets.md) | Top-104 most-called far-call targets (Tiers 1-5, ranks 1-104), supporting functions discovered, analysis gaps and seg043 reconciliation | | [docs/scummvm-crusader-reference.md](docs/scummvm-crusader-reference.md) | ScummVM Ultima8/Pentagram Crusader integration survey: USECODE/event tables, FLEX/resource formats, world/map loaders, HUD/media, and RE follow-up priorities | -| [docs/usecode-roundtrip-ir.md](docs/usecode-roundtrip-ir.md) | ScummVM-to-binary USECODE cross-walk, owner-loaded class-layout and header/event-count reconciliation, and conservative IR v0 plan for human-readable, editable, recompilable scripts | +| [docs/usecode-roundtrip-ir.md](docs/usecode-roundtrip-ir.md) | ScummVM-to-binary USECODE cross-walk, owner-loaded class-layout and header/event-count reconciliation, conservative IR v0 plan, and the generated class-event/body-window outputs that now ground reversible `_BOOT`, `SURCAM*`, and environmental family decompile artifacts plus repeated-family regression checks | diff --git a/crusader_segment_coverage_ledger.csv b/crusader_segment_coverage_ledger.csv index 75c0ad4..4e364a6 100644 --- a/crusader_segment_coverage_ledger.csv +++ b/crusader_segment_coverage_ledger.csv @@ -3,7 +3,7 @@ "2","code","0x40000","0x2B0","None","","","","crusader_ne_segments.csv" "3","code","0x40400","0x55A","None","","","","crusader_ne_segments.csv" "4","code","0x40A00","0x10B1","Foothold","Reset/cache entry path","runtime_cache_reset_sequence","ASYLUM.24 and downstream reset callers still need tighter classification","crusader_decompilation_notes.md; plan-mid.md" -"5","code","0x41E00","0x8D7","Foothold","Startup/display orchestration and large runtime handoff","FUN_0004_60c0; FUN_0004_1e00","Recovered bodies now exist, but exact subsystem naming and higher-level transition meaning remain open","crusader_decompilation_notes.md; plan-mid.md" +"5","code","0x41E00","0x8D7","Partial","Startup/display transition prepare/driver lane","startup_display_transition_prepare; startup_display_transition_driver","The two main seg005 bodies are now named and tied to caller-side validation through vtable +0x0c, the seg108 0x4f38 sprite/object helper lane, the shared active-dispatch hold byte at 0x6828, the seg049 watch/controller lane at 0x2bd8, and the seg126 follow-up path; the exact higher-level state label is still unresolved","crusader_decompilation_notes.md; plan-mid.md" "6","code","0x42C00","0x75E","None","","","","crusader_ne_segments.csv" "7","code","0x43600","0x484","None","","","","crusader_ne_segments.csv" "8","code","0x43C00","0x1386","None","","","","crusader_ne_segments.csv" @@ -47,7 +47,7 @@ "46","code","0x7A200","0x7DC","None","","","","crusader_ne_segments.csv" "47","code","0x7AC00","0x9B4","None","","","","crusader_ne_segments.csv" "48","code","0x7B800","0x63","None","","","","crusader_ne_segments.csv" -"49","code","0x7BA00","0x1E3F","Foothold","Watch/camera controller object lane","watch_entity_controller_create_global; watch_entity_controller_create; watch_entity_controller_dispatch_if_present; entity_set_watch_ptr","Exact controller-vs-watched-entity ownership still needs caller-side confirmation, but 0x2bd8 is now clearly a real controller object lane","crusader_decompilation_notes.md; plan-mid.md" +"49","code","0x7BA00","0x1E3F","Foothold","Watch/camera controller object lane","watch_entity_controller_create_global; watch_entity_controller_create; watch_entity_controller_dispatch_if_present; entity_set_watch_ptr","Exact controller-vs-watched-entity ownership is still open, but startup_display_transition_driver now gives caller-side confirmation that the shared active-dispatch hold byte is raised before the 0x2bd8 vtable +0x2c dispatch and cleared again immediately after the same watch/controller phase","crusader_decompilation_notes.md; plan-mid.md" "50","code","0x7DE00","0x9C8","None","","","","crusader_ne_segments.csv" "51","code","0x7EA00","0x1D02","None","","","","crusader_ne_segments.csv" "52","code","0x80A00","0x1D65","None","","","","crusader_ne_segments.csv" @@ -106,7 +106,7 @@ "105","code","0xAEC00","0x9F6","None","","","","crusader_ne_segments.csv" "106","code","0xAF800","0x1795","None","","","","crusader_ne_segments.csv" "107","code","0xB1400","0x40C","None","","","","crusader_ne_segments.csv" -"108","code","0xB1A00","0x113F","Foothold","Active sprite/object state lane","sprite_object_clear_flag40_if_present; sprite_object_set_flag40_if_present","Higher-level meaning of bit 0x40 and its relation to 0x2bd8 and 0x4588 is still unresolved","crusader_decompilation_notes.md; plan-mid.md" +"108","code","0xB1A00","0x113F","Foothold","Active sprite/object state lane","sprite_object_clear_flag40_if_present; sprite_object_set_flag40_if_present","startup_display_transition_prepare now confirms repeated seg108 helper use around the shared active-dispatch creation, and the same window shows a bounded local counter/stack at object +0x196/+0x186 rather than reuse of the caller object validated through vtable +0x0c; the local bit 0x40 contract at 0x4f38+0x32 is now separated from the shared active-dispatch owner byte at 0x6828+0x40, but the higher-level meaning of the sprite/object lane and its relation to 0x4588 is still unresolved","crusader_decompilation_notes.md; plan-mid.md" "109","code","0xB2E00","0x1424","None","","","High-value gap around 000b:2e00 still unresolved","crusader_ne_segments.csv; crusader_decomp_progress.md" "110","code","0xB4400","0x4C4","None","","","","crusader_ne_segments.csv" "111","code","0xB4A00","0x489","None","","","","crusader_ne_segments.csv" @@ -124,8 +124,8 @@ "123","code","0xC3C00","0xE6D","None","","","","crusader_ne_segments.csv" "124","code","0xC4E00","0x3DD","None","","","","crusader_ne_segments.csv" "125","code","0xC5400","0x1A3E","None","","","","crusader_ne_segments.csv" -"126","code","0xC7400","0x402A","Partial","Transition-entry wrappers, pre-entry setup/script, and exit control","FUN_000c_7412; transition_preentry_setup_resources; transition_preentry_release_resources; transition_preentry_run_until_complete_or_abort; transition_preentry_step_script; wait_for_vga_vertical_retrace; thunk_callf_0000_ffff_000c_827d; thunk_callf_0000_ffff_000c_82f9; FUN_000c_834a","The seg126 helper family is structurally recovered and now ties into a paired temporary text-renderer lane at 0x8c5c/0x8c60, an external input/event gate at 0x31a2, and the shared active-dispatch owner at 0x6828 whose +0x40 byte follows that same gate; remaining open work is the exact UI role of the renderer pair, the DS:0x6341 to 0x6828 animation-owner relationship, and the separate oversized overlap rooted at 000c:db68","crusader_decompilation_notes.md; plan-mid.md" -"127","code","0xCC600","0x8F6","Partial","Palette fade controller and transition-state gate","palette_fade_begin_full_up; palette_fade_begin_full_down; transition_palette_fade_begin; transition_palette_fade_tick; transition_palette_fade_out_step; transition_palette_fade_in_step","Exact transition states and palette-source owners are still unresolved, but the local fade controller, default fade entry paths, and active/direction state at 0x630a/0x630b are now clear","crusader_decompilation_notes.md; plan-mid.md" +"126","code","0xC7400","0x402A","Partial","Transition-entry wrappers, pre-entry setup/script, and exit control","FUN_000c_7412; transition_preentry_setup_resources; transition_preentry_release_resources; transition_preentry_run_until_complete_or_abort; transition_preentry_step_script; wait_for_vga_vertical_retrace; thunk_callf_0000_ffff_000c_827d; thunk_callf_0000_ffff_000c_82f9; FUN_000c_834a","The seg126 helper family is structurally recovered and now ties into a paired temporary text-renderer lane at 0x8c5c/0x8c60, a shared async break/hold depth at 0x31a2 whose outer-loop exit test is visible at 000c:ca11, and the shared active-dispatch owner at 0x6828 whose +0x40 byte is raised immediately after the DS:0x6341 animation ctor path; remaining open work is the exact UI role of the renderer pair, the unresolved script bytes beyond the now-anchored fade controls, and the separate oversized overlap rooted at 000c:db68","crusader_decompilation_notes.md; plan-mid.md" +"127","code","0xCC600","0x8F6","Partial","Palette fade controller and transition-state gate","palette_fade_begin_full_up; palette_fade_begin_full_down; transition_palette_fade_begin; transition_palette_fade_tick; transition_palette_fade_out_step; transition_palette_fade_in_step","Exact higher-level transition states and palette-source owners are still unresolved, but the local fade controller, default fade entry paths, active/direction state at 0x630a/0x630b, and the seg126 script-byte selectors 0x5e -> full-down / 0x26 -> full-up (with 0x2a sharing the same post-fade bookkeeping path) are now clear","crusader_decompilation_notes.md; plan-mid.md" "128","code","0xCD200","0x5D0","None","","","","crusader_ne_segments.csv" "129","code","0xCDA00","0xD77","None","","","","crusader_ne_segments.csv" "130","code","0xCEA00","0x47D","None","","","","crusader_ne_segments.csv" @@ -134,9 +134,9 @@ "133","code","0xD3800","0x215A","None","","","","crusader_ne_segments.csv" "134","code","0xD6000","0xEF0","Foothold","VM runtime bootstrap and post-init seeding","entity_vm_runtime_init_from_path_if_configured; entity_vm_referent_registry_init; entity_vm_runtime_release_slots; entity_vm_runtime_init_slots","Configured path/global at 0x65a and the exact external file format behind the 0x6611 runtime owner table still need tighter classification","plan-mid.md; docs/raw-0008-000c.md" "135","code","0xD7000","0x3B7","Foothold","VM runtime owner-resource helper","entity_vm_runtime_owner_resource_create; entity_vm_runtime_owner_resource_destroy","Embedded file-backed helper class and 0x0d-stride slot-table population semantics still need callee-side recovery","plan-mid.md; docs/raw-0008-000c.md" -"136","code","0xD7600","0x5BD","Foothold","Active dispatch-entry lifecycle helpers","active_dispatch_entry_mark_enabled; active_dispatch_entry_mark_disabled; active_dispatch_entry_create_default","Broader meaning of the active dispatch entry and its relationship to the startup/display lane still needs caller-side confirmation","crusader_decompilation_notes.md; plan-mid.md" +"136","code","0xD7600","0x5BD","Partial","Shared active dispatch-entry owner and hold-state controller","active_dispatch_entry_mark_enabled; active_dispatch_entry_mark_disabled; active_dispatch_entry_create_default","The shared active entry is now tied to the seg126 DS:0x6341 transition-animation path and to the shared 0x31a2 break/hold depth; current evidence also separates its borrowed +0x40 presentation hold token from the seg108-local 0x4f38 bit-0x40 lane, but the exact higher-level transition/callback subsystem name is still unresolved","crusader_decompilation_notes.md; plan-mid.md" "137","code","0xD7E00","0xFBB","Partial","Palette and dispatch-entry emission helper family","entity_dispatch_entry_init_runtime_state; entity_dispatch_entry_release_runtime_state; vga_palette_set_all_black; vga_palette_set_all_white; vga_palette_set_all_rgb; dispatch_entry_create_black_palette_state_active; dispatch_entry_create_grayscale_palette_state_active; dispatch_entry_create_solid_palette_state_active","Higher-level event/script meaning is still unresolved, especially the paired 0x68bf object and the exact role of the 0004:5ad4-5b6e caller sequence","crusader_decompilation_notes.md; plan-mid.md" -"138","code","0xD9200","0x32E4","Foothold","Entity cleanup/finalize with callback and dispatch-entry palette emission","entity_cleanup_resources_and_dispatch; sprite_redraw_global_if_active","Concrete callback-object subsystem naming is still unresolved; FUN_000d_938c is now verified as a caller-side dispatch-entry/palette emission helper but remains intentionally unnamed","crusader_decompilation_notes.md; plan-mid.md" +"138","code","0xD9200","0x32E4","Partial","Entity cleanup/finalize with callback, watch-controller release, and dispatch-entry palette emission","entity_cleanup_resources_and_dispatch; sprite_redraw_global_if_active; FUN_000d_938c","Concrete callback-object subsystem naming is still unresolved, but this lane now has verified caller-side control of watch/controller state at 0x2bd8, uses the shared active-dispatch byte +0x40 as a borrowed presentation hold token rather than a local owner install, and emits two distinct 0x4588 payload pairs (entity +0x12d/+0x12f and +0x74f/+0x751) in addition to the palette-emission helpers","crusader_decompilation_notes.md; plan-mid.md" "139","code","0xDCC00","0x984","None","","","","crusader_ne_segments.csv" "140","code","0xDD800","0xC6F","None","","","","crusader_ne_segments.csv" "141","code","0xDE600","0x2B","None","","","Short stub-sized segment","crusader_ne_segments.csv" diff --git a/docs/raw-0008-000c.md b/docs/raw-0008-000c.md index 0fcf851..c6587ee 100644 --- a/docs/raw-0008-000c.md +++ b/docs/raw-0008-000c.md @@ -198,7 +198,7 @@ Second sweep through `000c` adjacent helpers — gated thunk wrappers and input/ | `000c:9f74` | `entity_state_flag100_check_and_dispatch` | Init latch guard at `[0x6053]`; clears `[0x8c55]` on first call; checks `[ptr+0x5b]` bits `0x100` and `0x40`; three-path thunk dispatch | | `000c:a1ad` | `entity_state_clear_flag40_and_dispatch` | Skips if `[ptr+0x5b]` has `0x180` bits set; if `0x40` set, clears it and calls far ptr at `[0x5e82/0x5e84]`; then dispatches twice with args `(0x0b,0x10,0x1,0x0)` (record/state-key pattern) | | `000c:a74e` | `entity_state_dispatch_if_flag_bit2` | Tests `[ptr+0x5b]` bit `0x2`; if set pushes extra arg + ptr and dispatches via thunk | -| `000c:84c3` | `entity_state_set_byte40_at_global_ptr` | Sets byte `[DAT_0000_6828 ptr + 0x40] = 1` then calls thunk unconditionally; enables global entity flag | +| `000c:84c3` | `entity_state_set_byte40_at_global_ptr` | Sets byte `[g_active_dispatch_entry_farptr + 0x40] = 1` then calls thunk unconditionally; current evidence treats this as raising the shared active-entry transition/display hold byte rather than toggling an unrelated global | | `000c:ac55` | `entity_state_fire_if_handle_valid` | Guard: fires thunk dispatch only when `[0x6054] != -1`; no-op otherwise | | `000c:ac6d` | `entity_state_fire_with_args_if_handle_valid` | 3-arg variant: pushes `[BP+0xe]` (byte), `[BP+0xc]`, `[BP+0xa]`, handle `[0x6054]`, then `CALLF 0000:ffff` | | `000c:afa5` | `entity_state_check_field49_and_call_vfunc3c` | Checks field `[ptr+0x49]`: −1→reset to 0 return 1; 2→call `vtable[0x3c]` return 0; else thunk dispatch | @@ -214,7 +214,7 @@ Second sweep through `000c` adjacent helpers — gated thunk wrappers and input/ - `field49` = state-sequence index; 0=reset, 2=vtable callback, 4=triggered end - `field47` = keystroke-combo counter - `field3f` = linked data pointer (event/record reference) -- `[0x6054]` = current entity handle; `[0x6828]` = another global entity far pointer +- `[0x6054]` = current entity handle; `[0x6828]` = `g_active_dispatch_entry_farptr`, the shared active-dispatch entry owner whose byte `+0x40` is reused across the startup/display lane as a hold/busy token - Bits in `[ptr+0x5b]`: `0x1=init`, `0x2=active/event`, `0x40=pending dispatch`, `0x100=flag100`, `0x180=skip-all mask` --- @@ -263,7 +263,8 @@ Globals used: `[0x6312]`=start index, `[0x6314]`=count, `[0x630e]`=palette src p - `entity_vm_context_save` / `entity_vm_context_load` / `entity_vm_context_destroy` / `entity_vm_context_free_buffer` (`000d:498f`, `000d:4a78`, `000d:4962`, `000d:48b6`) now pin down the lifecycle of this object family rather than leaving the whole `000d:45xx..4exx` island anonymous - `entity_vm_context_try_create_masked_for_entity` is now better constrained at the return-value level too: after the runtime-disable check at `0x6610` and the owner-side slot-mask test succeed, it reports two distinct success shapes. Immediate-flagged contexts (`+0x16 & 0x0008`) clear the caller output word, while object-backed contexts return the created object's low word. That makes the helper a typed bridge from gameplay entities into VM-backed object results, not only a yes/no mask probe. - `entity_vm_runtime_owner_resource_create` (`000d:7000`) is now one step tighter too: the embedded seg069/070 helper is file-backed rather than abstract. Construction starts with `dos_file_handle_init` (`0009:1c00`), then uses helper vtable slot `+0x04` as the size query that drives the child `+0x10/+0x12` allocation and helper vtable slot `+0x0c` as the table-population callback for the `0x0d`-stride owner table. -- That file-backed helper is now tighter one step deeper as well. The seg070 loops rooted at raw windows `0009:67b6` and `0009:6916` walk helper-owned record arrays at object `+0x10/+0x18`, format per-entry paths through the seg001 string helpers (`0003:e4d3` / `0003:e590`), then open, read, and close each file through `file_handle_alloc_init_and_open` (`0009:1c3a`), `dos_file_seek` (`0009:2034`), and `dos_file_close` (`0009:1e61`). That is strong evidence that `000d:7000` seeds the owner table from an indexed external file set rather than by copying one monolithic in-memory descriptor blob. + - That file-backed helper is now tighter one step deeper as well. The seg070 loops rooted at raw windows `0009:67b6` and `0009:6916` walk helper-owned record arrays at object `+0x10/+0x18`, format per-entry paths through the seg001 string helpers (`0003:e4d3` / `0003:e590`), then open, read, and close each file through `file_handle_alloc_init_and_open` (`0009:1c3a`), `dos_file_seek` (`0009:2034`), and `dos_file_close` (`0009:1e61`). The paired `+0x18` entries are consumed as 16-bit ids passed into those path-format loops beside the far-pointer path table at `+0x10`; no object-1 or `classid + 2` arithmetic appears there, so the safest current read is slot-local file ids rather than exposed original class/object indices. That is strong evidence that `000d:7000` seeds the owner table from an indexed external file set rather than by copying one monolithic in-memory descriptor blob. +- A final loader-side tightening from the current pass is that `0009:67b6` and `0009:6916` now read as twin entry walkers rather than one isolated path-format callback. Both windows iterate the helper-owned count at `+0x14`, index the far-pointer path table at `+0x10` and paired 16-bit id table at `+0x18`, check the source path through `0003:e669`, build formatted paths with distinct local format strings (`DS:3f2d` vs `DS:3f40`), and then reach the same file open/read/close lane. The remaining open question is not whether they are file-backed, but whether they represent two file families, two record templates, or two load phases inside the same helper class. - The caller-side bootstrap for that helper is now anchored too: `entity_vm_runtime_init_from_path_if_configured` (`000d:44df`) first checks the configured byte/string global at `0x65a`, builds a path through seg072 helper `0009:3600` using globals `0x6d6:0x6d8` plus `0x65a`, validates that path through `000a:500a`, then calls `entity_vm_runtime_create(0,0,path)`. This is the first verified source-argument path for `entity_vm_runtime_owner_resource_create`, and it strongly suggests the owner/resource table is loaded from an external configured file rather than from a purely in-memory descriptor blob. - Seg072 helper `0009:3600` is now classified more tightly as a rotating slash-aware path composer rather than a generic buffer advance helper. Its prologue cycles through five `0x50`-byte temp buffers, and its inner cases append optional string parts while inserting `\` only when adjacent path components need a separator. That narrows the two globals used by `000d:44df`: `0x65a` behaves as the configured relative runtime-owner filename/path component, while `0x6d6:0x6d8` behaves as the mutable base/resource-root path buffer that gets joined with `0x65a` before `000a:500a` validation. - The two still-xref-dark wrappers `0005:2c35` and `0005:2c68` are also narrower now. Their signed extra word does not participate in owner-mask selection inside `entity_vm_context_try_create_masked_for_entity`; it is forwarded into `entity_vm_context_create_from_slot_index`, stored in context field `+0x34`, and passed on to `entity_vm_slot_load_value_plus_offset`. The best current reading is therefore `offset-specialized masked context creation`, not a separate direct selector lane. @@ -289,7 +290,8 @@ Globals used: `[0x6312]`=start index, `[0x6314]`=count, `[0x630e]`=palette src p - `entity_vm_state_copy` (`000c:f772`) copies that same `+0xcc..+0xd2` stream/base quartet verbatim when one mini-VM object is cloned. - Upstream of the setup helper, `000d:46ec` derives the source payload from the runtime owner table behind `0x6611 -> +0x1315/+0x1317`: with slot index `SI`, it walks owner table `*(owner+0x10/+0x12) + 0x0d*SI + 4`, passes that far pointer into `000c:f844`, and mirrors the resulting per-slot source into `0x39ca[slot]`. - This sharpens the current JELYHACK-side model rather than overturning it: the code-side producer recovered in this batch is still a generic slot-backed VM source object keyed by gameplay-entity slot selection and owner-side mask bits, not a direct hard-coded descriptor-class switch on `JELYHACK` or `JELYH2`. Combined with the extractor evidence that `JELYHACK` / `JELYH2` remain referent-only while `REE_BOOT` / `SFXTRIG` keep active `event` tags and `SURCAMEW` keeps `eventTrigger`, the better fit is still `referent anchor -> slot-backed payload chain -> neighboring event-bearing attachment`. -- The `0x39ca` mirror question is narrower now too. Fresh windows at `0008:709c/70cb`, `0008:7309/7338`, and `0008:85f9/8617` show only global base-pointer save/restore and allocation/zeroing of the `0x39ca:0x39cc` table itself. The only verified per-slot row writer in this lane remains `entity_vm_context_create_from_slot_index` (`000d:46ec`), which writes `0x39ca[context_slot] = {source_off, source_seg}` after it derives the slot-backed payload source. +- The `0x39ca` mirror question is now split more cleanly. Fresh windows at `0008:709c/70cb`, `0008:7309/7338`, and `0008:85f9/8617` still show only global base-pointer save/restore and allocation/zeroing of the `0x39ca:0x39cc` table itself, but two additional per-slot row writers are now verified in `000d`: `FUN_000d_7299` writes static source `DS:67f2` to `0x39ca[obj+2]` after creating a `0x44`-byte object, and `active_dispatch_entry_create_default` (`000d:761c`) writes static source `DS:6872` to `0x39ca[obj+2]` for the default active dispatch entry. `entity_vm_context_create_from_slot_index` (`000d:46ec`) remains the only confirmed owner-table-derived writer, but it is no longer the only concrete row writer overall. +- The current pass narrows that split one step further. `entity_vm_context_create_from_slot_index` (`000d:46ec`) still derives its row from runtime owner table `(+0x10/+0x12) + 0x0d*slot + 4` before mirroring it into `0x39ca[slot]`, while `000d:7299` and `000d:761c` never touch the owner table at all in the verified windows. Instead they allocate local dispatch-entry-style objects, derive the row index from object field `+0x2`, and seed `0x39ca[row]` from fixed static sources `DS:67f2` and `DS:6872`. The safest current interpretation is therefore `owner-backed VM source mirror` versus `dispatch-entry-local static seed rows`, not three competing writers to the same semantic lane. - One exact numeric collision is now ruled out as unrelated noise rather than a second VM source: `000e:0953` in the animation/audio lane pushes literal `0x410` into imported `ASYLUM.27` immediately after setting the local audio-completion byte at `+0xef1`. Because `ASYLUM.DLL` is the `ASS_*` audio/media library, this does not weaken the attribution of gameplay event `0x410` to the `000d` VM/USECODE lane. - Current best JELYHACK reading after this pass: `JELYHACK` itself still looks like a referent-only map/object descriptor, but that no longer makes it inert. A referent-only record can still matter by supplying the referent id that populates the VM referent registry, while neighboring classes such as `REE_BOOT`, `SURCAMEW`, and `SFXTRIG` supply the event-bearing logic attached to the same local object island. @@ -337,8 +339,9 @@ Conservative case identity mapping from this pass: Still unresolved after this pass: -- Direct CALL xrefs into `FUN_000d_ebe3` are now confirmed from `animation_ctor_variant_a/b/c` at `000e:283e`, `000e:2931`, and `000e:29e4`, so the entry is no longer globally xref-dark. -- Those constructor callsites still do not expose a new concrete wrapper-level opcode number or the direct write/read path for `[BP-0x32]`; no additional opcode id can yet be assigned uniquely beyond the internal `0x19/0x1a/0x1b` family already proven inside `000d:0988`. +- The animation constructor near calls at `000e:283e`, `000e:2931`, and `000e:29e4` land on a separate mis-split `000e:ebe3` region, not on `FUN_000d_ebe3`. They therefore no longer count as direct xref evidence for the `000d` dispatcher. +- The true upstream selector/write path for `[BP-0x32]` in `FUN_000d_ebe3` is still unresolved, and no additional opcode id can yet be assigned uniquely beyond the internal `0x19/0x1a/0x1b` family already proven inside `000d:0988`. +- Repeated MCP-visible instruction and data-use searches still do not produce a real direct caller edge for `FUN_000d_ebe3`, `0005:2c35`, or `0005:2c68`. For now that makes the next defensible route `caller-frame / shared-consumer recovery`, not more recycled raw call searches or the retired `000a:44fd` and `000e:ebe3` hypotheses. ### First readable VM IR sketch (verified-only) @@ -461,6 +464,7 @@ The next gameplay-side wrapper pass now extends well past the three earlier seed #### Concrete caller/xref addendum from the next pass - Direct callsites are now pinned for the simpler wrappers: `0005:0292 -> 0005:2c06`, `0005:0fee -> 0005:2cd2`, `0005:5946/59e9 -> 0005:2c9b`, and `0007:814e/822e -> 0005:2d01`. +- The two direct `0005:2d30` callers are now role-shaped as well: `0005:5370` reaches slot `0x0f` only after `entity_class_has_flag2000` succeeds and class-word bit `0x8000` is clear, while `0005:6f47` reaches the same gate from the complementary branch where class-word bit `0x2000` is still clear before the caller continues into its larger state/update flow. - `0005:2c68` is no longer usable as indirect selector evidence. The `0007:e521` and `0007:e73c` instruction windows do push `0x2c68` immediately before `CALLF 000a:44fd`, but decompile now shows that value is the caller-local data pointer `DAT_0000_2c68` passed into a fatal-report helper, not an indirect call to wrapper `0005:2c68`. - `0005:2c35` and `0005:2c68` therefore both remain unresolved in direct caller/xref evidence, and the real selector work stays centered on the still-xref-dark upstream edge into `FUN_000d_ebe3` rather than the disproven `000a:44fd` hypothesis. - Net effect: the active-event ecosystem fit is reinforced by direct caller behavior and payload shapes, but final slot-to-descriptor ownership still requires real caller-role recovery for the remaining xref-dark entry points. diff --git a/docs/raw-000a-000d.md b/docs/raw-000a-000d.md index 60230af..38aed13 100644 --- a/docs/raw-000a-000d.md +++ b/docs/raw-000a-000d.md @@ -220,11 +220,103 @@ Current verified behavior: | Address | Name | Notes | |---------|------|-------| -| `0004:60c0` | `FUN_0004_60c0` | Startup/display orchestration path: broad setup calls, reads the live VGA palette, validates a caller-provided object through vtable slot `+0x0c`, drives the sprite/object lane through `0x4f38`, runs the seg137 palette and dispatch-entry helper family, creates the default active dispatch entry through `active_dispatch_entry_create_default`, programs mouse interrupt state via seg056 `INT 33h` wrappers, then hands off into the still-unrecovered `0004:1e00` routine. | +| `0004:60c0` | `startup_display_transition_prepare` | Startup/display transition prepare step: broad setup calls, reads the live VGA palette, validates a caller-provided object through vtable slot `+0x0c`, drives the sprite/object lane through `0x4f38`, creates the default active dispatch entry through `active_dispatch_entry_create_default`, programs mouse interrupt state via seg056 `INT 33h` wrappers, then hands off into `startup_display_transition_driver`. | +| `0004:1e00` | `startup_display_transition_driver` | Non-return startup/display transition driver: raises the shared active-dispatch hold byte around the seg049 watch/controller lane, then clears it before the seg080 redraw and seg126 follow-up path. | | `000d:7600` | `active_dispatch_entry_mark_enabled` | Marks the active dispatch entry enabled | | `000d:760e` | `active_dispatch_entry_mark_disabled` | Marks the active dispatch entry disabled | | `000d:761c` | `active_dispatch_entry_create_default` | Creates the default active dispatch entry | +Current verified caller-side detail: +- `startup_display_transition_prepare` now has enough exact instruction evidence to pin the seg108 lane down more tightly. Window `0004:618e..620c` calls the `0x4f38` sprite/object helpers in a stable sequence around the shared active-entry creation: seg108 `000b:1e39`, `000b:2492`, and `000b:26bd` run before `active_dispatch_entry_create_default`, and seg108 `000b:2706` runs again immediately before the handoff into `startup_display_transition_driver`. +- The same seg108 window now shows a local bounded counter/stack contract instead of reuse of the validated caller object. `000b:26bd` increments object word `+0x196` up to `7` before calling the common local helper at `000b:2592`, and `000b:2706` reads one prior slot from `+0x186`, decrements `+0x196`, and replays the same helper before `startup_display_transition_driver` takes over. +- The seg108 helper pair is now named too: `sprite_object_push_state_word` (`000b:26bd`) increments the bounded local stack depth at `+0x196`, stores the incoming word into the per-object stack at `+0x186`, refreshes local sprite state through `000b:2592`, and replays redraw when the object was already marked dirty; `sprite_object_pop_state_word` (`000b:2706`) returns the previous top word, decrements the same bounded depth, and reapplies the new top through that same helper. This makes the `0x4f38` lane read more like a self-contained sprite/object state stack than a reused validated caller object. +- `startup_display_transition_driver` now has exact hold-token ordering too. Window `0004:2013..212c` raises `g_active_dispatch_entry_farptr[+0x40]`, dispatches the seg049 watch/controller object at `0x2bd8` through vtable slot `+0x2c`, runs the intervening transition call at `0004:eece`, and then clears the same shared hold byte again just before the seg080 redraw pair and seg126 follow-up. +- Upstream caller tracing now shows that the four `0004:eece` call shapes are chosen from one startup switch-parser lane rather than from a named local phase enum. Window `0004:63c1..66fb` walks an argv-like table against a local dispatch/jump table, and the `0004:64ff..65c1` case loads globals `0x84a/0x84c/0x84e/0x850` plus scalar `0x856`; `startup_display_transition_driver` later fans those values into the `0004:2049`, `0004:20b3`, `0004:20c6`, and `0004:20fe` call variants. The other direct caller anchors at `0004:2657`, `000c:8786`, and `000c:742c` all remain inside the same startup/display presentation-handoff family, so the safest output is still tighter caller-family semantics rather than a new neutral state label. +- The seg049 and seg108 globals are now better separated by direct decompile evidence rather than only call-window correlation. `watch_entity_controller_dispatch_if_present` confirms that `0x2bd8` is a real controller object with active vtable dispatch at slots `+0x2c` and `+0x30`, while `sprite_object_set_flag40_if_present` and `sprite_object_clear_flag40_if_present` show that `0x4f38` is a separate global object lane whose immediate local contract is only bit `0x40` in object word `+0x32`. +- The seg127 fade-controller ownership is also one step tighter in the same lane. `transition_preentry_setup_resources` resets `0x630a` at `000c:c855`, `transition_preentry_step_script` now has a verified early gate at `000c:ca25` that yields to the fade controller whenever `0x630a` is active, and `transition_palette_fade_begin` at `000c:cdca` explicitly installs palette source/range/step state into `0x630e..0x6316`, asserts `0x630a`, and kicks one immediate fade tick. +- Fade direction is now pinned to seg126 script-control bytes rather than the outer seg005 wrappers. Inside `transition_preentry_step_script`, control byte `0x5e` reaches `palette_fade_begin_full_down` at `000c:cb06`, while control byte `0x26` reaches `palette_fade_begin_full_up` at `000c:cd1a`; control byte `0x2a` shares the same post-fade bookkeeping path after the full-up call. +- The upstream producer path for the remaining seg126 control bytes is now tighter too. `transition_preentry_setup_resources` composes one path from the mutable base at `0x6aa:0x6ac` plus local name buffers (`0x631c`, `0x6335`) through the seg072 slash-aware path helper `0009:3600`, opens that file through `file_handle_alloc_init_and_open`, allocates a buffer of the returned size, reads the full payload into `0x6301:0x6303`, and seeds `0x62fa/0x62fc/0x62ff/0x6305/0x630a/0x6318` before the loop starts. Current best reading is therefore `file-backed transition script/control buffer`, not locally synthesized opcodes. +- The remaining `transition_preentry_step_script` opcodes now have stable local mechanics even though the higher-level text semantics are still open. Control byte `0x21` consumes the next script word into `SI` and advances `0x62ff` by two, which makes it the current baseline/start-position loader for later text draws. Control byte `0x40` renders one null-terminated entry from the same script buffer through renderer object `0x8c5c:0x8c5e`, while control byte `0x24` mirrors that behavior through `0x8c60:0x8c62`; both paths measure width through the renderer vtable, draw through seg088 `000a:30d7`, blit through seg080 `0009:943a`, advance `SI` by rendered width plus four, and then scan forward to the next opcode byte. Control byte `0x23` sets local completion byte `0x62fe = 1` and returns, so the outer shell exits on the next loop test instead of iterating further. +- Secondary renderer-factory sampling keeps the `0x8c5c` / `0x8c60` split conservative. Other sampled `000a:9748` xrefs use different adjacent preset pairs such as `0x0d/0x0c` at `0007:df30/df3f` and `0x0c/0x0f` at `0008:47c9/4851`, while no sampled caller reproduced the exact `0x10/0x11` startup pair outside `transition_preentry_setup_resources`. That supports keeping these as paired preset text renderers without forcing a title/body or normal/highlight label. +- The missing seg126 step body at `000c:ca1d` still cannot be split out safely because `create_function_by_address` collides with the existing oversized overlap namespace, so this pass preserved the recovery as a decompiler comment instead of forcing a destructive boundary repair. Current best reading is still that `000c:ca1d..cd34` is the real `transition_preentry_step_script` body and that `000c:cd35` starts the fade-tick helper. + +--- + +## Follow-up: `0x31a2` Break/Hold Depth and Active Dispatch Ownership + +This pass tightened the shared startup/display transition lane enough to preserve the gate semantics directly in Ghidra and to promote the active-dispatch helpers out of an isolated foothold. + +### Verified `0x31a2` role + +- `0008:a283` increments `0x31a2` while installing one live far-pointer slot record into the seg008 per-index table, and the paired path at `0008:a314` decrements `0x31a2` while clearing that same record. +- `0005:453a` is now commented in Ghidra as a plain getter for the shared `0x31a2` depth word. +- `transition_preentry_run_until_complete_or_abort` (`000c:c9f4`) now decompiles cleanly and confirms the main transition loop runs until either local completion byte `0x62fe` becomes non-zero or `0x31a2` becomes positive. +- The shell around `transition_preentry_step_script` is now tighter too: `000c:ca11` is the direct second exit test in the outer seg126 loop, so a positive `0x31a2` falls straight into `transition_preentry_release_resources` even when local completion byte `0x62fe` is still clear. +- `0004:c24d` and `000c:e4d8` are now tightened as pure busy-wait edge loops on `0x31a2`, while `000c:e546` and `000c:e5c6` are the same break-depth check embedded in local presentation/cleanup loops rather than plain one-shot flag tests. +- The blocking/waiting readers around `000c:e4d8`, `000c:e546`, and `000c:e5c6` treat `0x31a2` as an asynchronous break condition rather than a local state bit: they either busy-wait for a positive edge or abort their local presentation loop early when the depth is already positive. +- Additional caller-side reads at `000d:9304`, `000d:b6b1`, and `000d:c0ee` all use `0x31a2 > 0` to short-circuit or advance local dispatch-entry state, which fits a shared break/hold depth better than a one-shot acknowledge flag. `dispatch_entry_kind2_tick_hold_and_maybe_dispatch` (`000d:92eb`) is still the clearest recovered dispatch-entry example: when a kind-`0x0002` entry is pending, a positive `0x31a2` lets the helper dispatch vtable slot `+0x08` even if the local `+0x40` hold byte is still asserted, after which it decrements that local byte. The newly checked `000d:b6b1` reader is narrower: it advances one local state-`5` branch only when entity byte `+0x78` is set and class/state word `+0x16` carries bit `0x4000`, then optionally runs the seg092 follow-up when the `0x45aa` gate and entity byte `+0x74a` are both active. + +Current best neutral description: `0x31a2` is a shared asynchronous break/hold depth maintained by the seg008 install/remove path and consumed by transition/presentation code as a positive-count modal break condition. + +### `0x6341` to `0x6828` relationship + +- The missing seg126 function object at `000c:c63a` is now created and named `transition_preentry_setup_resources`; its body allocates the paired temporary text-renderer objects at `0x8c5c/0x8c60`, draws the preset `0x10` and `0x11` text variants, loads the file-backed buffer into `0x6301:0x6303`, and seeds the pre-entry state bytes before the main loop starts. +- The paired helper `transition_preentry_release_resources` (`000c:c890`) still handles teardown, but its late branch at `000c:c958` also constructs the transition-local animation object at `DS:0x6341` through `animation_ctor_variant_a`, then immediately sets `g_active_dispatch_entry_farptr[+0x40] = 1` at `000c:c963`. +- `active_dispatch_entry_create_default` (`000d:761c`) still owns the canonical `g_active_dispatch_entry_farptr` installation. +- `dispatch_entry_kind2_tick_hold_and_maybe_dispatch` (`000d:92eb`) now makes that paired readback explicit: when a kind-`0x0002` dispatch entry is pending and either entry byte `+0x40` is already non-zero or the shared break depth `0x31a2` is positive, it dispatches vtable slot `+0x08` and then decrements `+0x40`. +- `FUN_000d_938c` and `entity_cleanup_resources_and_dispatch` both clear `g_active_dispatch_entry_farptr[+0x40]` after their palette/presentation handoff work, which ties the active entry to the same transition-owned presentation lane rather than to an isolated constructor helper. +- `entity_cleanup_resources_and_dispatch` is now tighter on the caller side too. Its first `0x4588` callback emit at `000d:9d5e` is confirmed as the `entity +0x12d/+0x12f` payload-pair path, while the later emit at `000d:a3b7` uses the separate `entity +0x74f/+0x751` pair. Both still sit inside the same palette/watch-controller cleanup body rather than a separate callback-only helper. +- Caller-role alignment is now tighter across the remaining startup/display cleanup bodies. The mis-split seg126 window `000c:6176/619c -> 000c:6226` constructs only a temporary local animation payload, frees it, dispatches the seg049 watch/controller object at `0x2bd8` through vtable slot `+0x2c`, and then clears the shared owner byte `+0x40`; `FUN_000d_938c` similarly waits on two temporary palette/state entries, redraws, clears the same shared hold byte at `000d:958d`, and only then dispatches its caller object through vtable slot `+0x08`; `entity_cleanup_resources_and_dispatch` clears `g_active_dispatch_entry_farptr[+0x40]` at `000d:a1cf` only on the branch where entity byte `+0x737` is set and no temporary object remains, before falling into the same watch/controller dispatch at `000d:a1ed`. That is enough to align them as consumers of one shared presentation hold token around the seg049 lane, but still not enough to justify a single higher-level subsystem rename for `FUN_000d_938c` or the mis-split seg126 body. + +### Follow-up: shared owner versus borrowed hold-token model + +- `active_dispatch_entry_mark_enabled` (`000d:7600`) and `active_dispatch_entry_mark_disabled` (`000d:760e`) are now verified as tiny wrappers that only write the shared owner byte `g_active_dispatch_entry_farptr[+0x40] = 1/0`; they do not install or replace the owner object. +- `entity_dispatch_entry_init_runtime_state` (`000d:7e00`) now tightens that ownership split further. When it builds a runtime-state dispatch entry, it copies the current shared owner byte at `g_active_dispatch_entry_farptr[+0x40]` into the new entry's local byte `+0x40`; if the new entry stays inactive while a shared owner exists, it raises the shared owner's `+0x40` byte to `1` instead of replacing the owner pointer. +- The paired destructor `entity_dispatch_entry_release_runtime_state` (`000d:8078`) clears `g_active_dispatch_entry_farptr[+0x40]` when the runtime-state entry was marked as owner-propagating (`+0x41 != 0`) or when the entry's local hold byte was never asserted. This matches borrowed hold-state propagation, not separate owner creation. +- `startup_display_transition_driver` now provides the clearest caller-side proof in seg005: it raises `g_active_dispatch_entry_farptr[+0x40]` at `0004:2013` before the seg049 watch/camera path and the `0004:eece` transition call, and clears that same byte again at `0004:2128` before the seg080 display update pair, sprite redraw, and seg126 follow-up thunk `000c:82f9`. +- The still-mis-split seg126 window around `000c:6176/619c` also fits the same model. It makes one mode-dependent `animation_ctor_variant_a` call on a temporary local object, frees that temporary object, reloads the palette, dispatches the `0x2bd8` watch/camera controller through vtable slot `+0x2c`, and later clears `g_active_dispatch_entry_farptr[+0x40]` at `000c:6226`. No canonical owner installation is visible in that body. +- The thin seg005 wrappers at `0005:3c36` and `0005:3c5b` are now confirmed as pure `animation_ctor_variant_a` preset shims. Combined with the seg126 windows above, current best reading is: `DS:0x6341` and the other constructor callsites build transition-local or display-local animation payloads, while `0x6828` remains the shared active-dispatch owner installed elsewhere. + +Current best model: `g_active_dispatch_entry_farptr` is a shared owner installed by `active_dispatch_entry_create_default`, and the startup/display transition lane mostly borrows and propagates the owner's byte `+0x40` as a hold/busy token while palette/runtime-state helpers run. The remaining open problem is the exact state/object label behind the seg049 watch/camera path, the seg108 sprite/object lane, and the cleanup branches that consume the same token. + +### Current batch: presentation handoff family versus single-owner hypothesis + +- The exact late sequencing now supports one stricter neutral read: these bodies behave like a shared startup/display presentation handoff family, but not like one single owner-object family. In `startup_display_transition_prepare`, the validated caller object (vtable `+0x0c`), the seg108 `0x4f38` lane, and the seg049 `0x2bd8` watch/controller lane stay separated by direct instruction windows rather than collapsing into one reused object path. +- `transition_preentry_setup_resources` also tightened the paired renderer role one step further. Window `000c:c659..c6ab` allocates renderer presets `0x10` and `0x11` through seg099 `000a:9748`, stores them at `0x8c5c:0x8c5e` and `0x8c60:0x8c62`, and immediately draws the same seed text buffer `DS:0x631a` at `(0x0a,0x0a)` through both objects. That makes the pair look like two preset text-render variants inside the same temporary presentation lane, not two separate owner objects. +- The shared hold-token consumers now line up more exactly than before. `startup_display_transition_driver` raises `g_active_dispatch_entry_farptr[+0x40]` before the seg049 `+0x2c` dispatch and clears it again before the redraw/follow-up path; `transition_preentry_release_resources` tears down the paired renderers and script buffer, and only on its late completion branch builds local `DS:0x6341` then raises the same shared byte; the mis-split `000c:6176/619c -> 000c:6226` body frees its temporary local animation object, reloads the palette, dispatches `0x2bd8`, and only then clears the shared byte; `FUN_000d_938c` waits on two temporary palette/state entries, redraws, clears the shared byte, and only then dispatches caller vtable `+0x08`; `entity_cleanup_resources_and_dispatch` clears the shared byte only on the late `+0x737` cleanup branch immediately before the same `0x2bd8` dispatch. +- The seg049 controller lane is also slightly tighter locally. `watch_entity_controller_create_global` (`0007:ba00`) delegates to `watch_entity_controller_create` (`0007:ba45`), which stamps type `0x2c2b`, stores the global object at `0x2bd8`, and seeds static row `DS:0x2be4` into `0x39ca[obj+2]`; the common `watch_entity_controller_dispatch_if_present` wrapper (`0007:ba13`) then runs both vtable slots `+0x2c` and `+0x30`. That still supports a real controller object, but not a strong enough state label to rename the wider family. +- The seg108 lane is one step tighter in the same pass. `sprite_redraw_if_needed` (`000b:2492`) remains the redraw-facing helper, while the newly named `sprite_object_push_state_word` / `sprite_object_pop_state_word` pair show that prepare-time use of `0x4f38` is bracketed by a bounded per-object state-word stack at `+0x186/+0x196` rather than by reuse of the validated caller object or the seg049 controller. + +Current safest naming conclusion from this batch: keep the existing concrete function names, treat `FUN_000d_938c` and the related seg126/seg138 callers as one shared startup/display presentation handoff family, and defer any stronger single-state or single-owner rename until a caller-side state discriminator appears. + +This is enough to treat seg136 as a shared active-dispatch owner/hold-state controller and seg138 as a real cleanup/presentation caller family, even though the final subsystem name is still open. + +### Current batch: exact edge waits, interleaved handoff, and broader sprite-stack reuse + +- The remaining pure `0x31a2` edge waits are now exact rather than inferred. `0004:c24d` is a two-phase wait that first spins while the shared break/hold depth is non-zero and then spins until it becomes positive again before continuing, while `000c:e4d8` is the simpler positive-edge gate that only waits for `0x31a2 > 0` and immediately returns into the local presentation path. +- `FUN_000d_938c` is now slightly tighter on sequencing even though it still does not justify a rename. The first scratch-palette runtime-state entry (`kind 0x3c`) is only built on the branch where global `0x68e6` is not already in the `0x13:0x0008` mode or entity byte `+0x33` is clear; after that wait completes, the helper clears the seg049 controller bit and dispatches `0x2bd8` through vtable slot `+0x2c`, performs one rectangle/display sync, and only then conditionally builds the current-palette runtime-state entry (`kind 0x14`) before the final redraw, shared hold-byte clear, and caller-object vtable `+0x08` dispatch. That keeps the body inside the same presentation-handoff family while making it less plausible as a single-owner constructor. +- Additional seg108 push/pop callsites now show that the `0x4f38` lane is reused outside the startup prepare shell. Windows `000b:9bb8/9bda` and `000b:9c3c/9c6e` bracket transient seg101 presentation helpers with the same `sprite_object_push_state_word` / `sprite_object_pop_state_word` pair on global sprite object `0x5e82:0x5e84`, while `000c:831f`, `000c:8845`, `000c:8909`, and `000c:a05f` pop that same state stack during later UI or object-cleanup flows. This strengthens the neutral reading that `0x4f38` is a generic sprite-object state stack, not the validated prepare-time caller object and not the `0x2bd8` watch/controller object. + +### Current batch: shared hold-token ownership closure + +- The highest-value remaining ownership question in the startup/display lane is now narrow enough to close without a speculative rename. `active_dispatch_entry_create_default` remains the canonical installer for `g_active_dispatch_entry_farptr`, while the later seg005/seg126/seg138 bodies only borrow or propagate the shared owner byte `+0x40` as a transition/presentation hold token. +- The set/clear sites now line up as one borrowed-hold family instead of competing owner installs. `startup_display_transition_driver` raises the shared byte at `0004:2013` before the seg049 controller dispatch and clears it at `0004:2128`; `transition_preentry_release_resources` raises it only on the late completion branch at `000c:c963` after building temporary `DS:0x6341`; `FUN_000d_938c` clears it at `000d:958d` after both temporary palette/state waits and redraw; `entity_cleanup_resources_and_dispatch` clears it at `000d:a1cf` only on the late cleanup branch immediately before the same seg049 controller dispatch. +- The seg049 and seg108 lanes stay separate in the exact places that matter for ownership. `watch_entity_controller_dispatch_if_present` (`0007:ba13`) confirms `0x2bd8` is a real controller object dispatched through vtable slots `+0x2c/+0x30`, while `sprite_object_clear_flag40_if_present` / `sprite_object_set_flag40_if_present` (`000b:2b08` / `000b:2b20`) only toggle bit `0x40` in the separate global sprite/object at `0x4f38 + 0x32`. +- The owner/borrow split also remains visible inside the dispatch-entry helpers. `entity_dispatch_entry_init_runtime_state` copies the shared owner byte into new runtime-state entries and re-raises the owner's `+0x40` byte when needed, which matches propagation of borrowed hold state rather than transfer of owner identity. + +Current best neutral conclusion from this pass: the shared `g_active_dispatch_entry_farptr[+0x40]` byte is a startup/display presentation hold token borrowed across the seg049 controller lane and later cleanup/handoff bodies; the seg108 `0x4f38` lane is a separate local sprite-object state stack with its own bit-`0x40` contract, not the owner of the shared active-dispatch token. + +### Current batch: seg126 control-stream producer tightening and completed `0x31a2` read classes + +- The higher-level seg126 control-byte producer is now tighter without breaking the conservative file-backed model. `transition_preentry_run_until_complete_or_abort` (`000c:c9f4`) still has no data/bytecode arguments and is only reached from the local wrappers at `000c:7427` and `000c:0d0d`; both wrappers only stage the surrounding presentation lane before entering the seg126 loop, and neither injects script bytes or a script pointer. +- `transition_preentry_setup_resources` (`000c:c63a`) remains the only verified source of the consumed bytes. It copies the shared mutable base path from `0x6aa:0x6ac`, composes local filenames through the slash-aware seg072 helper `0009:3600` using local buffers `0x631c`, `0x6323`, `0x632c`, and `0x6335`, opens the resulting file through the seg070 file-handle lane, allocates a buffer of the returned size, and reads the full payload into `0x6301:0x6303` before seeding `0x62fa/0x62fc/0x62ff/0x6305/0x630a/0x6318`. +- Neighboring seg126 code now supports the same selector-path reading. Window `000c:b018..b03d` also reloads the same shared base path from `0x6aa:0x6ac` and composes a sibling local filename through `0009:3600` using `0x621c/0x6223`, which makes the startup/display lane look more like a family of file-selected transition assets than a local script-byte emitter. +- The upstream `0x6aa:0x6ac` question is now narrow enough to close as an earlier inherited path lane rather than an in-scope seg126 producer. Literal-address instruction search still finds no store into `0x6aa` or `0x6ac`; the seg004 parser window only mutates the first byte of the pointed buffer at `0004:0ccd` / `0004:0cd8`, while the same parser explicitly installs the sibling root `0x6ae:0x6b0` from parsed input at `0004:0d28..0d2c`. Current best read is therefore: `0x6aa:0x6ac` already points at a mutable external/default base-path buffer before the seg126 startup/display family begins composing filenames on top of it. +- The neighboring seg126 helper family sharpens that close further. Window `000c:afa5..b152` keys object field `+0x49` through local values `0`, `1`, and `4`, composes three sibling filenames from the shared stem buffer `0x621c` plus suffix buffers `0x6223`, `0x622d`, and `0x6237`, loads the selected file into object `+0x520` through seg002 `0004:0098`, then runs the same display/update chain; wrapper `000c:b153..b25f` increments or decrements `+0x49` on selected event codes and re-enters that same loader. This makes the nearby seg126 lane look like a local three-way transition-asset family selector layered on top of the inherited shared base path. +- The overlap check does not force repair yet. `analyze_function_boundaries` still reports `000c:ca1d` as a plausible function entry and `000c:cd53` as the next clean function, while the oversized overlap rooted at `000c:db68` still pollutes the namespace. That overlap no longer blocks byte-behavior or read-site classification, but it still blocks clean function recovery for `transition_preentry_step_script`. +- The in-scope `0x31a2` readers are now classed cleanly by role. `0004:c24d` and `000c:e4d8` are edge waits; `000c:ca11` is the seg126 modal-break exit; `000c:e546`, `000c:e5c6`, and `000d:c0ee` are cleanup-abort exits; `000d:9304` and `000d:b6b1` are deferred dispatch/state-advance gates. +- Two remaining `0x31a2` reads stay outside that presentation classification set. `0005:453d` is only a plain getter wrapper for the shared depth word, and `0008:5149` is a seg008 internal/accounting-side read that adds the current depth to another local count before tripping a `>= 0x10` capacity flag. + --- ## Follow-up: `0x4588` Object-Role Evidence @@ -282,7 +374,9 @@ The next ScummVM-guided validation step now confirms that the sampled owner-load - Scanning with the previously noted ScummVM-style `(base_offset + 19) / 6` interpretation overruns into inline payload/name bytes on these owner-loaded records, so the local sample set does not support that exact event-count formula as written. - The best current arithmetic fit is now tighter: ScummVM's decremented `base_offset` is also used as the live code-stream base in `uc_machine.cpp`, so the local owner-loaded records fit best if bytes `8..11` are the first code-byte offset and event-count derivation is `(base_offset - 19) / 6`, which is exactly equivalent here to `(raw_u32_at_8_11 - 20) / 6`. - Current `000d` loader evidence does not point to a header rewrite before VM consumption. `entity_vm_runtime_init_from_path_if_configured` (`000d:44df`) only builds the external path and creates the runtime, `entity_vm_runtime_create` (`000d:4c99`) only installs the helper returned by `000d:7000`, `entity_vm_runtime_owner_resource_create` (`000d:7000`) only allocates the child owner table and fills it through helper vtable `+0x0c`, and `entity_vm_context_create_from_slot_index` (`000d:46ec`) directly reads slot-backed source data from that owner table. No local step is yet verified as rewriting the sampled class headers. -- `entity_vm_runtime_owner_resource_create` (`000d:7000`) still does not expose a direct binary-side class-name lookup or explicit `classid + 2` arithmetic. What it does expose is an indexed file-set loader contract: helper-owned count at `+0x14`, far-pointer table at `+0x10`, paired per-entry word table at `+0x18`, vtable `+0x04` size query, and vtable `+0x0c` materialization of the `0x0d`-stride owner records later consumed by `entity_vm_context_create_from_slot_index`. +- `entity_vm_runtime_owner_resource_create` (`000d:7000`) still does not expose a direct binary-side class-name lookup or explicit `classid + 2` arithmetic. What it does expose is an indexed file-set loader contract: helper-owned count at `+0x14`, far-pointer table at `+0x10`, paired per-entry word table at `+0x18`, vtable `+0x04` size query, and vtable `+0x0c` materialization of the `0x0d`-stride owner records later consumed by `entity_vm_context_create_from_slot_index`. The current pass also makes the helper shape slightly more concrete: the two raw seg070 windows at `0009:67b6` and `0009:6916` are twin per-entry path/read loops with distinct format strings (`DS:3f2d` and `DS:3f40`) but the same `+0x10/+0x18` indexing and file open/read/close lane, which is better evidence for a multi-table or multi-phase external loader than for direct in-memory descriptor iteration. +- The signed slot-offset lane used by the still-xref-dark wrappers `0005:2c35` / `0005:2c68` is also no longer confined to `entity_vm_context_create_from_slot_index` (`000d:46ec`). Inside `entity_vm_runtime_create`, the pre-entry body at `000d:4c25..4c90` reloads object fields `+0x32/+0x34` through `entity_vm_slot_load_value_plus_offset` (`000d:5572`), stores that returned pair into object fields `+0x10c/+0x10e`, and also caches the owner-source far pointer at `+0x117/+0x119`. The paired save path at `000d:49ec` then serializes `+0x10c` through seg070 `0009:2034`, which makes the slot-plus-offset pair a persisted runtime/dispatch state lane rather than a transient wrapper-only argument. +- Additional `0x39ca` consumers are now classified more cleanly. Beyond the already-known static seeds at `000d:7299 -> DS:67f2` and `000d:761c -> DS:6872`, the constructor-like windows at `000d:929a` and `000d:963c` seed rows `DS:68ec` and `DS:68f5` respectively before enabling local timer/dispatch behavior. Those writes behave like dispatch-entry-local static seed rows, not owner-table mirrors. Separately, `FUN_000d_938c` reads temporary dispatch-entry fields `+0x32/+0x34` at `000d:9449..9468` and `000d:9547..9566` only as a wait/poll condition on the scratch-palette (`kind 0x3c`) and current-palette (`kind 0x14`) entries it creates, which further separates active dispatch-entry state from the owner-backed `0x39ca[slot] = {source_off, source_seg}` rows written by `000d:46ec`. - Safe event-label correlation remains intentionally narrow after this pass. The sampled low slot ids are now concrete, but none of them yet have a verified binary-side behavior match strong enough to promote a ScummVM label like `look`, `use`, or `cachein`. ### Conservative parser rule from this batch diff --git a/docs/raw-000e.md b/docs/raw-000e.md index 8f49eca..f395be4 100644 --- a/docs/raw-000e.md +++ b/docs/raw-000e.md @@ -42,7 +42,8 @@ A small helper cluster in the raw `000e:` area implements a fixed-size CRLF reco - `table_end = 0x6090`, which matches the first non-zero payload offset - `403` non-zero entries in the current file - `tools/extract_eusecode_flx.py` now parses the full validated table and emits all `403` non-zero entries under `USECODE/EUSECODE_extracted/`, including `entry_index.tsv`, `descriptor_index.tsv`, `descriptor_neighborhoods.tsv`, `summary.json`, per-chunk `.bin`, and `.strings.txt` sidecars. -- The extractor now also carries the conservative owner-loaded class rule directly into machine-readable outputs: `class_layout_index.tsv` records `object_index`, `class_id`, the raw bytes-`8..11` field, derived `code_base_minus_one`, and `conservative_event_count`, while `class_event_index.tsv` expands parsed classes into raw 6-byte event rows with slot numbers, ScummVM event-name hints for `0x00..0x1f`, unresolved leading words, and raw code-offset dwords. +- The extractor now also carries the conservative owner-loaded class rule directly into machine-readable outputs: `class_layout_index.tsv` records `object_index`, `class_id`, the raw bytes-`8..11` field, derived `code_base_minus_one`, and `conservative_event_count`, while `class_event_index.tsv` expands parsed classes into raw 6-byte event rows with slot numbers, ScummVM event-name hints for `0x00..0x1f`, unresolved leading words, raw code-offset dwords, derived body-window columns, and conservative repeated-template status tags for the verified repeated families. +- The extractor now emits one concrete generated per-class decompile artifact for the cleanest repeated lane too: `boot_family_decompile.md` / `.tsv` render the five `_BOOT` classes slot-by-slot with raw row bytes, derived body windows, repeated-template status, and stable body digests. - The generated reports now expose lightweight descriptor summaries (`primary_label`, `field_names`, `field_tags`) so the object lane can be searched by field grammar instead of only by raw names. - The extracted data now separates into at least two lanes: - text-heavy records that fit the `000e:` CRLF parser model, such as `DATALINK` mission/objective text and `TEXTFIL1` message banks @@ -129,6 +130,19 @@ A small helper cluster in the raw `000e:` area implements a fixed-size CRLF reco - The environmental hazard lane is now similarly constrained. `environmental_family_compare.tsv` shows that `FLAMEBOX` and `STEAMBOX` are close structural siblings with the same active-event backbone (`referent,event,,,direction,count`) and matching `24:0A02 / 24:FC02 / 24:FE02` object-link pattern, while `NOSTRIL` is a smaller fire-specific variant that keeps the active `event` plus dual fire references and count fields but drops the direction/newType side. - Their neighborhoods are different enough to matter: `environmental_event_graph.md` shows `FLAMEBOX` embedded among vent/door/bridge/copy records, `NOSTRIL` among flame/pad/desk/blaster/keypad records, and `STEAMBOX` among bounce/hover/fade/steam/flame box records. So this looks like one hazard-event descriptor family reused across distinct local object islands rather than one single environmental mega-cluster. - The callback lane is tighter too. `callback_trigger_compare.tsv` confirms that `SURCAMNS` and `SURCAMEW` are effectively the same callback-trigger template: identical field set (`referent,textFile,monit,valueBox,passcode,link,code,screen,cameraEgg,trueRef,therma,eventTrigger,foundGun`) and identical tag grammar except for the `therma` slot offset (`24:F102` vs `24:F602`). That keeps the `eventTrigger` split credible as a true callback/attachment lane rather than only a spelling variation on active `event` carriers. +- Mining the new `class_layout_index.tsv` / `class_event_index.tsv` outputs now gives a first small safe set of repeated non-zero slot patterns: + - `JELYHACK` and `JELYH2` are exact referent-anchor twins at the event-table level too: both have only slot `0x01` non-zero, with the same row `0x002A / 0x00000001`. + - The five `_BOOT` event cores (`AND_BOOT`, `BRO_BOOT`, `COR_BOOT`, `REE_BOOT`, `VAR_BOOT`) all share the same three-slot pattern `0x0A / 0x0F / 0x10`. The clearest exact repeated row is slot `0x10`, where all five use `raw_event_entry_word = 0x003B` with class-specific code offsets. + - `SURCAMNS` and `SURCAMEW` share one exact five-slot callback pattern `0x01 / 0x0A / 0x20 / 0x21 / 0x22`, including the same `0x0A = 0x00D1 / 0x00000001` anchor row and the same `0x22` event-table word `0x01A3`. + - `FLAMEBOX`, `NOSTRIL`, and `STEAMBOX` share one environmental-event pattern `0x0A / 0x20 / 0x21`, which is enough to treat the higher slots as real repeated structure even though the exact row values differ by class. + - `EVENT` and `SFXTRIG` both participate in the wide `0x0A` lane, but that lane is broad enough that the slot number is currently more trustworthy than the ScummVM label attached to it. +- The next body-window pass now confirms that repeated slot rows are usually near-templates rather than clones. Using `body_start = code_base_minus_one + raw_code_offset` and the next non-zero slot offset or chunk EOF as the body end: + - `JELYHACK` and `JELYH2` slot `0x01` are both `42` bytes long with a shared `10`-byte prefix and `17`-byte suffix, but are not byte-identical. + - `_BOOT` slot `0x10` is a clean short-template lane: all five bodies are exactly `59` bytes long, share the same first `5` bytes and last `17` bytes, but each has a distinct digest. + - `_BOOT` slots `0x0A` and `0x0F` are larger variants of the same pattern: shared suffix-heavy structure, class-local middles, no exact clones. + - `SURCAMNS` and `SURCAMEW` slots `0x20` and `0x22` are same-length near-templates (`698` and `419` bytes respectively), while slot `0x21` diverges more strongly (`1801` vs `1621` bytes) even though it still keeps a common tail. +- That makes the current best human-readable script model more precise: preserve repeated-family status and exact row bytes, but record byte-identity as a separate property so “same slot template” does not get mistaken for “same compiled body.” +- That pattern pass materially improves what a decompiled USECODE script can look like right now. The honest current form is not a pretty source language; it is a reversible descriptor-plus-event-table rendering with raw slot ids, raw event-entry words, raw code offsets, and optional ScummVM labels marked as hints only. The concrete examples now live in `docs/usecode-roundtrip-ir.md` and are grounded in `readable_script_ir.md`, `readable_descriptor_templates.md`, and `runtime_descriptor_family_rankings.md`. - The first runtime-side follow-through on those descriptor gains is now a little tighter too. Instruction search around `000d:ebe3` confirms one fixed sequenced VM/opcode driver body, not just a vague constructor helper: it calls `000d:177c`, `000d:1acb`, `000d:0988`, the internal `000d:22bc` link-matrix block, then `000d:1d4a` and `000d:2104` in order. The key negative result is just as useful: `000d:ec31` is only the internal `CALL 000d:22bc` site inside that body, not a standalone function entry. - Ghidra now carries that as a conservative disassembly comment at `000d:ebe3`. That is still short of a safe rename, but it does promote the lane from “suspected constructor chain” to “verified ordered opcode/handler sequence,” which is the clearest current bridge from the descriptor-side event families back into the `000d` VM/object runtime. @@ -191,17 +205,17 @@ All three constructor variants (`000e:2777`, `000e:2860`, `000e:2969`) follow th 1. Call `FUN_000e_e935` (allocator — produces garbled 11KB decompile, not renamed) 2. Set fields `+0xb4` through `+0xc2` on the result -3. Call `000d:ebe3` directly (confirmed CALL sites at `000e:283e`, `000e:2931`, `000e:29e4`; multi-step chain initializer: calls `177c`, `1acb`, `0988`, `22bc`, `1d4a`, `2104` in sequence) +3. Call near target `000e:ebe3` directly (confirmed CALL sites at `000e:283e`, `000e:2931`, `000e:29e4`; this is a separate mis-split `000e` region, not `FUN_000d_ebe3`) 4. Call `assert_alive_sentinel` (assertion: checks `+0xd4 != -1`) 5. Call `func_0x000eec83` -The chain at `000d:ebe3` steps through VM opcode handlers (`000d:177c`, `000d:1acb`, `000d:0988`) that operate on a bytecode VM object with stack pointer at `+0xcc` (decremented by 2 per push) and segment base at `+0xce`. +The old assumption that these constructor calls fed the `000d` VM sequencer is now retired. Raw instruction search shows the direct near calls land on `000e:ebe3`, whose current body is still mis-split/garbled and cannot yet be tied to the `000d:177c` / `000d:1acb` / `000d:0988` / `000d:22bc` / `000d:2104` chain. The constructor-side field setup before that sequencer is now slightly tighter too: -- variants A and B both set `+0xc0 = 1` before the direct `000d:ebe3` call and derive `+0xc2` from `DS:0x604e` -- variant C instead sets `+0xc0 = 0`, `+0xc2 = 1`, and `+0x4c = 0x000d` before the same sequencer call -- these direct xrefs make `000d:ebe3` a constructor-side animation sequencer rather than a globally xref-dark dispatcher, but they still do not expose any new wrapper-level opcode number beyond the internal `0x19/0x1a/0x1b` family already proven inside `000d:0988` +- variants A and B both set `+0xc0 = 1` before the direct `000e:ebe3` call and derive `+0xc2` from `DS:0x604e` +- variant C instead sets `+0xc0 = 0`, `+0xc2 = 1`, and `+0x4c = 0x000d` before the same near-call lane +- this remains useful for the animation subsystem, but it no longer counts as upstream xref evidence for `FUN_000d_ebe3`; the true selector/write path into the `000d` dispatcher is still unresolved ### Constructor variant renames diff --git a/docs/usecode-roundtrip-ir.md b/docs/usecode-roundtrip-ir.md index 7258b53..9d877d9 100644 --- a/docs/usecode-roundtrip-ir.md +++ b/docs/usecode-roundtrip-ir.md @@ -234,6 +234,315 @@ For near-term local RE and tooling: - Treat `JELYHACK` and `JELYH2` as referent-anchor classes, not standalone event records. - Treat `SURCAMNS` and `SURCAMEW` as callback/eventTrigger holders, not proven active-event cores. +## Repeated Slot Patterns Safe To Reuse Now + +The latest pass over `class_layout_index.tsv` and `class_event_index.tsv` adds a small set of repeatable slot patterns that are safe enough to carry into decompiler output. + +What is authoritative here: + +- whether a class has a non-zero slot entry at a given slot id +- the raw `u16` event word for that slot +- the raw `u32` code offset for that slot +- repeated slot-set structure across several classes + +What is still hint-level only: + +- the ScummVM event-name labels for slots `0x00..0x1f` +- any mapping from one repeated slot directly to one recovered `000d` opcode family +- any claim that one repeated slot family is already tied to one exact gameplay subsystem in the DOS binary + +Current small safe candidate sets: + +| Family | Classes | Non-zero slots | Safe implication | +|---|---|---|---| +| referent-anchor twin | `JELYHACK`, `JELYH2` | `0x01` only | these are structurally anchor-only classes, not active event hubs | +| boot-event-core | `AND_BOOT`, `BRO_BOOT`, `COR_BOOT`, `REE_BOOT`, `VAR_BOOT` | `0x0A`, `0x0F`, `0x10` | one reusable three-slot active-event core template | +| callback-eventtrigger | `SURCAMNS`, `SURCAMEW` | `0x01`, `0x0A`, `0x20`, `0x21`, `0x22` | one shared callback-oriented multi-slot template | +| environmental-event | `FLAMEBOX`, `NOSTRIL`, `STEAMBOX` | `0x0A`, `0x20`, `0x21` | one shared hazard/event template with two extra high slots | +| broad active-event lane | `EVENT`, `SFXTRIG`, and several non-island classes | `0x0A` only | slot `0x0A` is widespread enough to treat as a real repeated event slot, but too broad to over-specialize | + +Concrete repeated evidence worth preserving in IR: + +- `JELYHACK` and `JELYH2` both carry only slot `0x01` with the exact same row: `raw_event_entry_word = 0x002A`, `raw_code_offset = 0x00000001`. +- The five `_BOOT` cores all share slot `0x10` with the exact same `raw_event_entry_word = 0x003B`, while the `raw_code_offset` varies by class (`0x0000045c` on `COR_BOOT`, `0x0000048b` on `AND_BOOT`, `0x00000522` on `BRO_BOOT`, `0x000004df` on `VAR_BOOT`, `0x000005a8` on `REE_BOOT`). That is a good example of repeated structure without identical bodies. +- `SURCAMNS` and `SURCAMEW` share the same five-slot layout and the same low/high anchor rows (`0x0A = 0x00D1/0x00000001`, `0x22 = 0x01A3/...`), but differ in the middle high-slot offsets. That looks like one shared callback template with instance-specific bodies, not two unrelated classes. +- `FLAMEBOX`, `NOSTRIL`, and `STEAMBOX` all share one `0x0A` low slot plus two extra high slots `0x20` and `0x21`. Their exact words differ, so the safe reading is shared layout, not identical compiled behavior. +- `EVENT` and `SFXTRIG` both participate in the wide `0x0A` lane, but that family is broad enough that the slot number is more trustworthy than the ScummVM name hint. + +## Byte-Level Body Comparison Rules And Results + +The next step after repeated row mining is to derive the chunk-local body window for each non-zero slot and compare the actual bytes instead of only the 6-byte event-table row. + +Current conservative body-window rule: + +- `body_start = code_base_minus_one + raw_code_offset` +- `body_end = code_base_minus_one + next_non_zero_raw_code_offset` in the same class, or chunk EOF when there is no later non-zero slot +- this keeps the representation reversible because it is computed only from preserved header and event-table fields plus the raw chunk bytes + +This rule is now carried directly by the extractor outputs instead of living only in notes: + +- `USECODE/EUSECODE_extracted/class_event_index.tsv` now emits `derived_body_start`, `derived_body_end`, `derived_body_length`, and conservative `repeated_template_status` columns per slot row. +- `USECODE/EUSECODE_extracted/boot_family_decompile.md` / `.tsv`, `callback_family_decompile.md` / `.tsv`, and `environmental_family_decompile.md` / `.tsv` now provide concrete generated per-class decompile artifacts for the `_BOOT`, `SURCAM*`, and environmental repeated-family lanes, each grounded in emitted output rather than prose-only examples. +- `USECODE/EUSECODE_extracted/repeated_family_regressions.tsv` now records and enforces the current repeated-family slot sets plus the verified raw-row and derived body-window fields for `JELYHACK/JELYH2`, `_BOOT`, `SURCAMNS/SURCAMEW`, and `FLAMEBOX/NOSTRIL/STEAMBOX` so extractor changes fail fast if those verified baselines drift. + +What this confirms on the current repeated families: + +- `JELYHACK` and `JELYH2` slot `0x01` are exact row twins but not exact body twins. Both bodies are `42` bytes long, both start at `0x00d4`, both keep `raw_event_entry_word = 0x002A`, and both share a `10`-byte prefix plus a `17`-byte suffix. The first differences are at body offsets `10,11,12,24`, which is consistent with one reused mini-template carrying class-local literals rather than one identical compiled body. +- `_BOOT` slot `0x10` is the cleanest repeated-body example. All five classes have a `59`-byte body, all share the same row word `0x003B`, all share the same first `5` bytes and the same last `17` bytes, and none are byte-identical across the family. This is strong evidence for one shared short-template tail with class-local identifiers or immediates in the middle. +- `_BOOT` slots `0x0A` and `0x0F` show the same pattern at larger sizes. Slot `0x0A` bodies range from `551` to `843` bytes and share only a `3`-byte prefix but a `39`-byte suffix; slot `0x0F` bodies range from `564` to `604` bytes and share a `3`-byte prefix plus a `38`-byte suffix. These are repeated family bodies, but not clones. +- `SURCAMNS` and `SURCAMEW` high slots `0x20` and `0x22` also behave like near-templates, not clones. Slot `0x20` is `698` bytes in both classes with an `11`-byte common prefix and an `84`-byte common suffix. Slot `0x22` is `419` bytes in both classes with an `11`-byte common prefix and a `53`-byte common suffix. +- `SURCAM` slot `0x21` is the strongest within-family divergence in this batch. `SURCAMNS` uses row word `0x0709` and a body length of `1801`, while `SURCAMEW` uses row word `0x0655` and a body length of `1621`. They still share a `20`-byte suffix, so this is best read as one callback-family slot with materially different instance bodies rather than a parsing mistake. + +The practical IR consequence is important: repeated-family status should be recorded separately from byte-identity status. A human-readable decompile should be able to say “same family slot template” without falsely implying “same body bytes.” + +## What A Decompiled Script Looks Like Today + +The most honest present-day decompilation is not a polished source language. It is a reversible descriptor-plus-event-table rendering with optional VM-op vocabulary attached where the `000d` lane is already verified. + +### Level 0: Raw event row plus derived body window + +This is the minimal human-usable row form. It preserves the original six-byte event entry, explains how the body window is derived, and records whether the slot looks like an exact twin, a near-template, or a unique body. + +```yaml +class_name: REE_BOOT +slot: 0x10 +event_name_hint_scummvm: leaveFastArea +raw_event_entry_word: 0x003b +raw_code_offset: 0x000005a8 +code_base_minus_one: 0x00d3 +derived_body_start: 0x067b +derived_body_end: 0x06b6 +derived_body_length: 59 +repeated_template_status: boot-event-core/shared-slot-0x10 +body_identity_status: non-identical; shared 5-byte prefix and 17-byte suffix across all five _BOOT bodies +body_sha1: 577c61e9c4c6... +``` + +Field meaning, using only what is currently verified: + +- `class_name`: authoritative class label from object `1` in the owner-loaded class table +- `slot`: authoritative numeric slot id from the event table; this is safer than any guessed semantic name +- `event_name_hint_scummvm`: external label for slots `0x00..0x1f`; useful for orientation, not yet verified as the local class-specific meaning +- `raw_event_entry_word`: the unresolved leading `u16` from the 6-byte event record; authoritative bytes, unresolved semantics +- `raw_code_offset`: the authoritative row `u32`; currently best read as a 1-based offset relative to `code_base_minus_one` +- `code_base_minus_one`: derived from bytes `8..11` in the class header using the current conservative rule +- `derived_body_start` and `derived_body_end`: computed chunk-local byte window for the slot body; useful for diffing and future recompilation, and now emitted directly in the extractor outputs +- `repeated_template_status`: whether the row participates in a repeated family pattern such as `JELY` anchor twin, `_BOOT` event core, or `SURCAM` callback template +- `body_identity_status`: whether the extracted body bytes are exact twins, near-templates, or materially different within that family +- `body_sha1`: stable digest for exact identity checks without pretending the digest itself has semantic meaning + +### Level 1: Lossless event-table IR + +This is the form that is closest to a future round-trip compiler. + +```yaml +class: + entry_index: 0x0115 + class_id: 0x04d3 + class_name: JELYHACK + class_object_index: 0x04d5 + raw_code_base_u32: 0x00d4 + code_base_minus_one: 0x00d3 + conservative_event_count: 32 + descriptor_fields: + - referent + events: + - slot: 0x01 + event_name_hint_scummvm: use + raw_event_entry_word: 0x002a + raw_code_offset: 0x00000001 + derived_body_start: 0x00d4 + derived_body_end: 0x00fe + derived_body_length: 42 + repeated_template_status: referent-anchor-twin/shared-slot-0x01 + body_identity_status: near-template-with-JELYH2 + confidence: authoritative-bytes, hinted-label +``` + +That is already a real decompilation output. It keeps the exact slot id, the exact six-byte row contents, and the exact class-header facts, while refusing to pretend that `use` is already a proven semantic name for this class. + +Here is the same style for one active event-bearing attachment class in the same island: + +```yaml +class: + entry_index: 0x011b + class_id: 0x04db + class_name: REE_BOOT + class_object_index: 0x04dd + raw_code_base_u32: 0x00d4 + code_base_minus_one: 0x00d3 + conservative_event_count: 32 + descriptor_fields: + - referent + - event + - counter + - item + events: + - slot: 0x0a + event_name_hint_scummvm: equip + raw_event_entry_word: 0x034b + raw_code_offset: 0x00000001 + derived_body_start: 0x00d4 + derived_body_end: 0x041f + derived_body_length: 843 + repeated_template_status: boot-event-core/shared-slot-0x0a + body_identity_status: same-family-body-not-identical + confidence: authoritative-bytes, hinted-label + - slot: 0x0f + event_name_hint_scummvm: enterFastArea + raw_event_entry_word: 0x025c + raw_code_offset: 0x0000034c + derived_body_start: 0x041f + derived_body_end: 0x067b + derived_body_length: 604 + repeated_template_status: boot-event-core/shared-slot-0x0f + body_identity_status: same-family-body-not-identical + confidence: authoritative-bytes, hinted-label + - slot: 0x10 + event_name_hint_scummvm: leaveFastArea + raw_event_entry_word: 0x003b + raw_code_offset: 0x000005a8 + derived_body_start: 0x067b + derived_body_end: 0x06b6 + derived_body_length: 59 + repeated_template_status: boot-event-core/shared-slot-0x10 + body_identity_status: same-family-body-not-identical + confidence: authoritative-bytes, hinted-label +``` + +And here is one callback-style multi-slot class, which shows why the high slots should stay numeric for now: + +```yaml +class: + entry_index: 0x011c + class_id: 0x04de + class_name: SURCAMEW + class_object_index: 0x04e0 + raw_code_base_u32: 0x00e6 + code_base_minus_one: 0x00e5 + conservative_event_count: 35 + descriptor_fields: + - referent + - textFile + - monit + - valueBox + - passcode + - link + - code + - screen + - cameraEgg + - trueRef + - therma + - eventTrigger + - foundGun + events: + - slot: 0x01 + event_name_hint_scummvm: use + raw_event_entry_word: 0x00f7 + raw_code_offset: 0x000000d2 + - slot: 0x0a + event_name_hint_scummvm: equip + raw_event_entry_word: 0x00d1 + raw_code_offset: 0x00000001 + - slot: 0x20 + event_name_hint_scummvm: null + raw_event_entry_word: 0x02ba + raw_code_offset: 0x000001c9 + derived_body_start: 0x02ae + derived_body_end: 0x0568 + derived_body_length: 698 + repeated_template_status: callback-eventtrigger/shared-slot-0x20 + body_identity_status: same-family-body-not-identical + - slot: 0x21 + event_name_hint_scummvm: null + raw_event_entry_word: 0x0655 + raw_code_offset: 0x00000483 + derived_body_start: 0x0568 + derived_body_end: 0x0bbd + derived_body_length: 1621 + repeated_template_status: callback-eventtrigger/shared-slot-0x21 + body_identity_status: same-family-body-not-identical + - slot: 0x22 + event_name_hint_scummvm: null + raw_event_entry_word: 0x01a3 + raw_code_offset: 0x00000ad8 + derived_body_start: 0x0bbd + derived_body_end: 0x0d60 + derived_body_length: 419 + repeated_template_status: callback-eventtrigger/shared-slot-0x22 + body_identity_status: same-family-body-not-identical +``` + +The extra derived fields are worth keeping because they answer the immediate human question that the bare event table does not: not only “which slots exist,” but also “how much body belongs to each slot” and “whether this body is a true clone or only a same-family variant.” + +### Level 2: Friendly but still reversible hinted form + +This is the highest-level script shape that is justified right now. + +```text +anchor JELYHACK(referent) + +# authoritative event rows for the anchor itself +slot 0x01 hint=use? raw_word=0x002A code_off=0x00000001 body=0x00D4..0x00FE family=JELY-anchor identity=near-template-with-JELYH2 + +# nearby attachment classes from the same local island +attach REE_BOOT(referent,event,counter,item) + slot 0x0A hint=equip? raw_word=0x034B code_off=0x00000001 body=0x00D4..0x041F family=_BOOT-core identity=shared-template-not-clone + slot 0x0F hint=enterFastArea? raw_word=0x025C code_off=0x0000034C body=0x041F..0x067B family=_BOOT-core identity=shared-template-not-clone + slot 0x10 hint=leaveFastArea? raw_word=0x003B code_off=0x000005A8 body=0x067B..0x06B6 family=_BOOT-core identity=shared-template-not-clone + +callback SURCAMEW(referent,textFile,monit,valueBox,passcode,link,code,screen,cameraEgg,trueRef,therma,eventTrigger,foundGun) + slot 0x01 hint=use? raw_word=0x00F7 code_off=0x000000D2 body=0x01B7..0x02AE + slot 0x0A hint=equip? raw_word=0x00D1 code_off=0x00000001 body=0x00E6..0x02AE + slot 0x20 raw_word=0x02BA code_off=0x000001C9 body=0x02AE..0x0568 family=SURCAM-callback identity=shared-template-not-clone + slot 0x21 raw_word=0x0655 code_off=0x00000483 body=0x0568..0x0BBD family=SURCAM-callback identity=shared-template-with-stronger-divergence + slot 0x22 raw_word=0x01A3 code_off=0x00000AD8 body=0x0BBD..0x0D60 family=SURCAM-callback identity=shared-template-not-clone + +attach SFXTRIG(referent,event) + slot 0x0A hint=equip? raw_word=0x00B8 code_off=0x00000001 +``` + +This is decompiled enough to read, diff, and later recompile because it preserves: + +- the original class identity +- the exact non-zero event rows +- the derived chunk-local body window for each row +- which names are authoritative fields versus external hints +- which nearby descriptors appear to be anchors, active event attachments, or callback attachments +- whether a repeated family slot is an exact twin or only a structurally similar body + +### Level 2.5: Human annotation layer + +The last layer is prose, not syntax. It should explain the honest current reading of each field so a modder can see what is safe to edit and what still needs caution. + +- Class name is authoritative at the container level: it comes from the owner-loaded class-name table and is not a guess. +- Slot id is authoritative at the event-table level: this is the safest event identifier currently available. +- Event-name hint is external: use it as orientation only when the slot is inside `0x00..0x1f` and the local behavior has not yet been reverified in binary. +- Raw event word is authoritative but semantically unresolved: it must survive round-trip intact. +- Raw code offset is authoritative and operational: combined with `code_base_minus_one`, it tells us where the slot body starts in the chunk. +- Body-window length is derived but useful: it tells a human whether a slot is a tiny stub-like record or a large body that deserves its own diff or annotation block. +- Repeated-template status is about family structure, not byte identity: a `_BOOT` slot can be “the same template role” without being byte-equal across classes. +- Body-identity status answers the concrete modding question “am I looking at a clone, a parameterized variant, or a different body that only occupies the same family slot?” + +### Level 3: Where the current VM IR can be attached + +For classes in the active-event ecosystems (`EVENT`, `_BOOT`, `NPCTRIG`, `SFXTRIG`, and the environmental family), the current `000d` work is strong enough to attach the known operator vocabulary without pretending one exact class-to-opcode decode already exists. + +```text +vm_effect_possible: + APPEND_UNIQUE_INLINE + APPEND_UNIQUE_INDIRECT + REMOVE_MATCHING_INDIRECT + REMOVE_MATCHING_INLINE + MATERIALIZE_OR_FORWARD_VALUE + PREPEND_INLINE_PAYLOAD + BUILD_ENTITY_LINK_MATRIX + EMIT_OR_PUSHBACK_RESULT + FINALIZE_MIXED_VALUE_TO_OUTPTR +``` + +That operator block is authoritative as a recovered VM vocabulary, but only ecosystem-level when attached to one specific descriptor family. + ## Conservative Parser Rule To Adopt Now For the current owner-loaded EUSECODE and round-trip IR work, the safest reversible rule is: diff --git a/plan-mid.md b/plan-mid.md index f9f72ea..0eb0e9b 100644 --- a/plan-mid.md +++ b/plan-mid.md @@ -2,427 +2,188 @@ ## Purpose -This file is the workspace-facing mid-project tracker for the Crusader decompilation effort. -It is intended to answer four questions clearly: +This file is the live mid-project tracker for the Crusader decompilation effort. -1. How far along is the project? -2. What is already solid? -3. What still blocks broader decompilation? -4. What should be implemented next? +Keep it focused on: -The estimates below are intentionally conservative. They measure verified behavioral understanding, not just renamed symbols. +1. current verified state, +2. active blockers, +3. next resume work, +4. and the remaining path to a reasonably complete decompilation. + +Detailed completed analysis belongs in the files under `docs/`, not in this plan. ## Progress Snapshot -## Working Progress - -### Last Confirmed State - -- Priority 0 has started: `crusader_segment_coverage_ledger.csv` exists and contains a first-pass 145-row ledger. -- The currently seeded ledger rows are conservative and strongest around seg001, seg004, seg021, seg043, seg080, seg082/083/085, seg091, seg094, and seg095. -- Priority 1 has started on the cache/backend cluster: the seg082 allocator mechanics are now materially recovered (`allocator_head_try_alloc_block`, `allocator_head_free_block`, `allocator_free_block_by_ptr`, `allocator_try_alloc_from_head_table`, `allocator_phase_finalize_pass`), and the `0x4588` path now has named lifecycle helpers (`runtime_callback_object_init_once`, `runtime_callback_object_teardown_once`). -- The `0x4588` blocker is tighter than before: `000a:b988` boundary repair now includes both callback sync callsites (`000a:b9e5` / `000a:ba66`) inside one real function body, `000d:9d5e` / `000d:a3b7` are confirmed inside `entity_cleanup_resources_and_dispatch`, and adjacent helpers are now clarified as `allocator_head_finalize_sweep` (`0009:a961`), `video_bios_state_snapshot` (`000a:4a1f`), and `video_mode_set_and_record_state` (`000a:4972`). Concrete subsystem identity is still unresolved. -- A larger MCP rename batch completed for cleanup callees: `palette_buffer_alloc_and_init_256` (`0009:7853`), `file_handle_alloc_init_and_open` (`0009:1c3a`), `file_handle_open_with_mode` (`0009:1d6a`), `surface_release_internal` (`0009:8d7b`), `surface_release_and_maybe_free` (`0009:8e0a`), and `sprite_redraw_global_if_active` (`000d:9231`). This reduces `entity_cleanup_resources_and_dispatch` ambiguity on file/surface/palette teardown paths. -- The previously missing `000d:7e00` function object is now recovered and named `entity_dispatch_entry_init_runtime_state`, with paired destructor `entity_dispatch_entry_release_runtime_state` at `000d:8078`. Adjacent missing helpers `0003:a880` and `0003:b8e2` were also recovered, with `0003:b8e2` promoted to `far_buffer_alloc_with_mode_flags`. -- Additional helper stabilization now covers seg061/064/076: `vga_palette_read` (`0009:6ec7`) is confirmed alongside existing palette write/free paths, `timer_entity_enable_wrapper` (`0008:d3ba`) is named, and seg064 one-shot gate helpers around `0x3b72/0x3b73` are documented with conservative comments while keeping speculative naming deferred. -- Constructor-lane semantics tightened further: `entity_set_update_period_and_reschedule` (`0008:d27e`) and `palette_buffer_alloc_copy_from_source` (`0009:7905`) are now named, and both `0x4588` callback emit callsites (`000d:9d5e`, `000d:a3b7`) now have explicit payload-pair annotations in disassembly. -- The seg082 allocator table structure is now pinned down as the allocator head table at `0x8724` and active head count at `0x879c`, and the old structural helpers at `0009:b06b` / `0009:b1c3` are now promoted to `allocator_try_alloc_from_head_table` and `allocator_phase_finalize_pass`. -- New caller-side seg138 evidence now exists at `FUN_000d_938c` (`000d:938c-000d:9583`): it builds one scratch-palette dispatch entry (`kind 0x3c`) and one current-palette dispatch entry (`kind 0x14`) through `entity_dispatch_entry_init_runtime_state`, waits for each entry's active flag to clear, then redraws the global sprite path and dispatches through the input object's vtable slot `+0x08`. This narrows the open lane to presentation/dispatch semantics without yet justifying a concrete subsystem rename. -- seg137 is now promoted from `Foothold` to `Partial`: direct MCP recovery stabilized a coherent palette/dispatch-entry helper family with safe renames for all-black, all-white, arbitrary-RGB, grayscale, black-state, and solid-color state builders around the same `entity_dispatch_entry_init_runtime_state` lane. The remaining gap is the higher-level event/script meaning of those helpers, not the local mechanics. -- seg005 and seg136 now have new high-value footholds: `FUN_0004_60c0` is recovered as a startup/display orchestration handoff that drives the seg137 palette helper family, validates an object through vtable `+0x0c`, creates the default active dispatch entry, programs mouse state, and then hands off into `0004:1e00`; nearby seg136 helpers are now stabilized as `active_dispatch_entry_mark_enabled`, `active_dispatch_entry_mark_disabled`, and `active_dispatch_entry_create_default`. -- The downstream seg005 handoff body is now also classified further: `FUN_0004_1e00` (`0004:1e00-0004:2420`) is a non-return startup/display transition driver with confirmed use of `vga_palette_set_all_black`, `animation_ctor_variant_b`, `sprite_node_get_or_traverse`, seg064 gate helpers, the `0x2bd8` vtable lane, and the `0x4aa/0x7e22` resource/object lane. The remaining work is naming the exact state label, not repairing the structure. -- seg126 is now promoted from `Foothold` to `Partial`: `FUN_000c_7412`, `transition_preentry_setup_resources`, `transition_preentry_release_resources`, `transition_preentry_run_until_complete_or_abort`, `transition_preentry_step_script`, `thunk_callf_0000_ffff_000c_827d`, `thunk_callf_0000_ffff_000c_82f9`, and `FUN_000c_834a` now show a coherent pre-entry, guarded-entry, script/fade step, and post-transition control shell around the same `FUN_0004_1e00` startup/display state. -- seg127 is now promoted from `Foothold` to `Partial`: `palette_fade_begin_full_up`, `palette_fade_begin_full_down`, `transition_palette_fade_begin`, `transition_palette_fade_tick`, `transition_palette_fade_out_step`, and `transition_palette_fade_in_step` form a concrete local palette-fade controller with verified full-range wrappers and caller-side state gating immediately beside the same seg126/seg005 transition lane. -- seg049 is no longer blank: `watch_entity_controller_create_global`, `watch_entity_controller_create`, and `watch_entity_controller_dispatch_if_present` now show that `0x2bd8` is a real type-stamped watch/camera controller object lane rather than only a raw watched-entity pointer, and that same controller is exercised from `FUN_0004_1e00`. -- seg108 is no longer blank: `sprite_object_clear_flag40_if_present` and `sprite_object_set_flag40_if_present` now anchor the `0x4f38` global sprite/object lane as a real state-bit-controlled object path used beside the same `0x4588` callback sync and startup/display transition flow. -- Direct MCP follow-up on seg126 and seg127 now recovered the missing helper bodies after boundary repair: `transition_preentry_setup_resources` (`000c:c63a`), `transition_preentry_release_resources` (`000c:c890`), `transition_preentry_run_until_complete_or_abort` (`000c:c9f4`), `transition_preentry_step_script` (`000c:ca1d`), and the neighboring `transition_palette_fade_tick` / `transition_palette_fade_begin` / `transition_palette_fade_out_step` / `transition_palette_fade_in_step` chain are now named against verified behavior. The latest semantic pass also tightened the two main open globals: `0x8c5c` / `0x8c60` are now best understood as a paired temporary text-renderer lane, while `0x31a2` behaves like an external input/event break gate maintained by queue/interrupt-side code. The remaining structural cleanup is the separate oversized overlap rooted at `000c:db68`, not the seg126 helper family. -- Bonus cheat-lane cleanup is now visible in Ghidra too: `cheat_code_check` has recovered local names (`input_event_record`, `input_event_offset`, `new_cheat_enabled`, `cheat_status_display_root`) and a decompiler comment stating that it matches the five-byte event-code sequence `50 80 3e fd 27 00` before toggling the cheat-state bytes and taking one of two local notification paths. -- Point 8 cheat/input-lane pass is complete. `keyboard_input_cheat_dispatch` (`0007:04dc`) is renamed and has a full scan-code mapping decompiler comment. `cheat_entity_slot_cycle_and_update_sprite` (`000c:8072`) and `cheat_anim_type_cycle_and_refresh` (`000c:81c0`) are named. Three `DS:0x6050` gate helpers (`000c:8221/8227/822b`) are named. All seven cheat event case-handlers in the 000c dispatch function now have labels and disassembly comments (`event_0x141/0x241/0x441_cheat_debug_overlay_toggle`, `event_0x7e_cheat_latch_runtime_toggle`, `event_0x142/0x143_cheat_fullscreen_mode1/0_refresh`, `event_0x410_cheat_flag_604f_toggle`). The cheat-related string table in seg014 is documented (including the dev Easter-egg `"FART ...TRY... -laurie"`). HACK MOVER / Immortality strings confirmed present with no static code xrefs — attributed to USECODE scripting layer. `0x844` (master cheat flag) vs `0x6045` (live cheat latch) separation remains solid. -- User-directed JELYHACK producer tracing is now tightened one layer upstream of `000d:208b` / `000d:21ed`: the immediate stream producer is the embedded mini-VM object created at context `+0x36`. `entity_vm_context_create_from_slot_index` (`000d:46ec`) feeds that object through `entity_vm_context_setup` (`000c:f844`), which uses `entity_vm_stack_init_with_data` (`000c:f6e8`) and `entity_vm_state_copy` (`000c:f772`) semantics to seed or clone `[+0xcc..+0xd2]`. The actual source payload comes from the runtime owner table at `0x6611 -> +0x1315/+0x1317 -> +0x10/+0x12`, addressed as `base + 0x0d*slot + 4`, and the resulting per-slot source is mirrored into `0x39ca`. This still does not expose a direct `JELYHACK`-named producer object, but it strengthens the current reading that `JELYHACK` / `JELYH2` contribute referent identity while neighboring `REE_BOOT` / `SURCAMEW` / `SFXTRIG` descriptors remain better candidates for event-bearing attachments. -- The next USECODE/JELYHACK pass now resolves the immediate owner-object writer too. `entity_vm_runtime_create` (`000d:4c99`) is the only writer of runtime `+0x1315/+0x1317`, via newly recovered `entity_vm_runtime_owner_resource_create` (`000d:7000`), and the companion `entity_vm_runtime_owner_resource_destroy` (`000d:70fd`) releases that helper. The `000d:7000` body does not copy a caller-supplied table directly: it constructs one embedded seg069/070 helper object, queries that helper for the required table size via vtable `+0x04`, allocates child `+0x10/+0x12`, then populates the `0x0d`-stride per-slot producer records through vtable `+0x0c`. Wrapper classification around `entity_vm_context_try_create_masked_for_entity` is tighter too: local wrapper `0004:f033` uses slot mask `0x8000:0007`, `FUN_0004_f05c` uses `0x2000:0015` and is reached from `0004:f2b3` after overlap/proximity and entity byte `+0x32` state checks, and `FUN_0005_27a4` uses `0x0001:0000` from the `000c:a09e` entity `+0x5b` bit-`0x0004` branch. This is enough for a conservative owner/resource classification, but not yet for a source-format-specific or descriptor-specific rename beyond that partial role name. -- The seg091 `000a:44fd/454d/45fe` cluster is now corrected too: these are reentrancy-guarded fatal-report helpers, not a wrapper selector or live event-dispatch lane. In particular, `entity_vm_slot_load_value` (`000d:51fd`) reaches `000a:44fd` via `PUSH 0x410; PUSH DS; PUSH 0x6616; CALLF 000a:44fd`, which now reads as an error/assert report path rather than a gameplay immortality-event producer. -- The `000d:7000` owner/resource helper is one step tighter as well: its embedded seg069/070 object is file-backed rather than abstract. Construction starts with `dos_file_handle_init` (`0009:1c00`), then uses helper vtable slot `+0x04` as the size query for the child `+0x10/+0x12` allocation and helper vtable slot `+0x0c` as the callback that populates the `0x0d`-stride slot table. -- The caller side for that owner/resource path is now anchored too. A new function object at `000d:44df` is recovered and named `entity_vm_runtime_init_from_path_if_configured`: it checks configured global/string `0x65a`, builds a path through seg072 helper `0009:3600` using globals `0x6d6:0x6d8` plus `0x65a`, validates it through `000a:500a`, then calls `entity_vm_runtime_create(0,0,path)` and seeds post-init runtime state at `0x6611`, `0x6615`, and `0x8c7c`. -- Follow-on correlation for the `000d:21ed/22bc` lane is now tighter: the two bytes consumed at `000d:22d2` and `000d:22ee` are confirmed as compact signed shape/count metadata for the link-matrix walk (not descriptor ids), while the streamed words consumed through `000d:2324..237b` and `entity_link` (`0008:7d27`) behave as runtime entity/link ids with `0x0400` list-flag filtering on writeback. The source stream provenance remains slot-indexed owner-table data (`(+0x10/+0x12) + 0x0d*slot + 4`) mirrored to `0x39ca`, so descriptor-family correlation is strengthened only at the ecosystem level (generic active-event neighborhoods) and not as a direct `SURCAM*` or class-id keyed lane. -- Pass 4 dispatcher/xref follow-up is now partially closed: `FUN_000d_ebe3` sequencing is re-verified (`177c -> 1acb -> 0988 -> 22bc -> optional 1d4a -> 2104`) and the opcode selector local is pinned to `[BP-0x32]` inside `000d:0988` with concrete compares against `0x19/0x1a/0x1b` (`000d:099b`, `000d:09a1`, `000d:0a07`, `000d:0a0d`). The direct upstream selector edge into entry `000d:ebe3` remains unresolved in MCP xref output, so no additional wrapper-level opcode number is promoted yet beyond that internal family identity. -- Readable EUSECODE targeting moved one concrete step forward again. Fresh decompile on `entity_vm_context_create_from_slot_index` re-verifies that the slot-backed VM source copied from the runtime owner table (`(+0x10/+0x12) + 0x0d*slot + 4`) is also written into the per-slot mirror row addressed through `0x39ca[context_slot]` during context creation, which tightens the current source model without over-claiming unique ownership of the mirror. Combined with the extracted `jelyhack_*` and `event_*` reports, this now supports a first verified pseudo-script rendering of two descriptor-side forms: `referent anchor + event-bearing attachment` (`JELYHACK` / `JELYH2` beside `REE_BOOT` / `SFXTRIG` / `SURCAMEW`) and `event hub + trigger-side neighbors` (`EVENT` / `COR_BOOT` / `NPCTRIG` inside the `ROLL_NS..VMAIL` island). The direct descriptor-id bridge and the upstream selector into `FUN_000d_ebe3` both remain unresolved. -- The next wrapper-expansion pass is now also complete. The `0005:2867/2918/2ae2/2d30` family and its adjacent `2c06/2c35/2c68/2c9b/2cd2/2d01` siblings now form one verified mask ladder around `entity_vm_context_try_create_masked_for_entity`: `0x0002:0001`, `0x0020:0005`, `0x0004:0002`, `0x0200:0009`, `0x0400:000a`, `0x0800:000b`, `0x0010:0004`, `0x1000:000c`, `0x4000:000e`, and `0x8000:000f`, alongside the earlier seeds `0x0001:0000`, `0x8000:0007`, and `0x2000:0015`. The strongest new caller-side evidence is gameplay-state-oriented rather than descriptor-id-oriented: `0005:2867` feeds `000c` state helpers that store the result into entity field `+0x39`, `0005:2918` is only reached from a `+0x3c == 0x20b` object lane and carries caller fields `+0x36/+0x38` as an extra dword, and `0005:2d30` gates on entity id range, class word bit `0x8000`, class-record `0x7e46` flag bits, class nibble values `4/7/8`, and a `0x0f16` / `0x20f` dispatch-entry emission path before attempting mask `0x8000:000f`. That makes the wrapper family correlate more naturally with active-event ecosystems (`EVENT` / `NPCTRIG` / `_BOOT`) than with a direct `JELYHACK` referent-anchor lookup, while still stopping short of a hard descriptor-class switch. -- First concrete follow-on pass for the adjacent wrapper entries is now in: direct caller anchors are confirmed for `0005:2c06` (`0005:0292`), `0005:2cd2` (`0005:0fee`), `0005:2c9b` (`0005:5946/59e9`), and `0005:2d01` (`0007:814e/822e`). The old `0005:2c68` indirect-dispatch evidence is now rejected: `0007:e521` and `0007:e73c` push caller-local data `DAT_0000_2c68` into the fatal-report helper `000a:44fd`, not into wrapper `0005:2c68`. That leaves both `0005:2c35` and `0005:2c68` genuinely xref-dark and shifts the remaining selector work back to the true upstream edge into `FUN_000d_ebe3`. -- The current VM owner/path lane is now tighter too. Seg072 helper `0009:3600` is not a raw buffer-advance helper; it is a rotating slash-aware path composer that uses five `0x50`-byte temp buffers and inserts `\` only when adjacent path parts need it. In `entity_vm_runtime_init_from_path_if_configured` (`000d:44df`), `0x65a` therefore reads as the configured relative runtime-owner filename/path component, while `0x6d6:0x6d8` reads as the mutable base/resource-root path buffer. The still-xref-dark wrappers `0005:2c35` / `0005:2c68` are narrower too: their signed extra word is forwarded through `entity_vm_context_create_from_slot_index` into `entity_vm_slot_load_value_plus_offset` and stored in context field `+0x34`, so they are offset-specialized mask wrappers rather than plain duplicates. Direct CALL xrefs into `FUN_000d_ebe3` are also now confirmed from `animation_ctor_variant_a/b/c`, but no new wrapper-level opcode number is proven yet beyond internal `0x19/0x1a/0x1b`. -- The owner/resource helper is now tighter at the file-loader level too. The embedded seg070 methods rooted at raw windows `0009:67b6` and `0009:6916` iterate helper-owned tables at object `+0x10/+0x18`, format per-entry paths with the seg001 string helpers, then open/read/close through `0009:1c3a` / `0009:2034` / `0009:1e61`. That pushes `entity_vm_runtime_owner_resource_create` (`000d:7000`) beyond a generic file-backed label: it now looks like an indexed external file-set loader whose vtable `+0x0c` callback materializes the `0x0d`-stride owner records consumed by the VM runtime. -- The `0x39ca` mirror follow-up is narrower now too. The newly checked `0008:709c/70cb`, `0008:7309/7338`, and `0008:85f9/8617` windows only save/restore or allocate the global `0x39ca:0x39cc` base pointer and zero the backing table. No new competing per-slot row writer is verified there; `entity_vm_context_create_from_slot_index` (`000d:46ec`) still remains the only confirmed writer of concrete `0x39ca[slot] = {source_off, source_seg}` mirror rows. -- The descriptor-side tooling is now one step closer to readable USECODE too. `tools/extract_eusecode_flx.py` widens the JELYHACK local window to include the nearby event-bearing `REE_BOOT` / `SURCAMEW` / `SFXTRIG` records and now emits `readable_descriptor_templates.md` / `.tsv`, which render conservative pseudo-script sketches for the current anchor, event-hub, environmental, and callback lanes rather than only raw descriptor indexes. -- The script-facing bridge artifact is now tighter too. `tools/extract_eusecode_flx.py` emits `runtime_descriptor_family_rankings.md` / `.tsv`, which rank descriptor families against the verified VM/runtime lanes: `EVENT` is the strongest active-event payload fit, `_BOOT` cores and `NPCTRIG` remain strong active-event satellites, `SFXTRIG` and the environmental classes stay moderate active-event fits, `JELYHACK` / `JELYH2` now occupy a dedicated referent-anchor/payload-owner lane, and `SURCAMNS` / `SURCAMEW` stay in a weaker callback/attachment lane until callback-specific opcode or mask evidence appears. -- External reference pass completed against ScummVM's Ultima 8 / Crusader engine. New note `docs/scummvm-crusader-reference.md` records concrete Crusader-specific evidence for `usecode/*.cpp`, `convert/crusader/*.h`, FLEX parsing, sound/speech/movie handling, map record layout, Crusader-only shape/typeflag handling, HUD gumps, and startup/world-state differences. Highest immediate payoff is on USECODE parsing: `usecode/usecode_flex.cpp` gives ScummVM's Crusader class-header/event-count interpretation, while `convert_usecode_crusader.h` provides named event ids `0x00..0x1f` and a large intrinsic-signature table that can be cross-checked against current VM/runtime work. -- The first ScummVM-guided USECODE cross-walk batch is now complete. `usecode/usecode_flex.cpp`, `usecode/usecode.cpp`, `usecode/uc_machine.cpp`, and the Crusader/Regret conversion tables now externally anchor the Crusader class/event model (`classid + 2`, names from object `1`, base offset from bytes `8..11` minus `1`, six-byte event records, event-number call translation through opcode `0x11`) and confirm that Remorse uses a `ByteSet(0x1000)` VM with the shared Crusader event-name table but version-specific intrinsic dispatch. New note `docs/usecode-roundtrip-ir.md` records the safe annotation policy plus a reversible IR v0 that preserves raw class/event bytes, intrinsic ordinals, inline-versus-indirect payload distinctions, and opaque-opcode fallback. Headline estimate is intentionally unchanged because this batch tightened interpretation more than direct binary coverage. -- The next binary-side validation step for that ScummVM cross-walk is now complete too. Sampled owner-loaded EUSECODE class records (`EVENT`, `NPCTRIG`, `SURCAMNS`, `JELYHACK`, `REE_BOOT`, `SURCAMEW`, `SFXTRIG`) now confirm the object-1 name-table and `classid + 2` body lookup locally: deriving `object_index = (table_offset - 0x80) / 8`, `class_id = object_index - 2`, and then reading object `1` at `4 + 13 * class_id` yields the expected class names. The same samples confirm a real header dword at bytes `8..11` and a 6-byte event-slot table at `+20` with `u16 unknown + u32 code/payload` structure. -- The current USECODE-header mismatch is now narrowed further and has a conservative working resolution. `uc_machine.cpp` uses ScummVM's decremented `get_class_base_offset()` as the live code-stream base, while the local owner-loaded records still fit bytes `8..11 = first code-byte offset` with 1-based event code offsets. Under that reading the local event-count rule is `(base_offset - 19) / 6`, equivalently `(raw_u32_at_8_11 - 20) / 6`, which matches the validated `32/33/35` slot tables from the `0x00d4/0x00da/0x00e6` headers. The `000d:44df -> 000d:4c99 -> 000d:7000 -> 000d:46ec` runtime path still shows indexed file loading and slot-table consumption but no verified per-class header rewrite, so the mismatch currently looks best explained by a ScummVM interpretation/detail issue rather than a proven owner-loader transform. No safe new event-label-to-runtime correlation was promoted from this pass, and the headline estimate remains unchanged. -- The conservative owner-loaded class rule is now implemented in `tools/extract_eusecode_flx.py` and refreshed on the current EUSECODE sample. New outputs `class_layout_index.tsv` and `class_event_index.tsv` now expose object index, class id, class-name hint, raw bytes `8..11`, derived `code_base_minus_one`, conservative event counts, and raw 6-byte event rows with ScummVM slot-name hints, giving the round-trip work a concrete parser baseline instead of only prose notes. - -### Current Focus - -1. User-directed USECODE/JELYHACK lane: use the updated parser outputs to recover a small safe set of non-zero slot semantics, then tighten the reversible script IR around the already verified `000d` VM families before returning to deeper producer/dispatcher mapping. -2. Finish Priority 0 refinement by promoting more exact segment rows where notes already support a verified foothold. -3. Continue the Priority 1 pass by tracing the higher-level startup/display callers, branch outcomes, pre-entry object lanes, palette-fade ownership, watch/camera controller ownership, and active sprite/object ownership that stitch the seg137 palette helper family into the wider `0x4588` / dispatch-entry object-role lane. - -### Next Resume Point - -1. Continue the user-directed USECODE/JELYHACK follow-on from the recovered producer chain, now with the ScummVM class/event cross-walk in place, especially by: - - validating the new conservative rule against any future main USECODE container sample that becomes available, to decide whether the current mismatch is EUSECODE-specific or whether ScummVM's `get_class_event_count()` arithmetic should be treated as the outlier for Crusader, - - mining the new `class_layout_index.tsv` / `class_event_index.tsv` outputs for repeat non-zero slot patterns before doing more ad hoc byte inspection, - - broadening the local owner-loaded spot-check beyond the first named cluster when convenient, especially across additional `_BOOT`, environmental-event, and callback-eventtrigger classes, while treating the present object-1 / `classid + 2` indexing as the current working model, - - determining whether the owner/resource helper behind `entity_vm_runtime_owner_resource_create` (`000d:7000`) exposes original object indices through its helper `+0x18` table or only slot-local file ids, now that the `+0x10/+0x14/+0x18` table contract is verified, - - re-tracing `0005:2c35` / `0005:2c68` through real caller-role recovery now that they are narrowed to signed slot-offset wrappers, while keeping the disproven `000a:44fd` selector hypothesis retired, - - mapping only the now-verified non-zero low slot ids from sampled classes (`JELYHACK` slot `1`; `EVENT`/`SFXTRIG` slot `10`; `NPCTRIG` slots `10/32`; `REE_BOOT` slots `10/15/16`; `SURCAMNS`/`SURCAMEW` slots `1/10/32/33/34`) onto ScummVM event labels where binary behavior actually matches, and otherwise keeping them as numeric slot annotations, - - separating safe Remorse annotations from Regret-only intrinsic numbering by treating ScummVM intrinsic names as ordinal/signature hints rather than rename authority, - - turning the new conservative parser rule into tooling/tests first, while preserving raw bytes `8..11`, raw 6-byte event rows, and the unresolved leading event word in emitted IR artifacts, - - resolving the remaining selector/opcode path inside `FUN_000d_ebe3` by lifting the write/read path for opcode-local `[BP-0x32]` and any hidden jump/call-table case entry from the now-confirmed `animation_ctor_variant_a/b/c` caller lane, - - hardening the first reversible script IR around preserved class headers, raw event-entry words, intrinsic ordinals, inline-versus-indirect payload forms, and opaque-opcode fallback, - - identifying the concrete seg069/070 helper class behind `entity_vm_runtime_owner_resource_create` (`000d:7000`) now that the helper is narrowed to an indexed external file-set loader around raw windows `0009:67b6` / `0009:6916`, - - tracing the remaining caller roles for the verified ladder entries `0005:2c06/2c35/2c68/2c9b/2cd2/2d01` and the larger `0005:2d30` gate so the slot-mask groups can be mapped to concrete gameplay object/state classes rather than only mask numbers, - - and checking whether any runtime-owner helper besides `entity_vm_context_create_from_slot_index` writes per-slot mirror rows through the far array rooted at `0x39ca`, now that the currently checked `0008:709c/70cb`, `0008:7309/7338`, and `0008:85f9/8617` sites are constrained to base-pointer save/restore or table allocation rather than row writes. -2. Keep classifying the seg126 pre-entry text-renderer lane around `transition_preentry_setup_resources`, `transition_preentry_step_script`, and `transition_preentry_release_resources`, especially by: - - comparing more preset `0x10` / `0x11` text-renderer callsites, - - tracing who owns the rendered buffer loaded into `0x6301:0x6303`, - - mapping the control bytes `0x21` / `0x23` / `0x24` / `0x26` / `0x2a` / `0x40` / `0x5e` to concrete display behavior, - - and deciding whether the paired `0x8c5c` / `0x8c60` lane is a title/body pair, normal/highlight pair, or another fixed UI pairing. -3. Finish the `0x31a2` gate pass as one batch: - - classify the read sites at `0004:c24d`, `000c:ca11`, `000c:e4d8`, `000c:e546`, `000c:e5c6`, `000d:9304`, `000d:b6b1`, and `000d:c0ee`, - - relate them back to interrupt-side updates at `0008:a283` / `0008:a314`, - - and decide whether `0x31a2` is best described as user-acknowledge, queued-input depth, or a broader event-break gate. -4. Tighten the `DS:0x6341` to `0x6828` relationship: - - compare the seg126 `animation_ctor_variant_a` call with the other raw callsites at `0005:3c4f`, `0005:3c74`, `000c:6176`, and `000c:619c`, - - map who owns `g_active_dispatch_entry_farptr[+0x40]`, - - and classify whether seg126 is constructing a transition-local animation payload for the shared active dispatch entry or only toggling an owner-side state bit after setup. -5. Identify which higher-level transition states own the seg127 fade-controller inputs at `0x630a-0x6316` and how that fade state is chosen from the seg005/seg126 startup path. -6. Repair the still-oversized overlap rooted at `000c:db68` only if it blocks follow-on analysis or decompiler visibility in the same transition lane. -7. Clarify the relationship between the seg049 watch/camera controller at `0x2bd8`, the seg108 sprite/object lane at `0x4f38`, and the object validated through `FUN_0004_60c0` vtable slot `+0x0c`. -8. Continue caller-role classification inside `entity_cleanup_resources_and_dispatch` (contains both `000d:9d5e` and `000d:a3b7`) and map how it relates to `FUN_000d_938c`, `FUN_0004_60c0`, `FUN_000c_7412`, `transition_preentry_release_resources`, and the seg136/seg137 active-dispatch helper family. -8. ~~Cheat/input side lane~~ — **COMPLETED** this pass. All point-8 sub-items are now resolved: - - `keyboard_input_cheat_dispatch` renamed; full scan-code table documented in decompiler comment. - - `cheat_entity_slot_cycle_and_update_sprite` and `cheat_anim_type_cycle_and_refresh` named. - - `DS:0x287b` / `DS:0x2892` success-path presentation: confirmed as opaque near-code discriminator values stored at `+0x49` in the display notification object; the cheat-on/off display is built via `display_null_check_dispatch` + `sprite_node_get_or_traverse`. - - All seven cheat event case-handlers in the 000c dispatch function labeled and commented. - - `0x844` (master) vs `0x6045` (live latch) separation confirmed solid; `0x604b` / `0x604f` / `0x6050` also documented. - - HACK MOVER: no static code xrefs; attributed to USECODE scripting layer. Cheat string table in 000e fully documented. - - Remaining open: exact user-facing identity of events `0x141/0x241/0x441` overlays (strings suggest targeting-reticle / CD-transfer-display), exact DS:0x6087/6091 notification objects, and any further depth on the `0x4f38` / `0x2bd8` vtable path taken by the overlay events. - - The Immortality cheat mechanics are now fully traced at the C level: event `0x410` toggles `DS:0x604f`; the sole read site is `player_receive_damage_and_dispatch_effects` (`0004:c055`) at `0004:c205`, which divides all incoming 32-bit damage by `0x40000` (262,144) when the flag is set, making HP loss negligible while the hit-stagger animation still plays. No static C keyboard dispatch generates event `0x410` — confirmed USECODE/ASYLUM scripting layer only. `DS:0x60d2` / `DS:0x60ee` are the "Immortality enabled." / "Immortality disabled." notification pointers. A parallel handler at `000b:b62c` sets the associated USECODE process state to `0xe` when the event arrives. - - `tools/extract_eusecode_flx.py` now parses the validated full EUSECODE table (`count @ 0x54`, table @ `0x80`) rather than the old heuristic header scan. Current run extracts all `403` non-zero entries and emits a searchable `entry_index.tsv` with `primary_label` and `field_names` summaries. - - The extractor now also emits `descriptor_index.tsv` and `descriptor_neighborhoods.tsv`, which summarize per-class field-tag patterns and the local neighborhoods around trigger/event-related classes. - - Current EUSECODE split is now clearer: the `000e` parser lane plausibly covers text-heavy records like `DATALINK` and `TEXTFIL1`, while the binary descriptor lane exposes object classes such as `EVENT`, `NPCTRIG`, `CRUZTRIG`, `TRIGPAD`, `SPECIAL`, `SURCAMNS`, `SURCAMEW`, `JELYHACK`, and `JELYH2`. - - The descriptor lane now has a real structural foothold too: field-name strings are preceded by short tagged metadata records (`69 xx 00 `, `24 xx 02 `, etc.) in multiple classes. This looks like compact field-definition encoding rather than arbitrary string spill. - - That tag grammar is now useful enough to search semantically: `69:0A00 -> event` is stable across `EVENT`, `NPCTRIG`, `SFXTRIG`, and several `*_BOOT` classes, while `24:0A02 -> eventTrigger` shows up in `SURCAMNS` / `SURCAMEW`. - - Immortality-specific follow-on is now narrowed but not closed: `JELYHACK` and `JELYH2` are confirmed as real referent-only EUSECODE descriptors; `NPCTRIG` is confirmed as an event-capable trigger descriptor; `CRUZTRIG` / `TRIGPAD` expose `referent,item,elev`; but no extracted record has yet been tied directly to binary event value `0x410`. - - The clustering pass tightened the local candidate set around `JELYHACK`: the immediate neighborhood now includes `SPECIAL`, `TRIGPAD`, `DATALINK`, `HOFFMAN`, `REE_BOOT`, `SURCAMEW`, and `SFXTRIG`, which is a plausible map/object island rather than random sparse table order. - - The strongest `record_table_parse_buffer` caller evidence (`000e:1b9f..1d49`) now appears to belong to the animation-object field lane, because the surrounding setup manipulates the already-mapped animation fields at `+0x117/+0x11b/+0x11f/+0x123` and `+0xeaf/+0xeb1`. That weakens the earlier assumption that `000e:3639` is the primary EUSECODE loader and shifts the likely binary-descriptor consumer search back toward the `000d` VM/object path. - - The first concrete `000c` to `000d` bridge in that direction is now visible at `entity_vm_set_value_from_slot_plus_offset` (`000c:f95f`): it calls `entity_vm_slot_load_value_plus_offset` (`000d:5572`) and stores the return pair into object fields `+0xd6/+0xd8`. Supporting slot helpers in the same lane are now named too (`entity_vm_slot_find_or_select`, `entity_vm_slot_decrement_use_count`, `entity_vm_slot_release_value`). The previously noted `000d:51fd` `PUSH 0x410` site is now reclassified as a fatal-report call into `000a:44fd` with `DS:6616`, so it no longer supports a direct compiled-code immortality-event bridge. - - The adjacent `000d:45xx..4exx` island is now promoted out of `FUN_*` placeholders as one coherent VM runtime/context family. Newly named helpers include `entity_vm_runtime_create` / `entity_vm_runtime_init_slots` / `entity_vm_runtime_release_slots` / `entity_vm_runtime_destroy`, `entity_vm_slot_index_from_entity`, `entity_vm_context_try_create_masked_for_entity`, `entity_vm_context_create_from_slot_index`, `entity_vm_context_sync_global_value_and_dispatch`, and the context save/load/destroy helpers. The runtime global at `0x6611` now reads as a real owner for this lane rather than an opaque far pointer. - - Two large caller bodies at `000d:208b` and `000d:21ed` now stand out as concrete context-construction sites: both feed per-object stream/data state from `+0xcc/+0xce` into `entity_vm_context_create_from_slot_index`, then continue by reading from the seeded `+0xd6/+0xd8` bytecode/value lane. This is the clearest current evidence that the `000d` interpreter/object family, not the `000e` text parser, is the near-runtime consumer to keep following for the immortality trigger. - - A second supporting lane is now named too: `entity_vm_referent_registry_init` / `destroy` / `alloc` / `release_by_id` / `free_node` show that `0x8c8c/0x8c8e/0x8c90/0x8c94` form a free-list-backed referent registry. `entity_vm_set_field_da_to_global` writes `0x8c94` from the context `+0xda` lane before entering the still-misaligned `000c:3350` body, which is the first concrete runtime mechanism explaining how referent-only descriptors such as `JELYHACK` can still participate in script state. - - That referent-registry lane is now better structured too: `entity_vm_referent_chain_copy`, `entity_vm_referent_chain_append_unique_from`, `entity_vm_referent_chain_remove_matching_from`, `entity_vm_referent_chain_contains_entry`, `entity_vm_referent_chain_get_entry_data_at`, `entity_vm_referent_chain_set_entry_data_at`, and `entity_vm_referent_chain_get_indirect_data` show that the runtime can build, subtract, and mutate payload chains hanging off one referent anchor. This is the first runtime shape that looks directly useful for a future human-readable / modifiable script IR. - - `entity_vm_opcode_finish` (`000d:3350`) is now identified as the shared opcode epilogue for this family rather than an opaque helper: it writes `0x8c94` from frame-local state, unwinds the temporary slot-array state at `0x659c/0x659e` when present, and returns the current opcode result. - - The runtime/context half of that lane is now named too. The `0x6611` global is managed by `entity_vm_runtime_create` / `entity_vm_runtime_init_slots` / `entity_vm_runtime_release_slots` / `entity_vm_runtime_destroy`, while `entity_vm_slot_index_from_entity`, `entity_vm_context_try_create_masked_for_entity`, and `entity_vm_context_create_from_slot_index` now show how gameplay entities are tested against one owner-side slot-mask table before a `0x6714` VM context is created. - - That context family is no longer anonymous either: `entity_vm_context_sync_global_value_and_dispatch`, `entity_vm_context_save`, `entity_vm_context_load`, `entity_vm_context_destroy`, and `entity_vm_context_free_buffer` now pin down the lifecycle around the same `+0xd6/+0xd8`, `+0x102`, `+0x10c/+0x10e`, and `+0x11b/+0x11d` fields. - - Current best near-runtime callsites for further immortality work are the large `000d:208b` and `000d:21ed` bodies, which both build one VM context from caller stream/data state and then continue by consuming bytes from the seeded context value lane. - - The first opcode family under that lane is also less anonymous now: `000d:0988` can either append unique payload entries or remove matching ones depending on the opcode id (`0x1a/0x1b` taking the removal path), and both branches return through `entity_vm_opcode_finish`. - - That opcode family is now classified one step further: `0x19` = append-unique indirect/string-like payloads, `0x1a` = remove-matching indirect/string-like payloads, `0x1b` = remove-matching inline payloads, and the same helper body strongly implies `0x18` as the missing append-unique inline sibling. - - The first stable `+0xd6/+0xd8` byte-lane semantics are now visible in the two large caller bodies too. The `000d:208b` block is a simple materialize-or-forward path after `entity_vm_context_create_from_slot_index`, while `000d:21ed` copies a caller-owned inline blob into the context `+0x102` buffer and then consumes two stream bytes as compact shape/count metadata before building an `entity_link` closure matrix from the following caller-stream words. - - EUSECODE readability moved one concrete step forward in this pass: decompile output now supports a first verified IR vocabulary for the same lane — `APPEND_UNIQUE_INLINE` (implied `0x18` sibling), `APPEND_UNIQUE_INDIRECT` (`0x19`), `REMOVE_MATCHING_INDIRECT` (`0x1a`), `REMOVE_MATCHING_INLINE` (`0x1b`), `MATERIALIZE_OR_FORWARD_VALUE` (`000d:208b`), `PREPEND_INLINE_PAYLOAD` (`000d:21ed`), and `BUILD_ENTITY_LINK_MATRIX` (`000d:22bc` with `entity_link` at `0008:7d27`). The `000d:22bc` tail also confirms a pushback filter where non-`0x0400` results are written back to the caller stream before `entity_vm_opcode_finish`. - - Current best JELYHACK reading is tighter than before: the extracted chunks still only expose `referent`, but the new referent-registry work means that does not relegate them to inert map labels. The most defensible present model is `JELYHACK/JELYH2 = referent anchors`, with the actual immortality/event behavior carried by neighboring event-capable descriptors in the same local island (`REE_BOOT`, `SURCAMEW`, `SFXTRIG`, or a nearby generic event/trigger record). - - That readability step now has a first concrete artifact: `tools/extract_eusecode_flx.py` emits `referent_anchor_event_graph.tsv` plus a focused `jelyhack_island_graph.md`, which turns the local table neighborhood into a first readable anchor-to-event view instead of only raw descriptor rows. - - The extractor now also emits `jelyhack_descriptor_compare.tsv`, and its first result is useful: `JELYHACK` and `JELYH2` have identical first 16 header words as referent-only sibling descriptors, while `REE_BOOT`, `SURCAMEW`, and `SFXTRIG` show materially richer header/state patterns consistent with the event-bearing side of the island. - - Latest opcode-side refinement: `entity_vm_opcode_finish` (`000d:3350`) is now the shared epilogue for the chain-mutating handlers, while `entity_vm_referent_chain_remove_matching_from` (`000d:6a9a`) and `entity_vm_referent_chain_set_entry_data_at` (`000d:6cf6`) show that the VM can subtract and rewrite payload chains in place, not just append/copy them. - - The `000d:21ed` follow-on is now better anchored semantically too: its nested callee `0008:7d27` is `entity_link`, so the `22bc..2433` block is building a bidirectional entity-link closure matrix from streamed entity ids rather than only emitting an opaque table. A conservative disassembly comment is now in place at `000d:22bc`; rename deferred until the bad outer function split is repaired. - - The extractor work now scales beyond the JELYHACK case: reusable focused-report helpers emit both `jelyhack_*` and `event_*` cluster artifacts, and the first new result is strong. The `EVENT` island (`ROLL_NS`, `COR_BOOT`, `EVENT`, `NPCTRIG`, `CRUZTRIG`, `NPC_ONLY`, `VMAIL`) contains a compact three-node event-bearing core (`COR_BOOT`, `EVENT`, `NPCTRIG`) surrounded by referent/link/text satellites. - - That second island materially improves the EUSECODE model: instead of one special-case `JELYHACK` anchor plus neighbors, we now have a broader pattern of `event-bearing core embedded in referent-neighbor island`, with `EVENT` acting as a large hub descriptor (`source/dest/door/link/time/counter/post1/post2/floor/flicMan`) and `ROLL_NS` / `CRUZTRIG` / `NPC_ONLY` / `VMAIL` reading as attached state or trigger-side records rather than peer event hubs. - - The descriptor-side taxonomy is now wider too: `event_family_index.tsv` / `event_family_summary.md` classify all current event-tagged descriptors into reusable families. The active `69:0A00 -> event` lane now breaks cleanly into one `EVENT` hub, five `_BOOT` event cores, one NPC trigger core, one minimal event core (`SFXTRIG`), and three environmental event classes (`FLAMEBOX`, `NOSTRIL`, `STEAMBOX`), while the surveillance pair `SURCAMNS` / `SURCAMEW` is now cleanly separated as `callback-eventtrigger` rather than generic event-bearing descriptors. - - The `_BOOT` family is now better constrained too. `boot_family_compare.tsv` shows that `AND_BOOT`, `BRO_BOOT`, `COR_BOOT`, `VAR_BOOT`, and `REE_BOOT` all share one common header/template shape, so the family now reads as repeated instantiations of the same event-core descriptor rather than structurally different boot subclasses. - - The best remaining `_BOOT` frontier is now explicit in extractor output as well: `boot_frontier_graph.md` shows `AND_BOOT` / `BRO_BOOT` embedded in a compact referent-heavy neighborhood (`OFFWORK`, `GUARD`, `GDOOR_*`, `BIGCAN`, `CRUMORPH`, `GUARDSQ`, `CARD_*`, wall variants), which is the cleanest unresolved object-side context for the boot-event template. - - The environmental event lane is now promoted out of a generic family label into a clearer structural pattern. `environmental_family_compare.tsv` shows `FLAMEBOX` and `STEAMBOX` as close hazard-event siblings with the same active-event backbone plus direction/count, while `NOSTRIL` is the smaller fire-specific variant that keeps the dual-hazard references and counters but drops the direction/newType side. - - The callback-trigger lane is also more defensible now: `callback_trigger_compare.tsv` confirms that `SURCAMNS` and `SURCAMEW` are effectively one shared callback template, differing only in one `therma` slot tag offset. That keeps the active `event` lane and callback `eventTrigger` lane separated by more than just naming convention. - - Runtime follow-through has resumed too: `000d:ebe3` is now backed by direct instruction evidence as one ordered VM/opcode driver body that calls `000d:177c`, `000d:1acb`, `000d:0988`, internal block `000d:22bc`, then `000d:1d4a` and `000d:2104` in sequence. `000d:ec31` is confirmed as only the internal `CALL 000d:22bc` site inside that body, so the inner block is still not a safe standalone rename target. - - Payload-shape reuse inside that same `FUN_000d_ebe3` sequencer is now partially classified: `000d:177c` behaves as a word-literal stream push, `000d:1acb` consumes one streamed dword pair and pushes a boolean word, `000d:21ed/22bc` remains the signed-byte metadata plus word-id matrix lane, `000d:1d4a` is still a boundary-suspect trap island, and `000d:2104` is a mixed scalar/handle out-pointer finalizer. This is now documented as a compact opcode-to-payload-shape matrix in docs. - - `entity_vm_context_try_create_masked_for_entity` (`000d:463a`) is now pinned down one step further: it first checks the runtime-disable byte at `0x6610`, computes the entity slot, tests the owner-side slot mask in the runtime owner table, and only then creates a context. On success it reports either an immediate result (success with cleared output word) or an object-backed result (success with the created object's low word), which is the clearest current typed boundary between gameplay entities and VM-backed object results. - - The immediate owner-object writer is now identified too. `entity_vm_runtime_create` (`000d:4c99`) stores the only verified runtime `+0x1315/+0x1317` value by calling the newly recovered `entity_vm_runtime_owner_resource_create` (`000d:7000`), whose helper-managed body allocates child `+0x10/+0x12` from a vtable `+0x04` size query and fills the `0x0d`-stride slot table through vtable `+0x0c`. The paired release path is `entity_vm_runtime_owner_resource_destroy` (`000d:70fd`). - - The first wrapper-side mask families are now anchored by direct instruction evidence as well: local wrapper `0004:f033` passes `0x8000:0007`, `FUN_0004_f05c` passes `0x2000:0015` from the `0004:f2b3` overlap/proximity branch with entity byte `+0x32` state toggling, and `FUN_0005_27a4` passes `0x0001:0000` from the `000c:a09e` entity `+0x5b` bit-`0x0004` branch. This is enough to distinguish at least three gameplay-side mask lanes without yet claiming descriptor-specific ownership such as `JELYHACK` versus `REE_BOOT`. - - One exact `0x410` collision that could have reopened the wrong lane is now ruled out: `000e:0953` pushes literal `0x410` into imported `ASYLUM.27` from the animation/audio path after setting the `+0xef1` audio-completion byte. Because `ASYLUM.DLL` is the `ASS_*` audio/media library, this is not evidence for a second gameplay or USECODE event source; the other previously suspected compiled-code bridge at `000d:51fd` is now ruled out too because that site calls the seg091 fatal-report helper `000a:44fd` with `DS:6616`, not gameplay dispatch. -9. Revisit `allocator_phase_finalize_pass` only where it intersects the same callback object semantics, rather than broad allocator mechanics that are already sufficiently constrained. -10. Continue `ASYLUM.24` only after the `0x4588` / dispatch-entry lane and `0004:1e00` transition path have no further cheap wins. -11. User-directed USECODE/JELYHACK side lane (next actionable IR step): map the new sequencer-local payload-shape matrix to concrete opcode numbers by recovering the upstream opcode dispatcher lane that selects `FUN_000d_ebe3`, then test whether those opcode numbers correlate better with active-event families (`EVENT`/`NPCTRIG`/`*_BOOT`/`SFXTRIG`) than with callback-trigger (`SURCAM*`) descriptors. -12. Use the new ScummVM reference note as a focused cross-check batch before deeper parser or VM work: - - compare local USECODE/EUSECODE container assumptions against ScummVM's Crusader `UsecodeFlex` class-header parsing (`classid + 2`, class-name table at object `1`, base offset from bytes `8..11`, event-count formula `(base + 19) / 6`), - - import the conservative Crusader event-name table from `convert_usecode_crusader.h` (`look/use/anim/cachein/hit/gotHit/hatch/schedule/release/equip/unequip/combine/calledFromAnim/enterFastArea/leaveFastArea/avatarStoleSomething/animGetHit/unhatch`) into the current USECODE annotation workflow where they match verified behavior, - - compare current weapon/ammo and item-family reads against ScummVM's `WeaponInfo`, `ShapeInfo`, and `ItemFactory` structures so quality/ammo/clip semantics are kept aligned with evidence, - - and prioritize local parsers or validators for the ScummVM-loaded Crusader data files that are still weakly covered here: `dtable.flx`, `damage.flx`, `glob.flx`, `wpnovlay.dat`, `sound.flx`, and per-shape speech FLEX archives. - -### Headline Estimate - -- Overall useful decompilation progress: about 37% -- Reasonable uncertainty band: about 31% to 40% - -This is the best single-number estimate for the full game right now. - -### Supporting Metrics - -| Metric | Estimate | Meaning | -|---|---:|---| -| Top 100 far-call target coverage | about 80% | Roughly 80 of the top 100 most-called far-call targets have been named or materially classified | -| Whole-program behavioral coverage | about 37% | Verified subsystem and function understanding across the executable | -| Segment spread with meaningful analysis | about 20% to 26% | Segments with more than a trivial foothold or isolated note | -| Tooling maturity for continued work | about 75% | Core repair, lookup, and fallback automation needed for continued progress | - -### Why These Numbers Differ - -- The hot-target metric is much higher because the project has already focused on the most shared and most-called helpers. -- The whole-program metric is lower because most of the 145 NE segments still have not had systematic coverage passes. -- The segment-spread metric is lower still because only a subset of segments have coherent subsystem-level treatment. - -## What Is Already In Place - -### Workflow and Tooling - -- Raw full-EXE Ghidra target is established and in active use. -- Verified raw-import mapping exists for seg001 and seg021. -- NE relocation parsing has been implemented. -- Internal literal far-call fixups have been applied to the raw import. -- PyGhidra fallback tooling exists for create/delete function work and batch scripted edits. -- Conservative boundary-repair workflow already exists and has been used successfully. -- Notes are detailed enough to support a formal executable-wide tracker. - -### Objective Milestones Already Reached - -- 145 NE segments identified from the internal NE header. -- 8851 internal literal CALLF sites patched to real targets in the raw import. -- 2841 non-CALLF far-pointer relocations identified and deferred. -- 119 import callsites annotated. -- Top 100 far-call target list processed through five tiers, with about 80 named or materially classified. - -## Strongly Advanced Areas - -### Core Gameplay and Entity Work - -- seg001 gameplay, cursor, entity lifecycle, projectile, combat, and AI footholds are strong. -- A verified seg001 raw-port path is working and already used for multiple projectile helpers. -- Entity table, class-table, and several global gameplay fields are partially mapped. +- Overall useful decompilation progress: about 42% +- Reasonable uncertainty band: about 36% to 45% +- Top 100 far-call target coverage: about 80% +- Segment spread with meaningful analysis: about 22% to 28% +- Tooling maturity for continued work: about 75% + +### Why The Estimate Stays Here + +- Recent work materially improved semantic confidence inside the startup/display, cache/allocator, callback-object, and USECODE/VM lanes. +- The startup/display lane now has a verified owner split: `g_active_dispatch_entry_farptr[+0x40]` is a borrowed shared presentation hold token, while the seg108 `0x4f38` bit-`0x40` lane stays local to the sprite/object stack. +- The seg126 control stream is now tighter at the producer side too: the traced setup path still supports a shared-base-path file selector feeding a full external script/control buffer, the `0x6aa:0x6ac` base now reads as an inherited external/default path buffer rather than a stronger in-code producer, and the in-scope `0x31a2` transition/presentation readers are now classified by role. +- That work reduced ambiguity inside already-active clusters more than it expanded whole-program breadth, so the headline only moves modestly. + +## Current Verified State -### Timer, Event, and State Systems +### Primary Tracking Assets + +- `crusader_segment_coverage_ledger.csv` now exists for all 145 NE segments and should remain the primary coverage tracker. +- `crusader_decompilation_notes.md` is now only an index; detailed evidence lives in `docs/`. +- The raw full-EXE porting workflow is stable for the verified seg001 and seg021 mappings. + +### Strong Or Stable Areas -- seg021 timer and event-dispatch work has meaningful coverage. -- 000c state-dispatch, cursor-nav, UI-listbox, palette-fade, and mini-VM clusters have footholds. +- seg001 gameplay/input/projectile work is deep enough to support verified raw-name ports. +- raw 0007 rendering/camera/tile-visibility work is structurally strong. +- 0008 dispatch-entry helpers and 000c state-machine helpers have broad partial coverage. +- 000a/000d tracked-handle, cache, allocator, dispatch-entry, and startup/display support lanes now have a coherent partial map. +- 000e parser and animation subsystems have a real partial map. +- The USECODE/VM owner/resource/runtime lane now has a workable partial model plus supporting extraction/reporting tooling. -### Rendering and Camera +### Recently Closed Or No Longer Live -- 0007 rendering, draw-list, tile-visibility, and camera work has strong structural coverage. -- `world_to_screen_coords` and adjacent geometric helpers are understood well enough to support further caller analysis. +- `ASYLUM.24` is resolved as `_ASS_StopAllSFX`; it is no longer an open plan item. +- The cheat/input side lane is complete enough to leave the live queue. +- The segment coverage ledger is no longer a missing artifact; only refinement remains. +- The startup/display lane now has named outer shells (`startup_display_transition_prepare`, `startup_display_transition_driver`) plus named seg126/127/136/137/138 helper families. The remaining work is higher-level ownership and state semantics, not basic structural recovery. +- The top startup/display ownership question is now narrowed: `active_dispatch_entry_create_default` owns `g_active_dispatch_entry_farptr`, while seg049/seg126/seg138 helpers only borrow or clear the shared byte `+0x40`; the seg108 `0x4f38` lane is separate local sprite/object state. +- The shared seg126 base-path question is effectively closed: literal-address search still shows no store into `0x6aa:0x6ac`, seg004 only mutates the pointed buffer while separately assigning sibling root `0x6ae:0x6b0`, and the startup/display family continues to treat `0x6aa:0x6ac` as an inherited mutable external/default base path. +- The in-scope `0x31a2` transition/presentation reader pass is complete: the remaining reads in this lane now split into edge wait, modal break, deferred dispatch/state advance, and cleanup-abort roles. -### Dispatch and Pair-Sync Helpers +## Live Blockers -- 0008 dispatch-entry helper families have multiple verified rename batches. -- Pair-sync and target-state helper clusters are no longer isolated unknowns. +1. The startup/display transition lane still lacks exact higher-level owner/state labels across seg005, seg049, seg108, seg126, seg127, seg136, seg137, and seg138, even though the shared `g_active_dispatch_entry_farptr[+0x40]` hold token is now separated from the seg108-local `0x4f38` bit-`0x40` lane. +2. The oversized overlap rooted at `000c:db68` still blocks safe recovery of the real `transition_preentry_step_script` body. +3. The `0x4588` callback object is better constrained but still not behaviorally classified enough for a confident subsystem rename. +4. The USECODE/VM sequencer still lacks the real upstream selector/caller path into `FUN_000d_ebe3`, and wrappers `0005:2c35` / `0005:2c68` remain caller-dark. +5. High-value missing or weak function objects still exist in hot ranges such as `000b:2e00`, `0007:5a00`, and `000e:ffb0`. +6. Non-CALLF far-pointer relocations and weakly covered resource/data loaders remain real second-pass blockers, even though they are not the first thing to attack. -### Cache, Tracked Handles, and Bucket Logic +## Current Focus -- 000a cache manager layer is structurally mapped. -- 000a tracked-handle table is structurally mapped. -- 000d tracked bucket / proximity / visibility bucket logic has several meaningful behavioral names. -- The client/cache distinction is much clearer than before. +1. Finish the startup/display transition lane while it is still producing direct executable coverage. +2. Continue the USECODE/VM lane only where it yields concrete caller, selector, or loader evidence rather than repeated direct-xref dead ends. +3. Refine the coverage ledger from already-verified notes before broadening into fresh segment sweeps. +4. Use boundary repair only on active blockers with clear payoff. -### Parser and Animation Framework +## Next Resume Point -- 000e parser cluster has a stable set of verified names. -- 000e animation framework has a real foothold: chunk lookup, audio load, tick, frame advance, and constructor variants are partly mapped. +1. Continue the adjacent seg126 startup/display clarification from the local three-way file-family selector at `000c:afa5..b152` and nearby seg049 `0x2bd8` dispatch sites, but only where it sharpens the validated presentation-handoff model without speculative renames. +2. Repair the `000c:db68` overlap only if needed to split `transition_preentry_step_script` into its own clean function object and preserve the already-verified `000c:ca1d..cd4f` body in Ghidra. +3. Classify the exact UI role of the paired `0x8c5c` / `0x8c60` renderer presets, the `+0x49` selector states, and the neighboring seg127 fade inputs only where the caller evidence stays inside the same startup/display family. +4. Recover the real upstream caller/selector path into `FUN_000d_ebe3` from persisted context/save/load or shared-consumer paths instead of repeating exhausted direct xref hunts. +5. Recover real caller roles for `0005:2c35` and `0005:2c68`, now that both are narrowed to signed slot-offset wrappers feeding the VM context lane. +6. Clarify whether the seg070 twin loops at `0009:67b6` and `0009:6916` represent two file families, two table formats, or two loader phases of the same helper behind `entity_vm_runtime_owner_resource_create`. +7. Promote additional ledger rows where the current docs already justify `Foothold`, `Partial`, or `Deep`. +8. Revisit `000e:ffb0` and other high-value overlap targets only after the current startup/display and VM lanes stop yielding near-term wins. -### Local Repair Successes +## Remaining Work To Reach A Reasonably Complete Decompilation State -- seg043 overlap repair succeeded and recovered multiple valid function objects. -- seg091 boundary recovery succeeded and exposed RNG helpers plus local init/context helpers. -- Recent seg004 reset-path recovery and cache-reset follow-up added a new high-value analysis cluster. +### 1. Coverage And Tracker Completion -## What Still Blocks Broader Coverage +- Promote the existing 145-row ledger from a seeded first pass into a trustworthy executable-wide coverage dashboard. +- Sweep untouched segments cluster-by-cluster instead of one-off function hunting, using adjacency and call relationships. +- Convert more segments from `None` to `Foothold` / `Partial` where current notes already support it. +- Close the largest remaining hot-target gaps so the far-call ranking list stays representative of real coverage. +- Keep the plan, docs, and ledger synchronized after each verified batch. -### High-Value Classification Gaps +### 2. Startup/Display And Presentation Lane -- The object rooted at `0x4588` is still not classified well enough to safely rename the callback object itself beyond the current allocator-side glue names. -- `ASYLUM.24` is only known as an import site, not yet a confidently identified routine. -- Some structural names in the cache/backend/finalize cluster are waiting on object-role confirmation. +- Finish semantic ownership across seg005, seg049, seg108, seg126, seg127, seg136, seg137, and seg138. +- Resolve the remaining role of the shared active-dispatch hold token versus local per-entry hold bytes. +- Recover the higher-level meaning of the file-backed seg126 control stream without speculating beyond verified byte behaviors. +- Classify the exact UI role of the paired `0x8c5c` / `0x8c60` text-renderer lane if stronger caller evidence appears. +- Finish the fade-controller producer path so seg127 fade inputs are tied to higher-level transition states, not only local opcodes. +- Classify `FUN_000d_938c`, `transition_preentry_release_resources`, and `entity_cleanup_resources_and_dispatch` by role once their shared-hold semantics are fully separated. +- Remove the remaining overlap blockers in this lane, with `000c:db68` first. -### Boundary and Decompiler Gaps +### 3. VM / USECODE / Scripting Lane -- Some high-caller targets still require conservative boundary repair or follow-up validation. -- Certain functions still decompile poorly because of overlaps, thunk-heavy paths, or unresolved downstream targets. -- `000e:ffb0` remains a notable animation/video-side blocker because of overlapping instructions. +- Recover the upstream selector into `FUN_000d_ebe3` and map payload-shape handlers to real opcode dispatch. +- Recover real caller roles for the dark mask wrappers `0005:2c35` and `0005:2c68`. +- Keep separating owner-table-backed `0x39ca` rows from static dispatch-entry seed rows. +- Finish classifying the seg069/070 helper behind `entity_vm_runtime_owner_resource_create`. +- Broaden owner-loaded class/event validation beyond the first strong sample families. +- Keep event-label mapping conservative: only promote ScummVM event names where binary behavior and slot reuse agree. +- Mature the reversible script IR until it can represent raw headers, event rows, payload forms, and unresolved opcodes without information loss. +- Continue extracting readable descriptor-family artifacts, but treat them as evidence aids rather than rename authority. -### Coverage Management Gap +### 4. Cache / Allocator / Callback-Object Lane -- A first-pass normalized segment-by-segment coverage ledger now exists for all 145 NE segments. -- The remaining gap is refinement rather than absence: most segments still need manual promotion from `None` to `Foothold` / `Partial` / `Deep` as coverage expands. +- Finish classifying the object rooted at `0x4588` so the allocator finalize path and callback emissions can receive behaviorally meaningful names. +- Tighten the role of `allocator_phase_finalize_pass` only where it intersects callback-object semantics or active runtime users. +- Separate generic cache-manager mechanics from game-specific client behavior wherever caller evidence supports it. +- Clarify remaining object-role names around tracked handles, dispatch-entry lifecycle helpers, and palette-backed state builders. +- Keep `_ASS_StopAllSFX` and the resolved audio-import lane closed; do not treat it as an open blocker again. -### Deferred Data Work +### 5. Rendering, Palette, Animation, And UI Support Lanes -- Non-CALLF far-pointer relocations still exist and will matter for deeper object/table recovery. -- They are no longer the main blocker, but they remain a real second-pass problem. +- Finish the remaining caller-side semantics for raw 0007 rendering helpers, seg049 controller dispatch, seg108 sprite/object helpers, and seg137/138 palette state builders. +- Revisit `000e:ffb0` and adjacent 000e video/animation overlap only when it blocks active analysis or offers a strong isolated win. +- Expand the palette/VGA helper family only where it clarifies higher-level behavior rather than duplicating low-level helper names. +- Keep validating startup/display assumptions against raw 0007/0008/000d caller behavior instead of renaming isolated helpers in a vacuum. -## Current Best Assessment Of Remaining Work +### 6. Boundary Repair And Function Hygiene -The project has solved most of the architectural uncertainty needed to keep going efficiently. -The remaining effort is mainly a scaling problem: +- Create or repair missing function objects in the highest-traffic unresolved ranges first. +- Fix only overlaps that block live lanes or high-caller targets. +- Preserve conservative naming for repaired functions until direct caller or data evidence justifies promotion. +- Continue rejecting disproven ports or stale hypotheses instead of preserving them in live work queues. -- expand coverage across many more segments, -- remove the last high-value boundary blockers, -- convert structural names into subsystem names when evidence is strong enough, -- and normalize progress tracking so the whole program can be managed deliberately. +### 7. Data, Imports, And Resource-Format Coverage + +- Work through the deferred non-CALLF far-pointer relocations when they become necessary for object/table recovery. +- Expand coverage of weakly mapped resource/data loaders such as FLEX-derived descriptors, tables, caches, and per-shape data files. +- Cross-check current data-structure assumptions against external references like ScummVM only as supporting evidence, not as rename authority. +- Keep external import identities synchronized with verified import-table evidence. -In practical terms, this looks like a true mid-project state rather than an early exploratory state or a late polish state. +### 8. Completion Criteria -## Implementation Priorities +A reasonably complete decompilation state should mean: -### Priority 0: Coverage Ledger +- most actively used subsystems are behaviorally named rather than only structurally named, +- the major live blockers (`000c:db68`, `000e:ffb0`, hot missing function objects, dark VM selector path, `0x4588` object role) are either resolved or reduced to low-impact residuals, +- the far-call hot list has very few meaningful unknowns left, +- the ledger gives a credible whole-program view rather than a sparse seed set, +- and the remaining gaps are mostly long-tail cleanup, low-traffic helpers, or data polish instead of core architecture uncertainty. -First pass completed: an executable-wide coverage ledger now exists for all 145 NE segments in `crusader_segment_coverage_ledger.csv`. +## Priority Order -Next work under Priority 0: +1. Startup/display transition lane +2. VM / USECODE selector and loader lane +3. Coverage-ledger refinement from already-verified notes +4. High-value overlap repair (`000c:db68`, then `000e:ffb0` when justified) +5. `0x4588` callback-object classification +6. Broader segment sweeps and second-pass data/relocation work -1. Promote additional segments from `None` where notes already support a verified foothold. -2. Normalize raw-address subsystem islands (notably the `000e:` parser/animation cluster) back onto exact NE segment rows. -3. Keep the ledger updated together with `crusader_decompilation_notes.md` after each verified batch. +## Evidence Anchors -Minimum columns: - -| Column | Meaning | -|---|---| -| Segment | NE segment number | -| Type | Code or data | -| File offset | From the NE segment table | -| Length | Segment length | -| Coverage status | None, foothold, partial, deep | -| Known subsystem | Best current classification | -| Key named functions | Short summary only | -| Blockers | Boundary, import, thunk, overlap, unknown object, etc. | -| Notes source | Notes section or evidence anchor | - -This is the most important missing artifact because it will make the percentage estimates maintainable. - -### Priority 1: Finish The New Cache/Backend Cluster - -Work the newest verified reset-path cluster to closure: - -1. Trace more callers of `0009:b06b`. -2. Trace more callers of `FUN_0009_a961`. -3. Classify the object rooted at `0x4588`. -4. Revisit `allocator_phase_finalize_pass` once the object role is clearer. - -This is currently the best next analysis target because it closes a live cluster that already has fresh verified work around it. - -### Priority 2: `ASYLUM.24` Resolved - -`ASYLUM.DLL` was imported as a separate NE program in Ghidra and its export table is now verified as an `ASS_*` audio DLL, not the immortality/USECODE interpreter lane. - -Resolved result: - -- `ASYLUM.24` = `_ASS_StopAllSFX` at `1018:0681` -- `runtime_cache_reset_sequence` therefore performs an audio stop before the cache/tracked-handle reset work -- this import is not evidence for the immortality cheat path; the `0x410` toggle remains attributed to the interpreted `EUSECODE.FLX` lane rather than `ASYLUM.DLL` - -### Priority 3: Continue Small-Batch Boundary Repair - -Use the existing conservative repair approach for remaining high-value blockers. - -Good candidates include: - -- unresolved high-caller function objects, -- ranges that still steal bytes from adjacent real bodies, -- and overlaps that block decompilation of already-active subsystems. - -### Priority 4: Finish Partial Subsystem Islands Before Expanding Broadly - -Recommended order: - -1. seg043 plus connected seg004 reset and dispatch paths -2. 000e animation/video overlap at `000e:ffb0` -3. 000c UI-listbox, mini-VM, and cursor-nav families -4. Remaining structural 0007 and 0008 helper cohorts - -The goal is to reduce the number of half-understood islands before starting broad segment sweeps. - -### Priority 5: Broaden Coverage Across The Remaining Executable - -Once the ledger exists and the current hot cluster is closed, broaden analysis segment by segment. - -Preferred method: - -1. Group segments by adjacency and call relationships. -2. Identify entry points and hot callees first. -3. Classify globals and tables next. -4. Promote helper names only when supported by strong evidence. - -## Recommended Tracking Model - -Use these status values for segment coverage: - -| Status | Meaning | -|---|---| -| None | No meaningful verified analysis yet | -| Foothold | One or two verified entry points or helper names, but no subsystem picture | -| Partial | Several verified names plus some globals/tables or object fields | -| Deep | Coherent subsystem-level understanding with multiple verified related functions | - -Use these status values for subsystem maturity: - -| Status | Meaning | -|---|---| -| Unknown | Not enough evidence to classify | -| Structural | Behavior is partly mapped but still generic | -| Behavioral | Confident subsystem role is known | -| Stable | Multiple connected functions and data objects support the classification | - -## Suggested Immediate Work Queue - -### Queue A: Highest Leverage - -1. Expand the first-pass segment coverage ledger beyond the currently seeded segments. -2. Trace `allocator_try_alloc_from_head_table`, `allocator_head_finalize_sweep`, and `allocator_phase_finalize_pass`. -3. Identify `ASYLUM.24`. - -### Queue B: Repair And Stabilize - -1. Review remaining high-caller gap functions. -2. Repair any still-blocking overlaps in small batches. -3. Re-decompile repaired ranges and keep only evidence-backed names. - -### Queue C: Broaden Carefully - -1. Expand into adjacent segments connected to already-understood clusters. -2. Avoid speculative naming. -3. Update the notes and the coverage ledger together after each verified batch. - -## Concrete Progress Interpretation - -If a single number is needed, use 25%. - -If a more honest dashboard is acceptable, use all three: - -- 80% of top-100 hot targets processed -- 25% overall behavioral decompilation progress -- 10% to 15% segment spread with meaningful analysis - -That combination best reflects the actual state of the project. - -## Source Anchors - -Primary sources for this file: +Primary files backing this plan state: - `crusader_segment_coverage_ledger.csv` - `crusader_decompilation_notes.md` -- `crusader_ne_segments.csv` -- `tier4_output.txt` -- `tier5_output.txt` -- repo memory progress summary +- `docs/overview.md` +- `docs/raw-porting-progress.md` +- `docs/raw-0008-000c.md` +- `docs/raw-000a-000d.md` +- `docs/raw-000e.md` +- `docs/far-call-targets.md` +- `docs/usecode-roundtrip-ir.md` +- `docs/scummvm-crusader-reference.md` -## Next Update Rule +## Update Rule Update this file when one of the following happens: -- the overall estimate changes materially, -- a new subsystem reaches behavioral or stable status, -- a major blocker such as `0x4588`, `allocator_phase_finalize_pass`, or `ASYLUM.24` is resolved, -- or the segment coverage ledger is created and becomes the new primary progress source. \ No newline at end of file +- the headline estimate changes materially, +- a live blocker is resolved, +- a subsystem moves from structural to behavioral understanding, +- a segment cluster is promoted materially in the ledger, +- or the next resume point changes enough that the current handoff would mislead the next pass. + +Keep the file short. Move detailed completed analysis into the appropriate file under `docs/` and leave only the current state, blockers, and forward path here. diff --git a/tools/extract_eusecode_flx.py b/tools/extract_eusecode_flx.py index 8d99d3b..e062f1e 100644 --- a/tools/extract_eusecode_flx.py +++ b/tools/extract_eusecode_flx.py @@ -15,6 +15,7 @@ to support the next decoding pass. from __future__ import annotations import argparse +import hashlib import json import pathlib import struct @@ -61,6 +62,21 @@ class ExtractedChunk: class_parse_status: str | None = None +@dataclass(frozen=True) +class ClassEventRow: + entry_index: int + object_index: int + class_id: int + class_name_hint: str + slot: int + event_name_hint: str | None + raw_event_entry_word: int + raw_code_offset: int + derived_body_start: int | None + derived_body_end: int | None + derived_body_length: int | None + + @dataclass(frozen=True) class FlxTable: entry_count: int @@ -69,6 +85,25 @@ class FlxTable: entries: list[CandidateEntry] +@dataclass(frozen=True) +class FamilyArtifactSpec: + output_stem: str + title: str + labels: tuple[str, ...] + + +@dataclass(frozen=True) +class RepeatedFamilyRowExpectation: + class_name: str + slot: int + raw_event_entry_word: int + raw_code_offset: int + derived_body_start: int + derived_body_end: int + derived_body_length: int + repeated_template_status: str + + def read_u32_le(data: bytes, offset: int) -> int: return struct.unpack_from(" str | None: if 0 <= slot < len(SCUMMVM_EVENT_NAME_HINTS): return SCUMMVM_EVENT_NAME_HINTS[slot] @@ -532,6 +634,368 @@ def annotate_class_layout(chunks: list[ExtractedChunk]) -> None: chunk.class_parse_status = "parsed-class-layout" +def derive_class_event_rows(chunk: ExtractedChunk, raw_data: bytes) -> list[ClassEventRow]: + if chunk.class_parse_status != "parsed-class-layout": + return [] + if chunk.object_index is None or chunk.class_id is None or chunk.conservative_event_count is None: + return [] + + provisional_rows: list[tuple[int, int, int]] = [] + for slot in range(chunk.conservative_event_count): + entry_offset = 20 + 6 * slot + raw_word = read_u16_le(raw_data, entry_offset) + raw_code_offset = read_u32_le(raw_data, entry_offset + 2) + provisional_rows.append((slot, raw_word, raw_code_offset)) + + non_zero_offsets = sorted( + { + raw_code_offset + for _, _, raw_code_offset in provisional_rows + if raw_code_offset != 0 + } + ) + rows: list[ClassEventRow] = [] + + for slot, raw_word, raw_code_offset in provisional_rows: + derived_body_start: int | None = None + derived_body_end: int | None = None + derived_body_length: int | None = None + + if raw_code_offset != 0 and chunk.code_base_minus_one is not None: + body_start = chunk.code_base_minus_one + raw_code_offset + next_offsets = [offset for offset in non_zero_offsets if offset > raw_code_offset] + body_end = chunk.code_base_minus_one + next_offsets[0] if next_offsets else len(raw_data) + if 0 <= body_start <= body_end <= len(raw_data): + derived_body_start = body_start + derived_body_end = body_end + derived_body_length = body_end - body_start + + rows.append( + ClassEventRow( + entry_index=chunk.index, + object_index=chunk.object_index, + class_id=chunk.class_id, + class_name_hint=chunk.class_name_hint or "", + slot=slot, + event_name_hint=scummvm_event_name_hint(slot), + raw_event_entry_word=raw_word, + raw_code_offset=raw_code_offset, + derived_body_start=derived_body_start, + derived_body_end=derived_body_end, + derived_body_length=derived_body_length, + ) + ) + + return rows + + +def build_class_event_rows( + parsed_class_chunks: list[ExtractedChunk], +) -> tuple[list[ClassEventRow], dict[int, list[ClassEventRow]], dict[int, bytes]]: + all_rows: list[ClassEventRow] = [] + rows_by_entry: dict[int, list[ClassEventRow]] = {} + raw_data_by_entry: dict[int, bytes] = {} + + for chunk in parsed_class_chunks: + raw_data = pathlib.Path(chunk.raw_path).read_bytes() + raw_data_by_entry[chunk.index] = raw_data + rows = derive_class_event_rows(chunk, raw_data) + rows_by_entry[chunk.index] = rows + all_rows.extend(rows) + + return all_rows, rows_by_entry, raw_data_by_entry + + +def build_repeated_template_status_map( + parsed_class_chunks: list[ExtractedChunk], + rows_by_entry: dict[int, list[ClassEventRow]], + raw_data_by_entry: dict[int, bytes], +) -> dict[tuple[int, int], str]: + status_by_row: dict[tuple[int, int], str] = {} + chunk_by_label = { + chunk.primary_label: chunk + for chunk in parsed_class_chunks + if chunk.primary_label + } + + for family_name, labels in VERIFIED_REPEATED_TEMPLATE_FAMILIES: + family_chunks = [chunk_by_label[label] for label in labels if label in chunk_by_label] + if len(family_chunks) < 2: + continue + + rows_by_slot: dict[int, list[tuple[ExtractedChunk, ClassEventRow, bytes]]] = {} + for chunk in family_chunks: + raw_data = raw_data_by_entry.get(chunk.index) + if raw_data is None: + continue + for row in rows_by_entry.get(chunk.index, []): + if row.raw_code_offset == 0: + continue + if row.derived_body_start is None or row.derived_body_end is None: + continue + body = raw_data[row.derived_body_start:row.derived_body_end] + rows_by_slot.setdefault(row.slot, []).append((chunk, row, body)) + + for slot, slot_rows in rows_by_slot.items(): + if len(slot_rows) < 2: + continue + + lengths = {len(body) for _, _, body in slot_rows} + bodies = {body for _, _, body in slot_rows} + if len(bodies) == 1: + status_suffix = "exact-body-clone" + elif len(lengths) == 1: + status_suffix = "same-length-template" + else: + status_suffix = "shared-slot-template" + + status = f"{family_name}/shared-slot-0x{slot:02X}/{status_suffix}" + for chunk, row, _ in slot_rows: + status_by_row[(chunk.index, row.slot)] = status + + return status_by_row + + +def format_optional_hex(value: int | None, width: int = 0) -> str: + if value is None: + return "" + if width > 0: + return f"0x{value:0{width}X}" + return f"0x{value:X}" + + +def hex_edge(data: bytes, width: int = 8) -> str: + if not data: + return "" + return data[:width].hex() + + +def hex_tail(data: bytes, width: int = 8) -> str: + if not data: + return "" + return data[-width:].hex() + + +def write_family_decompile_artifact( + out_dir: pathlib.Path, + parsed_class_chunks: list[ExtractedChunk], + rows_by_entry: dict[int, list[ClassEventRow]], + raw_data_by_entry: dict[int, bytes], + repeated_status_by_row: dict[tuple[int, int], str], + spec: FamilyArtifactSpec, +) -> None: + family_labels = set(spec.labels) + family_chunks = [chunk for chunk in parsed_class_chunks if chunk.primary_label in family_labels] + if not family_chunks: + return + + family_chunks.sort(key=lambda chunk: chunk.primary_label or "") + + tsv_lines = [ + "entry_index\tclass_id\tclass_name\tslot\tevent_name_hint\traw_event_entry_word\traw_code_offset\tderived_body_start\tderived_body_end\tderived_body_length\trepeated_template_status\tbody_sha1\tbody_prefix_hex\tbody_suffix_hex" + ] + md_lines = [ + f"# {spec.title}", + "", + "This is a reversible per-class rendering derived directly from `class_event_index.tsv` plus the raw extracted chunk bytes.", + "ScummVM event labels remain hints only; the authoritative data here is the slot id, raw row bytes, and derived body window.", + "", + ] + + for chunk in family_chunks: + rows = [row for row in rows_by_entry.get(chunk.index, []) if row.raw_code_offset != 0] + if not rows: + continue + raw_data = raw_data_by_entry[chunk.index] + + md_lines.extend([ + f"## {chunk.primary_label}", + "", + "```yaml", + "class:", + f" entry_index: 0x{chunk.index:03X}", + f" class_id: 0x{chunk.class_id:X}", + f" class_name: {chunk.primary_label}", + f" class_object_index: 0x{chunk.object_index:X}", + f" raw_code_base_u32: 0x{chunk.raw_code_base_u32:X}", + f" code_base_minus_one: 0x{chunk.code_base_minus_one:X}", + f" conservative_event_count: {chunk.conservative_event_count}", + " events:", + ]) + + for row in rows: + body = b"" + if row.derived_body_start is not None and row.derived_body_end is not None: + body = raw_data[row.derived_body_start:row.derived_body_end] + repeated_status = repeated_status_by_row.get((row.entry_index, row.slot), "") + body_sha1 = hashlib.sha1(body).hexdigest() if body else "" + + md_lines.extend([ + f" - slot: 0x{row.slot:02x}", + f" event_name_hint: {row.event_name_hint or ''}", + f" raw_event_entry_word: 0x{row.raw_event_entry_word:04x}", + f" raw_code_offset: 0x{row.raw_code_offset:08x}", + f" derived_body_start: {format_optional_hex(row.derived_body_start, 4).lower() or 'null'}", + f" derived_body_end: {format_optional_hex(row.derived_body_end, 4).lower() or 'null'}", + f" derived_body_length: {row.derived_body_length if row.derived_body_length is not None else 'null'}", + f" repeated_template_status: {repeated_status or 'unique-or-unclassified'}", + f" body_sha1: {body_sha1 or 'null'}", + f" body_prefix_hex: {hex_edge(body) or 'null'}", + f" body_suffix_hex: {hex_tail(body) or 'null'}", + ]) + + tsv_lines.append( + "{entry_index}\t0x{class_id:X}\t{class_name}\t0x{slot:02X}\t{event_name_hint}\t0x{raw_event_entry_word:04X}\t0x{raw_code_offset:08X}\t{derived_body_start}\t{derived_body_end}\t{derived_body_length}\t{repeated_template_status}\t{body_sha1}\t{body_prefix_hex}\t{body_suffix_hex}".format( + entry_index=row.entry_index, + class_id=row.class_id, + class_name=chunk.primary_label or "", + slot=row.slot, + event_name_hint=row.event_name_hint or "", + raw_event_entry_word=row.raw_event_entry_word, + raw_code_offset=row.raw_code_offset, + derived_body_start=format_optional_hex(row.derived_body_start, 4), + derived_body_end=format_optional_hex(row.derived_body_end, 4), + derived_body_length=(row.derived_body_length if row.derived_body_length is not None else ""), + repeated_template_status=repeated_status, + body_sha1=body_sha1, + body_prefix_hex=hex_edge(body), + body_suffix_hex=hex_tail(body), + ) + ) + + md_lines.extend([ + "```", + "", + ]) + + (out_dir / f"{spec.output_stem}.md").write_text("\n".join(md_lines), encoding="utf-8") + (out_dir / f"{spec.output_stem}.tsv").write_text("\n".join(tsv_lines) + "\n", encoding="utf-8") + + +def validate_verified_repeated_family_regressions( + parsed_class_chunks: list[ExtractedChunk], + rows_by_entry: dict[int, list[ClassEventRow]], + repeated_status_by_row: dict[tuple[int, int], str], +) -> list[str]: + chunk_by_label = { + chunk.primary_label: chunk + for chunk in parsed_class_chunks + if chunk.primary_label + } + expected_slots_by_class: dict[str, set[int]] = {} + for expectation in VERIFIED_REPEATED_FAMILY_ROW_EXPECTATIONS: + expected_slots_by_class.setdefault(expectation.class_name, set()).add(expectation.slot) + + report_lines = [ + "record_type\tclass_name\tslot\texpected\tactual\tstatus" + ] + errors: list[str] = [] + + for class_name, expected_slots in sorted(expected_slots_by_class.items()): + chunk = chunk_by_label.get(class_name) + actual_slots: set[int] = set() + if chunk is not None: + actual_slots = { + row.slot + for row in rows_by_entry.get(chunk.index, []) + if row.raw_code_offset != 0 + } + status = "ok" if actual_slots == expected_slots else "mismatch" + report_lines.append( + "slot-set\t{class_name}\t*\t{expected}\t{actual}\t{status}".format( + class_name=class_name, + expected=",".join(f"0x{slot:02X}" for slot in sorted(expected_slots)), + actual=",".join(f"0x{slot:02X}" for slot in sorted(actual_slots)), + status=status, + ) + ) + if status != "ok": + errors.append( + f"{class_name}: expected non-zero slots {sorted(expected_slots)}, found {sorted(actual_slots)}" + ) + + for expectation in VERIFIED_REPEATED_FAMILY_ROW_EXPECTATIONS: + chunk = chunk_by_label.get(expectation.class_name) + if chunk is None: + errors.append(f"missing repeated-family class {expectation.class_name}") + report_lines.append( + f"row\t{expectation.class_name}\t0x{expectation.slot:02X}\tpresent\tmissing-class\tmismatch" + ) + continue + + row = next( + (candidate for candidate in rows_by_entry.get(chunk.index, []) if candidate.slot == expectation.slot), + None, + ) + if row is None: + errors.append(f"missing row {expectation.class_name} slot 0x{expectation.slot:02X}") + report_lines.append( + f"row\t{expectation.class_name}\t0x{expectation.slot:02X}\tpresent\tmissing-row\tmismatch" + ) + continue + + actual_values = ( + row.raw_event_entry_word, + row.raw_code_offset, + row.derived_body_start, + row.derived_body_end, + row.derived_body_length, + repeated_status_by_row.get((row.entry_index, row.slot), ""), + ) + expected_values = ( + expectation.raw_event_entry_word, + expectation.raw_code_offset, + expectation.derived_body_start, + expectation.derived_body_end, + expectation.derived_body_length, + expectation.repeated_template_status, + ) + status = "ok" if actual_values == expected_values else "mismatch" + report_lines.append( + "row\t{class_name}\t0x{slot:02X}\t{expected}\t{actual}\t{status}".format( + class_name=expectation.class_name, + slot=expectation.slot, + expected="|".join( + [ + f"0x{expectation.raw_event_entry_word:04X}", + f"0x{expectation.raw_code_offset:08X}", + f"0x{expectation.derived_body_start:04X}", + f"0x{expectation.derived_body_end:04X}", + str(expectation.derived_body_length), + expectation.repeated_template_status, + ] + ), + actual="|".join( + [ + f"0x{row.raw_event_entry_word:04X}", + f"0x{row.raw_code_offset:08X}", + format_optional_hex(row.derived_body_start, 4), + format_optional_hex(row.derived_body_end, 4), + str(row.derived_body_length if row.derived_body_length is not None else ""), + repeated_status_by_row.get((row.entry_index, row.slot), ""), + ] + ), + status=status, + ) + ) + if status != "ok": + errors.append( + "{class_name} slot 0x{slot:02X}: expected {expected}, found {actual}".format( + class_name=expectation.class_name, + slot=expectation.slot, + expected=expected_values, + actual=actual_values, + ) + ) + + if errors: + raise ValueError( + "repeated-family regression mismatch:\n- " + "\n- ".join(errors) + ) + + return report_lines + + def readable_neighbor_chunks( center: ExtractedChunk, chunk_by_index: dict[int, ExtractedChunk], @@ -1556,6 +2020,17 @@ def write_summary(out_dir: pathlib.Path, input_path: pathlib.Path, data: bytes, "entry_index\tobject_index\tclass_id\tclass_name_hint\traw_code_base_u32\tcode_base_minus_one\tconservative_event_count\tevent_table_end\tclass_parse_status\tdata_offset\tdeclared_size\tprimary_label" ] parsed_class_chunks = [chunk for chunk in chunks if chunk.class_parse_status == "parsed-class-layout"] + class_event_rows, rows_by_entry, raw_data_by_entry = build_class_event_rows(parsed_class_chunks) + repeated_status_by_row = build_repeated_template_status_map( + parsed_class_chunks, + rows_by_entry, + raw_data_by_entry, + ) + repeated_family_regression_lines = validate_verified_repeated_family_regressions( + parsed_class_chunks, + rows_by_entry, + repeated_status_by_row, + ) for chunk in parsed_class_chunks: class_layout_lines.append( "{index}\t0x{object_index:X}\t0x{class_id:X}\t{class_name_hint}\t0x{raw_code_base_u32:X}\t0x{code_base_minus_one:X}\t{conservative_event_count}\t0x{event_table_end:X}\t{class_parse_status}\t0x{data_offset:X}\t0x{declared_size:X}\t{primary_label}".format( @@ -1576,28 +2051,39 @@ def write_summary(out_dir: pathlib.Path, input_path: pathlib.Path, data: bytes, (out_dir / "class_layout_index.tsv").write_text("\n".join(class_layout_lines) + "\n", encoding="utf-8") class_event_lines = [ - "entry_index\tobject_index\tclass_id\tclass_name_hint\tslot\tevent_name_hint\traw_event_entry_word\traw_code_offset" + "entry_index\tobject_index\tclass_id\tclass_name_hint\tslot\tevent_name_hint\traw_event_entry_word\traw_code_offset\tderived_body_start\tderived_body_end\tderived_body_length\trepeated_template_status" ] - for chunk in parsed_class_chunks: - raw_data = pathlib.Path(chunk.raw_path).read_bytes() - assert chunk.conservative_event_count is not None - for slot in range(chunk.conservative_event_count): - entry_offset = 20 + 6 * slot - raw_word = read_u16_le(raw_data, entry_offset) - raw_code_offset = read_u32_le(raw_data, entry_offset + 2) - class_event_lines.append( - "{entry_index}\t0x{object_index:X}\t0x{class_id:X}\t{class_name_hint}\t0x{slot:02X}\t{event_name_hint}\t0x{raw_word:04X}\t0x{raw_code_offset:08X}".format( - entry_index=chunk.index, - object_index=chunk.object_index, - class_id=chunk.class_id, - class_name_hint=chunk.class_name_hint or "", - slot=slot, - event_name_hint=scummvm_event_name_hint(slot) or "", - raw_word=raw_word, - raw_code_offset=raw_code_offset, - ) + for row in class_event_rows: + class_event_lines.append( + "{entry_index}\t0x{object_index:X}\t0x{class_id:X}\t{class_name_hint}\t0x{slot:02X}\t{event_name_hint}\t0x{raw_event_entry_word:04X}\t0x{raw_code_offset:08X}\t{derived_body_start}\t{derived_body_end}\t{derived_body_length}\t{repeated_template_status}".format( + entry_index=row.entry_index, + object_index=row.object_index, + class_id=row.class_id, + class_name_hint=row.class_name_hint, + slot=row.slot, + event_name_hint=row.event_name_hint or "", + raw_event_entry_word=row.raw_event_entry_word, + raw_code_offset=row.raw_code_offset, + derived_body_start=format_optional_hex(row.derived_body_start, 4), + derived_body_end=format_optional_hex(row.derived_body_end, 4), + derived_body_length=(row.derived_body_length if row.derived_body_length is not None else ""), + repeated_template_status=repeated_status_by_row.get((row.entry_index, row.slot), ""), ) + ) (out_dir / "class_event_index.tsv").write_text("\n".join(class_event_lines) + "\n", encoding="utf-8") + for family_artifact_spec in FAMILY_ARTIFACT_SPECS: + write_family_decompile_artifact( + out_dir, + parsed_class_chunks, + rows_by_entry, + raw_data_by_entry, + repeated_status_by_row, + family_artifact_spec, + ) + (out_dir / "repeated_family_regressions.tsv").write_text( + "\n".join(repeated_family_regression_lines) + "\n", + encoding="utf-8", + ) neighborhood_lines = [ "center_index\tneighbor_index\tprimary_label\tfield_names\tfield_tags" @@ -1763,7 +2249,9 @@ def write_summary(out_dir: pathlib.Path, input_path: pathlib.Path, data: bytes, lines.append("- `.strings.txt` files are the main human-readable output for now; `.txt` files are emitted only for chunks that look text-like.") lines.append("- `descriptor_index.tsv` summarizes guessed class labels, field names, and compact tag patterns for descriptor-like chunks.") lines.append("- `class_layout_index.tsv` records the conservative owner-loaded class parsing state: object index, class id, class-name hint, raw bytes-8..11 field, derived code-base-minus-one, and event-count/table-end values when the local divisibility and bounds checks succeed.") - lines.append("- `class_event_index.tsv` expands parsed owner-loaded classes into raw 6-byte event rows with slot numbers, ScummVM event-name hints for `0x00..0x1f`, unresolved leading words, and raw code-offset dwords for round-trip tooling work.") + lines.append("- `class_event_index.tsv` now also emits derived body-window columns (`derived_body_start`, `derived_body_end`, `derived_body_length`) plus conservative `repeated_template_status` tags for verified repeated families.") + lines.append("- `boot_family_decompile.md` / `.tsv`, `callback_family_decompile.md` / `.tsv`, and `environmental_family_decompile.md` / `.tsv` now provide reversible per-class decompile artifacts for the `_BOOT`, `SURCAM*`, and environmental repeated-family lanes.") + lines.append("- `repeated_family_regressions.tsv` enforces the current repeated-family slot sets plus the verified raw-row and derived body-window fields for `JELYHACK/JELYH2`, `_BOOT`, `SURCAM*`, and `FLAMEBOX/NOSTRIL/STEAMBOX`.") lines.append("- `descriptor_neighborhoods.tsv` captures local table neighborhoods around trigger/event-related classes such as `JELYHACK`, `NPCTRIG`, `CRUZTRIG`, `TRIGPAD`, and `SPECIAL`.") lines.append("- `referent_anchor_event_graph.tsv` groups referent-bearing descriptors with nearby event-bearing neighbors so the attachment model can be inspected without ad hoc grepping.") lines.append("- `jelyhack_island_graph.md` now uses a wider local window so the `JELYHACK` / `JELYH2` anchors can be inspected alongside the nearby event-bearing `REE_BOOT`, `SURCAMEW`, and `SFXTRIG` descriptors rather than stopping at the referent-only neighbors.") diff --git a/tools/usecode_family_compare.py b/tools/usecode_family_compare.py new file mode 100644 index 0000000..09a4525 --- /dev/null +++ b/tools/usecode_family_compare.py @@ -0,0 +1,165 @@ +import csv +import glob +import hashlib +import json +from pathlib import Path + + +ROOT = Path(__file__).resolve().parents[1] +LAYOUT_PATH = ROOT / "USECODE" / "EUSECODE_extracted" / "class_layout_index.tsv" +EVENT_PATH = ROOT / "USECODE" / "EUSECODE_extracted" / "class_event_index.tsv" +CHUNKS_DIR = ROOT / "USECODE" / "EUSECODE_extracted" / "chunks" + +FAMILIES = { + "BOOT": { + "classes": ["AND_BOOT", "BRO_BOOT", "COR_BOOT", "REE_BOOT", "VAR_BOOT"], + "slots": [0x0A, 0x0F, 0x10], + }, + "SURCAM": { + "classes": ["SURCAMNS", "SURCAMEW"], + "slots": [0x20, 0x21, 0x22], + }, + "JELY": { + "classes": ["JELYHACK", "JELYH2"], + "slots": [0x01], + }, +} + + +def parse_hex(value: str) -> int: + return int(value, 16) + + +def common_prefix_length(blobs: list[bytes]) -> int: + if not blobs: + return 0 + limit = min(len(blob) for blob in blobs) + for index in range(limit): + current = blobs[0][index] + if any(blob[index] != current for blob in blobs[1:]): + return index + return limit + + +def common_suffix_length(blobs: list[bytes]) -> int: + return common_prefix_length([blob[::-1] for blob in blobs]) + + +def first_diff_positions(blobs: list[bytes], limit: int = 8) -> list[int]: + positions: list[int] = [] + max_len = max(len(blob) for blob in blobs) + for index in range(max_len): + values = {blob[index] if index < len(blob) else None for blob in blobs} + if len(values) > 1: + positions.append(index) + if len(positions) >= limit: + break + return positions + + +def load_layouts(targets: set[str]) -> dict[str, dict[str, str]]: + layouts: dict[str, dict[str, str]] = {} + with LAYOUT_PATH.open("r", encoding="utf-8", newline="") as handle: + reader = csv.DictReader(handle, delimiter="\t") + for row in reader: + if row["class_name_hint"] in targets: + layouts[row["class_name_hint"]] = row + return layouts + + +def load_events(targets: set[str]) -> dict[str, list[dict[str, str]]]: + events: dict[str, list[dict[str, str]]] = {} + with EVENT_PATH.open("r", encoding="utf-8", newline="") as handle: + reader = csv.DictReader(handle, delimiter="\t") + for row in reader: + if row["class_name_hint"] in targets: + events.setdefault(row["class_name_hint"], []).append(row) + for rows in events.values(): + rows.sort(key=lambda row: parse_hex(row["slot"])) + return events + + +def resolve_chunk(data_offset: int) -> Path: + matches = glob.glob(str(CHUNKS_DIR / f"chunk_*_off_{data_offset:06X}_len_*.bin")) + if len(matches) != 1: + raise RuntimeError(f"chunk lookup failed for 0x{data_offset:06X}: {matches}") + return Path(matches[0]) + + +def build_rows() -> dict[tuple[str, int], dict[str, object]]: + targets = {name for family in FAMILIES.values() for name in family["classes"]} + layouts = load_layouts(targets) + events = load_events(targets) + rows_by_key: dict[tuple[str, int], dict[str, object]] = {} + + for class_name, layout in layouts.items(): + chunk_path = resolve_chunk(parse_hex(layout["data_offset"])) + blob = chunk_path.read_bytes() + code_base_minus_one = parse_hex(layout["code_base_minus_one"]) + nonzero_rows = [row for row in events[class_name] if parse_hex(row["raw_code_offset"]) != 0] + offsets = sorted({parse_hex(row["raw_code_offset"]) for row in nonzero_rows}) + + for row in nonzero_rows: + slot = parse_hex(row["slot"]) + code_offset = parse_hex(row["raw_code_offset"]) + start = code_base_minus_one + code_offset + next_offsets = [offset for offset in offsets if offset > code_offset] + end = code_base_minus_one + next_offsets[0] if next_offsets else len(blob) + body = blob[start:end] + rows_by_key[(class_name, slot)] = { + "class_name": class_name, + "slot": slot, + "event_name_hint": row["event_name_hint"], + "raw_event_entry_word": row["raw_event_entry_word"], + "raw_code_offset": row["raw_code_offset"], + "start": start, + "end": end, + "length": len(body), + "sha1": hashlib.sha1(body).hexdigest(), + "preview": body[:16].hex(" "), + "chunk_path": str(chunk_path).replace("\\", "/"), + "body": body, + } + + return rows_by_key + + +def main() -> None: + rows_by_key = build_rows() + for family_name, family in FAMILIES.items(): + print(f"## {family_name}") + for slot in family["slots"]: + print(f"SLOT 0x{slot:02X}") + subset = [rows_by_key[(class_name, slot)] for class_name in family["classes"]] + for row in subset: + print( + "\t".join( + [ + str(row["class_name"]), + str(row["event_name_hint"]), + str(row["raw_event_entry_word"]), + str(row["raw_code_offset"]), + f"{row['start']:04X}-{row['end']:04X}", + str(row["length"]), + str(row["sha1"])[:12], + str(row["preview"]), + str(row["chunk_path"]), + ] + ) + ) + + groups: dict[str, list[str]] = {} + for row in subset: + groups.setdefault(str(row["sha1"]), []).append(str(row["class_name"])) + blobs = [row["body"] for row in subset] + print("identical_groups=" + json.dumps(list(groups.values()))) + print( + f"common_prefix_len={common_prefix_length(blobs)} " + f"common_suffix_len={common_suffix_length(blobs)}" + ) + print("first_diff_positions=" + json.dumps(first_diff_positions(blobs))) + print() + + +if __name__ == "__main__": + main() \ No newline at end of file