Active live analysis target is now `CRUSADER.EXE`. Existing `CRUSADER-RAW.EXE` notes remain in scope as cross-reference evidence and should be cited alongside live NE addresses when they support a rename, variable role, or behavior claim.
Recent verified localized-build batch: [docs/spanish-cheat-differences.md](docs/spanish-cheat-differences.md) now records a focused live-Ghidra comparison against `/es/CRUSADER.EXE` for the known cheat/debug control areas. Current best read is now split more tightly: the Spanish executable still preserves the same broad cheat/debug framework as the English build with relocated addresses rather than different behavior, but it does **not** preserve the English `jassica16` table as the same static data object. The `-laurie` parser still sets the broad cheat/debug gate (`1478:0910`), the gameplay-input gate still exists at `1478:0927`, the lower keyboard-cheat latch still exists at `1478:5fb3`, and Hack Mover still toggles through `13e8:24a5`; but a direct live byte scan found no exact `24 1e 1f 1f 17 2e 1e 02 07 00` table anywhere in Spanish data `1478:0000-8c3f` or `1480:0000-1fff`, and the old English-side slot at `1478:2833` now contains pointer-like words instead. The same batch also tightens the secondary-latch story: Hack Mover is pre-gated by `1478:8ad6` before the broad gate check, so the Spanish target still appears to retain an additional post-sequence-style latch even though its actual writer and matcher routine remain unresolved.
Recent verified batch: [docs/retail-debug-arg.md](docs/retail-debug-arg.md) now records the live NE proof that retail `CRUSADER.EXE` still recognizes and executes a real `-debug` command-line branch. That branch prints `Debugging mode ON.`, sets `g_debugMsgLevel` at `1478:87e0`, and toggles two debug globals at `1478:0845/0859`. The later sink pass also closes the text-output target more tightly: `ProbablyPrintDebugMessage` formats through the static stdio-style table at `1478:6c32..6c81` and writes to the handle-`1` entry at `1478:6c46`, so the non-video side is ordinary DOS `stdout` gated by the debug threshold, plus the already-confirmed AVI timing overlay. Current best read remains `surviving debug-output / instrumentation switch`, not `the missing bootstrap for the hidden seg109/seg1408 usecode debugger`. The same batch also leaves the earlier `-laurie` and `0x659c/659e` debugger-state conclusions intact: `-debug` is a separate switch and is not currently evidenced as constructing the hidden usecode-debugger break-state object.
Latest doc-reconciliation batch: [docs/ne-segment1.md](docs/ne-segment1.md) now has a combined hidden-debugger component table that explicitly separates the seg109/raw-reference UI wrappers (`000b:9a86`, `000b:9c0d`, `000b:b3b1`, `000b:b62c`, `000b:2882`) from the live seg1408 breakpoint-state helpers (`1408:0000`, `1408:0053`, `1408:00dd`, `1408:029e`, `1408:03b0`, `1408:03f7`, `1408:0419`, `1408:0432`, `1408:0444`) and the interpreter hook at `1418:04aa..04b5`. Current best read remains `two connected layers of one hidden usecode debugger`, not `conflicting address claims for the same function family`.
Follow-up cheat-key correction pass: [docs/ne-segment1.md](docs/ne-segment1.md) now also records a live NE cleanup of several folklore keyboard-cheat claims. `~` is a real runtime cheat-latch toggle at `13e8:203d`, `Ctrl+C` is wrong for this build and should be `Ctrl+L` for the coordinate popup at `13e8:255e`, and the third F7-family overlay really does exist as a separate `Ctrl+F7` path at `13e8:1a20` alongside the other two cheat-gated F7 overlay toggles.
That same note now also separates `~` from `jassica16` more cleanly: `jassica16` is the raw scan-code unlock path that toggles both `1478:0844` and `1478:6045` and sets the extra post-sequence latch `1478:8c52`, while `~` is only the later translated logical-`0x7e` hotkey that flips `1478:6045` after `1478:0844` is already on. The F7-family clarification is tighter too: `Ctrl+F7` is best read as an egg-hatcher trigger-range overlay rather than a third generic background grid.
The same `docs/ne-segment1.md` note now also has the first consolidated cheat/debug key matrix for the live NE target, including which paths need the broader Laurie/debug master gate (`1478:0844`), which ones need the full keyboard-cheat latch (`1478:6045`), and which ones depend on the extra post-`jassica16` latch (`1478:8c52`). That pass also expands the egg-hatcher explanation: `Ctrl+F7` is now documented as a live `EggHatcherProcess` range visualizer, with practical guidance on where to look for egg-trigger regions in gameplay.
| [docs/spanish-cheat-differences.md](docs/spanish-cheat-differences.md) | Focused comparison note for `/es/CRUSADER.EXE` versus the English build's known cheat/debug lanes: `-laurie`, broad cheat gate, gameplay-input gate, low-level keyboard latch, `Ctrl+Q`, Hack Mover, and the current status of the unresolved secret sequence |
| [docs/raw-0007-rendering.md](docs/raw-0007-rendering.md) | Draw list node format and functions, world-to-screen isometric, tile visibility system, scroll/camera functions, scroll region table, save slot system, string/memory utilities, coordinate transform deep analysis |
| [docs/raw-0008-000c.md](docs/raw-0008-000c.md) | 0008 dispatch helpers (init, pair-sync, flag helpers, word-list, gate-callbacks) and 000c state machine (tick dispatch, flag guards, palette fade, mini-VM, cursor nav) |
| [docs/crusader-disasm-reference.md](docs/crusader-disasm-reference.md) | Local auxiliary disassembly corpus at `K:/ghidra/crusader-disasm`: handwritten notes, shape tables, map dumps, opcode lists, intrinsic/function dumps, and the safe reuse rules for porting into `CRUSADER.EXE` |
| [docs/ne-hole-filling-priorities.md](docs/ne-hole-filling-priorities.md) | Ranked `CRUSADER.EXE` hole-filling tracker: NE-side unclear lanes, the verified raw-side knowledge that can close them, and the recommended order for old-to-new porting passes |
| [docs/retail-debugger-patch-attempts.md](docs/retail-debugger-patch-attempts.md) | Chronological log of retail `CRUSADER.EXE` debugger-unlock patch attempts, byte-level designs, runtime failures, root-cause findings, and the current live candidate |
| [docs/retail-debug-arg.md](docs/retail-debug-arg.md) | Focused note on the retail `-debug` command-line switch: live parser evidence, exact startup message, surviving globals, segment `1468` instrumentation path, and why it is currently separate from the hidden usecode debugger bootstrap |
| [docs/pentagram-crusader-reference.md](docs/pentagram-crusader-reference.md) | Pentagram-source Crusader/U8 reference: direct Crusader USECODE parser and VM evidence, U8 usecode docs, runtime-confidence limits, and cross-checks against the ScummVM note |
| [docs/usecode-roundtrip-ir.md](docs/usecode-roundtrip-ir.md) | ScummVM-to-binary USECODE cross-walk, owner-loaded class-layout and header/event-count reconciliation, conservative IR v0 plan, and the generated class-event/body-window outputs that now ground reversible `_BOOT`, `SURCAM*`, and environmental family decompile artifacts plus repeated-family regression checks |
| [docs/usecode-tooling-comparison.md](docs/usecode-tooling-comparison.md) | Comparison of Pentagram's converter/disassembler, the local `crusader-disasm` corpus/scripts, and the current workspace parser/pseudocode exporter, with emphasis on assumptions, strengths, and repo-specific differences |
| [docs/usecode-tool-improvement-plan.md](docs/usecode-tool-improvement-plan.md) | Concrete next-step plan for the local USECODE parser/decompiler, distilled from the Pentagram and `crusader-disasm` comparison into prioritized parser, loop-decoding, intrinsic, trailer, corpus, and runtime-bridge upgrades |
| [docs/usecode-jelyhack-analysis.md](docs/usecode-jelyhack-analysis.md) | Focused analysis of exported `JELYHACK` / `JELYH2` pseudocode, the tiny shared `use` stub, and why the current best model remains `referent anchor + neighboring event-bearing attachment` |
| [docs/usecode-equipment-system.md](docs/usecode-equipment-system.md) | Evidence-backed note on Crusader's surviving `equip` / `unequip` event system, including live compiled-side dispatcher proof, corpus-wide slot counts, actor/turret/environment examples, and the current best model of `equip` as a generalized inherited Ultima-style item event |
| [docs/usecode-alarmhat-analysis.md](docs/usecode-alarmhat-analysis.md) | Focused analysis of exported `ALARMHAT::equip`, the nearby `shape 0x04D0` equip loops, alarm-family comparisons, and the current gameplay-facing read of `ALARMHAT` as a local alarm-state driver |
| [docs/usecode/windsurf-regret-vs-remorse.md](docs/usecode/windsurf-regret-vs-remorse.md) | Side-by-side comparison of `WINDSURF` in Regret and No Remorse, including shared slot behavior, helper-family drift, body-size differences, and the current best read of `WINDSURF` as a directional wind-force helper used by vent scripts |