This pass widened the renderer research beyond egg and NPC spawner objects and focused on editor/helper shapes that already carry useful classification data in the exported scene payload.
## Evidence Base
- The renderer already exports `shapeDefinitions[*]` entries with `kind`, `family`, `dimensions`, `visibilityTags`, `traits`, and the matching catalog entry.
- The public catalogs already distinguish many non-gameplay helper families that are currently easy to miss in the UI.
- Representative catalog anchors in Remorse include:
- A lot of the useful information is already present without more reverse-engineering. The main problem was presentation, not raw data availability.
- Editor/helper objects often carry meaningful `mapNum`, `npcNum`, `quality`, or `nextItem` values even when they are not DTABLE-backed NPC spawners. Those raw linkage values are worth exposing because they help separate placeholder geometry from logic markers.
- Catalog names already identify several broad classes that deserve different handling in the UI:
- Decode more shape-specific field semantics for the still-unresolved editor objects, especially the remaining non-promoted invisible-wall, camera/helper, and music-controller families, and keep folding any new results back into the dedicated USECODE-link note.
- Find the No Regret replacement for the Remorse `0x024F` monster-egg workflow instead of assuming the same shape is reused.
`0x04B1` now has a stable `CMD_LINK -> TRIGGER.slot_20` viewer target, and `0x04E3` is already promoted as `SKILLBOX::equip`, so they no longer belong in the unresolved editor-object bucket here.