This file is the workspace-facing mid-project tracker for the Crusader decompilation effort.
It is intended to answer four questions clearly:
1. How far along is the project?
2. What is already solid?
3. What still blocks broader decompilation?
4. What should be implemented next?
The estimates below are intentionally conservative. They measure verified behavioral understanding, not just renamed symbols.
## Progress Snapshot
## Working Progress
### Last Confirmed State
- Priority 0 has started: `crusader_segment_coverage_ledger.csv` exists and contains a first-pass 145-row ledger.
- The currently seeded ledger rows are conservative and strongest around seg001, seg004, seg021, seg043, seg080, seg082/083/085, seg091, seg094, and seg095.
- Priority 1 has started on the cache/backend cluster: the seg082 allocator mechanics are now materially recovered (`allocator_head_try_alloc_block`, `allocator_head_free_block`, `allocator_free_block_by_ptr`), and the `0x4588` path now has named lifecycle helpers (`runtime_callback_object_init_once`, `runtime_callback_object_teardown_once`, `runtime_callback_object_phase_finalize`).
- The `0x4588` blocker is tighter than before: `000a:b988` boundary repair now includes both callback sync callsites (`000a:b9e5` / `000a:ba66`) inside one real function body, `000d:9d5e` / `000d:a3b7` are confirmed inside `entity_cleanup_resources_and_dispatch`, and adjacent helpers are now clarified as `allocator_head_finalize_sweep` (`0009:a961`), `video_bios_state_snapshot` (`000a:4a1f`), and `video_mode_set_and_record_state` (`000a:4972`). Concrete subsystem identity is still unresolved.
- A larger MCP rename batch completed for cleanup callees: `palette_buffer_alloc_and_init_256` (`0009:7853`), `file_handle_alloc_init_and_open` (`0009:1c3a`), `file_handle_open_with_mode` (`0009:1d6a`), `surface_release_internal` (`0009:8d7b`), `surface_release_and_maybe_free` (`0009:8e0a`), and `sprite_redraw_global_if_active` (`000d:9231`). This reduces `entity_cleanup_resources_and_dispatch` ambiguity on file/surface/palette teardown paths.
- The previously missing `000d:7e00` function object is now recovered and named `entity_dispatch_entry_init_runtime_state`, with paired destructor `entity_dispatch_entry_release_runtime_state` at `000d:8078`. Adjacent missing helpers `0003:a880` and `0003:b8e2` were also recovered, with `0003:b8e2` promoted to `far_buffer_alloc_with_mode_flags`.
- Additional helper stabilization now covers seg061/064/076: `vga_palette_read` (`0009:6ec7`) is confirmed alongside existing palette write/free paths, `timer_entity_enable_wrapper` (`0008:d3ba`) is named, and seg064 one-shot gate helpers around `0x3b72/0x3b73` are documented with conservative comments while keeping speculative naming deferred.
- Constructor-lane semantics tightened further: `entity_set_update_period_and_reschedule` (`0008:d27e`) and `palette_buffer_alloc_copy_from_source` (`0009:7905`) are now named, and both `0x4588` callback emit callsites (`000d:9d5e`, `000d:a3b7`) now have explicit payload-pair annotations in disassembly.
2. Continue the Priority 1 pass by tracing remaining caller-side `0x4588` / `0009:b1c3` object-role evidence now that the `000d:7e00` constructor/destructor path is readable.
2. Continue caller-role classification inside `entity_cleanup_resources_and_dispatch` (contains both `000d:9d5e` and `000d:a3b7`) and map how it relates to `runtime_callback_object_phase_finalize` + `allocator_head_finalize_sweep`.
3. Promote additional field-level names inside `entity_cleanup_resources_and_dispatch` and `entity_dispatch_entry_init_runtime_state` now that update-period/palette-copy helpers are named.
4. Classify remaining callback-role semantics for the `0x4588` object (especially vtable `+0x08` vs `+0x0c` intent and phase/event meaning) using the confirmed payload pairs `+0x12d/+0x12f` and `+0x74f/+0x751`.
5. Continue `ASYLUM.24` only after the `0x4588` path has no further cheap wins.
- Overall useful decompilation progress: about 25%
- Reasonable uncertainty band: about 20% to 30%
This is the best single-number estimate for the full game right now.
### Supporting Metrics
| Metric | Estimate | Meaning |
|---|---:|---|
| Top 100 far-call target coverage | about 80% | Roughly 80 of the top 100 most-called far-call targets have been named or materially classified |
| Whole-program behavioral coverage | about 25% | Verified subsystem and function understanding across the executable |
| Segment spread with meaningful analysis | about 10% to 15% | Segments with more than a trivial foothold or isolated note |
| Tooling maturity for continued work | about 75% | Core repair, lookup, and fallback automation needed for continued progress |
### Why These Numbers Differ
- The hot-target metric is much higher because the project has already focused on the most shared and most-called helpers.
- The whole-program metric is lower because most of the 145 NE segments still have not had systematic coverage passes.
- The segment-spread metric is lower still because only a subset of segments have coherent subsystem-level treatment.
## What Is Already In Place
### Workflow and Tooling
- Raw full-EXE Ghidra target is established and in active use.
- Verified raw-import mapping exists for seg001 and seg021.
- NE relocation parsing has been implemented.
- Internal literal far-call fixups have been applied to the raw import.
- PyGhidra fallback tooling exists for create/delete function work and batch scripted edits.
- Conservative boundary-repair workflow already exists and has been used successfully.
- Notes are detailed enough to support a formal executable-wide tracker.
### Objective Milestones Already Reached
- 145 NE segments identified from the internal NE header.
- 8851 internal literal CALLF sites patched to real targets in the raw import.
- 2841 non-CALLF far-pointer relocations identified and deferred.
- 119 import callsites annotated.
- Top 100 far-call target list processed through five tiers, with about 80 named or materially classified.
## Strongly Advanced Areas
### Core Gameplay and Entity Work
- seg001 gameplay, cursor, entity lifecycle, projectile, combat, and AI footholds are strong.
- A verified seg001 raw-port path is working and already used for multiple projectile helpers.
- Entity table, class-table, and several global gameplay fields are partially mapped.
### Timer, Event, and State Systems
- seg021 timer and event-dispatch work has meaningful coverage.
- 000c state-dispatch, cursor-nav, UI-listbox, palette-fade, and mini-VM clusters have footholds.
### Rendering and Camera
- 0007 rendering, draw-list, tile-visibility, and camera work has strong structural coverage.
-`world_to_screen_coords` and adjacent geometric helpers are understood well enough to support further caller analysis.
### Dispatch and Pair-Sync Helpers
- 0008 dispatch-entry helper families have multiple verified rename batches.
- Pair-sync and target-state helper clusters are no longer isolated unknowns.
### Cache, Tracked Handles, and Bucket Logic
- 000a cache manager layer is structurally mapped.
- 000a tracked-handle table is structurally mapped.
- 000d tracked bucket / proximity / visibility bucket logic has several meaningful behavioral names.
- The client/cache distinction is much clearer than before.
### Parser and Animation Framework
- 000e parser cluster has a stable set of verified names.
- 000e animation framework has a real foothold: chunk lookup, audio load, tick, frame advance, and constructor variants are partly mapped.
### Local Repair Successes
- seg043 overlap repair succeeded and recovered multiple valid function objects.
- seg091 boundary recovery succeeded and exposed RNG helpers plus local init/context helpers.
- Recent seg004 reset-path recovery and cache-reset follow-up added a new high-value analysis cluster.
## What Still Blocks Broader Coverage
### High-Value Classification Gaps
- The object rooted at `0x4588` is still not classified well enough to safely rename `0009:b1c3`.
-`ASYLUM.24` is only known as an import site, not yet a confidently identified routine.
- Some structural names in the cache/backend/finalize cluster are waiting on object-role confirmation.
### Boundary and Decompiler Gaps
- Some high-caller targets still require conservative boundary repair or follow-up validation.
- Certain functions still decompile poorly because of overlaps, thunk-heavy paths, or unresolved downstream targets.
-`000e:ffb0` remains a notable animation/video-side blocker because of overlapping instructions.
### Coverage Management Gap
- A first-pass normalized segment-by-segment coverage ledger now exists for all 145 NE segments.
- The remaining gap is refinement rather than absence: most segments still need manual promotion from `None` to `Foothold` / `Partial` / `Deep` as coverage expands.
### Deferred Data Work
- Non-CALLF far-pointer relocations still exist and will matter for deeper object/table recovery.
- They are no longer the main blocker, but they remain a real second-pass problem.
## Current Best Assessment Of Remaining Work
The project has solved most of the architectural uncertainty needed to keep going efficiently.
The remaining effort is mainly a scaling problem:
- expand coverage across many more segments,
- remove the last high-value boundary blockers,
- convert structural names into subsystem names when evidence is strong enough,
- and normalize progress tracking so the whole program can be managed deliberately.
In practical terms, this looks like a true mid-project state rather than an early exploratory state or a late polish state.
## Implementation Priorities
### Priority 0: Coverage Ledger
First pass completed: an executable-wide coverage ledger now exists for all 145 NE segments in `crusader_segment_coverage_ledger.csv`.
Next work under Priority 0:
1. Promote additional segments from `None` where notes already support a verified foothold.
2. Normalize raw-address subsystem islands (notably the `000e:` parser/animation cluster) back onto exact NE segment rows.
3. Keep the ledger updated together with `crusader_decompilation_notes.md` after each verified batch.
Minimum columns:
| Column | Meaning |
|---|---|
| Segment | NE segment number |
| Type | Code or data |
| File offset | From the NE segment table |
| Length | Segment length |
| Coverage status | None, foothold, partial, deep |