function wshockew_gotHit() /* entry=245 class_id=0x044E slot=0x06 */
{
  var
    referent, /* [BP+00h] type=0x69 */
    ref, /* [BP+0Ah] type=0x69 */
    vel, /* [BP+0Ch] type=0x69 */
    item, /* [BP-02h] type=0x24 */
    n, /* [BP-04h] type=0x24 */
    x, /* [BP-06h] type=0x69 */
    y, /* [BP-08h] type=0x69 */
    y1, /* [BP-0Ah] type=0x69 */
    z, /* [BP-0Ch] type=0x69 */
    z1, /* [BP-0Eh] type=0x69 */
    shocker, /* [BP-10h] type=0x24 */
    a, /* [BP-12h] type=0x69 */
    b, /* [BP-14h] type=0x69 */
    c, /* [BP-16h] type=0x69 */
    d, /* [BP-18h] type=0x69 */
    e, /* [BP-1Ah] type=0x69 */
    shockCount; /* [BP-1Ch] type=0x69 */

  set_info(0x020C, *(arg_06));
  process_exclude();
  item = ref;
  if (!Actor.isNPC(item)) {
    n = item;
    while (Item.overlaps(ref, arg_06) == 1) {
      x = Item.getX(arg_06);
      y = Item.getCY(arg_06);
      y1 = Item.getY(arg_06);
      z = Item.getCZ(item);
      z1 = Item.getZ(item);
      a = (y1 - y);
      a = (a * 2);
      b = (z - z1);
      b = ((b / 2) * 3);
      class_0A0C_slot_20(2);
      c = (retval + 1);
      while (c == 0) {
        class_0A0C_slot_20(a);
        d = retval;
        d = (y1 - d);
        y = d;
        class_0A0C_slot_20(b);
        e = retval;
        e = (e + z1);
        z = e;
        if (!Item.create(0, 0x045A, shocker)) {
          c = 1;
          shockCount = (1 + shockCount);
        }
        class_0A0C_slot_20(pid, 30);
        spawn class_0A0C_slot_32(retval, 0x00000000);
        suspend;
        c = (c - 1);
      }
      spawn class_0A0C_slot_32(pid, 60, 0x00000000);
      suspend;
    }
    spawn class_0A0C_slot_32(pid, 2, 0x00000000);
    suspend;
  }
  return;
}
