psx map standalone exporter
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docs/psx/vram-dump-bundle-grounding.md
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docs/psx/vram-dump-bundle-grounding.md
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# PSX VRAM Dump Bundle Grounding
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## Scope
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- Active dump-grounding target: `binary/Crusader - No Remorse (USA) GPU RAM 2.bin`
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- Immediate goal: keep a short evidence log for bundle ids that are visibly present in live PSX VRAM so bundle export/palette work can stay anchored to known runtime art.
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## Known Bundles
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- `bundle_00b3158`: chest NE, appears in the dump
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- `bundle_0011ad4c`: generator, appears in the dump
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- `bundle_0015b80`: part of a console, appears in the dump
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## Current Palette Rule
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- For dump-grounded `mode 1` bundle export, prefer the live GPU RAM CLUT slice at row `0xF0`, `x=0..255`, treated as one contiguous `256`-entry palette.
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- This is the same rule already recorded in `docs/psx/psx.md` for the verified cabinet console family and is now the first palette source to test before falling back to WDL-local palette heuristics.
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## Follow-Up
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- Map these absolute bundle ids back to extracted `out/psx_wdl_disc/.../sprite_bundles` directories when their owning WDL/region is identified.
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- Add matching framebuffer/VRAM crop evidence here as specific bundles are confirmed.
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