function npc_slot_2C() /* entry=461 class_id=0x0A0F slot=0x2C */
{
  set_info(0x020A, *(arg_06));
  if (Actor.getCurrentActivityNo(arg_06) == 12) {
    return;
  }
  else {
    spawn ITEM.slot_2A(pid, 0, 0, arg_06);
    suspend;
    while (Actor.isDead(arg_06)) {
      spawn FREE.slot_3B(pid, 100, 0x00000000);
      suspend;
      spawn ITEM.slot_2A(pid, 0, 1, arg_06);
      suspend;
    }
  }
  return;
}
