function roaming_calledFromAnim() /* entry=153 class_id=0x02CB slot=0x0E */
{
  var
    referent, /* [BP+00h] type=0x69 */
    n; /* [BP-02h] type=0x24 */

  set_info(0x021A, *(arg_06));
  process_exclude();
  n = *(arg_06);
  set_info(1, 0);
  spawn NPCDEATH.slot_20(Actor.GetNPCDataField0x63_00B(arg_06), *(arg_06), arg_06);
  return;
}
