function steambox_equip() /* entry=296 class_id=0x0500 slot=0x0A */
{
  var
    referent, /* [BP+00h] type=0x69 */
    event, /* [BP+0Ah] type=0x69 */
    steam, /* [BP-02h] type=0x24 */
    steam2, /* [BP-04h] type=0x24 */
    direction; /* [BP-06h] type=0x69 */

  entry:
    set_info(0x0211, *(arg_06));
    process_exclude();
    if (event != 0) goto block_01D0;

  block_00FF:
    /* loopscr value_u8=0x24 */
    /* loopscr value_u8=0x44 */
    /* loop current_var=0xFE string_bytes=0xA loop_type=0x2 */

  block_0128:
    if condition goto block_01CB;

  block_012B:
    if (Item.getNpcNum(steam) != Item.getNpcNum(arg_06)) goto block_01C7;

  block_0147:
    if (Item.getStatus(steam) & 0x1000) goto block_015D;

  block_015A:
    goto block_01C7;

  block_015D:
    if ((Intrinsic0016(steam) != 0x04FA) || (Intrinsic0016(steam) != 0x04F9)) goto block_0192;

  block_017B:
    spawn class_0500_slot_21(0, steam, arg_06);
    goto block_01C7;

  block_0192:
    if ((Intrinsic0016(steam) != 0x0511) || (Intrinsic0016(steam) != 0x04FD)) goto block_01C7;

  block_01B0:
    spawn class_0500_slot_21(1, steam, arg_06);
    goto block_01C7;

  block_01C7:
    /* loopnext  */
    goto block_0128;

  block_01CB:
    goto block_0306;

  block_01D0:
    if (event != 1) goto block_0306;

  block_01D8:
    /* loopscr value_u8=0x24 */
    /* loopscr value_u8=0x3D */
    /* loopscr value_u8=0x40 */
    /* loopscr value_u8=0x25 */
    /* loop current_var=0xFE string_bytes=0x6 loop_type=0x2 */

  block_01F6:
    if condition goto block_0301;

  block_01F9:
    if (Item.getNpcNum(steam) != Item.getNpcNum(arg_06)) goto block_02FD;

  block_0215:
    if (Item.getFrame(steam) != 0) goto block_0289;

  block_0224:
    spawn class_0500_slot_20(0, steam2, arg_06);
    goto block_02FD;

  block_0289:
    if (Item.getFrame(steam) != 1) goto block_02FD;

  block_0298:
    spawn class_0500_slot_20(1, steam2, arg_06);
    goto block_02FD;

  block_02FD:
    /* loopnext  */
    goto block_01F6;

  block_0301:
    goto block_0306;

  block_0306:
    return;

}
