Updated knowledge
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@ -78,7 +78,7 @@ Current Crusader viewer work now closes one additional family-4 detail for the `
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- `quality & 0xFF` is the subtype selector for the authored family-4 usecode class.
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- The runtime resolves that class as `0x0900 + QLo`.
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- The currently verified authored subtype sets are:
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- Remorse: `QLo 0, 1, 2, 13` -> `TRIGEGG`, `ONCEEGG`, `FLOOR1`, `MISS1EGG`
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- Remorse: `QLo 0, 1, 2, 4, 13` -> `TRIGEGG`, `ONCEEGG`, `FLOOR1`, `CHANGER`, `MISS1EGG`
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- Regret: `QLo 0, 1, 2, 5, 8, 10, 13, 24` -> `TRIGEGG`, `ONCEEGG`, `FLOOR1`, `MHATCHER`, `CHANGER`, `DOOREGG`, `MISS1`, `VIDEOEGG`
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- `npcNum` does not behave like a DTABLE row here.
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- `xRange = (npcNum >> 4) & 0x0f`
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@ -88,6 +88,15 @@ Current Crusader viewer work now closes one additional family-4 detail for the `
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That is why the renderer now treats `0x0011` as a proximity/usecode-trigger egg with a projected footprint overlay, a subtype-aware USECODE landing point, and only the narrower local-arrow rules that are actually justified by the recovered subtype body.
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One checked Remorse example now makes the `CHANGER` subtype concrete.
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- Map 13 `fixed:4770` is `item:12473:fixed:17:0:47888:53256:96` with `mapNum = 37`, `quality = 4`, and `npcNum = 64`.
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- `quality & 0xff = 4` resolves the usecode class to `0x0904`, which matches the extracted Remorse `CHANGER::hatch` body.
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- `CHANGER::hatch` reads `eggNum = Egg.getEggId(arg_06)` from `mapNum`, walks nearby `roof` candidates, compares each candidate's low quality byte against that egg id, and destroys the matching roof when `Item.getQLo(roof) == eggNum`.
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- The same local decoded scene contains nearby roof placements (`shape:538`, kind `roof`) whose `quality & 0xff = 37`, matching the egg id from `mapNum`.
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Current safest read for `CHANGER` is therefore `keyed roof-destruction trigger`, not generic collision override logic and not a Regret-only family-4 subtype.
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### Monster eggs
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ScummVM's monster egg accessor exposes:
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