function offwork_calledFromAnim() /* entry=166 class_id=0x02F7 slot=0x0E */
{
  set_info(0x021A, *(arg_06));
  process_exclude();
  spawn class_0A1C_slot_20(Actor.GetNPCDataField0x63_00B(arg_06), *(arg_06), arg_06);
  return;
}
