function monster_enterFastArea() /* entry=274 class_id=0x04D0 slot=0x0F */
{
  var
    referent, /* [BP+00h] type=0x69 */
    a; /* [BP-02h] type=0x69 */

  entry:
    set_info(0x021B, *(arg_06));
    process_exclude();
    if (Item.getFrame(arg_06) != 0) goto block_014A;

  block_00FD:
    a = Item.getMapNum(arg_06);
    if (a & 8) goto block_014A;

  block_0116:
    spawn class_04D0_equip(pid, 0, arg_06);
    suspend;

  block_014A:
    return;

}
