function wallgun_slot_26() /* entry=396 class_id=0x0A1A slot=0x26 */
{
  set_info(0x0001, *(arg_06));
  while (Item.isOnScreen(arg_06) == 0) {
    spawn class_0A0C_slot_32(pid, 20, 0x00000000);
    suspend;
  }
  return;
}
