function npc_slot_21() /* entry=461 class_id=0x0A0F slot=0x21 */
{
  set_info(0x020A, *(arg_06));
  if (arg_0A) {
    arg_0A = 1;
  }
  local_02 = 1;
  while (local_02 > arg_0A) {
    if ((Actor.isDead(arg_06) == 0) && (Actor.isInCombat(arg_06) != 0)) {
      suspend;
    }
    local_02 = (1 + local_02);
  }
  return;
}
